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feat: migration 2
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@@ -1,298 +0,0 @@
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syntax = "proto3";
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package BattleResultsGenerated;
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import "PlayerAvatarImage.proto";
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message Int32List {
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repeated int32 values = 1;
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}
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message PlayerInfo {
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message AvatarEntry {
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int32 key = 1;
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.PlayerAvatarInfo value = 2;
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}
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string name = 1;
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int32 prebattleID = 2;
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int32 team = 3;
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int64 clanID = 4;
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string clanTag = 5;
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repeated int32 chatMessageCount = 6;
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repeated .BattleResultsGenerated.PlayerInfo.AvatarEntry avatar = 7;
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int32 profileBackground = 8;
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int32 vehicleRank = 9;
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}
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message TeamInfo {
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string title = 1;
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string icon = 2;
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}
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message VehiclePublicResults {
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message ExtVehAchievementsEntry {
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int32 key = 1;
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int32 value = 2;
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}
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message ExtAccAchievementsEntry {
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int32 key = 1;
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int32 value = 2;
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}
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int32 health = 1;
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int32 credits = 2;
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int32 xp = 3;
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int32 shots = 4;
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int32 directHits = 5;
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int32 explosionHits = 6;
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int32 piercings = 7;
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int32 damageDealt = 8;
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int32 damageAssistedRadio = 9;
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int32 damageAssistedTrack = 10;
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int32 damageReceived = 11;
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int32 directHitsReceived = 12;
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int32 noDamageDirectHitsReceived = 13;
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int32 explosionHitsReceived = 14;
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int32 piercingsReceived = 15;
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int32 spotted = 16;
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int32 damaged = 17;
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int32 kills = 18;
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int32 tdamageDealt = 19;
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int32 tkills = 20;
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int32 capturePoints = 21;
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int32 droppedCapturePoints = 22;
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int32 mileage = 23;
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int32 lifeTime = 24;
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int32 killerID = 25;
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repeated int32 achievements = 26;
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repeated .BattleResultsGenerated.VehiclePublicResults.ExtVehAchievementsEntry extVehAchievements = 27;
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repeated .BattleResultsGenerated.VehiclePublicResults.ExtAccAchievementsEntry extAccAchievements = 28;
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int32 xpDamage = 29;
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int32 xpAssist = 30;
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int32 xpTeamBonus = 31;
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int32 wpEarned = 32;
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int32 wpStolen = 33;
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int32 heroCreditsBonus = 34;
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int32 heroXpBonus = 35;
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int64 accountDBID = 101;
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int32 team = 102;
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int32 serializedVehType = 103;
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int32 gold = 104;
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int32 deathReason = 105;
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int32 camouflage = 106;
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float mmr = 107;
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float mmrDiff = 108;
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int32 calibrationBattlesLeft = 109;
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int32 healedHP = 114;
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int32 wasHealedFor = 115;
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int32 xpActivity = 36;
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int32 customization = 116;
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int32 potentialEnemyDamage = 117;
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int32 rammingDamage = 118;
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int32 helpedToKill = 119;
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}
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message BattleResultsFinalXp {
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int32 xpDamagePure = 1;
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int32 xpDamagePrem = 2;
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int32 xpAssistPure = 3;
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int32 xpAssistPrem = 4;
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int32 xpActivityPure = 5;
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int32 xpActivityPrem = 6;
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int32 xpTeamBonusPure = 7;
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int32 xpTeamBonusPrem = 8;
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int32 healingXpPure = 9;
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int32 healingXpPrem = 10;
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int32 heroXpBonusPure = 11;
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int32 heroXpBonusPrem = 12;
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int32 earnedFreeXpPure = 13;
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int32 earnedFreeXpPrem = 14;
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int32 earnedAvatarXpPure = 15;
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int32 earnedAvatarXpPrem = 16;
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int32 xpNoModifiers = 17;
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int32 xpPure = 18;
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int32 xpPrem = 19;
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int32 totalFreeXpPure = 20;
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int32 totalFreeXpPrem = 21;
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int32 totalAvatarXpPure = 22;
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int32 totalAvatarXpPrem = 23;
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}
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message Ribbons {
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int32 id = 1;
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int32 grade = 2;
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int32 amount = 3;
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int32 value = 4;
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}
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message BattleResultsUpdate {
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message ExcellentBattleDataEntry {
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string key = 1;
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int32 value = 2;
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}
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message StuffEntry {
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int32 key = 1;
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int32 value = 2;
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}
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message RatingBattleStuffBonusEntry {
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int32 key = 1;
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int32 value = 2;
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}
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int32 avatarXP = 1;
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int32 eventCredits = 2;
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int32 eventGold = 3;
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int32 eventXP = 4;
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int32 eventFreeXP = 5;
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int32 eventAvatarXP = 6;
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int32 autoRepairCost = 7;
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repeated int32 autoLoadCost = 8;
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repeated int32 autoEquipCost = 9;
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repeated int32 autoProvCost = 10;
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bool isPremium = 12;
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int32 premiumXPFactor10 = 13;
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int32 premiumCreditsFactor10 = 14;
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int32 xpFactor10 = 15;
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int32 creditsFactor10 = 16;
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int32 aogasFactor10 = 17;
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int32 markOfMastery = 18;
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repeated .BattleResultsGenerated.BattleResultsUpdate.ExcellentBattleDataEntry excellentBattleData = 19;
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bytes vehDossier = 20;
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bytes accDossier = 21;
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bytes vehDossierPrev = 22;
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bytes accDossierPrev = 23;
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int32 autoRepairDiscount = 24;
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repeated int32 autoEquipDiscount = 25;
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repeated int32 autoProvDiscount = 26;
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repeated .BattleResultsGenerated.BattleResultsUpdate.StuffEntry stuff = 27;
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int32 boosterCredits = 29;
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int32 boosterXp = 30;
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int32 boosterFreeXp = 31;
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int32 boosterAvatarXp = 32;
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int32 complimentsLimit = 33;
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repeated int32 autoAbilsCost = 34;
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repeated int32 autoAbilsDiscount = 35;
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bool hasHealingReward = 36;
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int32 healingCredits = 37;
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int32 healingXp = 38;
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int32 healingFreeXp = 39;
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int32 healingAvatarXp = 40;
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float mmr = 107;
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float mmrDiff = 108;
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int32 calibrationBattlesLeft = 109;
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int32 ratingBattleXp = 110;
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int32 ratingBattleFreeXp = 111;
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int32 ratingBattleAvatarXp = 112;
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repeated .BattleResultsGenerated.BattleResultsUpdate.RatingBattleStuffBonusEntry ratingBattleStuffBonus = 113;
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repeated .BattleResultsGenerated.Ribbons ribbons = 114;
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}
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message DropData {
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message StuffEntry {
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int32 key = 1;
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int32 value = 2;
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}
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int32 credits = 1;
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int32 gold = 2;
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int32 xp = 3;
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int32 freeXP = 4;
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int32 avatarXP = 5;
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repeated .BattleResultsGenerated.DropData.StuffEntry stuff = 27;
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}
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message VehicleInteractionDetails {
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message DamagedModulesEntry {
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int32 key = 1;
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int32 value = 2;
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}
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message DestroyedModulesEntry {
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int32 key = 1;
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int32 value = 2;
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}
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bool spotted = 1;
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int32 deathReason = 2;
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int32 directHits = 3;
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int32 directHitWithoutDamage = 4;
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int32 explosionHits = 5;
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int32 piercings = 6;
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int32 damageDealt = 7;
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int32 damageAssistedTrack = 8;
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int32 damageAssistedRadio = 9;
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int32 fire = 10;
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repeated .BattleResultsGenerated.VehicleInteractionDetails.DamagedModulesEntry damagedModules = 11;
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repeated .BattleResultsGenerated.VehicleInteractionDetails.DestroyedModulesEntry destroyedModules = 12;
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int32 ricochetHitWithoutDamage = 13;
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}
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message InteractionDetails {
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message VehiclesEntry {
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int32 key = 1;
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.BattleResultsGenerated.VehicleInteractionDetails value = 2;
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}
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repeated .BattleResultsGenerated.InteractionDetails.VehiclesEntry vehicles = 1;
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}
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message PrebattleStats {
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int32 freeXp = 1;
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int32 vehicleXp = 2;
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}
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message BattleResultsClient {
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message QuestsProgressEntry {
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string key = 1;
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.BattleResultsGenerated.Int32List value = 2;
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}
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message DropCategoriesEntry {
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string key = 1;
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.BattleResultsGenerated.DropData value = 2;
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}
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message PlayersEntry {
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int64 key = 1;
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.BattleResultsGenerated.PlayerInfo value = 2;
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}
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message VehiclesEntry {
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int32 key = 1;
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.BattleResultsGenerated.VehiclePublicResults value = 2;
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}
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int32 arenaTypeID = 1;
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int32 arenaCreateTime = 2;
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int32 winnerTeam = 3;
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int32 finishReason = 4;
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int32 duration = 5;
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int32 bonusType = 6;
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int32 vehLockMode = 7;
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.BattleResultsGenerated.VehiclePublicResults public = 8;
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int32 gameModeID = 9;
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int32 observerMode = 10;
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.BattleResultsGenerated.BattleResultsFinalXp finalXp = 11;
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int32 repair = 136;
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int32 freeXP = 137;
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int32 xpPenalty = 145;
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int32 creditsPenalty = 146;
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int32 creditsContributionIn = 147;
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int32 creditsContributionOut = 148;
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.BattleResultsGenerated.BattleResultsUpdate update = 150;
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int32 originalXP = 181;
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int32 originalFreeXP = 182;
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int32 originalCredits = 183;
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repeated .BattleResultsGenerated.BattleResultsClient.QuestsProgressEntry questsProgress = 184;
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repeated .BattleResultsGenerated.BattleResultsClient.DropCategoriesEntry dropCategories = 185;
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.BattleResultsGenerated.TeamInfo teamInfo = 186;
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repeated .BattleResultsGenerated.BattleResultsClient.PlayersEntry players = 201;
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repeated .BattleResultsGenerated.BattleResultsClient.VehiclesEntry vehicles = 301;
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.BattleResultsGenerated.InteractionDetails interactionDetails = 302;
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.BattleResultsGenerated.PrebattleStats prebattleStats = 303;
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}
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@@ -1,8 +0,0 @@
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syntax = "proto3";
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message PlayerAvatarInfo {
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uint32 id = 1;
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string image = 2;
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string image_retina = 3;
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string grade = 4;
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}
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@@ -1,47 +0,0 @@
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syntax = "proto3";
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package blitzkit;
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message AverageDefinitions {
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map<uint32, AverageDefinitionsEntry> averages = 1;
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Samples samples = 2;
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uint64 time = 3;
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}
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message AverageDefinitionsEntry {
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AverageDefinitionsAllStats mu = 1;
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AverageDefinitionsAllStats sigma = 2;
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AverageDefinitionsAllStats r = 3;
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Samples samples = 4;
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}
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message AverageDefinitionsAllStats {
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float battles = 1;
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float capture_points = 2;
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float damage_dealt = 3;
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float damage_received = 4;
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float dropped_capture_points = 5;
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float frags = 6;
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float frags8p = 7;
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float hits = 8;
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float losses = 9;
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float max_frags = 10;
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float max_xp = 11;
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float shots = 12;
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float spotted = 13;
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float survived_battles = 14;
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float win_and_survived = 15;
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float wins = 16;
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float xp = 17;
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float battle_life_time = 18;
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}
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message Samples {
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uint32 d_1 = 1;
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uint32 d_7 = 2;
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uint32 d_30 = 3;
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uint32 d_60 = 4;
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uint32 d_90 = 5;
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uint32 d_120 = 6;
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uint32 total = 7;
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}
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@@ -1,17 +0,0 @@
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syntax = "proto3";
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package blitzkit;
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message Reviews {
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map<uint32, Review> reviews = 1;
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}
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message Review {
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float last_updated = 1;
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repeated Video videos = 2;
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}
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message Video {
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string id = 1;
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string author = 2;
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}
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