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feat: migration 2
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@@ -0,0 +1,321 @@
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import { Vector3Tuple, Vector4Tuple } from 'three';
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import { ScpgReadStream } from './scpg';
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export interface SC2 {
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'#dataNodes': DataNode[];
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'#hierarchy': Hierarchy[];
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'#sceneComponents': SceneComponents;
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}
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type DataNode = {
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'##name': 'NMaterial';
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'#id': ArrayBuffer;
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materialName: string;
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parentMaterialKey?: bigint;
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qualityGroup?: string;
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fxName?: string;
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textures?: Textures;
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} & (
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| ({
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configCount: number;
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} & Record<`configArchive_${number}`, ConfigArchive>)
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| {
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configCount: undefined;
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}
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);
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interface ConfigArchive {
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configName: string;
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fxName: string;
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properties: Properties;
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textureSampleStates: TextureSampleStates;
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textures: Textures;
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customCullMode?: number;
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enabledPresets?: EnabledPresets;
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flags?: Flags;
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}
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interface EnabledPresets {
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AlphaTest: boolean;
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}
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interface Flags {
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AMBIENT_ATTENUATION_BOX: number;
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BLENDING: number;
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}
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interface Properties {
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alphatestThreshold: ArrayBuffer;
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attenuationBoxHalfSize: ArrayBuffer;
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attenuationBoxSmoothness: ArrayBuffer;
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baseColorFactor?: ArrayBuffer;
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decalTileCoordScale?: ArrayBuffer;
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inGlossiness: ArrayBuffer;
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inSpecularity: ArrayBuffer;
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metalFresnelReflectance: ArrayBuffer;
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metallicRoughnessFactor?: ArrayBuffer;
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}
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interface TextureSampleStates {
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albedo: number;
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baseColorMap: number;
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baseNormalMap: number;
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baseRMMap: number;
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decalmask?: number;
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maskMap: number;
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miscMap: number;
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normalmap: number;
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}
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export interface Textures {
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albedo: string;
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baseColorMap?: string;
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baseNormalMap?: string;
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baseRMMap?: string;
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decalmask?: string;
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maskMap?: string;
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miscMap?: string;
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normalmap?: string;
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}
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export interface Hierarchy {
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'##name': 'Entity';
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'#hierarchy'?: Hierarchy[];
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components: Components;
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flags: number;
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id: bigint;
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name: string;
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}
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// 0001, 0002, 0003...: Component
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type Components = {
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count: number;
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} & Record<string, Component>;
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// 0001, 0002, 0003...
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type RoBatches = Record<
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string,
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{
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'##name': 'RenderBatch';
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'rb.aabbox': RbAabbox;
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'rb.classname': 'RenderBatch';
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'rb.datasource': bigint;
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'rb.nmatname': bigint;
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'rb.sortingKey': number;
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}
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>;
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interface RbAabbox {
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minimum: number[];
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maximum: number[];
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}
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export type Component =
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| {
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'comp.typename': 'TransformComponent';
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'tc.localRotation': Vector4Tuple;
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'tc.localScale': Vector3Tuple;
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'tc.localTranslation': Vector3Tuple;
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'tc.worldRotation': Vector4Tuple;
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'tc.worldScale': Vector3Tuple;
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'tc.worldTranslation': Vector3Tuple;
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}
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| {
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'comp.typename': 'RenderComponent';
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'rc.renderObj': {
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'##name': 'Mesh';
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'ro.batchCount': number;
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'ro.batches': RoBatches;
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'ro.debugflags': number;
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'ro.flags': number;
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'ro.notShadowOnly': boolean;
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'ro.sOclCull': boolean;
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'ro.sOclIndex': number;
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} & Record<`rb${number}.${'lodIndex' | 'switchIndex'}`, number>;
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}
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| {
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'comp.typename': 'SlotComponent';
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'sc.attachmentRotation': number[];
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'sc.attachmentScale': number[];
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'sc.attachmentTranslation': number[];
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'sc.configFilePath': string;
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'sc.slotName': string;
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'sc.template': string;
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'sc.typeFiltersCount': number;
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}
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| {
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'comp.typename': 'LodComponent';
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'lc.loddist': Record<`distance${number}`, number>;
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}
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| {
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'comp.typename': 'DecorItemComponent';
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drawOrder: number;
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shouldApplyCamo: boolean;
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vanishTargetAlpha: number;
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vanishWhenArmorShown: boolean;
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}
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| {
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'comp.typename': 'NewSlotComponent';
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slotItemsCount: number;
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slots: {
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[key: string]: {
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configFilePath: string;
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name: string;
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transform: {
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position: Vector3Tuple;
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scale: Vector3Tuple;
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rotation: Vector4Tuple;
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};
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};
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};
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}
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| {
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'comp.typename': 'ScenarioComponent';
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'scenario.scriptId': string;
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}
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| ({
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'comp.typename': 'StateSwitcherComponent';
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'ssc.activeState': number;
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'ssc.statesCount': number;
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} & Record<`ssc.state${number}`, string>)
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| {
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'comp.typename': 'CustomPropertiesComponent';
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'cpc.properties.archive': {
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'editor.donotremove': number;
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};
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}
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| ({
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'comp.typename': 'ActionComponent';
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'ac.actionCount': number;
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} & Record<
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string, // 0000, 0001, ...
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{
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'act.delay': number;
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'act.delayVariation': number;
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'act.entityName': string;
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'act.event': number;
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'act.eventToTrigger': string;
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'act.motionFrameTime': number;
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'act.motionSpeed': number;
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'act.stateActivated': number;
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'act.stopAfterNRepeats': number;
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'act.stopWhenEmpty': boolean;
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'act.switchIndex': number;
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'act.type': number;
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'act.userEventId': string;
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}
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>)
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| {
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'comp.typename': 'ParticleEffectComponent';
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'pe.clearOnRestart': boolean;
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'pe.effectDuration': number;
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'pe.emitters': {
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'##name': string;
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'emitter.data': {
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'emitter.id': `${number}`;
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'emitter.quality': string;
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}[];
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'emitter.position': Vector3Tuple;
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'emitter.rotation': Vector4Tuple;
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'emitter.scale': Vector3Tuple;
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}[];
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'pe.inheritScale': boolean;
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'pe.nestedEmitters': boolean;
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'pe.repeatsCount': number;
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'pe.startFromTime': number;
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'pe.stopWhenEmpty': boolean;
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'pe.version': number;
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'ro.flags': number;
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}
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| {
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'comp.typename': 'TankElementComponent';
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isDestructible: boolean;
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shouldCastShadow: boolean;
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shouldGenerateSilhouette: boolean;
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}
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| {
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'comp.typename': 'MotionComponent';
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'motion.filepath': string;
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'motion.playbackRate': number;
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'simpleMotion.repeatsCount': number;
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}
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| {
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'comp.typename': 'SkeletonComponent';
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joints: Record<
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string, // 0000, 0001, ...
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{
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'joint.bbox.max': Vector3Tuple;
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'joint.bbox.min': Vector3Tuple;
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'joint.bindPose': [
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Vector4Tuple,
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Vector4Tuple,
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Vector4Tuple,
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Vector4Tuple,
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];
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'joint.invBindPose': [
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Vector4Tuple,
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Vector4Tuple,
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Vector4Tuple,
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Vector4Tuple,
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];
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'joint.name': string;
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'joint.parentIndex': number;
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'joint.uid': string;
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}
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>;
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jointsCount: number;
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}
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| {
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'comp.typename': 'AnimationComponent';
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animation: bigint;
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animationTimeScale: number;
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repeatsCount: number;
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}
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| {
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'comp.typename': 'SkeletonJointBindingComponent';
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count: number;
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map: Record<
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string, // 0000, 0001, ...
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{
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Uid: string;
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jointUid: string;
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}
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>;
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};
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interface SceneComponents {
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count: number;
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}
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export class Sc2ReadStream extends ScpgReadStream {
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header() {
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return {
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name: this.ascii(4),
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version: this.uint32(),
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nodeCount: this.uint32(),
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};
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}
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versionTags() {
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return this.ka();
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}
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descriptor() {
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const size = this.uint32();
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const fileType = this.uint32();
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// other felids that we don't have any info about
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this.seek(size - 4);
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return { size, fileType };
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}
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sc2() {
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this.header();
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this.versionTags();
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this.descriptor();
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return this.ka() as SC2;
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}
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}
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