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feat: more accurate models
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@@ -25,5 +25,3 @@ export interface EquipmentDefinitions {
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export const equipmentDefinitions = fetchCdonLz4<EquipmentDefinitions>(
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asset('definitions/equipment.cdon.lz4'),
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);
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equipmentDefinitions.then(console.log);
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@@ -36,8 +36,8 @@ export async function readTexture(path: string, options?: ReadTextureOptions) {
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const decompressedDvpl = await readDVPLFile(resolvedTexturePath);
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const raw = isDds
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? await new DdsReadStream(decompressedDvpl).dds()
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: new PvrReadStream(decompressedDvpl).pvr();
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? await new DdsReadStream(decompressedDvpl.buffer).dds()
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: new PvrReadStream(decompressedDvpl.buffer).pvr();
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const channels = 4 * raw.width * raw.height;
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switch (options?.mutation) {
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@@ -81,11 +81,11 @@ export async function readTexture(path: string, options?: ReadTextureOptions) {
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case TextureMutation.Miscellaneous: {
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for (let index = 0; index < channels; index += 4) {
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/**
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* Green is ambient occlusion and alpha is emissive. But very few tanks
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* Alpha is ambient occlusion and green is emissive. But very few tanks
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* use emissive so I am ignoring it for now.
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*/
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const occlusion = raw.data[index + 1];
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// const emissive = raw.data[index + 3];
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// const emissive = raw.data[index + 1];
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const occlusion = raw.data[index + 3];
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raw.data[index] = occlusion;
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raw.data[index + 1] = 0;
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