Merge pull request #278 from Hitjack007/reload-visualiser

This commit is contained in:
TrèsAbhi authored and GitHub committed 2026-10-04 14:05:41 -05:00
commit 5f61bac375
2 files changed
+11 -11

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@@ -17,7 +17,7 @@ import { AssaultRangesVisualizer } from "./AssaultRangesVisualizer";
import { GunFlexibilityVisualizer } from "./GunFlexibilityVisualizer"; import { GunFlexibilityVisualizer } from "./GunFlexibilityVisualizer";
import { Info } from "./Info"; import { Info } from "./Info";
import { InfoWithDelta } from "./InfoWithDelta"; import { InfoWithDelta } from "./InfoWithDelta";
import { ReloadVisualizer } from "./ReloadVisualizer"; import { RELOAD_PRECISION, ReloadVisualizer } from "./ReloadVisualizer";
import { RicochetVisualizer } from "./RicochetVisualizer"; import { RicochetVisualizer } from "./RicochetVisualizer";
import { StatsTableWrapper } from "./StatsTableWrapper"; import { StatsTableWrapper } from "./StatsTableWrapper";
import type { StatsAcceptorProps } from "./TraverseVisualizer"; import type { StatsAcceptorProps } from "./TraverseVisualizer";
@@ -163,7 +163,7 @@ export function Firepower({
.shell_index, .shell_index,
{ index: index + 1 }, { index: index + 1 },
)} )}
decimals={2} decimals={RELOAD_PRECISION}
deltaType="lowerIsBetter" deltaType="lowerIsBetter"
noRanking noRanking
value={() => reload} value={() => reload}
@@ -173,7 +173,7 @@ export function Firepower({
) : ( ) : (
<InfoWithDelta <InfoWithDelta
stats={stats} stats={stats}
decimals={2} decimals={RELOAD_PRECISION}
deltaType="lowerIsBetter" deltaType="lowerIsBetter"
value="shellReload" value="shellReload"
/> />
@@ -183,7 +183,7 @@ export function Firepower({
<InfoWithDelta <InfoWithDelta
stats={stats} stats={stats}
indent indent
decimals={2} decimals={RELOAD_PRECISION}
deltaType="lowerIsBetter" deltaType="lowerIsBetter"
value="intraClip" value="intraClip"
/> />
@@ -11,7 +11,7 @@ import { Shell } from './components/Shell';
import { Target } from './components/Target'; import { Target } from './components/Target';
import './index.css'; import './index.css';
const PRECISION = 2; export const RELOAD_PRECISION = 1;
export interface ReloadUpdateData { export interface ReloadUpdateData {
reload: number; reload: number;
@@ -82,9 +82,9 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
); );
} }
totalTime.current.innerHTML = shellReload.toFixed(PRECISION); totalTime.current.innerHTML = shellReload.toFixed(RELOAD_PRECISION);
progressTime.current.innerHTML = ((1 - reload) * shellReload).toFixed( progressTime.current.innerHTML = ((1 - reload) * shellReload).toFixed(
PRECISION, RELOAD_PRECISION,
); );
if (state.current >= reloadThreshold) shoot(); if (state.current >= reloadThreshold) shoot();
@@ -117,9 +117,9 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
shells = times(stats.shells, (index) => index > state.current - 1); shells = times(stats.shells, (index) => index > state.current - 1);
} }
totalTime.current.innerHTML = interval.toFixed(PRECISION); totalTime.current.innerHTML = interval.toFixed(RELOAD_PRECISION);
progressTime.current.innerHTML = ((1 - reload) * interval).toFixed( progressTime.current.innerHTML = ((1 - reload) * interval).toFixed(
PRECISION, RELOAD_PRECISION,
); );
if (lastState % 1 > state.current % 1) shoot(); if (lastState % 1 > state.current % 1) shoot();
@@ -262,7 +262,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
transform: 'translate(50%, -50%)', transform: 'translate(50%, -50%)',
}} }}
> >
0.00 {(0).toFixed(RELOAD_PRECISION)}
</Code> </Code>
<Code <Code
ref={totalTime} ref={totalTime}
@@ -277,7 +277,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
transform: 'translate(-50%, -50%)', transform: 'translate(-50%, -50%)',
}} }}
> >
0.00 {(0).toFixed(RELOAD_PRECISION)}
</Code> </Code>
{stats.shells > 1 && {stats.shells > 1 &&