mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-23 11:39:50 +02:00
feat: migration 2
This commit is contained in:
1 parent
e1c8194beb
commit
6285f33989
305 files changed
+414
-414
No files matched your search
@@ -1,3 +1,4 @@
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import { permanentSkills } from '@blitzkit/core/src/blitz/permanentSkills';
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import { ComponentPlaceholderIcon } from '@radix-ui/react-icons';
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import { Button, Flex, Popover, Slider, Table, Text } from '@radix-ui/themes';
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import { debounce, times } from 'lodash';
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@@ -21,7 +22,6 @@ import { BlitzkitButtonGray } from '../../../../icons/BlitzkitButtonGray';
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import { theme } from '../../../../stitches.config';
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import * as CompareEphemeral from '../../../../stores/compareEphemeral';
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import { EquipmentMatrix } from '../../../../stores/duel';
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import { permanentSkills } from '../../tankopedia/[id]/components/Characteristics/components/Skills/constants';
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import { Body } from './Body';
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import { InsertionMarker } from './IntersectionMarker';
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import { TankCard } from './TankCard';
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@@ -101,8 +101,8 @@ export function CompareTable({ stats }: CompareTableProps) {
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crewSkills[skill] === 0
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? theme.colors.textLowContrast
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: permanentSkills.includes(skill)
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? theme.colors.textLowContrast_crimson
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: theme.colors.textLowContrast_amber,
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? theme.colors.textLowContrast_crimson
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: theme.colors.textLowContrast_amber,
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}}
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/>
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))}
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+4
-2
@@ -1,3 +1,7 @@
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import {
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checkConsumableProvisionInclusivity,
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consumableDefinitions,
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} from '@blitzkit/core';
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import { InfoCircledIcon } from '@radix-ui/react-icons';
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import {
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Button,
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@@ -9,8 +13,6 @@ import {
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} from '@radix-ui/themes';
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import { use } from 'react';
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import { ConsumablesManager } from '../../../../../../../components/ConsumablesManager';
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import { checkConsumableProvisionInclusivity } from '../../../../../../../core/blitzkit/checkConsumableProvisionInclusivity';
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import { consumableDefinitions } from '../../../../../../../core/blitzkit/consumableDefinitions';
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import { useEquipment } from '../../../../../../../hooks/useEquipment';
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import * as Duel from '../../../../../../../stores/duel';
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import { ConfigurationChildWrapper } from './ConfigurationChildWrapper';
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+1
-1
@@ -1,7 +1,7 @@
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import { equipmentDefinitions } from '@blitzkit/core';
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import { Button, Flex, Heading } from '@radix-ui/themes';
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import { use } from 'react';
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import { EquipmentManager } from '../../../../../../../components/EquipmentManager';
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import { equipmentDefinitions } from '../../../../../../../core/blitzkit/equipmentDefinitions';
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import * as Duel from '../../../../../../../stores/duel';
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import { ConfigurationChildWrapper } from './ConfigurationChildWrapper';
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+3
-8
@@ -1,14 +1,12 @@
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import { CaretDownIcon, CaretUpIcon } from '@radix-ui/react-icons';
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import { Flex, Text } from '@radix-ui/themes';
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import { ReactNode } from 'react';
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import { theme } from '../../../../../../../stitches.config';
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export interface InfoProps {
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name: ReactNode;
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children?: ReactNode;
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unit?: string;
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indent?: boolean;
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highlight?: boolean;
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delta?: number;
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decimals?: number;
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prefix?: string;
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@@ -20,7 +18,6 @@ export function Info({
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children,
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unit,
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indent = false,
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highlight,
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delta,
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decimals,
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prefix,
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@@ -32,7 +29,7 @@ export function Info({
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style={{ width: '100%', paddingLeft: indent ? 24 : 0 }}
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gap="4"
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>
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<Text color={highlight ? 'amber' : 'gray'}>
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<Text color="gray">
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{name}
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{unit != undefined && (
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<>
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@@ -49,9 +46,7 @@ export function Info({
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style={{
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flex: 1,
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height: 1,
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backgroundColor: highlight
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? theme.colors.componentCallToActionInteractive_amberAlpha
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: theme.colors.componentCallToActionInteractive_alpha,
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backgroundColor: 'red',
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}}
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/>
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)}
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@@ -82,7 +77,7 @@ export function Info({
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</Text>
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</>
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)}
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<Text color={highlight ? 'amber' : undefined}>
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<Text>
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{prefix}
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{decimals !== undefined && typeof children === 'number'
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? children.toFixed(decimals)
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+5
-5
@@ -1,8 +1,8 @@
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import { asset } from '@blitzkit/core';
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import { Flex, Heading, Slider, TextField } from '@radix-ui/themes';
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import { clamp, debounce } from 'lodash';
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import { useEffect, useMemo, useRef, useState } from 'react';
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import { GenericTankComponentButton } from '../../../../../../../components/ModuleButtons/GenericTankComponentButton';
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import { asset } from '../../../../../../../core/blitzkit/asset';
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import * as Duel from '../../../../../../../stores/duel';
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import { ConfigurationChildWrapper } from './ConfigurationChildWrapper';
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@@ -61,10 +61,10 @@ export function Miscellaneous() {
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cooldownBooster === 0
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? undefined
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: cooldownBooster === 1
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? '#afb0abc0'
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: cooldownBooster === 2
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? '#5f72cbc0'
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: '#9b3cc0c0'
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? '#afb0abc0'
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: cooldownBooster === 2
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? '#5f72cbc0'
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: '#9b3cc0c0'
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}
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iconStyles={{
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transform: 'translate(-50%, -50%) scale(0.8)',
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+22
-25
@@ -1,3 +1,10 @@
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import {
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asset,
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formatCompact,
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tankDefinitions,
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tankIcon,
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TIER_ROMAN_NUMERALS,
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} from '@blitzkit/core';
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import {
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Button,
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ChevronDownIcon,
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@@ -8,18 +15,6 @@ import {
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Text,
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} from '@radix-ui/themes';
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import { use } from 'react';
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import { asset } from '../../../../../../../core/blitzkit/asset';
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import {
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ModuleDefinition,
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ModuleType,
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TankDefinition,
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tankDefinitions,
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Tier,
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Unlock,
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} from '../../../../../../../core/blitzkit/tankDefinitions';
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import { TIER_ROMAN_NUMERALS } from '../../../../../../../core/blitzkit/tankDefinitions/constants';
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import { tankIcon } from '../../../../../../../core/blitzkit/tankIcon';
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import { formatCompact } from '../../../../../../../core/math/formatCompact';
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import * as Duel from '../../../../../../../stores/duel';
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import { ConfigurationChildWrapper } from './ConfigurationChildWrapper';
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@@ -222,7 +217,9 @@ export function Modules() {
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<div
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style={{
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backgroundColor: 'currentcolor',
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width: `calc(${central ? 100 : 50}% + ${central ? 8 : 4}px)`,
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width: `calc(${central ? 100 : 50}% + ${
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central ? 8 : 4
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}px)`,
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height: 1,
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position: 'absolute',
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right: first ? 0 : undefined,
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@@ -262,23 +259,23 @@ export function Modules() {
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(unlock.type === 'turret'
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? turret.id
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: unlock.type === 'gun'
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? gun.id
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: unlock.type === 'engine'
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? engine.id
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: unlock.type === 'chassis'
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? track.id
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: -1) === unlock.id
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? gun.id
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: unlock.type === 'engine'
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? engine.id
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: unlock.type === 'chassis'
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? track.id
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: -1) === unlock.id
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}
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top={
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unlock.type === 'turret'
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? module.id == topTurret.id
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: unlock.type === 'gun'
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? module.id === topGun.id
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: unlock.type === 'engine'
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? module.id === topEngine.id
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: unlock.type === 'chassis'
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? module.id === topTrack.id
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: false
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? module.id === topGun.id
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: unlock.type === 'engine'
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? module.id === topEngine.id
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: unlock.type === 'chassis'
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? module.id === topTrack.id
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: false
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}
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onClick={() => setByUnlock(unlock)}
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/>
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+1
-2
@@ -1,8 +1,7 @@
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import { availableProvisions, provisionDefinitions } from '@blitzkit/core';
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import { Button, Flex, Heading } from '@radix-ui/themes';
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import { use } from 'react';
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import { ProvisionsManager } from '../../../../../../../components/ProvisionsManager';
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import { availableProvisions } from '../../../../../../../core/blitzkit/availableProvisions';
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import { provisionDefinitions } from '../../../../../../../core/blitzkit/provisionDefinitions';
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import * as Duel from '../../../../../../../stores/duel';
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import { ConfigurationChildWrapper } from './ConfigurationChildWrapper';
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-8
@@ -1,8 +0,0 @@
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export const permanentSkills = [
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'smooth_turn',
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'soft_recoil',
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'smooth_driving',
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'smooth_turret',
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'virtuoso',
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'camouflage',
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];
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+1
-2
@@ -1,3 +1,4 @@
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import { createDefaultSkills, skillDefinitions } from '@blitzkit/core';
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import { InfoCircledIcon } from '@radix-ui/react-icons';
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import {
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Button,
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@@ -10,8 +11,6 @@ import {
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} from '@radix-ui/themes';
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import { use } from 'react';
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import { CrewSkillManager } from '../../../../../../../../components/CrewSkillManager';
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import { createDefaultSkills } from '../../../../../../../../core/blitzkit/createDefaultSkills';
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import { skillDefinitions } from '../../../../../../../../core/blitzkit/skillDefinitions';
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import * as TankopediaEphemeral from '../../../../../../../../stores/tankopediaEphemeral';
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import { ConfigurationChildWrapper } from '../ConfigurationChildWrapper';
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+14
-13
@@ -1,3 +1,14 @@
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import {
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asset,
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coefficient,
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CREW_MEMBER_NAMES,
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equipmentDefinitions,
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GUN_TYPE_NAMES,
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isExplosive,
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provisionDefinitions,
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resolvePenetrationCoefficient,
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tankCharacteristics,
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} from '@blitzkit/core';
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import { AccessibilityIcon, InfoCircledIcon } from '@radix-ui/react-icons';
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import {
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Flex,
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@@ -13,18 +24,6 @@ import { debounce } from 'lodash';
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import { Fragment, use, useEffect, useRef, useState } from 'react';
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import { lerp } from 'three/src/math/MathUtils';
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import { Ad, AdType } from '../../../../../../components/Ad';
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import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
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import { isExplosive } from '../../../../../../core/blitz/isExplosive';
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import { resolvePenetrationCoefficient } from '../../../../../../core/blitz/resolvePenetrationCoefficient';
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import { asset } from '../../../../../../core/blitzkit/asset';
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import { coefficient } from '../../../../../../core/blitzkit/coefficient';
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import { equipmentDefinitions } from '../../../../../../core/blitzkit/equipmentDefinitions';
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import { provisionDefinitions } from '../../../../../../core/blitzkit/provisionDefinitions';
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import { tankCharacteristics } from '../../../../../../core/blitzkit/tankCharacteristics';
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import {
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CREW_MEMBER_NAMES,
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GUN_TYPE_NAMES,
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} from '../../../../../../core/blitzkit/tankDefinitions/constants';
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import { useAdExempt } from '../../../../../../hooks/useAdExempt';
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import { useEquipment } from '../../../../../../hooks/useEquipment';
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import { useTankModelDefinition } from '../../../../../../hooks/useTankModelDefinition';
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@@ -463,7 +462,9 @@ export function Characteristics() {
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<Fragment key={member.type}>
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<InfoWithDelta
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key={`${member.type}-root`}
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name={`${CREW_MEMBER_NAMES[member.type]}${count > 1 ? ` x ${count}` : ''}`}
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name={`${CREW_MEMBER_NAMES[member.type]}${
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count > 1 ? ` x ${count}` : ''
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}`}
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unit="%"
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decimals={0}
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>
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@@ -1,12 +1,9 @@
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import { Pose } from '@blitzkit/core';
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import { OrbitControls } from '@react-three/drei';
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import { useThree } from '@react-three/fiber';
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import { useEffect, useRef, useState } from 'react';
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import { Vector3 } from 'three';
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import { OrbitControls as OrbitControlsClass } from 'three-stdlib';
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import { applyPitchYawLimits } from '../../../../../core/blitz/applyPitchYawLimits';
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import { hasEquipment } from '../../../../../core/blitzkit/hasEquipment';
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import { modelDefinitions } from '../../../../../core/blitzkit/modelDefinitions';
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import { Pose, poseEvent } from '../../../../../core/blitzkit/pose';
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import { useAwait } from '../../../../../hooks/useAwait';
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import * as Duel from '../../../../../stores/duel';
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import * as TankopediaEphemeral from '../../../../../stores/tankopediaEphemeral';
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+12
-6
@@ -1,9 +1,11 @@
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import {
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asset,
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consumableDefinitions,
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gameDefinitions,
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provisionDefinitions,
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} from '@blitzkit/core';
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import { Box, Flex, Heading, Text } from '@radix-ui/themes';
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import { use } from 'react';
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import { asset } from '../../../../../../core/blitzkit/asset';
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import { consumableDefinitions } from '../../../../../../core/blitzkit/consumableDefinitions';
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import { gameDefinitions } from '../../../../../../core/blitzkit/gameDefinitions';
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import { provisionDefinitions } from '../../../../../../core/blitzkit/provisionDefinitions';
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import * as Duel from '../../../../../../stores/duel';
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export function GameModeSection() {
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@@ -33,7 +35,9 @@ export function GameModeSection() {
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direction="column"
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style={{
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borderRadius: 'var(--radius-3)',
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background: `url(${asset(`icons/game_mode_banners/${id}.webp`)})`,
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background: `url(${asset(
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`icons/game_mode_banners/${id}.webp`,
|
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)})`,
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backgroundSize: 'cover',
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backgroundPosition: 'center',
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}}
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@@ -41,7 +45,9 @@ export function GameModeSection() {
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<Box
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flexGrow="1"
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style={{
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background: `url(${asset(`icons/game_mode_banners/${id}.webp`)})`,
|
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background: `url(${asset(
|
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`icons/game_mode_banners/${id}.webp`,
|
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)})`,
|
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backgroundSize: 'cover',
|
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backgroundPosition: 'center',
|
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}}
|
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|
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@@ -1,11 +1,8 @@
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import { resolveNearPenetration, tankDefinitions, Var } from '@blitzkit/core';
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import { Box, Flex, Heading, Text } from '@radix-ui/themes';
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import { Suspense, use, useEffect, useMemo, useRef, useState } from 'react';
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import { ThicknessRange } from '../../../../../../components/Armor/components/StaticArmor';
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import { classIcons } from '../../../../../../components/ClassIcon';
|
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import { NAVBAR_HEIGHT } from '../../../../../../components/Navbar/index.css';
|
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import { resolveNearPenetration } from '../../../../../../core/blitz/resolveNearPenetration';
|
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import { tankDefinitions } from '../../../../../../core/blitzkit/tankDefinitions';
|
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import { Var } from '../../../../../../core/blitzkit/var';
|
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import { useFullScreen } from '../../../../../../hooks/useFullScreen';
|
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import * as Duel from '../../../../../../stores/duel';
|
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import { TankSandbox } from './TankSandbox';
|
||||
@@ -22,8 +19,8 @@ export function HeroSection() {
|
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protagonist.treeType === 'collector'
|
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? 'blue'
|
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: protagonist.treeType === 'premium'
|
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? 'amber'
|
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: undefined;
|
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? 'amber'
|
||||
: undefined;
|
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const awaitedTankDefinitions = use(tankDefinitions);
|
||||
const thicknessRange = useMemo(() => {
|
||||
const entries = Object.values(awaitedTankDefinitions);
|
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|
||||
+20
-11
@@ -1,15 +1,16 @@
|
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import {
|
||||
assertSecret,
|
||||
asset,
|
||||
modelDefinitions,
|
||||
provisionDefinitions,
|
||||
} from '@blitzkit/core';
|
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import strings from '@blitzkit/core/lang/en-US.json';
|
||||
import { ChevronLeftIcon, MixIcon, UpdateIcon } from '@radix-ui/react-icons';
|
||||
import { Button, Code, Dialog, Flex } from '@radix-ui/themes';
|
||||
import { use, useState } from 'react';
|
||||
import { classIcons } from '../../../../../../../components/ClassIcon';
|
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import { Link } from '../../../../../../../components/Link';
|
||||
import { ScienceIcon } from '../../../../../../../components/ScienceIcon';
|
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import { asset } from '../../../../../../../core/blitzkit/asset';
|
||||
import { modelDefinitions } from '../../../../../../../core/blitzkit/modelDefinitions';
|
||||
import { provisionDefinitions } from '../../../../../../../core/blitzkit/provisionDefinitions';
|
||||
import { assertSecret } from '../../../../../../../core/blitzkit/secret';
|
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import { tankToDuelMember } from '../../../../../../../core/blitzkit/tankToDuelMember';
|
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import strings from '../../../../../../../lang/en-US.json';
|
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import * as App from '../../../../../../../stores/app';
|
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import * as Duel from '../../../../../../../stores/duel';
|
||||
import * as TankopediaEphemeral from '../../../../../../../stores/tankopediaEphemeral';
|
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@@ -132,8 +133,8 @@ export function MetaSection() {
|
||||
protagonist.treeType === 'collector'
|
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? 'blue'
|
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: protagonist.treeType === 'premium'
|
||||
? 'amber'
|
||||
: undefined
|
||||
? 'amber'
|
||||
: undefined
|
||||
}
|
||||
>
|
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{strings.common.tree_type[protagonist.treeType]}
|
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@@ -159,7 +160,11 @@ export function MetaSection() {
|
||||
</Listing>
|
||||
)}
|
||||
<Listing
|
||||
label={`${protagonist.treeType === 'researchable' ? 'Purchase' : 'Restoration'} price`}
|
||||
label={`${
|
||||
protagonist.treeType === 'researchable'
|
||||
? 'Purchase'
|
||||
: 'Restoration'
|
||||
} price`}
|
||||
>
|
||||
<Flex align="center" gap="1">
|
||||
{protagonist.price.value.toLocaleString()}
|
||||
@@ -167,7 +172,9 @@ export function MetaSection() {
|
||||
style={{ width: '1em', height: '1em' }}
|
||||
alt={protagonist.price.type}
|
||||
src={asset(
|
||||
`icons/currencies/${protagonist.price.type === 'gold' ? 'gold' : 'silver'}.webp`,
|
||||
`icons/currencies/${
|
||||
protagonist.price.type === 'gold' ? 'gold' : 'silver'
|
||||
}.webp`,
|
||||
)}
|
||||
/>
|
||||
</Flex>
|
||||
@@ -179,7 +186,9 @@ export function MetaSection() {
|
||||
style={{ width: '1em', height: '1em' }}
|
||||
alt={protagonist.price.type}
|
||||
src={asset(
|
||||
`icons/currencies/${protagonist.price.type === 'gold' ? 'gold' : 'silver'}.webp`,
|
||||
`icons/currencies/${
|
||||
protagonist.price.type === 'gold' ? 'gold' : 'silver'
|
||||
}.webp`,
|
||||
)}
|
||||
/>
|
||||
</Flex>
|
||||
|
||||
@@ -9,13 +9,7 @@ import {
|
||||
import { Armor } from '../../../../../../components/Armor';
|
||||
import { ArmorPlateDisplay } from '../../../../../../components/Armor/components/ArmorPlateDisplay';
|
||||
import { ShotDisplay } from '../../../../../../components/Armor/components/ShotDisplay';
|
||||
import {
|
||||
StaticArmor,
|
||||
ThicknessRange,
|
||||
} from '../../../../../../components/Armor/components/StaticArmor';
|
||||
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
|
||||
import { modelTransformEvent } from '../../../../../../core/blitzkit/modelTransform';
|
||||
import { Pose, poseEvent } from '../../../../../../core/blitzkit/pose';
|
||||
import { StaticArmor } from '../../../../../../components/Armor/components/StaticArmor';
|
||||
import { useEquipment } from '../../../../../../hooks/useEquipment';
|
||||
import useOnScreen from '../../../../../../hooks/useOnScreen';
|
||||
import { useTankModelDefinition } from '../../../../../../hooks/useTankModelDefinition';
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
import { tankIcon } from '@blitzkit/core';
|
||||
import { Flex, FlexProps, Progress } from '@radix-ui/themes';
|
||||
import { useProgress } from '@react-three/drei';
|
||||
import { tankIcon } from '../../../../../../core/blitzkit/tankIcon';
|
||||
|
||||
type TankSandboxLoaderProps = Omit<FlexProps, 'id'> & {
|
||||
id: number;
|
||||
|
||||
+7
-5
@@ -1,11 +1,13 @@
|
||||
import {
|
||||
asset,
|
||||
averageDefinitions,
|
||||
formatCompact,
|
||||
tankDefinitions,
|
||||
TIER_ROMAN_NUMERALS,
|
||||
} from '@blitzkit/core';
|
||||
import { Box, Flex, Text } from '@radix-ui/themes';
|
||||
import Link from 'next/link';
|
||||
import { use } from 'react';
|
||||
import { asset } from '../../../../../../../../core/blitzkit/asset';
|
||||
import { averageDefinitions } from '../../../../../../../../core/blitzkit/averageDefinitions';
|
||||
import { tankDefinitions } from '../../../../../../../../core/blitzkit/tankDefinitions';
|
||||
import { TIER_ROMAN_NUMERALS } from '../../../../../../../../core/blitzkit/tankDefinitions/constants';
|
||||
import { formatCompact } from '../../../../../../../../core/math/formatCompact';
|
||||
import * as TankopediaEphemeral from '../../../../../../../../stores/tankopediaEphemeral';
|
||||
|
||||
interface NodeProps {
|
||||
|
||||
+1
-3
@@ -1,9 +1,7 @@
|
||||
import { asset, imgur, tankDefinitions } from '@blitzkit/core';
|
||||
import { CaretLeftIcon, CaretRightIcon, PlusIcon } from '@radix-ui/react-icons';
|
||||
import { Flex, Heading, IconButton, ScrollArea, Text } from '@radix-ui/themes';
|
||||
import { Fragment, use, useEffect, useMemo, useRef, useState } from 'react';
|
||||
import { asset } from '../../../../../../../core/blitzkit/asset';
|
||||
import { imgur } from '../../../../../../../core/blitzkit/imgur';
|
||||
import { tankDefinitions } from '../../../../../../../core/blitzkit/tankDefinitions';
|
||||
import * as Duel from '../../../../../../../stores/duel';
|
||||
import * as TankopediaEphemeral from '../../../../../../../stores/tankopediaEphemeral';
|
||||
import { Arrow } from './components/Arrow';
|
||||
|
||||
-1
@@ -1,6 +1,5 @@
|
||||
import { IconButton } from '@radix-ui/themes';
|
||||
import { invalidate } from '@react-three/fiber';
|
||||
import { asset } from '../../../../../../../../../core/blitzkit/asset';
|
||||
import { useArmor } from '../../../../../../../../../hooks/useArmor';
|
||||
import * as Duel from '../../../../../../../../../stores/duel';
|
||||
import * as TankopediaEphemeral from '../../../../../../../../../stores/tankopediaEphemeral';
|
||||
|
||||
+1
-11
@@ -1,3 +1,4 @@
|
||||
import { imgur, uniqueGuns } from '@blitzkit/core';
|
||||
import {
|
||||
CameraIcon,
|
||||
CopyIcon,
|
||||
@@ -21,17 +22,6 @@ import {
|
||||
} from '@radix-ui/themes';
|
||||
import { invalidate } from '@react-three/fiber';
|
||||
import { RefObject, useEffect, useState } from 'react';
|
||||
import { ThicknessRange } from '../../../../../../../../components/Armor/components/StaticArmor';
|
||||
import { ModuleButton } from '../../../../../../../../components/ModuleButtons/ModuleButton';
|
||||
import { SmallTankIcon } from '../../../../../../../../components/SmallTankIcon';
|
||||
import { resolveNearPenetration } from '../../../../../../../../core/blitz/resolveNearPenetration';
|
||||
import { resolvePenetrationCoefficient } from '../../../../../../../../core/blitz/resolvePenetrationCoefficient';
|
||||
import { asset } from '../../../../../../../../core/blitzkit/asset';
|
||||
import { imgur } from '../../../../../../../../core/blitzkit/imgur';
|
||||
import { Pose, poseEvent } from '../../../../../../../../core/blitzkit/pose';
|
||||
import { TIER_ROMAN_NUMERALS } from '../../../../../../../../core/blitzkit/tankDefinitions/constants';
|
||||
import { uniqueGuns } from '../../../../../../../../core/blitzkit/uniqueGuns';
|
||||
import { useArmor } from '../../../../../../../../hooks/useArmor';
|
||||
import { useEquipment } from '../../../../../../../../hooks/useEquipment';
|
||||
import { useFullScreen } from '../../../../../../../../hooks/useFullScreen';
|
||||
import { useFullscreenAvailability } from '../../../../../../../../hooks/useFullscreenAvailability';
|
||||
|
||||
-6
@@ -1,12 +1,6 @@
|
||||
import { invalidate, ThreeEvent, useThree } from '@react-three/fiber';
|
||||
import { memo, useRef } from 'react';
|
||||
import { Group, Mesh, MeshStandardMaterial, Vector2 } from 'three';
|
||||
import { ModelTankWrapper } from '../../../../../../../components/Armor/components/ModelTankWrapper';
|
||||
import { applyPitchYawLimits } from '../../../../../../../core/blitz/applyPitchYawLimits';
|
||||
import { hasEquipment } from '../../../../../../../core/blitzkit/hasEquipment';
|
||||
import { jsxTree } from '../../../../../../../core/blitzkit/jsxTree';
|
||||
import { modelTransformEvent } from '../../../../../../../core/blitzkit/modelTransform';
|
||||
import { normalizeAngleRad } from '../../../../../../../core/math/normalizeAngleRad';
|
||||
import { useModel } from '../../../../../../../hooks/useModel';
|
||||
import { useTankModelDefinition } from '../../../../../../../hooks/useTankModelDefinition';
|
||||
import { useTankTransform } from '../../../../../../../hooks/useTankTransform';
|
||||
|
||||
@@ -1,12 +1,8 @@
|
||||
import { modelTransformEvent, ModelTransformEventData } from '@blitzkit/core';
|
||||
import { HeightIcon, WidthIcon } from '@radix-ui/react-icons';
|
||||
import { Flex, TextField } from '@radix-ui/themes';
|
||||
import { useEffect, useRef } from 'react';
|
||||
import { degToRad, radToDeg } from 'three/src/math/MathUtils';
|
||||
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
|
||||
import {
|
||||
modelTransformEvent,
|
||||
ModelTransformEventData,
|
||||
} from '../../../../../../core/blitzkit/modelTransform';
|
||||
import { useEquipment } from '../../../../../../hooks/useEquipment';
|
||||
import { useTankModelDefinition } from '../../../../../../hooks/useTankModelDefinition';
|
||||
import * as Duel from '../../../../../../stores/duel';
|
||||
@@ -23,11 +19,6 @@ export function QuickInputs() {
|
||||
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
|
||||
const initialGunPitch = tankModelDefinition.turretRotation?.pitch ?? 0;
|
||||
const hasImprovedVerticalStabilizer = useEquipment(122);
|
||||
const antagonist = Duel.use((state) => state.antagonist.tank);
|
||||
const compareTanks =
|
||||
protagonist.tank.id === antagonist.id
|
||||
? [protagonist.tank.id]
|
||||
: [protagonist.tank.id, antagonist.id];
|
||||
|
||||
useEffect(() => {
|
||||
yawInput.current!.value = radToDeg(protagonist.yaw).toFixed(1);
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
import { Flex } from '@radix-ui/themes';
|
||||
import { ShotDisplayCard } from '../../../../../components/Armor/components/ShotDisplayCard';
|
||||
import * as TankEphemeral from '../../../../../stores/tankopediaEphemeral';
|
||||
|
||||
export function ShotDisplaySection() {
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
import { reviews, Var, youtubers } from '@blitzkit/core';
|
||||
import { Box, Flex, Heading, Text } from '@radix-ui/themes';
|
||||
import { use } from 'react';
|
||||
import { Link } from '../../../../../components/Link';
|
||||
import PageWrapper from '../../../../../components/PageWrapper';
|
||||
import { VerifiedIcon } from '../../../../../components/VerifiedIcon';
|
||||
import { youtubers } from '../../../../../constants/youtubers';
|
||||
import { reviews } from '../../../../../core/blitzkit/reviews';
|
||||
import { Var } from '../../../../../core/blitzkit/var';
|
||||
import * as Duel from '../../../../../stores/duel';
|
||||
|
||||
export function VideoSection() {
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
import {
|
||||
modelDefinitions,
|
||||
provisionDefinitions,
|
||||
tankDefinitions,
|
||||
tankIcon,
|
||||
TIER_ROMAN_NUMERALS,
|
||||
} from '@blitzkit/core';
|
||||
import strings from '@blitzkit/core/lang/en-US.json';
|
||||
import { ReactNode } from 'react';
|
||||
import { modelDefinitions } from '../../../../core/blitzkit/modelDefinitions';
|
||||
import { provisionDefinitions } from '../../../../core/blitzkit/provisionDefinitions';
|
||||
import { tankDefinitions } from '../../../../core/blitzkit/tankDefinitions';
|
||||
import { TIER_ROMAN_NUMERALS } from '../../../../core/blitzkit/tankDefinitions/constants';
|
||||
import { tankIcon } from '../../../../core/blitzkit/tankIcon';
|
||||
import strings from '../../../../lang/en-US.json';
|
||||
import * as Duel from '../../../../stores/duel';
|
||||
import * as TankopediaEphemeral from '../../../../stores/tankopediaEphemeral';
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
'use client';
|
||||
|
||||
import { TIER_ROMAN_NUMERALS } from '@blitzkit/core';
|
||||
import strings from '@blitzkit/core/lang/en-US.json';
|
||||
import { invalidate } from '@react-three/fiber';
|
||||
import { useEffect } from 'react';
|
||||
import { AdMidSectionResponsive } from '../../../../components/AdMidSectionResponsive';
|
||||
import PageWrapper from '../../../../components/PageWrapper';
|
||||
import { TIER_ROMAN_NUMERALS } from '../../../../core/blitzkit/tankDefinitions/constants';
|
||||
import { useAdExempt } from '../../../../hooks/useAdExempt';
|
||||
import strings from '../../../../lang/en-US.json';
|
||||
import * as Duel from '../../../../stores/duel';
|
||||
import * as TankopediaEphemeral from '../../../../stores/tankopediaEphemeral';
|
||||
import { CalloutsSection } from './components/CalloutsSection';
|
||||
|
||||
@@ -0,0 +1,189 @@
|
||||
import { ReloadIcon } from '@radix-ui/react-icons';
|
||||
import {
|
||||
Card,
|
||||
Code,
|
||||
Flex,
|
||||
IconButton,
|
||||
Text,
|
||||
TextField,
|
||||
} from '@radix-ui/themes';
|
||||
import { Html } from '@react-three/drei';
|
||||
import { useRef } from 'react';
|
||||
import { radToDeg } from 'three/src/math/MathUtils';
|
||||
import * as App from '../../../stores/app';
|
||||
import * as Duel from '../../../stores/duel';
|
||||
import * as TankopediaEphemeral from '../../../stores/tankopediaEphemeral';
|
||||
import { layerTypeNames } from './ShotDisplayCard';
|
||||
import { ArmorType } from './SpacedArmorScene';
|
||||
|
||||
export function ArmorPlateDisplay() {
|
||||
const highlightArmor = TankopediaEphemeral.use(
|
||||
(state) => state.highlightArmor,
|
||||
);
|
||||
const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
|
||||
const developerMode = App.useDeferred(false, (state) => state.developerMode);
|
||||
const duelStore = Duel.useStore();
|
||||
const input = useRef<HTMLInputElement>(null);
|
||||
const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
|
||||
|
||||
if (highlightArmor === undefined) return null;
|
||||
|
||||
return (
|
||||
<group position={highlightArmor.point}>
|
||||
<Html
|
||||
center
|
||||
style={{ pointerEvents: highlightArmor.editingPlate ? 'auto' : 'none' }}
|
||||
>
|
||||
<Card
|
||||
mb="4"
|
||||
style={{
|
||||
whiteSpace: 'nowrap',
|
||||
color: highlightArmor.color,
|
||||
transform: 'translateY(-50%)',
|
||||
}}
|
||||
>
|
||||
<Flex direction="column">
|
||||
<Text weight="bold">
|
||||
{layerTypeNames[highlightArmor.type]}{' '}
|
||||
{highlightArmor.thickness.toFixed(0)}
|
||||
<Text size="1" weight="regular">
|
||||
mm
|
||||
</Text>
|
||||
</Text>
|
||||
|
||||
{highlightArmor.type !== ArmorType.External && (
|
||||
<Text size="2" color="gray">
|
||||
{highlightArmor.thicknessAngled.toFixed(0)}
|
||||
<Text size="1">
|
||||
mm {radToDeg(highlightArmor.angle).toFixed(0)}°
|
||||
</Text>
|
||||
</Text>
|
||||
)}
|
||||
|
||||
{developerMode && (
|
||||
<>
|
||||
<Text mt="2" color="gray" size="2">
|
||||
<b>DEV:</b> <Code>{highlightArmor.name}</Code>
|
||||
</Text>
|
||||
</>
|
||||
)}
|
||||
|
||||
{highlightArmor.editingPlate && (
|
||||
<Flex gap="2" align="center">
|
||||
<TextField.Root
|
||||
style={{ width: 96 }}
|
||||
mt="2"
|
||||
ref={input}
|
||||
key={highlightArmor.name}
|
||||
type="number"
|
||||
autoFocus
|
||||
onFocus={(event) => event.target.select()}
|
||||
onKeyDown={(event) => {
|
||||
if (!highlightArmor.editingPlate) return;
|
||||
|
||||
const index = resolveArmorIndex(highlightArmor.name);
|
||||
|
||||
if (index === undefined) return;
|
||||
|
||||
const thickness = event.currentTarget.valueAsNumber;
|
||||
|
||||
if (isNaN(thickness) || thickness < 0) return;
|
||||
|
||||
if (event.key === 'Enter') {
|
||||
input.current?.blur();
|
||||
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.highlightArmor = undefined;
|
||||
const { protagonist } = duelStore.getState();
|
||||
const tank = draft.model;
|
||||
const turret = tank.turrets[protagonist.turret.id];
|
||||
const gun = turret.guns[protagonist.gun.id];
|
||||
const track = tank.tracks[protagonist.track.id];
|
||||
|
||||
console.log(highlightArmor.name);
|
||||
if (highlightArmor.name.startsWith('hull_')) {
|
||||
tank.armor.thickness[index] = thickness;
|
||||
} else if (highlightArmor.name.startsWith('turret_')) {
|
||||
turret.armor.thickness[index] = thickness;
|
||||
} else if (highlightArmor.name.startsWith('gun_')) {
|
||||
if (highlightArmor.name.includes('_armor_')) {
|
||||
gun.armor.thickness[index] = thickness;
|
||||
} else {
|
||||
gun.thickness = thickness;
|
||||
}
|
||||
} else if (highlightArmor.name.startsWith('chassis_')) {
|
||||
track.thickness = thickness;
|
||||
}
|
||||
});
|
||||
} else if (event.key === 'Escape') {
|
||||
input.current?.blur();
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.highlightArmor = undefined;
|
||||
});
|
||||
}
|
||||
}}
|
||||
onClick={(event) => {
|
||||
event.stopPropagation();
|
||||
event.preventDefault();
|
||||
}}
|
||||
defaultValue={highlightArmor.thickness.toFixed(0)}
|
||||
>
|
||||
<TextField.Slot side="right">mm</TextField.Slot>
|
||||
</TextField.Root>
|
||||
|
||||
<IconButton
|
||||
mt="2"
|
||||
color="red"
|
||||
onClick={() => {
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
if (!highlightArmor.editingPlate) return;
|
||||
|
||||
const index = resolveArmorIndex(highlightArmor.name);
|
||||
|
||||
if (index === undefined) return;
|
||||
|
||||
draft.highlightArmor = undefined;
|
||||
const initialState =
|
||||
tankopediaEphemeralStore.getInitialState();
|
||||
const { protagonist } = duelStore.getState();
|
||||
const tank = draft.model;
|
||||
const initialTank = initialState.model;
|
||||
const turret = tank.turrets[protagonist.turret.id];
|
||||
const initialTurret =
|
||||
initialTank.turrets[protagonist.turret.id];
|
||||
const gun = turret.guns[protagonist.gun.id];
|
||||
const initialGun = initialTurret.guns[protagonist.gun.id];
|
||||
const track = tank.tracks[protagonist.track.id];
|
||||
const initialTrack =
|
||||
initialTank.tracks[protagonist.track.id];
|
||||
|
||||
console.log(highlightArmor.name);
|
||||
if (highlightArmor.name.startsWith('hull_')) {
|
||||
tank.armor.thickness[index] =
|
||||
initialTank.armor.thickness[index];
|
||||
} else if (highlightArmor.name.startsWith('turret_')) {
|
||||
turret.armor.thickness[index] =
|
||||
initialTurret.armor.thickness[index];
|
||||
} else if (highlightArmor.name.startsWith('gun_')) {
|
||||
if (highlightArmor.name.includes('_armor_')) {
|
||||
gun.armor.thickness[index] =
|
||||
initialGun.armor.thickness[index];
|
||||
} else {
|
||||
gun.thickness = initialGun.thickness;
|
||||
}
|
||||
} else if (highlightArmor.name.startsWith('chassis_')) {
|
||||
track.thickness = initialTrack.thickness;
|
||||
}
|
||||
});
|
||||
}}
|
||||
>
|
||||
<ReloadIcon />
|
||||
</IconButton>
|
||||
</Flex>
|
||||
)}
|
||||
</Flex>
|
||||
</Card>
|
||||
</Html>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
import { GroupProps } from '@react-three/fiber';
|
||||
import { forwardRef } from 'react';
|
||||
import { Group } from 'three';
|
||||
|
||||
export const ModelTankWrapper = forwardRef<Group, GroupProps>((props, ref) => {
|
||||
return <group rotation={[-Math.PI / 2, 0, 0]} ref={ref} {...props} />;
|
||||
});
|
||||
@@ -0,0 +1,138 @@
|
||||
import { memo, useRef } from 'react';
|
||||
import { Group } from 'three';
|
||||
import { useArmor } from '../../../hooks/useArmor';
|
||||
import { useTankModelDefinition } from '../../../hooks/useTankModelDefinition';
|
||||
import { useTankTransform } from '../../../hooks/useTankTransform';
|
||||
import * as Duel from '../../../stores/duel';
|
||||
import { ModelTankWrapper } from './ModelTankWrapper';
|
||||
import { PrimaryArmorSceneComponent } from './PrimaryArmorSceneComponent';
|
||||
|
||||
export const PrimaryArmorScene = memo(() => {
|
||||
const wrapper = useRef<Group>(null);
|
||||
const turretContainer = useRef<Group>(null);
|
||||
const gunContainer = useRef<Group>(null);
|
||||
const protagonist = Duel.use((draft) => draft.protagonist);
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const track = Duel.use((state) => state.protagonist.track);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
const armorGltf = useArmor(tank.id).gltf;
|
||||
const armorNodes = Object.values(armorGltf.nodes);
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const trackModelDefinition = tankModelDefinition.tracks[track.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
|
||||
const isDynamicArmorActive = Duel.use((state) =>
|
||||
state.protagonist.consumables.includes(73),
|
||||
);
|
||||
|
||||
useTankTransform(protagonist, turretContainer, gunContainer);
|
||||
|
||||
return (
|
||||
<ModelTankWrapper ref={wrapper}>
|
||||
<group position={hullOrigin}>
|
||||
{armorNodes.map((node) => {
|
||||
const isHull = node.name.startsWith('hull_');
|
||||
const isVisible = isHull;
|
||||
const armorId = nameToArmorId(node.name);
|
||||
const { spaced, thickness } = resolveArmor(
|
||||
tankModelDefinition.armor,
|
||||
armorId,
|
||||
);
|
||||
|
||||
if (
|
||||
!isVisible ||
|
||||
spaced ||
|
||||
thickness === undefined ||
|
||||
(isDynamicArmorActive && node.name.includes('state_01')) ||
|
||||
(!isDynamicArmorActive && node.name.includes('state_00'))
|
||||
)
|
||||
return null;
|
||||
|
||||
return (
|
||||
<PrimaryArmorSceneComponent
|
||||
key={node.uuid}
|
||||
thickness={thickness}
|
||||
node={node}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</group>
|
||||
|
||||
<group ref={turretContainer}>
|
||||
{armorNodes.map((node) => {
|
||||
const isCurrentTurret = node.name.startsWith(
|
||||
`turret_${turretModelDefinition.model.toString().padStart(2, '0')}`,
|
||||
);
|
||||
const isVisible = isCurrentTurret;
|
||||
const armorId = nameToArmorId(node.name);
|
||||
const { spaced, thickness } = resolveArmor(
|
||||
turretModelDefinition.armor,
|
||||
armorId,
|
||||
);
|
||||
|
||||
if (
|
||||
!isVisible ||
|
||||
spaced ||
|
||||
thickness === undefined ||
|
||||
(isDynamicArmorActive && node.name.includes('state_01')) ||
|
||||
(!isDynamicArmorActive && node.name.includes('state_00'))
|
||||
)
|
||||
return null;
|
||||
|
||||
return (
|
||||
<group position={hullOrigin}>
|
||||
<group key={node.uuid} position={turretOrigin}>
|
||||
<PrimaryArmorSceneComponent
|
||||
key={node.uuid}
|
||||
thickness={thickness}
|
||||
node={node}
|
||||
/>
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
})}
|
||||
|
||||
<group ref={gunContainer}>
|
||||
{armorNodes.map((node) => {
|
||||
const isCurrentGun = node.name.startsWith(
|
||||
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`,
|
||||
);
|
||||
const isVisible = isCurrentGun;
|
||||
const armorId = nameToArmorId(node.name);
|
||||
const { spaced, thickness } = resolveArmor(
|
||||
gunModelDefinition.armor,
|
||||
armorId,
|
||||
);
|
||||
|
||||
if (
|
||||
!isVisible ||
|
||||
spaced ||
|
||||
thickness === undefined ||
|
||||
(isDynamicArmorActive && node.name.includes('state_01')) ||
|
||||
(!isDynamicArmorActive && node.name.includes('state_00'))
|
||||
)
|
||||
return null;
|
||||
|
||||
return (
|
||||
<group position={hullOrigin}>
|
||||
<group
|
||||
key={node.uuid}
|
||||
position={turretOrigin.clone().add(gunOrigin)}
|
||||
>
|
||||
<PrimaryArmorSceneComponent
|
||||
thickness={thickness}
|
||||
node={node}
|
||||
/>
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
})}
|
||||
</group>
|
||||
</group>
|
||||
</ModelTankWrapper>
|
||||
);
|
||||
});
|
||||
+164
@@ -0,0 +1,164 @@
|
||||
import { isExplosive } from '@blitzkit/core/src/blitzkit/isExplosive';
|
||||
import { resolvePenetrationCoefficient } from '@blitzkit/core/src/blitzkit/resolvePenetrationCoefficient';
|
||||
import { useFrame } from '@react-three/fiber';
|
||||
import { useEffect } from 'react';
|
||||
import { MeshBasicMaterial, Object3D, ShaderMaterial, Vector2 } from 'three';
|
||||
import { degToRad } from 'three/src/math/MathUtils';
|
||||
import * as Duel from '../../../../stores/duel';
|
||||
import * as TankopediaPersistent from '../../../../stores/tankopediaPersistent';
|
||||
import fragmentShader from './shaders/fragment.glsl';
|
||||
import vertexShader from './shaders/vertex.glsl';
|
||||
import { spacedArmorRenderTarget } from './target';
|
||||
|
||||
interface PrimaryArmorSceneComponentProps {
|
||||
thickness: number;
|
||||
node: Object3D;
|
||||
}
|
||||
|
||||
const excludeMaterial = new MeshBasicMaterial({
|
||||
colorWrite: false,
|
||||
});
|
||||
|
||||
export function PrimaryArmorSceneComponent({
|
||||
node,
|
||||
thickness,
|
||||
}: PrimaryArmorSceneComponentProps) {
|
||||
const tankopediaPersistentStore = TankopediaPersistent.useStore();
|
||||
const duelStore = Duel.useStore();
|
||||
const material = new ShaderMaterial({
|
||||
fragmentShader,
|
||||
vertexShader,
|
||||
|
||||
transparent: true,
|
||||
|
||||
uniforms: {
|
||||
thickness: { value: null },
|
||||
penetration: { value: null },
|
||||
caliber: { value: null },
|
||||
ricochet: { value: null },
|
||||
normalization: { value: null },
|
||||
isExplosive: { value: null },
|
||||
canSplash: { value: null },
|
||||
damage: { value: null },
|
||||
explosionRadius: { value: null },
|
||||
greenPenetration: { value: null },
|
||||
opaque: { value: null },
|
||||
|
||||
inverseProjectionMatrix: { value: null },
|
||||
resolution: { value: new Vector2() },
|
||||
spacedArmorBuffer: { value: null },
|
||||
spacedArmorDepth: { value: null },
|
||||
},
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
async function handleShellChange(shell: ShellDefinition) {
|
||||
material.uniforms.caliber.value = shell.caliber;
|
||||
material.uniforms.ricochet.value = degToRad(
|
||||
isExplosive(shell.type) ? 90 : shell.ricochet!,
|
||||
);
|
||||
material.uniforms.normalization.value = degToRad(
|
||||
shell.normalization ?? 0,
|
||||
);
|
||||
material.uniforms.isExplosive.value = isExplosive(shell.type);
|
||||
material.uniforms.canSplash.value = canSplash(shell.type);
|
||||
material.uniforms.damage.value = shell.damage.armor;
|
||||
material.uniforms.explosionRadius.value = shell.explosionRadius;
|
||||
|
||||
const duel = duelStore.getState();
|
||||
await handleProtagonistEquipmentChange(duel.protagonist.equipmentMatrix);
|
||||
await handleAntagonistEquipmentChange(duel.antagonist.equipmentMatrix);
|
||||
}
|
||||
function handleVisualChange(
|
||||
visual: TankopediaPersistent.TankopediaPersistent['model']['visual'],
|
||||
) {
|
||||
material.uniforms.greenPenetration.value = visual.greenPenetration;
|
||||
material.uniforms.opaque.value = visual.opaque || visual.wireframe;
|
||||
material.wireframe = visual.wireframe;
|
||||
}
|
||||
async function handleProtagonistEquipmentChange(
|
||||
equipment: Duel.EquipmentMatrix,
|
||||
) {
|
||||
const duel = duelStore.getState();
|
||||
const hasEnhancedArmor = await hasEquipment(
|
||||
110,
|
||||
duel.protagonist.tank.equipment,
|
||||
equipment,
|
||||
);
|
||||
material.uniforms.thickness.value = hasEnhancedArmor
|
||||
? thickness * 1.03
|
||||
: thickness;
|
||||
}
|
||||
async function handleAntagonistEquipmentChange(
|
||||
equipment: Duel.EquipmentMatrix,
|
||||
) {
|
||||
const duel = duelStore.getState();
|
||||
const shell = duel.antagonist.shell;
|
||||
const penetration = resolveNearPenetration(shell.penetration);
|
||||
const hasCalibratedShells = await hasEquipment(
|
||||
103,
|
||||
duel.antagonist.tank.equipment,
|
||||
equipment,
|
||||
);
|
||||
|
||||
material.uniforms.penetration.value =
|
||||
penetration *
|
||||
resolvePenetrationCoefficient(hasCalibratedShells, shell.type);
|
||||
}
|
||||
|
||||
handleShellChange(duelStore.getState().antagonist.shell);
|
||||
handleVisualChange(tankopediaPersistentStore.getState().model.visual);
|
||||
handleProtagonistEquipmentChange(
|
||||
duelStore.getState().protagonist.equipmentMatrix,
|
||||
);
|
||||
handleAntagonistEquipmentChange(
|
||||
duelStore.getState().antagonist.equipmentMatrix,
|
||||
);
|
||||
|
||||
const unsubscribes = [
|
||||
duelStore.subscribe((state) => state.antagonist.shell, handleShellChange),
|
||||
tankopediaPersistentStore.subscribe(
|
||||
(state) => state.model.visual,
|
||||
handleVisualChange,
|
||||
),
|
||||
duelStore.subscribe(
|
||||
(state) => state.protagonist.equipmentMatrix,
|
||||
handleProtagonistEquipmentChange,
|
||||
),
|
||||
duelStore.subscribe(
|
||||
(state) => state.antagonist.equipmentMatrix,
|
||||
handleAntagonistEquipmentChange,
|
||||
),
|
||||
];
|
||||
|
||||
return () => {
|
||||
unsubscribes.forEach((unsubscribe) => unsubscribe());
|
||||
};
|
||||
});
|
||||
|
||||
useFrame(({ gl, camera }) => {
|
||||
gl.getSize(material.uniforms.resolution.value).multiplyScalar(
|
||||
gl.getPixelRatio(),
|
||||
);
|
||||
material.uniforms.spacedArmorBuffer.value = spacedArmorRenderTarget.texture;
|
||||
material.uniforms.spacedArmorDepth.value =
|
||||
spacedArmorRenderTarget.depthTexture;
|
||||
material.uniforms.inverseProjectionMatrix.value =
|
||||
camera.projectionMatrixInverse;
|
||||
});
|
||||
|
||||
return (
|
||||
<>
|
||||
{jsxTree(
|
||||
node,
|
||||
{ mesh: { renderOrder: 0, material: excludeMaterial } },
|
||||
`${node.uuid}-exclude`,
|
||||
)}
|
||||
{jsxTree(
|
||||
node,
|
||||
{ mesh: { renderOrder: 1, material } },
|
||||
`${node.uuid}-include`,
|
||||
)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
+93
@@ -0,0 +1,93 @@
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vViewPosition;
|
||||
|
||||
uniform float thickness;
|
||||
uniform float penetration;
|
||||
uniform float caliber;
|
||||
uniform float ricochet;
|
||||
uniform float normalization;
|
||||
uniform vec2 resolution;
|
||||
uniform bool isExplosive;
|
||||
uniform bool canSplash;
|
||||
uniform float damage;
|
||||
uniform float explosionRadius;
|
||||
uniform bool greenPenetration;
|
||||
uniform bool opaque;
|
||||
uniform mat4 inverseProjectionMatrix;
|
||||
|
||||
uniform highp sampler2D spacedArmorBuffer;
|
||||
uniform highp sampler2D spacedArmorDepth;
|
||||
|
||||
float depthToDistance(float depth) {
|
||||
vec4 clipPosition = vec4(gl_FragCoord.xy / resolution * 2.0 - 1.0, depth * 2.0 - 1.0, 1.0);
|
||||
vec4 eyePosition = inverseProjectionMatrix * clipPosition;
|
||||
return length(eyePosition.xyz / eyePosition.w);
|
||||
}
|
||||
|
||||
void main() {
|
||||
float penetrationChance = -1.0;
|
||||
float splashChance = -1.0;
|
||||
|
||||
vec2 screenCoordinates = gl_FragCoord.xy / resolution;
|
||||
float angle = acos(dot(vNormal, -vViewPosition) / length(vViewPosition));
|
||||
|
||||
vec4 spacedArmorBufferFragment = texture2D(spacedArmorBuffer, screenCoordinates);
|
||||
bool isUnderSpacedArmor = spacedArmorBufferFragment.a != 0.0;
|
||||
|
||||
bool threeCalibersRule = caliber > thickness * 3.0 || isUnderSpacedArmor;
|
||||
if (!threeCalibersRule && angle >= ricochet) {
|
||||
penetrationChance = 0.0;
|
||||
} else {
|
||||
bool twoCalibersRule = caliber > thickness * 2.0 && thickness > 0.0;
|
||||
float finalNormalization = twoCalibersRule ? ((1.4 * normalization * caliber) / (2.0 * thickness)) : normalization;
|
||||
float finalThickness = thickness / cos(max(0.0, angle - finalNormalization));
|
||||
|
||||
// world space in meters
|
||||
vec4 spacedArmorDepthFragment = texture2D(spacedArmorDepth, screenCoordinates);
|
||||
float spacedArmorDistance = depthToDistance(spacedArmorDepthFragment.r);
|
||||
float primaryArmorDistance = depthToDistance(gl_FragCoord.z);
|
||||
float distanceFromSpacedArmor = primaryArmorDistance - spacedArmorDistance;
|
||||
|
||||
if (canSplash && isUnderSpacedArmor) {
|
||||
float spacedArmorThickness = spacedArmorBufferFragment.r * penetration;
|
||||
float finalDamage = 0.5 * damage * (1.0 - distanceFromSpacedArmor / explosionRadius) - 1.1 * (finalThickness + spacedArmorThickness);
|
||||
|
||||
penetrationChance = 0.0;
|
||||
splashChance = finalDamage > 0.0 ? 1.0 : 0.0;
|
||||
} else {
|
||||
float remainingPenetration = penetration;
|
||||
|
||||
if (isUnderSpacedArmor) {
|
||||
float spacedArmorThickness = spacedArmorBufferFragment.r * penetration;
|
||||
remainingPenetration -= spacedArmorThickness;
|
||||
|
||||
if (isExplosive && remainingPenetration > 0.0) {
|
||||
remainingPenetration -= 0.5 * remainingPenetration * distanceFromSpacedArmor;
|
||||
}
|
||||
}
|
||||
|
||||
remainingPenetration = max(0.0, remainingPenetration);
|
||||
float delta = finalThickness - remainingPenetration;
|
||||
float randomization = remainingPenetration * 0.05;
|
||||
penetrationChance = clamp(1.0 - (delta + randomization) / (2.0 * randomization), 0.0, 1.0);
|
||||
|
||||
if (canSplash) {
|
||||
float splashDamage = 0.5 * damage - 1.1 * finalThickness;
|
||||
splashChance = splashDamage > 0.0 ? 1.0 : 0.0;
|
||||
} else {
|
||||
splashChance = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float alpha = opaque ? 1.0 : 0.5;
|
||||
vec3 color = vec3(1.0, splashChance * 0.392, 0.0);
|
||||
if (greenPenetration) {
|
||||
// non-trigonometric red-green mixing: https://www.desmos.com/calculator/ceo1oq7l67
|
||||
float falling = -pow(penetrationChance, 2.0) + 1.0;
|
||||
float gaining = -pow(penetrationChance - 1.0, 2.0) + 1.0;
|
||||
gl_FragColor = vec4(falling * color + gaining * vec3(0.0, 1.0, 0.0), alpha);
|
||||
} else {
|
||||
gl_FragColor = vec4(color, (1.0 - penetrationChance) * alpha);
|
||||
}
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vViewPosition;
|
||||
|
||||
void main() {
|
||||
vec4 vViewPosition4 = modelViewMatrix * vec4(position, 1.0);
|
||||
|
||||
vViewPosition = vViewPosition4.xyz;
|
||||
vNormal = normalMatrix * normal;
|
||||
|
||||
gl_Position = projectionMatrix * vViewPosition4;
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
import { WebGLRenderTarget } from 'three';
|
||||
|
||||
export const spacedArmorRenderTarget = new WebGLRenderTarget();
|
||||
@@ -0,0 +1,279 @@
|
||||
import { Box, Flex, Text } from '@radix-ui/themes';
|
||||
import { Html } from '@react-three/drei';
|
||||
import { useFrame } from '@react-three/fiber';
|
||||
import { clamp } from 'lodash';
|
||||
import { ComponentProps, useEffect, useRef } from 'react';
|
||||
import {
|
||||
BufferGeometry,
|
||||
DoubleSide,
|
||||
Euler,
|
||||
Group,
|
||||
Line,
|
||||
LineDashedMaterial,
|
||||
Mesh,
|
||||
MeshBasicMaterial,
|
||||
Path,
|
||||
Quaternion,
|
||||
} from 'three';
|
||||
import { useFullScreen } from '../../../hooks/useFullScreen';
|
||||
import { ShotDisplayCard } from './ShotDisplayCard';
|
||||
|
||||
export const shotStatusColors: Record<
|
||||
TankopediaEphemeral.ShotStatus,
|
||||
ComponentProps<typeof Text>['color']
|
||||
> = {
|
||||
blocked: 'red',
|
||||
penetration: 'green',
|
||||
ricochet: 'yellow',
|
||||
splash: 'orange',
|
||||
};
|
||||
|
||||
const SURFACE_POINT_SIZE = 12;
|
||||
export const SHOT_DISPLAY_LENGTH_INFINITY = 4;
|
||||
const TRACER_THICK = 1 / 32;
|
||||
const TRACER_THIN = TRACER_THICK / 2;
|
||||
|
||||
export function ShotDisplay() {
|
||||
const isFullscreen = useFullScreen();
|
||||
const shot = TankopediaEphemeral.use((state) => state.shot);
|
||||
const inTracer = useRef<Mesh>(null);
|
||||
const outTracer = useRef<Mesh>(null);
|
||||
const splashRadiusWrapper = useRef<Group>(null);
|
||||
const splashRadiusMaterial = useRef<MeshBasicMaterial>(null);
|
||||
let animationStartTime: number | null = null;
|
||||
|
||||
useEffect(() => {
|
||||
if (shot?.splashRadius !== undefined) {
|
||||
const outlineGeometry = new BufferGeometry().setFromPoints(
|
||||
new Path().absarc(0, 0, 1, 0, Math.PI * 2).getSpacedPoints(50),
|
||||
);
|
||||
const outlineMaterial = new LineDashedMaterial({
|
||||
color: 'orange',
|
||||
dashSize: 0.05,
|
||||
gapSize: 0.025,
|
||||
});
|
||||
const outline = new Line(
|
||||
outlineGeometry,
|
||||
outlineMaterial,
|
||||
).computeLineDistances();
|
||||
|
||||
splashRadiusWrapper.current?.add(outline);
|
||||
|
||||
return () => {
|
||||
splashRadiusWrapper.current?.remove(outline);
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
const data = new Date();
|
||||
const isHalloween = data.getMonth() === 9 && data.getDate() === 31;
|
||||
|
||||
if (
|
||||
isHalloween &&
|
||||
shot?.splashRadius !== undefined &&
|
||||
shot.in.status === 'penetration'
|
||||
) {
|
||||
const audio = new Audio('/assets/audio/lotta-damage.mp3');
|
||||
|
||||
audio.currentTime = 0.7;
|
||||
audio.volume = 0.25;
|
||||
audio.play();
|
||||
}
|
||||
}, [shot]);
|
||||
|
||||
useFrame(({ clock }) => {
|
||||
if (!shot) return;
|
||||
|
||||
const t = clock.elapsedTime;
|
||||
|
||||
if (inTracer.current) {
|
||||
const tracerT1 = t % 1;
|
||||
const tracerT2 = (t + 0.5) % 1;
|
||||
|
||||
inTracer.current.scale.set(1, 1 - 2 * Math.abs(tracerT1 - 0.5), 1);
|
||||
inTracer.current.position.set(0, (1 - tracerT1) * inLength, 0);
|
||||
|
||||
if (outTracer.current) {
|
||||
outTracer.current.scale.set(1, 1 - 2 * Math.abs(tracerT2 - 0.5), 1);
|
||||
outTracer.current.position.set(0, tracerT2 * outLength, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (
|
||||
shot.splashRadius !== undefined &&
|
||||
splashRadiusWrapper.current &&
|
||||
splashRadiusMaterial.current
|
||||
) {
|
||||
if (animationStartTime === null) animationStartTime = t;
|
||||
|
||||
const scale =
|
||||
clamp(4 * (t - animationStartTime), 0, 1) * shot.splashRadius;
|
||||
const opacity = 1 - clamp(2 * (t - animationStartTime), 0, 1);
|
||||
|
||||
splashRadiusWrapper.current.scale.set(scale, scale, scale);
|
||||
splashRadiusMaterial.current.opacity = opacity;
|
||||
}
|
||||
});
|
||||
|
||||
if (!shot) return null;
|
||||
|
||||
const inLength =
|
||||
shot.in.layers.reduce((accumulator, layer) => {
|
||||
if (layer.type === null) return accumulator + layer.distance;
|
||||
return accumulator;
|
||||
}, 0) + SHOT_DISPLAY_LENGTH_INFINITY;
|
||||
const outLength =
|
||||
shot.out && shot.out.layers.length > 0
|
||||
? (
|
||||
shot.in.layers.at(-1) as TankopediaEphemeral.ShotLayerNonExternal
|
||||
).point.distanceTo(
|
||||
(shot.out.layers.at(-1) as TankopediaEphemeral.ShotLayerNonExternal)
|
||||
.point,
|
||||
)
|
||||
: SHOT_DISPLAY_LENGTH_INFINITY;
|
||||
const inLast = shot.in.layers.findLast(
|
||||
(layer) => layer.type !== null,
|
||||
) as TankopediaEphemeral.ShotLayerNonExternal;
|
||||
const outTitleColor = shot.out
|
||||
? shotStatusColors[shot.out.status]
|
||||
: undefined;
|
||||
const inTitleColor = shotStatusColors[shot.in.status];
|
||||
const tracerGoingUp =
|
||||
shot.in.surfaceNormal.y + (shot.out?.surfaceNormal.y ?? 0) > 0;
|
||||
|
||||
return (
|
||||
<group>
|
||||
{shot.splashRadius && (
|
||||
<group
|
||||
position={inLast.point}
|
||||
ref={splashRadiusWrapper}
|
||||
rotation={new Euler().setFromQuaternion(
|
||||
new Quaternion().setFromUnitVectors(K_HAT, shot.in.surfaceNormal),
|
||||
)}
|
||||
>
|
||||
<mesh>
|
||||
<circleGeometry />
|
||||
<meshBasicMaterial
|
||||
side={DoubleSide}
|
||||
color="orange"
|
||||
transparent
|
||||
ref={splashRadiusMaterial}
|
||||
/>
|
||||
</mesh>
|
||||
</group>
|
||||
)}
|
||||
|
||||
<Html position={inLast.point} center>
|
||||
<Box
|
||||
display={isFullscreen ? undefined : { initial: 'none', sm: 'block' }}
|
||||
style={{
|
||||
pointerEvents: 'none',
|
||||
transform: `translateY(${tracerGoingUp ? 50 : -50}%)`,
|
||||
}}
|
||||
mb={tracerGoingUp ? '0' : '9'}
|
||||
pb={tracerGoingUp ? '0' : '4'}
|
||||
mt={tracerGoingUp ? '9' : '0'}
|
||||
pt={tracerGoingUp ? '4' : '0'}
|
||||
>
|
||||
<ShotDisplayCard shot={shot} />
|
||||
</Box>
|
||||
</Html>
|
||||
|
||||
{[...shot.in.layers, ...(shot.out?.layers ?? [])].map((layer, index) => {
|
||||
if (layer.type === null) return null;
|
||||
|
||||
const shotStatusColor =
|
||||
shot.in.status === 'splash'
|
||||
? shotStatusColors.splash
|
||||
: shotStatusColors[layer.status];
|
||||
|
||||
return (
|
||||
<Html
|
||||
position={layer.point}
|
||||
key={index}
|
||||
style={{
|
||||
pointerEvents: 'none',
|
||||
transform: 'translateY(-50%)',
|
||||
}}
|
||||
>
|
||||
<Flex
|
||||
style={{
|
||||
marginLeft: -SURFACE_POINT_SIZE / 2,
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{
|
||||
width: SURFACE_POINT_SIZE,
|
||||
height: SURFACE_POINT_SIZE,
|
||||
backgroundColor: shotStatusColor,
|
||||
opacity: 0.75,
|
||||
borderRadius: SURFACE_POINT_SIZE / 2,
|
||||
}}
|
||||
/>
|
||||
</Flex>
|
||||
</Html>
|
||||
);
|
||||
})}
|
||||
|
||||
<group
|
||||
position={inLast.point}
|
||||
rotation={new Euler().setFromQuaternion(
|
||||
new Quaternion().setFromUnitVectors(J_HAT, shot.in.surfaceNormal),
|
||||
)}
|
||||
>
|
||||
<mesh position={[0, inLength / 2, 0]} renderOrder={2}>
|
||||
<cylinderGeometry
|
||||
args={[TRACER_THIN / 2, TRACER_THIN / 2, inLength]}
|
||||
/>
|
||||
<meshBasicMaterial depthTest={false} transparent />
|
||||
</mesh>
|
||||
|
||||
<mesh ref={inTracer} position={[0, inLength / 2, 0]} renderOrder={3}>
|
||||
<cylinderGeometry
|
||||
args={[TRACER_THICK / 2, TRACER_THICK / 2, inLength]}
|
||||
/>
|
||||
<meshBasicMaterial
|
||||
color={inTitleColor}
|
||||
depthTest={false}
|
||||
transparent
|
||||
/>
|
||||
</mesh>
|
||||
</group>
|
||||
|
||||
{shot.out && (
|
||||
<group
|
||||
position={inLast.point}
|
||||
rotation={new Euler().setFromQuaternion(
|
||||
new Quaternion().setFromUnitVectors(
|
||||
J_HAT,
|
||||
shot.out.surfaceNormal.clone(),
|
||||
),
|
||||
)}
|
||||
>
|
||||
<mesh position={[0, outLength / 2, 0]} renderOrder={2}>
|
||||
<cylinderGeometry
|
||||
args={[TRACER_THIN / 2, TRACER_THIN / 2, outLength]}
|
||||
/>
|
||||
<meshBasicMaterial depthTest={false} transparent />
|
||||
</mesh>
|
||||
|
||||
<mesh
|
||||
ref={outTracer}
|
||||
position={[0, outLength / 2, 0]}
|
||||
renderOrder={3}
|
||||
>
|
||||
<cylinderGeometry
|
||||
args={[TRACER_THICK / 2, TRACER_THICK / 2, outLength]}
|
||||
/>
|
||||
<meshBasicMaterial
|
||||
color={outTitleColor}
|
||||
depthTest={false}
|
||||
transparent
|
||||
/>
|
||||
</mesh>
|
||||
</group>
|
||||
)}
|
||||
</group>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,229 @@
|
||||
import {
|
||||
Card,
|
||||
CardProps,
|
||||
Flex,
|
||||
Inset,
|
||||
Separator,
|
||||
Text,
|
||||
} from '@radix-ui/themes';
|
||||
import { ComponentProps } from 'react';
|
||||
import { radToDeg } from 'three/src/math/MathUtils';
|
||||
import * as TankopediaEphemeral from '../../../stores/tankopediaEphemeral';
|
||||
import { shotStatusColors } from './ShotDisplay';
|
||||
import { ArmorType } from './SpacedArmorScene';
|
||||
import { ExternalModuleVariant } from './SpacedArmorSceneComponent';
|
||||
|
||||
export const layerTypeNames: Record<ArmorType | 'null', string> = {
|
||||
[ArmorType.Primary]: 'Primary',
|
||||
[ArmorType.Spaced]: 'Spaced',
|
||||
[ArmorType.External]: 'External',
|
||||
null: 'Gap',
|
||||
};
|
||||
|
||||
const externalLayerNames: Record<ExternalModuleVariant, string> = {
|
||||
gun: 'Gun',
|
||||
track: 'Tracks',
|
||||
};
|
||||
|
||||
const shotStatusNames: Record<TankopediaEphemeral.ShotStatus, string> = {
|
||||
blocked: 'Blocked',
|
||||
ricochet: 'Ricochet',
|
||||
penetration: 'penetration',
|
||||
splash: 'splash',
|
||||
};
|
||||
|
||||
function LayerEntry({
|
||||
layerIndex,
|
||||
shotStatusColor,
|
||||
layerName,
|
||||
layer,
|
||||
angle,
|
||||
}: {
|
||||
layerIndex?: string;
|
||||
shotStatusColor: ComponentProps<typeof Text>['color'];
|
||||
layerName: string;
|
||||
layer: TankopediaEphemeral.ShotLayer;
|
||||
angle?: number;
|
||||
}) {
|
||||
return (
|
||||
<Flex align="center" gap="2">
|
||||
<Text size="1" color="gray" style={{ width: 12 }}>
|
||||
{layerIndex}
|
||||
</Text>
|
||||
<Text size="2" color={shotStatusColor} style={{ width: 48 }}>
|
||||
{layerName}
|
||||
</Text>
|
||||
|
||||
{layer.type === null && (
|
||||
<>
|
||||
<Text size="2" color={shotStatusColor} style={{ width: 64 }}>
|
||||
{Math.round(layer.distance * 1000).toLocaleString()}
|
||||
<Text size="1">mm</Text>
|
||||
</Text>
|
||||
|
||||
<Text size="2" color="gray">
|
||||
{Math.max(-100, Math.round(-50 * layer.distance))}% penetration
|
||||
</Text>
|
||||
</>
|
||||
)}
|
||||
|
||||
{layer.type === ArmorType.External && (
|
||||
<Text size="2" color={shotStatusColor} style={{ width: 64 }}>
|
||||
{Math.round(layer.thickness).toLocaleString()}
|
||||
<Text size="1">mm</Text>
|
||||
</Text>
|
||||
)}
|
||||
|
||||
{(layer.type === ArmorType.Primary ||
|
||||
layer.type === ArmorType.Spaced) && (
|
||||
<>
|
||||
<Text size="2" color={shotStatusColor} style={{ width: 80 }}>
|
||||
{Math.round(layer.thicknessAngled).toLocaleString()}
|
||||
<Text size="1">{`mm${
|
||||
angle === undefined ? '' : ` ${Math.round(radToDeg(angle))}°`
|
||||
}`}</Text>
|
||||
</Text>
|
||||
|
||||
<Text size="2" color="gray">
|
||||
{Math.round(layer.thickness).toLocaleString()}
|
||||
<Text size="1">mm</Text> nominal
|
||||
</Text>
|
||||
</>
|
||||
)}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
|
||||
interface ShotDisplayCardProps extends CardProps {
|
||||
shot: TankopediaEphemeral.Shot;
|
||||
}
|
||||
|
||||
export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
if (!shot) return null;
|
||||
|
||||
const outTitleColor = shot.out
|
||||
? shotStatusColors[shot.out.status]
|
||||
: undefined;
|
||||
const inTitleColor = shotStatusColors[shot.in.status];
|
||||
|
||||
return (
|
||||
<Card style={{ width: 300 }} {...props}>
|
||||
<Flex direction="column" gap="2">
|
||||
<Flex direction="column" gap="1">
|
||||
<Text color={inTitleColor} weight="bold">
|
||||
{shot.in.status !== 'blocked' && shot.in.status !== 'ricochet' && (
|
||||
<>
|
||||
{Math.round(shot.damage).toLocaleString()}
|
||||
<Text size="1">hp</Text>
|
||||
</>
|
||||
)}
|
||||
{` ${shotStatusNames[shot.in.status]} `}
|
||||
</Text>
|
||||
|
||||
<Flex direction="column">
|
||||
{shot.in.layers.map((layer, index) => {
|
||||
const layerName =
|
||||
layer.type === ArmorType.External
|
||||
? externalLayerNames[layer.variant]
|
||||
: layerTypeNames[`${layer.type}`];
|
||||
const layerIndex =
|
||||
layer.type === null
|
||||
? undefined
|
||||
: `${(shot.containsGaps ? index / 2 : index) + 1}.`;
|
||||
const shotStatusColor =
|
||||
shot.in.status === 'splash'
|
||||
? shotStatusColors.splash
|
||||
: shotStatusColors[layer.status];
|
||||
|
||||
return (
|
||||
<LayerEntry
|
||||
key={index}
|
||||
layer={layer}
|
||||
layerIndex={layerIndex}
|
||||
layerName={layerName}
|
||||
shotStatusColor={shotStatusColor}
|
||||
angle={
|
||||
layer.type === ArmorType.Primary ||
|
||||
layer.type === ArmorType.Spaced
|
||||
? layer.angle
|
||||
: undefined
|
||||
}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</Flex>
|
||||
|
||||
{shot.out && shot.out.layers.length > 0 && (
|
||||
<>
|
||||
<Inset side="x">
|
||||
<Flex align="center" gap="2">
|
||||
<Separator
|
||||
style={{
|
||||
flex: 1,
|
||||
}}
|
||||
/>
|
||||
<Text size="1" color="gray">
|
||||
ricochet (-25% penetration)
|
||||
</Text>
|
||||
<Separator
|
||||
style={{
|
||||
flex: 1,
|
||||
}}
|
||||
/>
|
||||
</Flex>
|
||||
</Inset>
|
||||
|
||||
<Text color={outTitleColor} weight="bold">
|
||||
{shot.out.status !== 'blocked' &&
|
||||
shot.out.status !== 'ricochet' && (
|
||||
<>
|
||||
{Math.round(shot.damage).toLocaleString()}
|
||||
<Text size="1">hp</Text>
|
||||
</>
|
||||
)}
|
||||
{` ${shotStatusNames[shot.out.status]} `}
|
||||
</Text>
|
||||
|
||||
<Flex direction="column">
|
||||
{shot.out.layers.map((layer, index) => {
|
||||
const layerName =
|
||||
layer.type === ArmorType.External
|
||||
? externalLayerNames[layer.variant]
|
||||
: layerTypeNames[`${layer.type}`];
|
||||
const shiftedIndex = index + shot.out!.layers.length;
|
||||
const layerIndex =
|
||||
layer.type === null
|
||||
? undefined
|
||||
: `${
|
||||
(shot.containsGaps ? shiftedIndex / 2 : shiftedIndex) +
|
||||
1
|
||||
}.`;
|
||||
const shotStatusColor =
|
||||
shot.out!.status === 'splash'
|
||||
? shotStatusColors.splash
|
||||
: shotStatusColors[layer.status];
|
||||
|
||||
return (
|
||||
<LayerEntry
|
||||
key={index}
|
||||
layer={layer}
|
||||
layerIndex={layerIndex}
|
||||
layerName={layerName}
|
||||
shotStatusColor={shotStatusColor}
|
||||
angle={
|
||||
layer.type === ArmorType.Primary ||
|
||||
layer.type === ArmorType.Spaced
|
||||
? layer.angle
|
||||
: undefined
|
||||
}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</>
|
||||
)}
|
||||
</Flex>
|
||||
</Card>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,205 @@
|
||||
import { memo, useRef } from 'react';
|
||||
import { Group, Plane, Scene, Vector3 } from 'three';
|
||||
import { useArmor } from '../../../hooks/useArmor';
|
||||
import { useModel } from '../../../hooks/useModel';
|
||||
import { useTankModelDefinition } from '../../../hooks/useTankModelDefinition';
|
||||
import { useTankTransform } from '../../../hooks/useTankTransform';
|
||||
import * as Duel from '../../../stores/duel';
|
||||
import { ModelTankWrapper } from './ModelTankWrapper';
|
||||
import { SpacedArmorSceneComponent } from './SpacedArmorSceneComponent';
|
||||
|
||||
export enum ArmorType {
|
||||
Primary,
|
||||
Spaced,
|
||||
External,
|
||||
}
|
||||
|
||||
interface SpacedArmorSceneProps {
|
||||
scene: Scene;
|
||||
}
|
||||
|
||||
export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
|
||||
const wrapper = useRef<Group>(null);
|
||||
const turretContainer = useRef<Group>(null);
|
||||
const gunContainer = useRef<Group>(null);
|
||||
const protagonist = Duel.use((draft) => draft.protagonist);
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const track = Duel.use((state) => state.protagonist.track);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
const { gltf: armorGltf } = useArmor(tank.id);
|
||||
const { gltf: modelGltf } = useModel(tank.id);
|
||||
const armorNodes = Object.values(armorGltf.nodes);
|
||||
const modelNodes = Object.values(modelGltf.nodes);
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const trackModelDefinition = tankModelDefinition.tracks[track.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
|
||||
const maskOrigin =
|
||||
gunModelDefinition.mask === undefined
|
||||
? undefined
|
||||
: gunModelDefinition.mask + hullOrigin.y + turretOrigin.y + gunOrigin.y;
|
||||
const isDynamicArmorActive = Duel.use((state) =>
|
||||
state.protagonist.consumables.includes(73),
|
||||
);
|
||||
|
||||
useTankTransform(protagonist, turretContainer, gunContainer);
|
||||
|
||||
return (
|
||||
<ModelTankWrapper ref={wrapper}>
|
||||
<group position={hullOrigin}>
|
||||
{armorNodes.map((node) => {
|
||||
const isHull = node.name.startsWith('hull_');
|
||||
const isVisible = isHull;
|
||||
const armorId = nameToArmorId(node.name);
|
||||
const { spaced, thickness } = resolveArmor(
|
||||
tankModelDefinition.armor,
|
||||
armorId,
|
||||
);
|
||||
|
||||
if (
|
||||
!isVisible ||
|
||||
thickness === undefined ||
|
||||
(isDynamicArmorActive && node.name.includes('state_00')) ||
|
||||
(!isDynamicArmorActive && node.name.includes('state_01'))
|
||||
)
|
||||
return null;
|
||||
|
||||
return (
|
||||
<SpacedArmorSceneComponent
|
||||
scene={scene}
|
||||
key={node.uuid}
|
||||
type={spaced ? ArmorType.Spaced : ArmorType.Primary}
|
||||
thickness={thickness}
|
||||
node={node}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</group>
|
||||
|
||||
{modelNodes.map((node) => {
|
||||
const isWheel = node.name.startsWith('chassis_wheel_');
|
||||
const isTrack = node.name.startsWith('chassis_track_');
|
||||
const isVisible = isWheel || isTrack;
|
||||
|
||||
if (!isVisible) return null;
|
||||
|
||||
return (
|
||||
<SpacedArmorSceneComponent
|
||||
scene={scene}
|
||||
key={node.uuid}
|
||||
type={ArmorType.External}
|
||||
thickness={trackModelDefinition.thickness}
|
||||
variant="track"
|
||||
node={node}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
|
||||
<group ref={turretContainer}>
|
||||
{armorNodes.map((node) => {
|
||||
const isCurrentTurret = node.name.startsWith(
|
||||
`turret_${turretModelDefinition.model.toString().padStart(2, '0')}`,
|
||||
);
|
||||
const isVisible = isCurrentTurret;
|
||||
const armorId = nameToArmorId(node.name);
|
||||
const { spaced, thickness } = resolveArmor(
|
||||
turretModelDefinition.armor,
|
||||
armorId,
|
||||
);
|
||||
|
||||
if (
|
||||
!isVisible ||
|
||||
thickness === undefined ||
|
||||
(isDynamicArmorActive && node.name.includes('state_00')) ||
|
||||
(!isDynamicArmorActive && node.name.includes('state_01'))
|
||||
)
|
||||
return null;
|
||||
|
||||
return (
|
||||
<group position={hullOrigin}>
|
||||
<group key={node.uuid} position={turretOrigin}>
|
||||
<SpacedArmorSceneComponent
|
||||
scene={scene}
|
||||
key={node.uuid}
|
||||
type={spaced ? ArmorType.Spaced : ArmorType.Primary}
|
||||
thickness={thickness}
|
||||
node={node}
|
||||
/>
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
})}
|
||||
|
||||
<group ref={gunContainer}>
|
||||
{armorNodes.map((node) => {
|
||||
const isCurrentGun = node.name.startsWith(
|
||||
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`,
|
||||
);
|
||||
const isVisible = isCurrentGun;
|
||||
const armorId = nameToArmorId(node.name);
|
||||
const { spaced, thickness } = resolveArmor(
|
||||
gunModelDefinition.armor,
|
||||
armorId,
|
||||
);
|
||||
|
||||
if (
|
||||
!isVisible ||
|
||||
thickness === undefined ||
|
||||
(isDynamicArmorActive && node.name.includes('state_00')) ||
|
||||
(!isDynamicArmorActive && node.name.includes('state_01'))
|
||||
)
|
||||
return null;
|
||||
|
||||
return (
|
||||
<group position={hullOrigin}>
|
||||
<group
|
||||
key={node.uuid}
|
||||
position={turretOrigin.clone().add(gunOrigin)}
|
||||
>
|
||||
<SpacedArmorSceneComponent
|
||||
scene={scene}
|
||||
type={spaced ? ArmorType.Spaced : ArmorType.Primary}
|
||||
thickness={thickness}
|
||||
node={node}
|
||||
/>
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
})}
|
||||
|
||||
{modelNodes.map((node) => {
|
||||
const gunString = `gun_${gunModelDefinition.model
|
||||
.toString()
|
||||
.padStart(2, '0')}`;
|
||||
const isCurrentGun = gunModelDefinition.mask
|
||||
? node.name.startsWith(gunString)
|
||||
: node.name === gunString;
|
||||
const isVisible = isCurrentGun;
|
||||
|
||||
if (!isVisible) return null;
|
||||
|
||||
return (
|
||||
<SpacedArmorSceneComponent
|
||||
scene={scene}
|
||||
key={node.uuid}
|
||||
type={ArmorType.External}
|
||||
thickness={gunModelDefinition.thickness}
|
||||
variant="gun"
|
||||
node={node}
|
||||
clip={
|
||||
maskOrigin === undefined
|
||||
? undefined
|
||||
: new Plane(new Vector3(0, 0, -1), -maskOrigin)
|
||||
}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</group>
|
||||
</group>
|
||||
</ModelTankWrapper>
|
||||
);
|
||||
});
|
||||
+138
@@ -0,0 +1,138 @@
|
||||
import { resolvePenetrationCoefficient } from '@blitzkit/core/src/blitzkit/resolvePenetrationCoefficient';
|
||||
import { useEffect } from 'react';
|
||||
import {
|
||||
AdditiveBlending,
|
||||
MeshBasicMaterial,
|
||||
Object3D,
|
||||
Plane,
|
||||
ShaderMaterial,
|
||||
} from 'three';
|
||||
import { ArmorUserData, ExternalModuleVariant } from '../..';
|
||||
import * as Duel from '../../../../../../stores/duel';
|
||||
import { ArmorType } from '../../../SpacedArmorScene';
|
||||
import fragmentShader from './shaders/fragment.glsl';
|
||||
import vertexShader from './shaders/vertex.glsl';
|
||||
|
||||
interface SpacedArmorSubExternalProps {
|
||||
node: Object3D;
|
||||
thickness: number;
|
||||
variant: ExternalModuleVariant;
|
||||
clip?: Plane;
|
||||
}
|
||||
|
||||
export function SpacedArmorSubExternal({
|
||||
node,
|
||||
thickness,
|
||||
variant,
|
||||
clip,
|
||||
}: SpacedArmorSubExternalProps) {
|
||||
const duelStore = Duel.useStore();
|
||||
const material = new ShaderMaterial({
|
||||
fragmentShader,
|
||||
vertexShader,
|
||||
|
||||
depthTest: true,
|
||||
depthWrite: false,
|
||||
blending: AdditiveBlending,
|
||||
clipping: clip !== undefined,
|
||||
...(clip ? { clippingPlanes: [clip] } : {}),
|
||||
|
||||
uniforms: {
|
||||
thickness: { value: null },
|
||||
penetration: { value: null },
|
||||
},
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
function handleShellChange(shell: ShellDefinition) {
|
||||
material.uniforms.penetration.value = resolveNearPenetration(
|
||||
shell.penetration,
|
||||
);
|
||||
}
|
||||
async function handleProtagonistEquipmentChange(
|
||||
equipment: Duel.EquipmentMatrix,
|
||||
) {
|
||||
const duel = duelStore.getState();
|
||||
const hasEnhancedArmor = await hasEquipment(
|
||||
110,
|
||||
duel.protagonist.tank.equipment,
|
||||
equipment,
|
||||
);
|
||||
material.uniforms.thickness.value = hasEnhancedArmor
|
||||
? thickness * 1.03
|
||||
: thickness;
|
||||
}
|
||||
async function handleAntagonistEquipmentChange(
|
||||
equipment: Duel.EquipmentMatrix,
|
||||
) {
|
||||
const duel = duelStore.getState();
|
||||
const shell = duel.antagonist.shell;
|
||||
const penetration = resolveNearPenetration(shell.penetration);
|
||||
const hasCalibratedShells = await hasEquipment(
|
||||
103,
|
||||
duel.antagonist.tank.equipment,
|
||||
equipment,
|
||||
);
|
||||
|
||||
material.uniforms.penetration.value =
|
||||
penetration *
|
||||
resolvePenetrationCoefficient(hasCalibratedShells, shell.type);
|
||||
}
|
||||
|
||||
handleShellChange(duelStore.getState().antagonist.shell);
|
||||
handleProtagonistEquipmentChange(
|
||||
duelStore.getState().protagonist.equipmentMatrix,
|
||||
);
|
||||
handleAntagonistEquipmentChange(
|
||||
duelStore.getState().antagonist.equipmentMatrix,
|
||||
);
|
||||
|
||||
const unsubscribes = [
|
||||
duelStore.subscribe((state) => state.antagonist.shell, handleShellChange),
|
||||
duelStore.subscribe(
|
||||
(state) => state.protagonist.equipmentMatrix,
|
||||
handleProtagonistEquipmentChange,
|
||||
),
|
||||
duelStore.subscribe(
|
||||
(state) => state.antagonist.equipmentMatrix,
|
||||
handleAntagonistEquipmentChange,
|
||||
),
|
||||
];
|
||||
|
||||
return () => {
|
||||
unsubscribes.forEach((unsubscribe) => unsubscribe());
|
||||
};
|
||||
});
|
||||
|
||||
return (
|
||||
<>
|
||||
{jsxTree(
|
||||
node,
|
||||
{
|
||||
mesh: {
|
||||
renderOrder: 3,
|
||||
material: new MeshBasicMaterial({
|
||||
colorWrite: false,
|
||||
depthTest: true,
|
||||
depthWrite: true,
|
||||
...(clip ? { clippingPlanes: [clip] } : {}),
|
||||
}),
|
||||
onClick() {},
|
||||
userData: {
|
||||
type: ArmorType.External,
|
||||
thickness,
|
||||
variant,
|
||||
} satisfies ArmorUserData,
|
||||
},
|
||||
},
|
||||
`${node.uuid}-exclude`,
|
||||
)}
|
||||
|
||||
{jsxTree(
|
||||
node,
|
||||
{ mesh: { renderOrder: 4, material } },
|
||||
`${node.uuid}-include`,
|
||||
)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
uniform float thickness;
|
||||
uniform float penetration;
|
||||
|
||||
#include <clipping_planes_pars_fragment>
|
||||
|
||||
void main() {
|
||||
#include <clipping_planes_fragment>
|
||||
|
||||
gl_FragColor = vec4(thickness / penetration, 0.0, 0.0, 1.0);
|
||||
}
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
#include <clipping_planes_pars_vertex>
|
||||
|
||||
void main() {
|
||||
#include <begin_vertex>
|
||||
#include <project_vertex>
|
||||
#include <clipping_planes_vertex>
|
||||
}
|
||||
+147
@@ -0,0 +1,147 @@
|
||||
import { isExplosive } from '@blitzkit/core/src/blitzkit/isExplosive';
|
||||
import { resolvePenetrationCoefficient } from '@blitzkit/core/src/blitzkit/resolvePenetrationCoefficient';
|
||||
import { useEffect } from 'react';
|
||||
import {
|
||||
AdditiveBlending,
|
||||
MeshBasicMaterial,
|
||||
Object3D,
|
||||
ShaderMaterial,
|
||||
} from 'three';
|
||||
import { degToRad } from 'three/src/math/MathUtils';
|
||||
import { ArmorUserData } from '../..';
|
||||
import * as Duel from '../../../../../../stores/duel';
|
||||
import { ArmorType } from '../../../SpacedArmorScene';
|
||||
import fragmentShader from './shaders/fragment.glsl';
|
||||
import vertexShader from './shaders/vertex.glsl';
|
||||
|
||||
interface SpacedArmorSubSpacedProps {
|
||||
node: Object3D;
|
||||
thickness: number;
|
||||
}
|
||||
|
||||
const depthWriteMaterial = new MeshBasicMaterial({
|
||||
depthWrite: true,
|
||||
colorWrite: false,
|
||||
});
|
||||
|
||||
export function SpacedArmorSubSpaced({
|
||||
node,
|
||||
thickness,
|
||||
}: SpacedArmorSubSpacedProps) {
|
||||
const duelStore = Duel.useStore();
|
||||
const material = new ShaderMaterial({
|
||||
fragmentShader,
|
||||
vertexShader,
|
||||
|
||||
depthTest: true,
|
||||
depthWrite: false,
|
||||
blending: AdditiveBlending,
|
||||
|
||||
uniforms: {
|
||||
thickness: { value: null },
|
||||
penetration: { value: null },
|
||||
caliber: { value: null },
|
||||
ricochet: { value: null },
|
||||
normalization: { value: null },
|
||||
},
|
||||
});
|
||||
|
||||
useEffect(() => {
|
||||
function handleShellChange(shell: ShellDefinition) {
|
||||
material.uniforms.penetration.value = resolveNearPenetration(
|
||||
shell.penetration,
|
||||
);
|
||||
material.uniforms.caliber.value = shell.caliber;
|
||||
material.uniforms.ricochet.value = degToRad(
|
||||
isExplosive(shell.type) ? 90 : shell.ricochet!,
|
||||
);
|
||||
material.uniforms.normalization.value = degToRad(
|
||||
shell.normalization ?? 0,
|
||||
);
|
||||
}
|
||||
async function handleProtagonistEquipmentChange(
|
||||
equipment: Duel.EquipmentMatrix,
|
||||
) {
|
||||
const duel = duelStore.getState();
|
||||
const hasEnhancedArmor = await hasEquipment(
|
||||
110,
|
||||
duel.protagonist.tank.equipment,
|
||||
equipment,
|
||||
);
|
||||
material.uniforms.thickness.value = hasEnhancedArmor
|
||||
? thickness * 1.03
|
||||
: thickness;
|
||||
}
|
||||
async function handleAntagonistEquipmentChange(
|
||||
equipment: Duel.EquipmentMatrix,
|
||||
) {
|
||||
const duel = duelStore.getState();
|
||||
const shell = duelStore.getState().antagonist.shell;
|
||||
const penetration = resolveNearPenetration(shell.penetration);
|
||||
const hasCalibratedShells = await hasEquipment(
|
||||
103,
|
||||
duel.antagonist.tank.equipment,
|
||||
equipment,
|
||||
);
|
||||
|
||||
material.uniforms.penetration.value =
|
||||
penetration *
|
||||
resolvePenetrationCoefficient(hasCalibratedShells, shell.type);
|
||||
}
|
||||
|
||||
handleShellChange(duelStore.getState().antagonist.shell);
|
||||
handleProtagonistEquipmentChange(
|
||||
duelStore.getState().protagonist.equipmentMatrix,
|
||||
);
|
||||
handleAntagonistEquipmentChange(
|
||||
duelStore.getState().antagonist.equipmentMatrix,
|
||||
);
|
||||
|
||||
const unsubscribes = [
|
||||
duelStore.subscribe((state) => state.antagonist.shell, handleShellChange),
|
||||
duelStore.subscribe(
|
||||
(state) => state.protagonist.equipmentMatrix,
|
||||
handleProtagonistEquipmentChange,
|
||||
),
|
||||
duelStore.subscribe(
|
||||
(state) => state.antagonist.equipmentMatrix,
|
||||
handleAntagonistEquipmentChange,
|
||||
),
|
||||
];
|
||||
|
||||
return () => {
|
||||
unsubscribes.forEach((unsubscribe) => unsubscribe());
|
||||
};
|
||||
});
|
||||
|
||||
return (
|
||||
<>
|
||||
{jsxTree(
|
||||
node,
|
||||
{
|
||||
mesh: {
|
||||
renderOrder: 2,
|
||||
material,
|
||||
onClick() {},
|
||||
userData: {
|
||||
type: ArmorType.Spaced,
|
||||
thickness,
|
||||
} satisfies ArmorUserData,
|
||||
},
|
||||
},
|
||||
`${node.uuid}-exclude`,
|
||||
)}
|
||||
|
||||
{jsxTree(
|
||||
node,
|
||||
{
|
||||
mesh: {
|
||||
renderOrder: 5,
|
||||
material: depthWriteMaterial,
|
||||
},
|
||||
},
|
||||
`${node.uuid}-include`,
|
||||
)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
+24
@@ -0,0 +1,24 @@
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vViewPosition;
|
||||
|
||||
uniform float thickness;
|
||||
uniform float penetration;
|
||||
uniform float caliber;
|
||||
uniform float ricochet;
|
||||
uniform float normalization;
|
||||
|
||||
void main() {
|
||||
float angle = acos(dot(vNormal, -vViewPosition) / length(vViewPosition));
|
||||
|
||||
bool threeCalibersRule = caliber > thickness * 3.0;
|
||||
if (!threeCalibersRule && angle >= ricochet) {
|
||||
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
return;
|
||||
}
|
||||
|
||||
bool twoCalibersRule = caliber > thickness * 2.0 && thickness > 0.0;
|
||||
float finalNormalization = twoCalibersRule ? ((1.4 * normalization * caliber) / (2.0 * thickness)) : normalization;
|
||||
float finalThickness = thickness / cos(max(0.0, angle - finalNormalization));
|
||||
|
||||
gl_FragColor = vec4(finalThickness / penetration, 0.0, 0.0, 1.0);
|
||||
}
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
varying vec3 vNormal;
|
||||
varying vec3 vViewPosition;
|
||||
|
||||
void main() {
|
||||
vec4 vViewPosition4 = modelViewMatrix * vec4(position, 1.0);
|
||||
|
||||
vViewPosition = vViewPosition4.xyz;
|
||||
vNormal = normalMatrix * normal;
|
||||
|
||||
gl_Position = projectionMatrix * vViewPosition4;
|
||||
}
|
||||
@@ -0,0 +1,404 @@
|
||||
import { isExplosive } from '@blitzkit/core/src/blitzkit/isExplosive';
|
||||
import { resolvePenetrationCoefficient } from '@blitzkit/core/src/blitzkit/resolvePenetrationCoefficient';
|
||||
import { useThree } from '@react-three/fiber';
|
||||
import { useCallback } from 'react';
|
||||
import {
|
||||
Intersection,
|
||||
MeshBasicMaterial,
|
||||
Object3D,
|
||||
Plane,
|
||||
Quaternion,
|
||||
Raycaster,
|
||||
Scene,
|
||||
Vector3,
|
||||
} from 'three';
|
||||
import { degToRad } from 'three/src/math/MathUtils';
|
||||
import * as Duel from '../../../../stores/duel';
|
||||
import * as TankopediaEphemeral from '../../../../stores/tankopediaEphemeral';
|
||||
import { ArmorType } from '../SpacedArmorScene';
|
||||
import { SpacedArmorSubExternal } from './components/SpacedArmorSubExternal';
|
||||
import { SpacedArmorSubSpaced } from './components/SpacedArmorSubSpaced';
|
||||
|
||||
type SpacedArmorSceneComponentProps = {
|
||||
node: Object3D;
|
||||
thickness: number;
|
||||
clip?: Plane;
|
||||
scene: Scene;
|
||||
} & (
|
||||
| {
|
||||
type: Exclude<ArmorType, ArmorType.External>;
|
||||
}
|
||||
| {
|
||||
type: ArmorType.External;
|
||||
variant: ExternalModuleVariant;
|
||||
}
|
||||
);
|
||||
|
||||
export type ExternalModuleVariant = 'gun' | 'track';
|
||||
export type ArmorUserData = {
|
||||
thickness: number;
|
||||
} & (
|
||||
| {
|
||||
type: Exclude<ArmorType, ArmorType.External>;
|
||||
}
|
||||
| {
|
||||
type: ArmorType.External;
|
||||
variant: ExternalModuleVariant;
|
||||
}
|
||||
);
|
||||
|
||||
const omitMaterial = new MeshBasicMaterial({
|
||||
colorWrite: false,
|
||||
depthWrite: true,
|
||||
});
|
||||
|
||||
/**
|
||||
* Render orders allocations:
|
||||
* - 0 : core omission
|
||||
* - 1-2: spaced without depth buffer write but do test to allow additive blending
|
||||
* - 3-4: external with depth buffer write in first pass and read in second to simplify geometry
|
||||
* - 5 : spaced depth write
|
||||
*/
|
||||
export function SpacedArmorSceneComponent({
|
||||
node,
|
||||
thickness,
|
||||
clip,
|
||||
...props
|
||||
}: SpacedArmorSceneComponentProps) {
|
||||
const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
|
||||
const duelStore = Duel.useStore();
|
||||
const camera = useThree((state) => state.camera);
|
||||
|
||||
const shoot = useCallback(
|
||||
async (
|
||||
point: Vector3,
|
||||
intersections: Intersection[],
|
||||
allowRicochet: boolean,
|
||||
remainingPenetrationInput?: number,
|
||||
) => {
|
||||
const { antagonist, protagonist } = duelStore.getState();
|
||||
const shell = antagonist.shell;
|
||||
const cameraNormal = camera.position.clone().sub(point).normalize();
|
||||
const shot: TankopediaEphemeral.Shot = {
|
||||
splashRadius: shell.explosionRadius,
|
||||
damage: -1,
|
||||
containsGaps: shell.type === ShellType.HEAT,
|
||||
in: {
|
||||
surfaceNormal: cameraNormal,
|
||||
layers: [],
|
||||
status: 'blocked',
|
||||
},
|
||||
};
|
||||
|
||||
const hasCalibratedShells = await hasEquipment(
|
||||
103,
|
||||
antagonist.tank.equipment,
|
||||
antagonist.equipmentMatrix,
|
||||
);
|
||||
const hasEnhancedArmor = await hasEquipment(
|
||||
110,
|
||||
protagonist.tank.equipment,
|
||||
protagonist.equipmentMatrix,
|
||||
);
|
||||
const penetration =
|
||||
resolveNearPenetration(shell.penetration) *
|
||||
resolvePenetrationCoefficient(hasCalibratedShells, shell.type);
|
||||
const thicknessCoefficient = hasEnhancedArmor ? 1.03 : 1;
|
||||
const filteredIntersections = intersections.filter(
|
||||
(intersection) =>
|
||||
'type' in intersection.object.userData &&
|
||||
!discardClippingPlane(intersection.object, intersection.point),
|
||||
) as unknown as Intersection<Object3D & { userData: ArmorUserData }>[];
|
||||
const encounteredExternalModuleVariants: ExternalModuleVariant[] = [];
|
||||
const noDuplicateIntersections: typeof filteredIntersections = [];
|
||||
|
||||
for (const intersection of filteredIntersections) {
|
||||
if (intersection.object.userData.type === ArmorType.External) {
|
||||
if (
|
||||
!encounteredExternalModuleVariants.includes(
|
||||
intersection.object.userData.variant,
|
||||
)
|
||||
) {
|
||||
noDuplicateIntersections.push(intersection);
|
||||
encounteredExternalModuleVariants.push(
|
||||
intersection.object.userData.variant,
|
||||
);
|
||||
}
|
||||
} else {
|
||||
noDuplicateIntersections.push(intersection);
|
||||
|
||||
if (intersection.object.userData.type === ArmorType.Primary) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (
|
||||
!allowRicochet &&
|
||||
noDuplicateIntersections.every((intersection) => {
|
||||
intersection.object.userData.type !== ArmorType.Primary;
|
||||
})
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
|
||||
let remainingPenetration = remainingPenetrationInput ?? penetration;
|
||||
let index = 0;
|
||||
for (const intersection of noDuplicateIntersections) {
|
||||
const layer = intersection.object.userData;
|
||||
const surfaceNormal = intersection
|
||||
.normal!.clone()
|
||||
.applyQuaternion(
|
||||
intersection.object.getWorldQuaternion(new Quaternion()),
|
||||
);
|
||||
|
||||
if (shell.type === ShellType.HEAT && index > 0) {
|
||||
const lastLayer = shot.in.layers.at(
|
||||
-1,
|
||||
) as TankopediaEphemeral.ShotLayerBase;
|
||||
const distance = lastLayer.point.distanceTo(intersection.point);
|
||||
remainingPenetration -= 0.5 * remainingPenetration * distance;
|
||||
const blocked = remainingPenetration <= 0;
|
||||
|
||||
shot.in.layers.push({
|
||||
type: null,
|
||||
distance,
|
||||
status: blocked ? 'blocked' : 'penetration',
|
||||
});
|
||||
|
||||
if (blocked) break;
|
||||
}
|
||||
|
||||
if (layer.type === ArmorType.External) {
|
||||
const thickness = layer.thickness * thicknessCoefficient;
|
||||
remainingPenetration -= thickness;
|
||||
const blocked =
|
||||
remainingPenetration <= 0 || shell.type === ShellType.HE;
|
||||
|
||||
shot.in.layers.push({
|
||||
type: ArmorType.External,
|
||||
index,
|
||||
thickness,
|
||||
point: intersection.point,
|
||||
surfaceNormal,
|
||||
status:
|
||||
shell.type === ShellType.HE
|
||||
? 'blocked'
|
||||
: blocked
|
||||
? 'blocked'
|
||||
: 'penetration',
|
||||
variant: layer.variant,
|
||||
});
|
||||
} else {
|
||||
const thickness = layer.thickness;
|
||||
const ricochet = degToRad(
|
||||
isExplosive(shell.type) ? 90 : shell.ricochet!,
|
||||
);
|
||||
const angle = surfaceNormal.angleTo(cameraNormal);
|
||||
|
||||
const threeCalibersRule =
|
||||
shell.caliber > thickness * 3 || index > 0 || !allowRicochet;
|
||||
const twoCalibersRule = shell.caliber > thickness * 2;
|
||||
const normalization = degToRad(shell.normalization ?? 0);
|
||||
const finalNormalization = twoCalibersRule
|
||||
? (1.4 * normalization * shell.caliber) / (2.0 * thickness)
|
||||
: normalization;
|
||||
const finalThickness =
|
||||
thickness / Math.cos(Math.max(0, angle - finalNormalization));
|
||||
|
||||
if (!threeCalibersRule && angle >= ricochet) {
|
||||
remainingPenetration *= 0.75;
|
||||
|
||||
shot.in.layers.push({
|
||||
type: layer.type,
|
||||
index,
|
||||
thickness,
|
||||
thicknessAngled: finalThickness,
|
||||
point: intersection.point,
|
||||
surfaceNormal,
|
||||
status: 'ricochet',
|
||||
angle,
|
||||
});
|
||||
|
||||
break;
|
||||
} else {
|
||||
remainingPenetration -= finalThickness;
|
||||
const blocked = remainingPenetration <= 0;
|
||||
|
||||
shot.in.layers.push({
|
||||
type: layer.type,
|
||||
index,
|
||||
thickness,
|
||||
thicknessAngled: finalThickness,
|
||||
point: intersection.point,
|
||||
surfaceNormal: intersection.face!.normal,
|
||||
status:
|
||||
shell.type === ShellType.HE && layer.type !== ArmorType.Primary
|
||||
? 'blocked'
|
||||
: blocked
|
||||
? 'blocked'
|
||||
: 'penetration',
|
||||
angle,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (shell.type !== ShellType.HE && remainingPenetration <= 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
const lastLayer = shot.in.layers.at(-1) as
|
||||
| TankopediaEphemeral.ShotLayerNonExternal
|
||||
| undefined;
|
||||
const firstLayer = shot.in.layers[0] as
|
||||
| TankopediaEphemeral.ShotLayerBase
|
||||
| undefined;
|
||||
|
||||
if (!lastLayer || !firstLayer) {
|
||||
return null;
|
||||
} else {
|
||||
if (shell.type === ShellType.HE) {
|
||||
const totalSpacedArmorThickness = shot.in.layers.reduce(
|
||||
(acc, layer) => {
|
||||
if (layer.type === null || layer.type === ArmorType.Primary) {
|
||||
return acc;
|
||||
}
|
||||
|
||||
if (layer.type === ArmorType.External) {
|
||||
return acc + layer.thickness;
|
||||
}
|
||||
|
||||
return acc + layer.thicknessAngled;
|
||||
},
|
||||
0,
|
||||
);
|
||||
const distanceFromSpacedArmor = firstLayer.point.distanceTo(
|
||||
lastLayer.point,
|
||||
);
|
||||
const finalDamage = Math.max(
|
||||
0,
|
||||
0.5 *
|
||||
shell.damage.armor *
|
||||
(1 - distanceFromSpacedArmor / shell.explosionRadius!) -
|
||||
1.1 *
|
||||
(lastLayer.thicknessAngled +
|
||||
Math.min(penetration, totalSpacedArmorThickness)),
|
||||
);
|
||||
|
||||
/**
|
||||
* Above is some peculiar math. We're multiplying 1.1 by the
|
||||
* thickness of the core plate plus the total spaced armor
|
||||
* thickness capped to the penetration itself. This is because
|
||||
* the shader is normalized by the penetration value; hence,
|
||||
* the total spaced armor thickness cannot ever be thicker
|
||||
* than the penetration. This is a precision error on the
|
||||
* shader-side and I do not intend on fixing it. Instead,
|
||||
* for parity's sake, I am capping the value here.
|
||||
*/
|
||||
|
||||
if (shot.in.layers.length > 1 || lastLayer.status === 'blocked') {
|
||||
shot.in.status = finalDamage > 0 ? 'splash' : 'blocked';
|
||||
shot.damage = finalDamage;
|
||||
} else {
|
||||
shot.in.status = 'penetration';
|
||||
shot.damage = shell.damage.armor;
|
||||
}
|
||||
} else {
|
||||
if (lastLayer.status === 'blocked') {
|
||||
shot.in.status = 'blocked';
|
||||
shot.damage = 0;
|
||||
} else if (lastLayer.status === 'penetration') {
|
||||
shot.in.status = 'penetration';
|
||||
shot.damage = shell.damage.armor;
|
||||
} else {
|
||||
const caster = new Raycaster();
|
||||
// https://math.stackexchange.com/a/13263/1222875
|
||||
const shellNormal = cameraNormal.clone().multiplyScalar(-1);
|
||||
const ricochetNormal = shellNormal
|
||||
.clone()
|
||||
.sub(
|
||||
lastLayer.surfaceNormal
|
||||
.clone()
|
||||
.multiplyScalar(2 * shellNormal.dot(lastLayer.surfaceNormal)),
|
||||
);
|
||||
|
||||
caster.set(lastLayer.point, ricochetNormal);
|
||||
|
||||
const ricochetIntersections = caster.intersectObjects(
|
||||
props.scene.children,
|
||||
true,
|
||||
);
|
||||
const outShot = await shoot(
|
||||
lastLayer.point,
|
||||
ricochetIntersections,
|
||||
false,
|
||||
remainingPenetration,
|
||||
);
|
||||
|
||||
shot.in.status = 'ricochet';
|
||||
if (outShot === null) {
|
||||
shot.damage = 0;
|
||||
shot.out = {
|
||||
surfaceNormal: ricochetNormal,
|
||||
layers: [],
|
||||
status: 'ricochet',
|
||||
};
|
||||
} else {
|
||||
shot.damage = outShot.damage;
|
||||
shot.out = outShot.in;
|
||||
shot.out.surfaceNormal = ricochetNormal;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return shot;
|
||||
},
|
||||
[camera],
|
||||
);
|
||||
|
||||
return (
|
||||
<>
|
||||
{props.type === ArmorType.Primary &&
|
||||
jsxTree(
|
||||
node,
|
||||
{
|
||||
mesh: {
|
||||
renderOrder: 0,
|
||||
material: omitMaterial,
|
||||
userData: {
|
||||
type: ArmorType.Primary,
|
||||
thickness,
|
||||
} satisfies ArmorUserData,
|
||||
async onClick(event) {
|
||||
event.stopPropagation();
|
||||
const shot = (await shoot(
|
||||
event.point,
|
||||
event.intersections,
|
||||
true,
|
||||
))!;
|
||||
tankopediaEphemeralStore.setState({ shot });
|
||||
},
|
||||
},
|
||||
},
|
||||
node.uuid,
|
||||
)}
|
||||
|
||||
{props.type === ArmorType.Spaced && (
|
||||
<SpacedArmorSubSpaced node={node} thickness={thickness} />
|
||||
)}
|
||||
|
||||
{props.type === ArmorType.External && (
|
||||
<SpacedArmorSubExternal
|
||||
node={node}
|
||||
thickness={thickness}
|
||||
variant={props.variant}
|
||||
clip={clip}
|
||||
/>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,406 @@
|
||||
import { normalizeAngleRad } from '@blitzkit/core/src/math/normalizeAngleRad';
|
||||
import { ThreeEvent, useThree } from '@react-three/fiber';
|
||||
import { memo, useRef } from 'react';
|
||||
import { Group, Plane, Vector2, Vector3 } from 'three';
|
||||
import { useArmor } from '../../../hooks/useArmor';
|
||||
import { useModel } from '../../../hooks/useModel';
|
||||
import { useTankModelDefinition } from '../../../hooks/useTankModelDefinition';
|
||||
import { useTankTransform } from '../../../hooks/useTankTransform';
|
||||
import * as Duel from '../../../stores/duel';
|
||||
import * as TankopediaEphemeral from '../../../stores/tankopediaEphemeral';
|
||||
import * as TankopediaPersistent from '../../../stores/tankopediaPersistent';
|
||||
import { ModelTankWrapper } from './ModelTankWrapper';
|
||||
import { ArmorType } from './SpacedArmorScene';
|
||||
import { StaticArmorSceneComponent } from './StaticArmorSceneComponent';
|
||||
|
||||
interface ArmorSceneProps {
|
||||
thicknessRange: ThicknessRange;
|
||||
}
|
||||
|
||||
export interface ThicknessRange {
|
||||
value: number;
|
||||
}
|
||||
|
||||
export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
|
||||
const wrapper = useRef<Group>(null);
|
||||
const turretContainer = useRef<Group>(null);
|
||||
const gunContainer = useRef<Group>(null);
|
||||
const protagonist = Duel.use((draft) => draft.protagonist);
|
||||
const tank = Duel.use((state) => state.protagonist.tank);
|
||||
const track = Duel.use((state) => state.protagonist.track);
|
||||
const turret = Duel.use((state) => state.protagonist.turret);
|
||||
const gun = Duel.use((state) => state.protagonist.gun);
|
||||
const { gltf: armorGltf } = useArmor(tank.id);
|
||||
const { gltf: modelGltf } = useModel(tank.id);
|
||||
const armorNodes = Object.values(armorGltf.nodes);
|
||||
const modelNodes = Object.values(modelGltf.nodes);
|
||||
const tankModelDefinition = useTankModelDefinition();
|
||||
const trackModelDefinition = tankModelDefinition.tracks[track.id];
|
||||
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
|
||||
const gunModelDefinition = turretModelDefinition.guns[gun.id];
|
||||
const hullOrigin = correctZYTuple(trackModelDefinition.origin);
|
||||
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
|
||||
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
|
||||
const mutateDuel = Duel.useMutation();
|
||||
const canvas = useThree((state) => state.gl.domElement);
|
||||
const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
|
||||
const duelStore = Duel.useStore();
|
||||
const maskOrigin =
|
||||
gunModelDefinition.mask === undefined
|
||||
? undefined
|
||||
: gunModelDefinition.mask + hullOrigin.y + turretOrigin.y + gunOrigin.y;
|
||||
const showPrimaryArmor = TankopediaPersistent.use(
|
||||
(state) => state.model.visual.showPrimaryArmor,
|
||||
);
|
||||
const showSpacedArmor = TankopediaPersistent.use(
|
||||
(state) => state.model.visual.showSpacedArmor,
|
||||
);
|
||||
const showExternalModules = TankopediaPersistent.use(
|
||||
(state) => state.model.visual.showExternalModules,
|
||||
);
|
||||
const isDynamicArmorActive = Duel.use((state) =>
|
||||
state.protagonist.consumables.includes(73),
|
||||
);
|
||||
|
||||
useTankTransform(protagonist, turretContainer, gunContainer);
|
||||
|
||||
return (
|
||||
<ModelTankWrapper ref={wrapper}>
|
||||
<group position={hullOrigin}>
|
||||
{armorNodes.map((node) => {
|
||||
const isHull = node.name.startsWith('hull_');
|
||||
const isVisible = isHull;
|
||||
const armorId = nameToArmorId(node.name);
|
||||
const { spaced, thickness } = resolveArmor(
|
||||
tankModelDefinition.armor,
|
||||
armorId,
|
||||
);
|
||||
|
||||
if (
|
||||
!isVisible ||
|
||||
thickness === undefined ||
|
||||
(!showPrimaryArmor && !spaced) ||
|
||||
(!showSpacedArmor && spaced) ||
|
||||
(isDynamicArmorActive && node.name.includes('state_00')) ||
|
||||
(!isDynamicArmorActive && node.name.includes('state_01'))
|
||||
)
|
||||
return null;
|
||||
|
||||
return (
|
||||
<StaticArmorSceneComponent
|
||||
name={node.name}
|
||||
thicknessRange={thicknessRange}
|
||||
key={node.uuid}
|
||||
type={spaced ? ArmorType.Spaced : ArmorType.Primary}
|
||||
thickness={thickness}
|
||||
node={node}
|
||||
onPointerDown={(event) => event.stopPropagation()}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</group>
|
||||
|
||||
{modelNodes.map((node) => {
|
||||
const isWheel = node.name.startsWith('chassis_wheel_');
|
||||
const isTrack = node.name.startsWith('chassis_track_');
|
||||
const isVisible = isWheel || isTrack;
|
||||
|
||||
if (!isVisible || !showExternalModules) return null;
|
||||
|
||||
return (
|
||||
<StaticArmorSceneComponent
|
||||
name={node.name}
|
||||
thicknessRange={thicknessRange}
|
||||
key={node.uuid}
|
||||
type={ArmorType.External}
|
||||
thickness={trackModelDefinition.thickness}
|
||||
variant="track"
|
||||
node={node}
|
||||
onPointerDown={(event) => event.stopPropagation()}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
|
||||
<group ref={turretContainer}>
|
||||
{armorNodes.map((node) => {
|
||||
const isCurrentTurret = node.name.startsWith(
|
||||
`turret_${turretModelDefinition.model.toString().padStart(2, '0')}`,
|
||||
);
|
||||
const isVisible = isCurrentTurret;
|
||||
const armorId = nameToArmorId(node.name);
|
||||
const { spaced, thickness } = resolveArmor(
|
||||
turretModelDefinition.armor,
|
||||
armorId,
|
||||
);
|
||||
|
||||
if (
|
||||
!isVisible ||
|
||||
thickness === undefined ||
|
||||
(!showPrimaryArmor && !spaced) ||
|
||||
(!showSpacedArmor && spaced) ||
|
||||
(isDynamicArmorActive && node.name.includes('state_00')) ||
|
||||
(!isDynamicArmorActive && node.name.includes('state_01'))
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
let pitch = 0;
|
||||
let yaw = 0;
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
|
||||
position.set(event.clientX, event.clientY);
|
||||
yaw = protagonist.yaw;
|
||||
pitch = protagonist.pitch;
|
||||
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = false;
|
||||
});
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.shot = undefined;
|
||||
draft.highlightArmor = undefined;
|
||||
});
|
||||
window.addEventListener('pointermove', handlePointerMove);
|
||||
window.addEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
async function handlePointerMove(event: PointerEvent) {
|
||||
const duel = duelStore.getState();
|
||||
const hasImprovedVerticalStabilizer = await hasEquipment(
|
||||
122,
|
||||
duel.protagonist.tank.equipment,
|
||||
duel.protagonist.equipmentMatrix,
|
||||
);
|
||||
const boundingRect = canvas.getBoundingClientRect();
|
||||
|
||||
delta.set(event.clientX, event.clientY).sub(position);
|
||||
position.set(event.clientX, event.clientY);
|
||||
|
||||
[pitch, yaw] = applyPitchYawLimits(
|
||||
pitch,
|
||||
yaw + delta.x * (Math.PI / boundingRect.width),
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist.pitch = normalizeAngleRad(pitch);
|
||||
draft.protagonist.yaw = normalizeAngleRad(yaw);
|
||||
});
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = true;
|
||||
});
|
||||
window.removeEventListener('pointermove', handlePointerMove);
|
||||
window.removeEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
|
||||
return (
|
||||
<group position={hullOrigin}>
|
||||
<group key={node.uuid} position={turretOrigin}>
|
||||
<StaticArmorSceneComponent
|
||||
name={node.name}
|
||||
thicknessRange={thicknessRange}
|
||||
key={node.uuid}
|
||||
type={spaced ? ArmorType.Spaced : ArmorType.Primary}
|
||||
thickness={thickness}
|
||||
node={node}
|
||||
onPointerDown={onPointerDown}
|
||||
/>
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
})}
|
||||
|
||||
<group ref={gunContainer}>
|
||||
{armorNodes.map((node) => {
|
||||
const isCurrentGun = node.name.startsWith(
|
||||
`gun_${gunModelDefinition.model.toString().padStart(2, '0')}`,
|
||||
);
|
||||
const isVisible = isCurrentGun;
|
||||
const armorId = nameToArmorId(node.name);
|
||||
const { spaced, thickness } = resolveArmor(
|
||||
gunModelDefinition.armor,
|
||||
armorId,
|
||||
);
|
||||
|
||||
if (
|
||||
!isVisible ||
|
||||
thickness === undefined ||
|
||||
(!showPrimaryArmor && !spaced) ||
|
||||
(!showSpacedArmor && spaced) ||
|
||||
(isDynamicArmorActive && node.name.includes('state_00')) ||
|
||||
(!isDynamicArmorActive && node.name.includes('state_01'))
|
||||
)
|
||||
return null;
|
||||
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
let pitch = 0;
|
||||
let yaw = 0;
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = false;
|
||||
});
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.shot = undefined;
|
||||
draft.highlightArmor = undefined;
|
||||
});
|
||||
|
||||
position.set(event.clientX, event.clientY);
|
||||
pitch = protagonist.pitch;
|
||||
yaw = protagonist.yaw;
|
||||
|
||||
window.addEventListener('pointermove', handlePointerMove);
|
||||
window.addEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
async function handlePointerMove(event: PointerEvent) {
|
||||
const duel = duelStore.getState();
|
||||
const hasImprovedVerticalStabilizer = await hasEquipment(
|
||||
122,
|
||||
duel.protagonist.tank.equipment,
|
||||
duel.protagonist.equipmentMatrix,
|
||||
);
|
||||
const boundingRect = canvas.getBoundingClientRect();
|
||||
delta.set(event.clientX, event.clientY).sub(position);
|
||||
position.set(event.clientX, event.clientY);
|
||||
|
||||
[pitch, yaw] = applyPitchYawLimits(
|
||||
pitch - delta.y * (Math.PI / boundingRect.height),
|
||||
yaw + delta.x * (Math.PI / boundingRect.width),
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = true;
|
||||
});
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist.pitch = normalizeAngleRad(pitch);
|
||||
draft.protagonist.yaw = normalizeAngleRad(yaw);
|
||||
});
|
||||
window.removeEventListener('pointermove', handlePointerMove);
|
||||
window.removeEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
|
||||
return (
|
||||
<group position={hullOrigin}>
|
||||
<group
|
||||
key={node.uuid}
|
||||
position={turretOrigin.clone().add(gunOrigin)}
|
||||
>
|
||||
<StaticArmorSceneComponent
|
||||
name={node.name}
|
||||
thicknessRange={thicknessRange}
|
||||
type={spaced ? ArmorType.Spaced : ArmorType.Primary}
|
||||
thickness={thickness}
|
||||
node={node}
|
||||
onPointerDown={onPointerDown}
|
||||
/>
|
||||
</group>
|
||||
</group>
|
||||
);
|
||||
})}
|
||||
|
||||
{modelNodes.map((node) => {
|
||||
const gunString = `gun_${gunModelDefinition.model
|
||||
.toString()
|
||||
.padStart(2, '0')}`;
|
||||
const isCurrentGun = gunModelDefinition.mask
|
||||
? node.name.startsWith(gunString)
|
||||
: node.name === gunString;
|
||||
const isVisible = isCurrentGun;
|
||||
|
||||
if (!isVisible || !showExternalModules) return null;
|
||||
|
||||
const position = new Vector2();
|
||||
const delta = new Vector2();
|
||||
let pitch = 0;
|
||||
let yaw = 0;
|
||||
|
||||
function onPointerDown(event: ThreeEvent<PointerEvent>) {
|
||||
event.stopPropagation();
|
||||
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = false;
|
||||
});
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.shot = undefined;
|
||||
draft.highlightArmor = undefined;
|
||||
});
|
||||
|
||||
position.set(event.clientX, event.clientY);
|
||||
pitch = protagonist.pitch;
|
||||
yaw = protagonist.yaw;
|
||||
|
||||
window.addEventListener('pointermove', handlePointerMove);
|
||||
window.addEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
async function handlePointerMove(event: PointerEvent) {
|
||||
const duel = duelStore.getState();
|
||||
const hasImprovedVerticalStabilizer = await hasEquipment(
|
||||
122,
|
||||
duel.protagonist.tank.equipment,
|
||||
duel.protagonist.equipmentMatrix,
|
||||
);
|
||||
const boundingRect = canvas.getBoundingClientRect();
|
||||
delta.set(event.clientX, event.clientY).sub(position);
|
||||
position.set(event.clientX, event.clientY);
|
||||
|
||||
[pitch, yaw] = applyPitchYawLimits(
|
||||
pitch - delta.y * (Math.PI / boundingRect.height),
|
||||
yaw + delta.x * (Math.PI / boundingRect.width),
|
||||
gunModelDefinition.pitch,
|
||||
turretModelDefinition.yaw,
|
||||
hasImprovedVerticalStabilizer,
|
||||
);
|
||||
modelTransformEvent.emit({ pitch, yaw });
|
||||
}
|
||||
function handlePointerUp() {
|
||||
mutateTankopediaEphemeral((draft) => {
|
||||
draft.controlsEnabled = true;
|
||||
});
|
||||
mutateDuel((draft) => {
|
||||
draft.protagonist.pitch = normalizeAngleRad(pitch);
|
||||
draft.protagonist.yaw = normalizeAngleRad(yaw);
|
||||
});
|
||||
window.removeEventListener('pointermove', handlePointerMove);
|
||||
window.removeEventListener('pointerup', handlePointerUp);
|
||||
}
|
||||
|
||||
return (
|
||||
<StaticArmorSceneComponent
|
||||
name={node.name}
|
||||
thicknessRange={thicknessRange}
|
||||
key={node.uuid}
|
||||
type={ArmorType.External}
|
||||
thickness={gunModelDefinition.thickness}
|
||||
variant="gun"
|
||||
node={node}
|
||||
clip={
|
||||
maskOrigin === undefined
|
||||
? undefined
|
||||
: new Plane(new Vector3(0, 0, -1), -maskOrigin)
|
||||
}
|
||||
hullOrigin={hullOrigin}
|
||||
turretOrigin={turretOrigin}
|
||||
gunOrigin={gunOrigin}
|
||||
onPointerDown={onPointerDown}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</group>
|
||||
</group>
|
||||
</ModelTankWrapper>
|
||||
);
|
||||
});
|
||||
@@ -0,0 +1,265 @@
|
||||
import { I_HAT, J_HAT } from '@blitzkit/core/src/math/axis';
|
||||
import { MeshProps, useThree } from '@react-three/fiber';
|
||||
import { clamp } from 'lodash';
|
||||
import { useEffect, useMemo } from 'react';
|
||||
import {
|
||||
Box3,
|
||||
Color,
|
||||
DoubleSide,
|
||||
FrontSide,
|
||||
LineBasicMaterial,
|
||||
Mesh,
|
||||
MeshStandardMaterial,
|
||||
Object3D,
|
||||
Plane,
|
||||
Quaternion,
|
||||
Vector3,
|
||||
} from 'three';
|
||||
import * as TankopediaEphemeral from '../../../stores/tankopediaEphemeral';
|
||||
import { ArmorType } from './SpacedArmorScene';
|
||||
import {
|
||||
ArmorUserData,
|
||||
ExternalModuleVariant,
|
||||
} from './SpacedArmorSceneComponent';
|
||||
import { ThicknessRange } from './StaticArmor';
|
||||
|
||||
type StaticArmorSceneComponentProps = {
|
||||
name: string;
|
||||
thickness: number;
|
||||
thicknessRange: ThicknessRange;
|
||||
node: Object3D;
|
||||
onPointerDown?: MeshProps['onPointerDown'];
|
||||
} & (
|
||||
| {
|
||||
type: Exclude<ArmorType, ArmorType.External>;
|
||||
}
|
||||
| {
|
||||
type: ArmorType.External;
|
||||
variant: ExternalModuleVariant;
|
||||
}
|
||||
) &
|
||||
(
|
||||
| {
|
||||
clip?: undefined;
|
||||
}
|
||||
| {
|
||||
clip: Plane;
|
||||
hullOrigin: Vector3;
|
||||
turretOrigin: Vector3;
|
||||
gunOrigin: Vector3;
|
||||
}
|
||||
);
|
||||
|
||||
const unselectedColor = new Color(0x404040);
|
||||
const externalModuleColor = new Color(0, 1 / 4, 1 / 2);
|
||||
|
||||
export function StaticArmorSceneComponent({
|
||||
name,
|
||||
thickness,
|
||||
thicknessRange,
|
||||
node,
|
||||
onPointerDown,
|
||||
...props
|
||||
}: StaticArmorSceneComponentProps) {
|
||||
const mutateTankopediaEphemeralStore = TankopediaEphemeral.useMutation();
|
||||
const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
|
||||
const camera = useThree((state) => state.camera);
|
||||
const x = thickness / thicknessRange.value;
|
||||
const xClamped = clamp(x, 0, 1);
|
||||
let color: Color;
|
||||
let opacity: number;
|
||||
let depthWrite = true;
|
||||
|
||||
switch (props.type) {
|
||||
case ArmorType.Primary:
|
||||
if (x > 1) {
|
||||
color = new Color(clamp(2 - x, 0.5, 1), 0, 0);
|
||||
} else {
|
||||
color = new Color(-((1 - x) ** 2) + 1, -(x ** 2) + 1, 0);
|
||||
}
|
||||
opacity = 1;
|
||||
break;
|
||||
|
||||
case ArmorType.Spaced:
|
||||
color = new Color(
|
||||
clamp(1 - (7 / 8) * xClamped, 0, 1),
|
||||
0,
|
||||
clamp(1 - (1 / 8) * xClamped, 0, 1),
|
||||
);
|
||||
opacity = clamp(x + 1 / 2, 0, 1);
|
||||
break;
|
||||
|
||||
case ArmorType.External:
|
||||
color = externalModuleColor;
|
||||
opacity = 1 / 8;
|
||||
depthWrite = false;
|
||||
break;
|
||||
}
|
||||
|
||||
opacity = clamp(opacity, 0, 1);
|
||||
|
||||
const surfaceMaterial = useMemo(
|
||||
() =>
|
||||
new MeshStandardMaterial({
|
||||
color,
|
||||
opacity,
|
||||
transparent: opacity < 1,
|
||||
depthWrite,
|
||||
...(props.clip ? { clippingPlanes: [props.clip] } : {}),
|
||||
}),
|
||||
[thickness],
|
||||
);
|
||||
const outlineMaterial = useMemo(
|
||||
() =>
|
||||
new LineBasicMaterial({
|
||||
color: color
|
||||
.clone()
|
||||
.multiplyScalar(props.type === ArmorType.Spaced ? 2 ** 2 : 2 ** -1),
|
||||
}),
|
||||
[thickness],
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
function handleHighlightArmor(selectedName?: string) {
|
||||
if (selectedName === undefined) {
|
||||
// nothing selected, go back to defaults
|
||||
surfaceMaterial.opacity = opacity;
|
||||
surfaceMaterial.transparent = opacity < 1;
|
||||
surfaceMaterial.color = color;
|
||||
surfaceMaterial.depthWrite = props.type !== ArmorType.External;
|
||||
surfaceMaterial.side = FrontSide;
|
||||
outlineMaterial.visible = true;
|
||||
} else if (
|
||||
selectedName === name ||
|
||||
(name.startsWith('chassis_') && selectedName.startsWith('chassis_')) ||
|
||||
(name.startsWith('gun_') &&
|
||||
selectedName.startsWith('gun_') &&
|
||||
!name.includes('_armor_') &&
|
||||
!selectedName.includes('_armor_'))
|
||||
) {
|
||||
// this selected, stand out!
|
||||
surfaceMaterial.opacity = 1;
|
||||
surfaceMaterial.transparent = false;
|
||||
surfaceMaterial.color = color;
|
||||
surfaceMaterial.depthWrite = true;
|
||||
surfaceMaterial.side = DoubleSide;
|
||||
outlineMaterial.visible = true;
|
||||
} else {
|
||||
// something else selected, become background
|
||||
surfaceMaterial.opacity = 1 / 4;
|
||||
surfaceMaterial.transparent = true;
|
||||
surfaceMaterial.color = unselectedColor;
|
||||
surfaceMaterial.depthWrite = props.type !== ArmorType.External;
|
||||
surfaceMaterial.side = FrontSide;
|
||||
outlineMaterial.visible = false;
|
||||
}
|
||||
|
||||
surfaceMaterial.needsUpdate = true;
|
||||
}
|
||||
|
||||
const unsubscribes = [
|
||||
tankopediaEphemeralStore.subscribe(
|
||||
(state) => state.highlightArmor?.name,
|
||||
handleHighlightArmor,
|
||||
),
|
||||
];
|
||||
|
||||
if (props.clip) {
|
||||
/**
|
||||
* hook inside an if statement?? don't panic! I assure you the clip prop
|
||||
* never mutates :)
|
||||
*/
|
||||
|
||||
const { clip } = props;
|
||||
const gunOrigin = unrotateDavaVector(props.gunOrigin.clone());
|
||||
const neckOrigin = unrotateDavaVector(props.hullOrigin.clone()).add(
|
||||
unrotateDavaVector(props.turretOrigin.clone()),
|
||||
);
|
||||
const barrelOrigin = neckOrigin.clone().add(gunOrigin);
|
||||
const distanceToBarrel = clip.distanceToPoint(barrelOrigin);
|
||||
const point = new Vector3();
|
||||
|
||||
function handleModelTransform(data: ModelTransformEventData) {
|
||||
clip.normal
|
||||
.set(0, 0, -1)
|
||||
.applyAxisAngle(I_HAT, data.pitch)
|
||||
.applyAxisAngle(J_HAT, data.yaw ?? 0);
|
||||
clip.constant = 0;
|
||||
|
||||
point
|
||||
.copy(gunOrigin)
|
||||
.applyAxisAngle(J_HAT, data.yaw ?? 0)
|
||||
.add(clip.normal.multiplyScalar(-distanceToBarrel))
|
||||
.add(neckOrigin);
|
||||
clip.normal.normalize();
|
||||
clip.constant -= clip.distanceToPoint(point);
|
||||
}
|
||||
|
||||
modelTransformEvent.on(handleModelTransform);
|
||||
|
||||
unsubscribes.push(() => modelTransformEvent.off(handleModelTransform));
|
||||
}
|
||||
|
||||
return () => {
|
||||
unsubscribes.forEach((unsubscribe) => unsubscribe());
|
||||
};
|
||||
}, [thickness]);
|
||||
|
||||
return (
|
||||
<>
|
||||
{jsxTree(node, {
|
||||
mesh: {
|
||||
material: surfaceMaterial,
|
||||
onPointerDown,
|
||||
userData: {
|
||||
type: props.type,
|
||||
variant: props.type === ArmorType.External ? props.variant : 'gun',
|
||||
thickness,
|
||||
} satisfies ArmorUserData,
|
||||
|
||||
onClick(event) {
|
||||
if (discardClippingPlane(event.object, event.point)) return;
|
||||
|
||||
event.stopPropagation();
|
||||
|
||||
const { editStatic } = tankopediaEphemeralStore.getState();
|
||||
|
||||
const bounds = new Box3().setFromObject(event.object);
|
||||
const point = bounds.min
|
||||
.clone()
|
||||
.add(bounds.max)
|
||||
.divideScalar(2)
|
||||
.setY(bounds.max.y);
|
||||
const cameraNormal = camera.position.clone().sub(point).normalize();
|
||||
const surfaceNormal = event
|
||||
.normal!.clone()
|
||||
.applyQuaternion(
|
||||
event.object.getWorldQuaternion(new Quaternion()),
|
||||
);
|
||||
const angle = surfaceNormal.angleTo(cameraNormal);
|
||||
const thicknessAngled = thickness / Math.sin(Math.PI / 2 - angle);
|
||||
|
||||
mutateTankopediaEphemeralStore((draft) => {
|
||||
draft.highlightArmor = {
|
||||
type: props.type,
|
||||
name,
|
||||
point,
|
||||
thickness,
|
||||
thicknessAngled,
|
||||
angle,
|
||||
color: `#${color.getHexString()}`,
|
||||
editingPlate: editStatic,
|
||||
};
|
||||
});
|
||||
},
|
||||
},
|
||||
})}
|
||||
|
||||
{node instanceof Mesh && (
|
||||
<lineSegments material={outlineMaterial}>
|
||||
<edgesGeometry args={[node.geometry, 45]} />
|
||||
</lineSegments>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
import { createPortal, useFrame } from '@react-three/fiber';
|
||||
import { memo, useState } from 'react';
|
||||
import { DepthTexture, Scene, Vector2 } from 'three';
|
||||
import { PrimaryArmorScene } from './components/PrimaryArmorScene';
|
||||
import { spacedArmorRenderTarget } from './components/PrimaryArmorSceneComponent/target';
|
||||
import { SpacedArmorScene } from './components/SpacedArmorScene';
|
||||
|
||||
export const Armor = memo(() => {
|
||||
const [spacedArmorScene] = useState(() => new Scene());
|
||||
const [primaryArmorScene] = useState(() => new Scene());
|
||||
const spacedArmorPortal = createPortal(
|
||||
<SpacedArmorScene scene={spacedArmorScene} />,
|
||||
spacedArmorScene,
|
||||
);
|
||||
const primaryArmorPortal = createPortal(
|
||||
<PrimaryArmorScene />,
|
||||
primaryArmorScene,
|
||||
);
|
||||
|
||||
const renderSize = new Vector2();
|
||||
const newRenderSize = new Vector2();
|
||||
|
||||
useFrame(({ gl, camera, scene }) => {
|
||||
gl.autoClear = true;
|
||||
|
||||
gl.getSize(newRenderSize).multiplyScalar(gl.getPixelRatio());
|
||||
|
||||
if (!newRenderSize.equals(renderSize)) {
|
||||
renderSize.copy(newRenderSize);
|
||||
spacedArmorRenderTarget.depthTexture = new DepthTexture(
|
||||
renderSize.x,
|
||||
renderSize.y,
|
||||
);
|
||||
}
|
||||
|
||||
spacedArmorRenderTarget.setSize(renderSize.x, renderSize.y);
|
||||
gl.setRenderTarget(spacedArmorRenderTarget);
|
||||
gl.render(spacedArmorScene, camera);
|
||||
|
||||
gl.autoClear = false;
|
||||
|
||||
gl.setRenderTarget(null);
|
||||
gl.render(scene, camera);
|
||||
|
||||
gl.clearDepth();
|
||||
gl.render(primaryArmorScene, camera);
|
||||
}, 1);
|
||||
|
||||
return (
|
||||
<>
|
||||
{spacedArmorPortal}
|
||||
{primaryArmorPortal}
|
||||
</>
|
||||
);
|
||||
});
|
||||
@@ -0,0 +1,71 @@
|
||||
import { ConsumableEntry } from '@blitzkit/core/src/blitzkit/consumableDefinitions';
|
||||
import { Flex, FlexProps } from '@radix-ui/themes';
|
||||
import { ConsumableButton } from './ModuleButtons/ConsumableButton';
|
||||
|
||||
type ConsumablesManagerProps = FlexProps & {
|
||||
consumables: ConsumableEntry[];
|
||||
selected: number[];
|
||||
onConsumablesChange?: (consumables: number[]) => void;
|
||||
disabled?: boolean;
|
||||
timers?: boolean;
|
||||
hasHighEndConsumables?: boolean;
|
||||
hasConsumableDeliverySystem?: boolean;
|
||||
cooldownBooster?: number;
|
||||
};
|
||||
|
||||
export function ConsumablesManager({
|
||||
consumables,
|
||||
selected,
|
||||
onConsumablesChange,
|
||||
disabled,
|
||||
timers,
|
||||
hasConsumableDeliverySystem,
|
||||
cooldownBooster,
|
||||
hasHighEndConsumables,
|
||||
...props
|
||||
}: ConsumablesManagerProps) {
|
||||
return (
|
||||
<Flex wrap="wrap" gap="2" {...props}>
|
||||
{consumables.map((consumable) => {
|
||||
const isSelected = selected.some((id) => id === consumable.id);
|
||||
|
||||
return (
|
||||
<ConsumableButton
|
||||
special={consumable.duration === undefined}
|
||||
duration={
|
||||
timers
|
||||
? consumable.duration === undefined
|
||||
? undefined
|
||||
: consumable.duration * (hasHighEndConsumables ? 1.7 : 1)
|
||||
: undefined
|
||||
}
|
||||
cooldown={
|
||||
timers
|
||||
? consumable.cooldown *
|
||||
(hasConsumableDeliverySystem ? 0.88 : 1) *
|
||||
(1 - cooldownBooster! * 0.1)
|
||||
: undefined
|
||||
}
|
||||
key={consumable.id}
|
||||
disabled={disabled && !isSelected}
|
||||
consumable={consumable.id}
|
||||
selected={isSelected}
|
||||
onClick={() => {
|
||||
if (!onConsumablesChange) return;
|
||||
|
||||
const draft = [...selected];
|
||||
|
||||
if (draft.some((id) => id === consumable.id)) {
|
||||
draft.splice(draft.indexOf(consumable.id), 1);
|
||||
} else {
|
||||
draft.push(consumable.id);
|
||||
}
|
||||
|
||||
onConsumablesChange(draft);
|
||||
}}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
import { asset, Tier, TIER_ROMAN_NUMERALS } from '@blitzkit/core';
|
||||
import { permanentSkills } from '@blitzkit/core/src/blitz/permanentSkills';
|
||||
import { skillDefinitions } from '@blitzkit/core/src/blitzkit/skillDefinitions';
|
||||
import { Flex } from '@radix-ui/themes';
|
||||
import { use } from 'react';
|
||||
import { GenericTankComponentButton } from './ModuleButtons/GenericTankComponentButton';
|
||||
|
||||
interface CrewSkillManagerProps {
|
||||
skillLevels: Record<string, number>;
|
||||
onChange?: (skillLevels: Record<string, number>) => void;
|
||||
}
|
||||
|
||||
export function CrewSkillManager({
|
||||
skillLevels,
|
||||
onChange,
|
||||
}: CrewSkillManagerProps) {
|
||||
const awaitedSkillDefinitions = use(skillDefinitions);
|
||||
|
||||
return (
|
||||
<Flex direction="column" gap="2">
|
||||
{Object.entries(awaitedSkillDefinitions.classes).map(
|
||||
([tankClass, skills]) => (
|
||||
<Flex gap="2" key={tankClass}>
|
||||
{skills.map((skill) => {
|
||||
const level = skillLevels[skill];
|
||||
|
||||
return (
|
||||
<GenericTankComponentButton
|
||||
key={skill}
|
||||
special={!permanentSkills.includes(skill)}
|
||||
selected={level > 0}
|
||||
discriminator={
|
||||
level === 0 ? undefined : TIER_ROMAN_NUMERALS[level as Tier]
|
||||
}
|
||||
icon={asset(`icons/skills/${skill}.webp`)}
|
||||
onClick={(event) => {
|
||||
if (!onChange) return;
|
||||
|
||||
const draft = { ...skillLevels };
|
||||
|
||||
if (event.shiftKey) {
|
||||
draft[skill] = draft[skill] === 0 ? 7 : 0;
|
||||
} else {
|
||||
draft[skill] = level - 1;
|
||||
if (draft[skill] < 0) draft[skill] = 7;
|
||||
}
|
||||
|
||||
onChange(draft);
|
||||
}}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
),
|
||||
)}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
import { EquipmentPreset } from '@blitzkit/core/src/blitzkit/equipmentDefinitions';
|
||||
import { Flex } from '@radix-ui/themes';
|
||||
import { cloneDeep } from 'lodash';
|
||||
import { EquipmentButton } from './ModuleButtons/EquipmentButton';
|
||||
|
||||
interface EquipmentManagerProps {
|
||||
preset: EquipmentPreset;
|
||||
matrix: EquipmentMatrix;
|
||||
onChange: (matrix: EquipmentMatrix) => void;
|
||||
}
|
||||
|
||||
export function EquipmentManager({
|
||||
preset,
|
||||
matrix,
|
||||
onChange,
|
||||
}: EquipmentManagerProps) {
|
||||
return (
|
||||
<Flex direction="column" gap="2">
|
||||
{preset.map((equipmentRow, rowIndex) => (
|
||||
<Flex gap="2" key={rowIndex}>
|
||||
{equipmentRow.map((equipment, columnIndex) => (
|
||||
<Flex key={columnIndex}>
|
||||
<EquipmentButton
|
||||
equipment={equipment[0]}
|
||||
style={{
|
||||
borderTopRightRadius: 0,
|
||||
borderBottomRightRadius: 0,
|
||||
}}
|
||||
selected={matrix[rowIndex][columnIndex] === -1}
|
||||
onClick={() => {
|
||||
const draft = cloneDeep(matrix);
|
||||
|
||||
if (draft[rowIndex][columnIndex] === -1) {
|
||||
draft[rowIndex][columnIndex] = 0;
|
||||
} else {
|
||||
draft[rowIndex][columnIndex] = -1;
|
||||
}
|
||||
|
||||
onChange(draft);
|
||||
}}
|
||||
/>
|
||||
<EquipmentButton
|
||||
equipment={equipment[1]}
|
||||
style={{
|
||||
borderTopLeftRadius: 0,
|
||||
borderBottomLeftRadius: 0,
|
||||
}}
|
||||
selected={matrix[rowIndex][columnIndex] === 1}
|
||||
onClick={() => {
|
||||
const draft = cloneDeep(matrix);
|
||||
|
||||
if (draft[rowIndex][columnIndex] === 1) {
|
||||
draft[rowIndex][columnIndex] = 0;
|
||||
} else {
|
||||
draft[rowIndex][columnIndex] = 1;
|
||||
}
|
||||
|
||||
onChange(draft);
|
||||
}}
|
||||
/>
|
||||
</Flex>
|
||||
))}
|
||||
</Flex>
|
||||
))}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
import { asset } from '@blitzkit/core';
|
||||
import { consumableDefinitions } from '@blitzkit/core/src/blitzkit/consumableDefinitions';
|
||||
import { ClockIcon, ReloadIcon } from '@radix-ui/react-icons';
|
||||
import { Flex, Text } from '@radix-ui/themes';
|
||||
import { use } from 'react';
|
||||
import { useDelta } from '../../hooks/useDelta';
|
||||
import { GenericTankComponentButton } from './GenericTankComponentButton';
|
||||
import { TankComponentButtonProps } from './TankComponentButton';
|
||||
|
||||
interface ConsumableButtonProps extends TankComponentButtonProps {
|
||||
consumable: number;
|
||||
duration?: number;
|
||||
cooldown?: number;
|
||||
}
|
||||
|
||||
export function ConsumableButton({
|
||||
consumable,
|
||||
cooldown,
|
||||
duration,
|
||||
...props
|
||||
}: ConsumableButtonProps) {
|
||||
const awaitedConsumableDefinitions = use(consumableDefinitions);
|
||||
const cooldownDelta = useDelta(cooldown ?? 0);
|
||||
const durationDelta = useDelta(duration ?? 0);
|
||||
|
||||
return (
|
||||
<GenericTankComponentButton
|
||||
style={{ width: '6rem' }}
|
||||
tooltip={awaitedConsumableDefinitions[consumable].name}
|
||||
icon={asset(`icons/consumables/${consumable}.webp`)}
|
||||
{...props}
|
||||
>
|
||||
{(cooldown || duration) && (
|
||||
<Flex direction="column" gap="1" ml="-2" mr="2">
|
||||
{duration && (
|
||||
<Text
|
||||
size="1"
|
||||
color={
|
||||
durationDelta > 0
|
||||
? 'green'
|
||||
: durationDelta < 0
|
||||
? 'tomato'
|
||||
: undefined
|
||||
}
|
||||
>
|
||||
<Flex align="center" gap="1" style={{ marginBottom: -4 }}>
|
||||
<ClockIcon width={12} height={12} />
|
||||
{Math.round(duration)}s
|
||||
</Flex>
|
||||
</Text>
|
||||
)}
|
||||
{cooldown && (
|
||||
<Text
|
||||
size="1"
|
||||
color={
|
||||
cooldownDelta < 0
|
||||
? 'green'
|
||||
: cooldownDelta > 0
|
||||
? 'tomato'
|
||||
: undefined
|
||||
}
|
||||
>
|
||||
<Flex align="center" gap="1">
|
||||
<ReloadIcon width={12} height={12} />
|
||||
{Math.round(cooldown)}s
|
||||
</Flex>
|
||||
</Text>
|
||||
)}
|
||||
</Flex>
|
||||
)}
|
||||
</GenericTankComponentButton>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
import { asset } from '@blitzkit/core';
|
||||
import { equipmentDefinitions } from '@blitzkit/core/src/blitzkit/equipmentDefinitions';
|
||||
import { use } from 'react';
|
||||
import { GenericTankComponentButton } from './GenericTankComponentButton';
|
||||
import { TankComponentButtonProps } from './TankComponentButton';
|
||||
|
||||
interface EquipmentButtonProps extends TankComponentButtonProps {
|
||||
equipment: number;
|
||||
}
|
||||
|
||||
export function EquipmentButton({ equipment, ...props }: EquipmentButtonProps) {
|
||||
const awaitedEquipmentDefinitions = use(equipmentDefinitions);
|
||||
|
||||
return (
|
||||
<GenericTankComponentButton
|
||||
tooltip={awaitedEquipmentDefinitions.equipments[equipment].name}
|
||||
icon={asset(`icons/equipment/${equipment}.webp`)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
import { HTMLAttributes } from 'react';
|
||||
import {
|
||||
TankComponentButton,
|
||||
TankComponentButtonProps,
|
||||
} from './TankComponentButton';
|
||||
|
||||
interface GenericTankComponentButtonProps extends TankComponentButtonProps {
|
||||
icon: string;
|
||||
iconStyles?: HTMLAttributes<HTMLImageElement>['style'];
|
||||
}
|
||||
|
||||
export function GenericTankComponentButton({
|
||||
icon,
|
||||
iconStyles,
|
||||
children,
|
||||
...props
|
||||
}: GenericTankComponentButtonProps) {
|
||||
return (
|
||||
<TankComponentButton {...props}>
|
||||
<div
|
||||
style={{
|
||||
width: 48,
|
||||
height: 40,
|
||||
position: 'relative',
|
||||
}}
|
||||
>
|
||||
<img
|
||||
alt={icon}
|
||||
draggable={false}
|
||||
src={icon}
|
||||
style={{
|
||||
objectFit: 'contain',
|
||||
width: 32,
|
||||
height: 32,
|
||||
position: 'absolute',
|
||||
opacity: props.disabled ? 0.5 : 1,
|
||||
transform: 'translate(-50%, -50%) scale(0.75)',
|
||||
top: '50%',
|
||||
left: '50%',
|
||||
...iconStyles,
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
|
||||
{children}
|
||||
</TankComponentButton>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
import { asset } from '../../core/blitzkit/asset';
|
||||
import { GenericTankComponentButton } from './GenericTankComponentButton';
|
||||
import { TankComponentButtonProps } from './TankComponentButton';
|
||||
|
||||
interface ModuleProps extends TankComponentButtonProps {
|
||||
module: string;
|
||||
}
|
||||
|
||||
export function ModuleButton({ module, ...props }: ModuleProps) {
|
||||
return (
|
||||
<GenericTankComponentButton
|
||||
icon={asset(`icons/modules/${module}.webp`)}
|
||||
iconStyles={{
|
||||
top: '50%',
|
||||
left: '50%',
|
||||
transform: 'translate(calc(-50% + 2px), calc(-50% + 2px))',
|
||||
}}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
import { asset } from '@blitzkit/core';
|
||||
import { provisionDefinitions } from '@blitzkit/core/src/blitzkit/provisionDefinitions';
|
||||
import { use } from 'react';
|
||||
import { GenericTankComponentButton } from './GenericTankComponentButton';
|
||||
import { TankComponentButtonProps } from './TankComponentButton';
|
||||
|
||||
interface ProvisionButtonProps extends TankComponentButtonProps {
|
||||
provision: number;
|
||||
}
|
||||
|
||||
export function ProvisionButton({ provision, ...props }: ProvisionButtonProps) {
|
||||
const awaitedProvisionDefinitions = use(provisionDefinitions);
|
||||
|
||||
return (
|
||||
<GenericTankComponentButton
|
||||
tooltip={awaitedProvisionDefinitions[provision].name}
|
||||
icon={asset(`icons/provisions/${provision}.webp`)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
import { asset } from '@blitzkit/core/src/blitzkit/asset';
|
||||
import { GenericTankComponentButton } from './GenericTankComponentButton';
|
||||
import { TankComponentButtonProps } from './TankComponentButton';
|
||||
|
||||
interface ShellButtonProps extends TankComponentButtonProps {
|
||||
shell: string;
|
||||
}
|
||||
|
||||
export function ShellButton({ shell, ...props }: ShellButtonProps) {
|
||||
return (
|
||||
<GenericTankComponentButton
|
||||
icon={asset(`icons/shells/${shell}.webp`)}
|
||||
{...props}
|
||||
/>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
import { Button, Text, Tooltip } from '@radix-ui/themes';
|
||||
import { ComponentProps, ReactNode } from 'react';
|
||||
|
||||
export interface TankComponentButtonProps
|
||||
extends ComponentProps<typeof Button> {
|
||||
selected?: boolean;
|
||||
children?: ReactNode;
|
||||
discriminator?: ReactNode;
|
||||
disabled?: boolean;
|
||||
banner?: string;
|
||||
special?: boolean;
|
||||
tooltip?: string;
|
||||
}
|
||||
|
||||
export function TankComponentButton({
|
||||
variant,
|
||||
selected,
|
||||
discriminator,
|
||||
special,
|
||||
children,
|
||||
banner,
|
||||
disabled,
|
||||
style,
|
||||
tooltip,
|
||||
...props
|
||||
}: TankComponentButtonProps) {
|
||||
const button = (
|
||||
<Button
|
||||
radius="medium"
|
||||
color={selected ? (special ? 'amber' : undefined) : 'gray'}
|
||||
variant={variant ?? (selected ? 'surface' : 'soft')}
|
||||
style={{
|
||||
padding: 0,
|
||||
minWidth: 48,
|
||||
height: 40,
|
||||
position: 'relative',
|
||||
overflow: 'hidden',
|
||||
cursor: 'unset',
|
||||
pointerEvents: variant === 'ghost' ? 'none' : undefined,
|
||||
...style,
|
||||
}}
|
||||
disabled={variant === 'ghost' || disabled}
|
||||
{...props}
|
||||
>
|
||||
{banner !== undefined && (
|
||||
<div
|
||||
style={{
|
||||
position: 'absolute',
|
||||
width: '200%',
|
||||
height: 12,
|
||||
backgroundColor: banner,
|
||||
top: '50%',
|
||||
left: '-50%',
|
||||
transform: 'translateY(-50%) rotate(-22.5deg)',
|
||||
}}
|
||||
/>
|
||||
)}
|
||||
|
||||
{children}
|
||||
|
||||
{discriminator !== undefined && (
|
||||
<Text
|
||||
size="1"
|
||||
style={{
|
||||
textShadow: '0 0 4px black',
|
||||
position: 'absolute',
|
||||
top: '50%',
|
||||
right: 8,
|
||||
textAlign: 'right',
|
||||
}}
|
||||
color={variant === 'ghost' ? 'gray' : undefined}
|
||||
>
|
||||
{discriminator}
|
||||
</Text>
|
||||
)}
|
||||
</Button>
|
||||
);
|
||||
|
||||
if (tooltip) return <Tooltip content={tooltip}>{button}</Tooltip>;
|
||||
return button;
|
||||
}
|
||||
@@ -0,0 +1,201 @@
|
||||
import { DropdownMenu, Flex } from '@radix-ui/themes';
|
||||
import { useState } from 'react';
|
||||
import {
|
||||
EngineDefinition,
|
||||
GunDefinition,
|
||||
ShellDefinition,
|
||||
TankDefinition,
|
||||
TrackDefinition,
|
||||
TurretDefinition,
|
||||
} from '../core/blitzkit/tankDefinitions';
|
||||
import { TIER_ROMAN_NUMERALS } from '../core/blitzkit/tankDefinitions/constants';
|
||||
import { ModuleButton } from './ModuleButtons/ModuleButton';
|
||||
|
||||
interface ModuleManagerProps {
|
||||
tank: TankDefinition;
|
||||
turret: TurretDefinition;
|
||||
gun: GunDefinition;
|
||||
shell: ShellDefinition;
|
||||
engine: EngineDefinition;
|
||||
track: TrackDefinition;
|
||||
onChange?: (modules: {
|
||||
turret: TurretDefinition;
|
||||
gun: GunDefinition;
|
||||
engine: EngineDefinition;
|
||||
track: TrackDefinition;
|
||||
}) => void;
|
||||
}
|
||||
|
||||
export function ModuleManager({
|
||||
tank,
|
||||
onChange,
|
||||
...modules
|
||||
}: ModuleManagerProps) {
|
||||
const [turretMenuOpen, setTurretMenuOpen] = useState(false);
|
||||
const [gunMenuOpen, setGunMenuOpen] = useState(false);
|
||||
const [engineMenuOpen, setEngineMenuOpen] = useState(false);
|
||||
const [trackMenuOpen, setTrackMenuOpen] = useState(false);
|
||||
|
||||
return (
|
||||
<Flex gap="1" wrap="wrap">
|
||||
<ModuleButton
|
||||
module="turret"
|
||||
discriminator={TIER_ROMAN_NUMERALS[modules.turret.tier]}
|
||||
onClick={() => setTurretMenuOpen(true)}
|
||||
/>
|
||||
|
||||
<DropdownMenu.Root open={turretMenuOpen} onOpenChange={setTurretMenuOpen}>
|
||||
<DropdownMenu.Trigger>
|
||||
<div />
|
||||
</DropdownMenu.Trigger>
|
||||
|
||||
<DropdownMenu.Content>
|
||||
<DropdownMenu.RadioGroup value={`${modules.turret.id}`}>
|
||||
{[...tank.turrets].reverse().map((turret) => {
|
||||
return (
|
||||
<DropdownMenu.RadioItem
|
||||
key={turret.id}
|
||||
value={`${turret.id}`}
|
||||
onClick={() => {
|
||||
const draft = { ...modules };
|
||||
draft.turret = turret;
|
||||
draft.gun = draft.turret.guns.at(-1)!;
|
||||
draft.shell = draft.gun.shells[0];
|
||||
|
||||
onChange?.(draft);
|
||||
setTurretMenuOpen(false);
|
||||
}}
|
||||
>
|
||||
<ModuleButton
|
||||
variant="ghost"
|
||||
module="turret"
|
||||
discriminator={TIER_ROMAN_NUMERALS[turret.tier]}
|
||||
/>{' '}
|
||||
{turret.name}
|
||||
</DropdownMenu.RadioItem>
|
||||
);
|
||||
})}
|
||||
</DropdownMenu.RadioGroup>
|
||||
</DropdownMenu.Content>
|
||||
</DropdownMenu.Root>
|
||||
|
||||
<ModuleButton
|
||||
module="gun"
|
||||
discriminator={TIER_ROMAN_NUMERALS[modules.gun.tier]}
|
||||
onClick={() => setGunMenuOpen(true)}
|
||||
/>
|
||||
|
||||
<DropdownMenu.Root open={gunMenuOpen} onOpenChange={setGunMenuOpen}>
|
||||
<DropdownMenu.Trigger>
|
||||
<div />
|
||||
</DropdownMenu.Trigger>
|
||||
|
||||
<DropdownMenu.Content>
|
||||
<DropdownMenu.RadioGroup value={`${modules.gun.id}`}>
|
||||
{[...modules.turret.guns].reverse().map((gun) => {
|
||||
return (
|
||||
<DropdownMenu.RadioItem
|
||||
key={gun.id}
|
||||
value={`${gun.id}`}
|
||||
onClick={() => {
|
||||
const draft = { ...modules };
|
||||
draft.gun = gun;
|
||||
draft.shell = draft.gun.shells[0];
|
||||
|
||||
onChange?.(draft);
|
||||
setGunMenuOpen(false);
|
||||
}}
|
||||
>
|
||||
<ModuleButton
|
||||
variant="ghost"
|
||||
module="gun"
|
||||
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
|
||||
/>{' '}
|
||||
{gun.name}
|
||||
</DropdownMenu.RadioItem>
|
||||
);
|
||||
})}
|
||||
</DropdownMenu.RadioGroup>
|
||||
</DropdownMenu.Content>
|
||||
</DropdownMenu.Root>
|
||||
|
||||
<ModuleButton
|
||||
module="engine"
|
||||
discriminator={TIER_ROMAN_NUMERALS[modules.engine.tier]}
|
||||
onClick={() => setEngineMenuOpen(true)}
|
||||
/>
|
||||
|
||||
<DropdownMenu.Root open={engineMenuOpen} onOpenChange={setEngineMenuOpen}>
|
||||
<DropdownMenu.Trigger>
|
||||
<div />
|
||||
</DropdownMenu.Trigger>
|
||||
|
||||
<DropdownMenu.Content>
|
||||
<DropdownMenu.RadioGroup value={`${modules.engine.id}`}>
|
||||
{[...tank.engines].reverse().map((engine) => {
|
||||
return (
|
||||
<DropdownMenu.RadioItem
|
||||
key={engine.id}
|
||||
value={`${engine.id}`}
|
||||
onClick={() => {
|
||||
const draft = { ...modules };
|
||||
draft.engine = engine;
|
||||
|
||||
onChange?.(draft);
|
||||
setEngineMenuOpen(false);
|
||||
}}
|
||||
>
|
||||
<ModuleButton
|
||||
variant="ghost"
|
||||
module="engine"
|
||||
discriminator={TIER_ROMAN_NUMERALS[engine.tier]}
|
||||
/>{' '}
|
||||
{engine.name}
|
||||
</DropdownMenu.RadioItem>
|
||||
);
|
||||
})}
|
||||
</DropdownMenu.RadioGroup>
|
||||
</DropdownMenu.Content>
|
||||
</DropdownMenu.Root>
|
||||
|
||||
<ModuleButton
|
||||
module="chassis"
|
||||
discriminator={TIER_ROMAN_NUMERALS[modules.track.tier]}
|
||||
onClick={() => setTrackMenuOpen(true)}
|
||||
/>
|
||||
|
||||
<DropdownMenu.Root open={trackMenuOpen} onOpenChange={setTrackMenuOpen}>
|
||||
<DropdownMenu.Trigger>
|
||||
<div />
|
||||
</DropdownMenu.Trigger>
|
||||
|
||||
<DropdownMenu.Content>
|
||||
<DropdownMenu.RadioGroup value={`${modules.track.id}`}>
|
||||
{[...tank.tracks].reverse().map((track) => {
|
||||
return (
|
||||
<DropdownMenu.RadioItem
|
||||
key={track.id}
|
||||
value={`${track.id}`}
|
||||
onClick={() => {
|
||||
const draft = { ...modules };
|
||||
draft.track = track;
|
||||
|
||||
onChange?.(draft);
|
||||
setTrackMenuOpen(false);
|
||||
}}
|
||||
>
|
||||
<ModuleButton
|
||||
variant="ghost"
|
||||
module="chassis"
|
||||
discriminator={TIER_ROMAN_NUMERALS[track.tier]}
|
||||
/>{' '}
|
||||
{track.name}
|
||||
</DropdownMenu.RadioItem>
|
||||
);
|
||||
})}
|
||||
</DropdownMenu.RadioGroup>
|
||||
</DropdownMenu.Content>
|
||||
</DropdownMenu.Root>
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -1,7 +1,6 @@
|
||||
import { idToRegion } from '@blitzkit/core';
|
||||
import { Text } from '@radix-ui/themes';
|
||||
import { use, useMemo } from 'react';
|
||||
import { getAccountInfo } from '../../../../../../src/core/blitz/getAccountInfo';
|
||||
import * as App from '../../../stores/app';
|
||||
|
||||
export function WargamingAccountName() {
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
import { Flex } from '@radix-ui/themes';
|
||||
import { ProvisionButton } from './ModuleButtons/ProvisionButton';
|
||||
|
||||
interface ProvisionsManagerProps {
|
||||
provisions: number[];
|
||||
selected: number[];
|
||||
disabled?: boolean;
|
||||
onChange?: (provisions: number[]) => void;
|
||||
}
|
||||
|
||||
export function ProvisionsManager({
|
||||
provisions,
|
||||
selected,
|
||||
onChange,
|
||||
disabled,
|
||||
}: ProvisionsManagerProps) {
|
||||
return (
|
||||
<Flex wrap="wrap" gap="2">
|
||||
{provisions.map((provision, index) => {
|
||||
const isSelected = selected.includes(provision);
|
||||
|
||||
return (
|
||||
<ProvisionButton
|
||||
key={provision}
|
||||
disabled={disabled && !isSelected}
|
||||
provision={provision}
|
||||
selected={isSelected}
|
||||
onClick={() => {
|
||||
if (!onChange) return;
|
||||
|
||||
const draft = [...selected];
|
||||
|
||||
if (isSelected) {
|
||||
draft.splice(draft.indexOf(provision), 1);
|
||||
} else {
|
||||
draft.push(provision);
|
||||
}
|
||||
|
||||
onChange(draft);
|
||||
}}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
import {
|
||||
PitchLimits,
|
||||
YawLimits,
|
||||
} from '@blitzkit/core/src/blitzkit/modelDefinitions';
|
||||
import { normalizeAngleRad } from '@blitzkit/core/src/math/normalizeAngleRad';
|
||||
import { clamp } from 'lodash';
|
||||
import { degToRad } from 'three/src/math/MathUtils';
|
||||
|
||||
export function applyPitchYawLimits(
|
||||
pitch: number, // rad
|
||||
yaw: number, // rad
|
||||
pitchLimits: PitchLimits, // deg
|
||||
yawLimits?: YawLimits, // deg
|
||||
verticalStabilizer = false,
|
||||
) {
|
||||
let newPitch = pitch;
|
||||
let newYaw = yaw;
|
||||
|
||||
if (yawLimits) {
|
||||
newYaw = normalizeAngleRad(
|
||||
clamp(newYaw, -degToRad(yawLimits.max), -degToRad(yawLimits.min)),
|
||||
);
|
||||
}
|
||||
|
||||
const depressionBuff = verticalStabilizer ? degToRad(3) : 0;
|
||||
const elevationBuff = verticalStabilizer ? degToRad(4) : 0;
|
||||
let lowerPitch = -degToRad(pitchLimits.max) - depressionBuff;
|
||||
let upperPitch = -degToRad(pitchLimits.min) + elevationBuff;
|
||||
const transition = degToRad(pitchLimits.transition ?? 10);
|
||||
|
||||
if (pitchLimits.back) {
|
||||
const range = degToRad(pitchLimits.back.range);
|
||||
const yawRotatedAbs = Math.abs(normalizeAngleRad(newYaw - Math.PI));
|
||||
|
||||
if (yawRotatedAbs <= range + transition) {
|
||||
if (yawRotatedAbs <= range) {
|
||||
// inside range
|
||||
lowerPitch = -degToRad(pitchLimits.back.max);
|
||||
upperPitch = -degToRad(pitchLimits.back.min);
|
||||
} else {
|
||||
// inside transition
|
||||
const transitionProgress = (yawRotatedAbs - range) / transition;
|
||||
const maxInterpolatedPitch =
|
||||
(1 - transitionProgress) * pitchLimits.back.max +
|
||||
transitionProgress * pitchLimits.max;
|
||||
const minInterpolatedPitch =
|
||||
(1 - transitionProgress) * pitchLimits.back.min +
|
||||
transitionProgress * pitchLimits.min;
|
||||
|
||||
lowerPitch = -degToRad(maxInterpolatedPitch);
|
||||
upperPitch = -degToRad(minInterpolatedPitch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pitchLimits.front) {
|
||||
const range = degToRad(pitchLimits.front.range);
|
||||
const yawAbs = Math.abs(normalizeAngleRad(newYaw));
|
||||
|
||||
if (yawAbs <= range + transition) {
|
||||
if (yawAbs <= range) {
|
||||
// inside range
|
||||
lowerPitch = -degToRad(pitchLimits.front.max);
|
||||
upperPitch = -degToRad(pitchLimits.front.min);
|
||||
} else {
|
||||
// inside transition
|
||||
const transitionProgress = (yawAbs - range) / transition;
|
||||
const maxInterpolatedPitch =
|
||||
(1 - transitionProgress) * pitchLimits.front.max +
|
||||
transitionProgress * pitchLimits.max;
|
||||
const minInterpolatedPitch =
|
||||
(1 - transitionProgress) * pitchLimits.front.min +
|
||||
transitionProgress * pitchLimits.min;
|
||||
|
||||
lowerPitch = -degToRad(maxInterpolatedPitch);
|
||||
upperPitch = -degToRad(minInterpolatedPitch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
newPitch = clamp(newPitch, lowerPitch, upperPitch);
|
||||
|
||||
return [newPitch, newYaw];
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
export function canSplash(type: ShellDefinition['type']): type is ShellType.HE {
|
||||
return type === ShellType.HE;
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
import { Vector3, Vector3Tuple } from 'three';
|
||||
import { rotateDavaVector } from './rotateDavaVector';
|
||||
|
||||
export function correctZYTuple(tuple: Vector3Tuple) {
|
||||
return rotateDavaVector(new Vector3(tuple[0], tuple[1], -tuple[2]));
|
||||
}
|
||||
@@ -0,0 +1,141 @@
|
||||
import { Accessor, Document, Node, Scene } from '@gltf-transform/core';
|
||||
import { times } from 'lodash';
|
||||
import { Hierarchy, Sc2ReadStream } from '../streams/sc2';
|
||||
import { ScgReadStream } from '../streams/scg';
|
||||
import { VertexAttribute } from '../streams/scpg';
|
||||
import {
|
||||
vertexAttributeGLTFName,
|
||||
vertexAttributeGltfVectorSizes,
|
||||
} from './extractModel/constants';
|
||||
import { readDVPLFile } from './readDVPLFile';
|
||||
|
||||
export async function extractArmor(data: string, fileName: string) {
|
||||
const sc2Path = `${data}/3d/Tanks/CollisionMeshes/${fileName}.sc2.dvpl`;
|
||||
const scgPath = `${data}/3d/Tanks/CollisionMeshes/${fileName}.scg.dvpl`;
|
||||
const sc2 = new Sc2ReadStream(
|
||||
(await readDVPLFile(sc2Path)).buffer as ArrayBuffer,
|
||||
).sc2();
|
||||
const scg = new ScgReadStream(
|
||||
(await readDVPLFile(scgPath)).buffer as ArrayBuffer,
|
||||
).scg();
|
||||
const document = new Document();
|
||||
const scene = document.createScene();
|
||||
const buffer = document.createBuffer();
|
||||
|
||||
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
|
||||
hierarchies.forEach((hierarchy) => {
|
||||
const components = times(
|
||||
hierarchy.components.count,
|
||||
(index) => hierarchy.components[index.toString().padStart(4, '0')],
|
||||
);
|
||||
|
||||
components.forEach((component) => {
|
||||
switch (component['comp.typename']) {
|
||||
case 'TransformComponent':
|
||||
break;
|
||||
|
||||
case 'RenderComponent': {
|
||||
const batch = component['rc.renderObj']['ro.batches']['0000'];
|
||||
const polygonGroup = scg.get(batch['rb.datasource']);
|
||||
|
||||
if (!polygonGroup) {
|
||||
console.warn(
|
||||
`Missing polygon group ${batch['rb.datasource']} (${hierarchy.name}); skipping...`,
|
||||
);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
const hardJointIndices = new Set<number>();
|
||||
const vertexHardJointIndices = new Map<number, number>();
|
||||
const attributes = new Map<VertexAttribute, number[][]>();
|
||||
|
||||
polygonGroup.vertices.forEach((vertex, index) => {
|
||||
vertex.forEach(({ attribute, value }) => {
|
||||
if (!attributes.has(attribute)) {
|
||||
attributes.set(attribute, []);
|
||||
}
|
||||
|
||||
attributes.get(attribute)!.push(value);
|
||||
|
||||
if (attribute === VertexAttribute.HARD_JOINTINDEX) {
|
||||
hardJointIndices.add(value[0]);
|
||||
vertexHardJointIndices.set(index, value[0]);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
if (attributes.has(VertexAttribute.TANGENT)) {
|
||||
attributes.set(
|
||||
VertexAttribute.TANGENT,
|
||||
attributes
|
||||
.get(VertexAttribute.TANGENT)!
|
||||
.map((tangent) => [...tangent, 1]),
|
||||
);
|
||||
}
|
||||
|
||||
const accessors = new Map<string, Accessor>();
|
||||
|
||||
attributes.forEach((value, attribute) => {
|
||||
const name = vertexAttributeGLTFName[attribute];
|
||||
if (!name || accessors.has(name)) return;
|
||||
const vertexSize = vertexAttributeGltfVectorSizes[attribute];
|
||||
const accessor = document
|
||||
.createAccessor(name)
|
||||
.setType(vertexSize === 1 ? 'SCALAR' : `VEC${vertexSize}`)
|
||||
.setArray(new Float32Array(value.flat()))
|
||||
.setBuffer(buffer);
|
||||
|
||||
accessors.set(name, accessor);
|
||||
});
|
||||
|
||||
hardJointIndices.forEach((hardJointIndex) => {
|
||||
const node = document.createNode(
|
||||
`${hierarchy.name}_armor_${hardJointIndex}`,
|
||||
);
|
||||
const mesh = document.createMesh(batch['##name']);
|
||||
const indicesAccessor = document
|
||||
.createAccessor()
|
||||
.setType('SCALAR')
|
||||
.setArray(
|
||||
new Uint16Array(
|
||||
polygonGroup.indices.filter(
|
||||
(index) =>
|
||||
vertexHardJointIndices.get(index) === hardJointIndex,
|
||||
),
|
||||
),
|
||||
)
|
||||
.setBuffer(buffer);
|
||||
const primitive = document
|
||||
.createPrimitive()
|
||||
.setIndices(indicesAccessor);
|
||||
|
||||
accessors.forEach((accessor, name) => {
|
||||
primitive.setAttribute(name, accessor);
|
||||
});
|
||||
|
||||
mesh.addPrimitive(primitive);
|
||||
node.setMesh(mesh);
|
||||
parent.addChild(node);
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
throw new TypeError(
|
||||
`Unhandled component type: ${component['comp.typename']}`,
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
if (hierarchy['#hierarchy']) {
|
||||
parseHierarchies(hierarchy['#hierarchy'], parent);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
parseHierarchies(sc2['#hierarchy'], scene);
|
||||
|
||||
return document;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
import { vertexAttributeVectorSizes } from '../../streams/scg';
|
||||
import { VertexAttribute } from '../../streams/scpg';
|
||||
|
||||
export const vertexAttributeGLTFName: Partial<Record<VertexAttribute, string>> =
|
||||
{
|
||||
[VertexAttribute.VERTEX]: 'POSITION',
|
||||
[VertexAttribute.NORMAL]: 'NORMAL',
|
||||
[VertexAttribute.TEXCOORD0]: 'TEXCOORD_0',
|
||||
[VertexAttribute.TEXCOORD1]: 'TEXCOORD_0',
|
||||
[VertexAttribute.TEXCOORD2]: 'TEXCOORD_0',
|
||||
[VertexAttribute.TEXCOORD3]: 'TEXCOORD_0',
|
||||
[VertexAttribute.TANGENT]: 'TANGENT',
|
||||
[VertexAttribute.JOINTINDEX]: 'JOINT_0',
|
||||
[VertexAttribute.JOINTWEIGHT]: 'WEIGHT_0',
|
||||
};
|
||||
export const vertexAttributeGltfVectorSizes = {
|
||||
...vertexAttributeVectorSizes,
|
||||
[VertexAttribute.TANGENT]: 4,
|
||||
} as const;
|
||||
@@ -0,0 +1,288 @@
|
||||
import { Document, Material, Node, Scene } from '@gltf-transform/core';
|
||||
import { times } from 'lodash';
|
||||
import { dirname } from 'path';
|
||||
import { Matrix4, Quaternion, Vector3, Vector4Tuple } from 'three';
|
||||
import { readTexture } from '../../blitzkit/readTexture';
|
||||
import { TextureMutation } from '../../blitzkit/readTexture/constants';
|
||||
import { Hierarchy, Sc2ReadStream, Textures } from '../../streams/sc2';
|
||||
import { ScgReadStream } from '../../streams/scg';
|
||||
import { VertexAttribute } from '../../streams/scpg';
|
||||
import { readDVPLFile } from '../readDVPLFile';
|
||||
import {
|
||||
vertexAttributeGLTFName,
|
||||
vertexAttributeGltfVectorSizes,
|
||||
} from './constants';
|
||||
|
||||
const ERROR_ON_UNKNOWN_COMPONENT = false;
|
||||
|
||||
const omitMeshNames = {
|
||||
start: ['chassis_chassis_', 'chassis_track_crash_', 'HP_'],
|
||||
end: ['_POINT'],
|
||||
};
|
||||
|
||||
export async function extractModel(data: string, path: string) {
|
||||
const sc2Path = `${data}/3d/${path}.sc2.dvpl`;
|
||||
const scgPath = `${data}/3d/${path}.scg.dvpl`;
|
||||
const sc2 = new Sc2ReadStream(
|
||||
(await readDVPLFile(sc2Path)).buffer as ArrayBuffer,
|
||||
).sc2();
|
||||
const scg = new ScgReadStream(
|
||||
(await readDVPLFile(scgPath)).buffer as ArrayBuffer,
|
||||
).scg();
|
||||
const document = new Document();
|
||||
const scene = document.createScene();
|
||||
const buffer = document.createBuffer();
|
||||
const materials = new Map<bigint, Material | bigint | undefined>();
|
||||
|
||||
// create materials
|
||||
await Promise.all(
|
||||
sc2['#dataNodes'].map(async (node) => {
|
||||
const id = new DataView(node['#id']).getBigUint64(0, true);
|
||||
|
||||
if (node.parentMaterialKey !== undefined) {
|
||||
/**
|
||||
* material depends on a parent and doesn't seem to have any
|
||||
* properties so we just point it to the parent
|
||||
*/
|
||||
materials.set(id, node.parentMaterialKey);
|
||||
return;
|
||||
}
|
||||
|
||||
const material = document.createMaterial(node.materialName);
|
||||
let textures: Textures | undefined = undefined;
|
||||
|
||||
if (node.textures) {
|
||||
textures = node.textures;
|
||||
} else if (typeof node.configCount === 'number') {
|
||||
textures = node.configArchive_0.textures;
|
||||
}
|
||||
|
||||
if (textures) {
|
||||
material.setBaseColorTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType('image/jpeg')
|
||||
.setImage(
|
||||
await readTexture(
|
||||
`${data}/3d/${dirname(path)}/${textures.albedo}`,
|
||||
TextureMutation.Albedo,
|
||||
),
|
||||
),
|
||||
);
|
||||
|
||||
if (textures.baseRMMap) {
|
||||
material.setMetallicRoughnessTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType('image/jpeg')
|
||||
.setImage(
|
||||
await readTexture(
|
||||
`${data}/3d/${dirname(path)}/${textures.baseRMMap}`,
|
||||
TextureMutation.RoughnessMetallicness,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
if (textures.baseNormalMap ?? textures.normalmap) {
|
||||
const isBase = textures.baseNormalMap !== undefined;
|
||||
|
||||
material.setNormalTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType('image/jpeg')
|
||||
.setImage(
|
||||
await readTexture(
|
||||
`${data}/3d/${dirname(path)}/${
|
||||
textures.baseNormalMap ?? textures.normalmap
|
||||
}`,
|
||||
isBase ? TextureMutation.Normal : undefined,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
if (textures.miscMap) {
|
||||
material.setOcclusionTexture(
|
||||
document
|
||||
.createTexture(node.materialName)
|
||||
.setMimeType('image/jpeg')
|
||||
.setImage(
|
||||
await readTexture(
|
||||
`${data}/3d/${dirname(path)}/${textures.miscMap}`,
|
||||
TextureMutation.Miscellaneous,
|
||||
),
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
materials.set(
|
||||
new DataView(node['#id']).getBigUint64(0, true),
|
||||
material,
|
||||
);
|
||||
}
|
||||
}),
|
||||
);
|
||||
|
||||
// replace children materials with parents
|
||||
materials.forEach((material, id) => {
|
||||
if (typeof material !== 'bigint') return;
|
||||
|
||||
let resolvedMaterial: Material | bigint | undefined = material;
|
||||
|
||||
while (typeof resolvedMaterial === 'bigint') {
|
||||
const linkedParentMaterial = materials.get(resolvedMaterial);
|
||||
|
||||
resolvedMaterial = linkedParentMaterial;
|
||||
}
|
||||
|
||||
materials.set(id, resolvedMaterial);
|
||||
});
|
||||
|
||||
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
|
||||
hierarchies.forEach((hierarchy) => {
|
||||
if (
|
||||
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
|
||||
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
|
||||
)
|
||||
return;
|
||||
|
||||
const node = document.createNode(hierarchy.name);
|
||||
const components = times(
|
||||
hierarchy.components.count,
|
||||
(index) => hierarchy.components[index.toString().padStart(4, '0')],
|
||||
);
|
||||
|
||||
components.forEach((component) => {
|
||||
switch (component['comp.typename']) {
|
||||
case 'LodComponent':
|
||||
// found and used later by transform component
|
||||
// TODO: lod component always shows up before transform component; cache it before parsing transform
|
||||
break;
|
||||
|
||||
case 'TransformComponent': {
|
||||
const translation = new Vector3();
|
||||
const rotation = new Quaternion();
|
||||
const scale = new Vector3();
|
||||
|
||||
new Matrix4()
|
||||
.multiplyMatrices(
|
||||
new Matrix4().compose(
|
||||
new Vector3().fromArray(component['tc.worldTranslation']),
|
||||
new Quaternion().fromArray(component['tc.worldRotation']),
|
||||
new Vector3().fromArray(component['tc.worldScale']),
|
||||
),
|
||||
new Matrix4().compose(
|
||||
new Vector3().fromArray(component['tc.localTranslation']),
|
||||
new Quaternion().fromArray(component['tc.localRotation']),
|
||||
new Vector3().fromArray(component['tc.localScale']),
|
||||
),
|
||||
)
|
||||
.decompose(translation, rotation, scale);
|
||||
|
||||
node.setTranslation(translation.toArray());
|
||||
node.setRotation(rotation.toArray() as Vector4Tuple);
|
||||
node.setScale(scale.toArray());
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 'RenderComponent': {
|
||||
const renderObject = component['rc.renderObj'];
|
||||
|
||||
times(renderObject['ro.batchCount'], (batchIndex): void => {
|
||||
const lodIndex = renderObject[`rb${batchIndex}.lodIndex`];
|
||||
|
||||
if (lodIndex !== 0) return;
|
||||
|
||||
const batchKey = batchIndex.toString().padStart(4, '0');
|
||||
const batch = renderObject['ro.batches'][batchKey];
|
||||
const material = materials.get(batch['rb.nmatname']);
|
||||
const polygonGroup = scg.get(batch['rb.datasource']);
|
||||
|
||||
if (!(material instanceof Material)) {
|
||||
// probably shadow material
|
||||
return;
|
||||
}
|
||||
if (polygonGroup === undefined) {
|
||||
throw new Error(
|
||||
`Missing polygon group ${batch['rb.datasource']}`,
|
||||
);
|
||||
}
|
||||
|
||||
const lodNode = document.createNode(batchKey);
|
||||
const indicesAccessor = document
|
||||
.createAccessor()
|
||||
.setType('SCALAR')
|
||||
.setArray(new Uint16Array(polygonGroup.indices))
|
||||
.setBuffer(buffer);
|
||||
const primitive = document
|
||||
.createPrimitive()
|
||||
.setIndices(indicesAccessor)
|
||||
.setMaterial(material);
|
||||
const attributes = new Map<VertexAttribute, number[][]>();
|
||||
|
||||
polygonGroup.vertices.forEach((vertex) => {
|
||||
vertex.forEach(({ attribute, value }) => {
|
||||
if (!attributes.has(attribute)) {
|
||||
attributes.set(attribute, []);
|
||||
}
|
||||
|
||||
attributes.get(attribute)!.push(value);
|
||||
});
|
||||
});
|
||||
|
||||
if (attributes.has(VertexAttribute.TANGENT)) {
|
||||
attributes.set(
|
||||
VertexAttribute.TANGENT,
|
||||
attributes
|
||||
.get(VertexAttribute.TANGENT)!
|
||||
.map((tangent) => [...tangent, 1]),
|
||||
);
|
||||
}
|
||||
|
||||
attributes.forEach((value, attribute) => {
|
||||
const name = vertexAttributeGLTFName[attribute];
|
||||
if (!name || primitive.getAttribute(name)) return;
|
||||
const vertexSize = vertexAttributeGltfVectorSizes[attribute];
|
||||
|
||||
const attributeAccessor = document
|
||||
.createAccessor(name)
|
||||
.setType(vertexSize === 1 ? 'SCALAR' : `VEC${vertexSize}`)
|
||||
.setArray(new Float32Array(value.flat()))
|
||||
.setBuffer(buffer);
|
||||
primitive.setAttribute(name, attributeAccessor);
|
||||
});
|
||||
|
||||
const mesh = document
|
||||
.createMesh(batch['##name'])
|
||||
.addPrimitive(primitive);
|
||||
lodNode.setMesh(mesh);
|
||||
node.addChild(lodNode);
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
if (ERROR_ON_UNKNOWN_COMPONENT) {
|
||||
throw new Error(
|
||||
`Unhandled component type: ${component['comp.typename']}`,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (hierarchy['#hierarchy']) {
|
||||
parseHierarchies(hierarchy['#hierarchy'], node);
|
||||
}
|
||||
|
||||
parent.addChild(node);
|
||||
});
|
||||
}
|
||||
|
||||
parseHierarchies(sc2['#hierarchy'], scene);
|
||||
|
||||
return document;
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
import { assertSecret } from '@blitzkit/core';
|
||||
import { EventManager } from '@blitzkit/core/src/blitzkit/eventManager';
|
||||
import { Region } from '../../constants/regions';
|
||||
import { patientFetch } from '../blitzkit/patientFetch';
|
||||
|
||||
const RETRY_ERRORS = ['REQUEST_LIMIT_EXCEEDED', 'SOURCE_NOT_AVAILABLE'];
|
||||
|
||||
export const retryAbleBlitzFetchEvent = new EventManager();
|
||||
export const blitzFetchQueueAvailableEvent = new EventManager();
|
||||
|
||||
type BlitzResponse<Data extends object> =
|
||||
| {
|
||||
status: 'error';
|
||||
error: { field: string; message: string; code: 402; value: null };
|
||||
}
|
||||
| {
|
||||
status: 'ok';
|
||||
data: Data;
|
||||
};
|
||||
|
||||
const MAX_CALLS_PER_SECOND = 10;
|
||||
|
||||
const queue: { url: string; resolve: (data: object) => void }[] = [];
|
||||
let inProgress = 0;
|
||||
|
||||
function decrement() {
|
||||
inProgress--;
|
||||
blitzFetchQueueAvailableEvent.emit(undefined);
|
||||
manageQueue();
|
||||
}
|
||||
|
||||
async function manageQueue() {
|
||||
if (queue.length > 0 && inProgress < MAX_CALLS_PER_SECOND) {
|
||||
inProgress++;
|
||||
|
||||
const timeout = setTimeout(decrement, 1000);
|
||||
const request = queue.shift()!;
|
||||
const data = (await patientFetch(request.url)
|
||||
.then((response) => response.json())
|
||||
.catch((error) => ({ status: 'error', error }))) as BlitzResponse<
|
||||
typeof request.resolve
|
||||
>;
|
||||
|
||||
if (data.status === 'ok') {
|
||||
request.resolve(data.data);
|
||||
} else {
|
||||
if (RETRY_ERRORS.includes(data.error.message)) {
|
||||
retryAbleBlitzFetchEvent.emit(undefined);
|
||||
clearTimeout(timeout);
|
||||
setTimeout(() => {
|
||||
queue.push(request);
|
||||
decrement();
|
||||
}, 1000 / MAX_CALLS_PER_SECOND);
|
||||
} else {
|
||||
clearTimeout(timeout);
|
||||
decrement();
|
||||
|
||||
throw new Error(`Wargaming response error status: "${data.status}"`, {
|
||||
cause: `Message: "${data.error.message}"\nURL: "${request.url}"`,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export type FetchBlitzParams = Record<string, string | number | undefined>;
|
||||
|
||||
export default function fetchBlitz<Data extends object>(
|
||||
region: Region,
|
||||
path: string,
|
||||
params: FetchBlitzParams = {},
|
||||
) {
|
||||
return new Promise<Data>((resolve) => {
|
||||
queue.push({
|
||||
url: `https://api.wotblitz.${region}/wotb/${path}/?${Object.entries({
|
||||
application_id: assertSecret(process.env.WARGAMING_APPLICATION_ID),
|
||||
...params,
|
||||
})
|
||||
.filter(([_, value]) => value !== undefined)
|
||||
.map(([key, value]) => `${key}=${encodeURIComponent(value!)}`)
|
||||
.join('&')}`,
|
||||
resolve(data) {
|
||||
resolve(data as Data);
|
||||
},
|
||||
});
|
||||
manageQueue();
|
||||
});
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
import calculateWN8 from '../statistics/calculateWN8';
|
||||
import { BlitzStats } from '../statistics/compositeStats/constants';
|
||||
|
||||
export type Stat = keyof ReturnType<typeof generateStats>;
|
||||
|
||||
export const STAT_NAMES: Record<Stat, string> = {
|
||||
battles: 'Battles',
|
||||
winrate: 'Winrate',
|
||||
wn8: 'WN8',
|
||||
averageDamage: 'Damage',
|
||||
damage: 'Accumulated damage',
|
||||
wins: 'Wins',
|
||||
};
|
||||
|
||||
export const STAT_KEYS = Object.keys(STAT_NAMES) as Stat[];
|
||||
|
||||
export function generateStats(s: BlitzStats, e?: BlitzStats) {
|
||||
return {
|
||||
battles: s.battles,
|
||||
wins: s.wins,
|
||||
winrate: s.wins / s.battles,
|
||||
wn8: e ? calculateWN8(e, s) : null,
|
||||
damage: s.damage_dealt,
|
||||
averageDamage: s.damage_dealt / s.battles,
|
||||
};
|
||||
}
|
||||
|
||||
export function prettifyStats(s: ReturnType<typeof generateStats>) {
|
||||
return {
|
||||
battles: `${s.battles}`,
|
||||
wins: `${s.wins}`,
|
||||
winrate: `${(s.winrate * 100).toFixed(0)}%`,
|
||||
wn8: s.wn8 ? s.wn8.toFixed(0) : '--',
|
||||
damage: `${s.damage}`,
|
||||
averageDamage: s.averageDamage.toFixed(0),
|
||||
} satisfies Record<Stat, string>;
|
||||
}
|
||||
|
||||
export function sumStats(s: ReturnType<typeof generateStats>[]) {
|
||||
function sum(slice: (stat: ReturnType<typeof generateStats>) => number) {
|
||||
return s.reduce((a, b) => a + slice(b), 0);
|
||||
}
|
||||
|
||||
const battles = sum((s) => s.battles);
|
||||
const wins = sum((s) => s.wins);
|
||||
const damage = sum((s) => s.damage);
|
||||
|
||||
return {
|
||||
battles,
|
||||
wins,
|
||||
winrate: wins / battles,
|
||||
damage,
|
||||
averageDamage: damage / battles,
|
||||
wn8:
|
||||
sum((s) => (s.wn8 ? s.wn8 * s.battles : 0)) /
|
||||
sum((s) => (s.wn8 ? s.battles : 0)),
|
||||
} satisfies ReturnType<typeof generateStats>;
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
import { Region } from '../../constants/regions';
|
||||
import fetchBlitz from './fetchBlitz';
|
||||
import { normalizeIds } from './normalizeIds';
|
||||
|
||||
interface IndividualAccountAchievements {
|
||||
achievements: {
|
||||
[achievement: string]: number;
|
||||
};
|
||||
max_series: {
|
||||
[achievement: string]: number;
|
||||
};
|
||||
}
|
||||
|
||||
export interface AccountAchievements {
|
||||
[id: number]: IndividualAccountAchievements;
|
||||
}
|
||||
|
||||
export async function getAccountAchievements<
|
||||
Ids extends number | number[],
|
||||
ReturnType = Ids extends number
|
||||
? IndividualAccountAchievements
|
||||
: IndividualAccountAchievements[],
|
||||
>(region: Region, ids: Ids) {
|
||||
const object = await fetchBlitz<AccountAchievements>(
|
||||
region,
|
||||
'account/achievements',
|
||||
{ account_id: normalizeIds(ids) },
|
||||
);
|
||||
|
||||
if (typeof ids === 'number') {
|
||||
return object[ids as number] as ReturnType;
|
||||
} else {
|
||||
return ids.map((id) => object[id]) as ReturnType;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,96 @@
|
||||
import { Region } from '../../constants/regions';
|
||||
import { BlitzStats } from '../statistics/compositeStats/constants';
|
||||
import fetchBlitz, { FetchBlitzParams } from './fetchBlitz';
|
||||
import { normalizeIds } from './normalizeIds';
|
||||
|
||||
export interface SupplementaryStats {
|
||||
WN8?: number;
|
||||
tier?: number;
|
||||
}
|
||||
|
||||
export interface ClanStats {
|
||||
spotted: number;
|
||||
max_frags_tank_id: number;
|
||||
hits: number;
|
||||
frags: number;
|
||||
max_xp: number;
|
||||
max_xp_tank_id: number;
|
||||
wins: number;
|
||||
losses: number;
|
||||
capture_points: number;
|
||||
battles: number;
|
||||
damage_dealt: number;
|
||||
damage_received: number;
|
||||
max_frags: number;
|
||||
shots: number;
|
||||
frags8p: number;
|
||||
xp: number;
|
||||
win_and_survived: number;
|
||||
survived_battles: number;
|
||||
dropped_capture_points: number;
|
||||
}
|
||||
|
||||
export interface RatingStats {
|
||||
spotted: number;
|
||||
calibration_battles_left: number;
|
||||
hits: number;
|
||||
frags: number;
|
||||
recalibration_start_time: number;
|
||||
mm_rating: number;
|
||||
wins: number;
|
||||
losses: number;
|
||||
is_recalibration: boolean;
|
||||
capture_points: number;
|
||||
battles: number;
|
||||
damage_dealt: number;
|
||||
damage_received: number;
|
||||
shots: number;
|
||||
frags8p: number;
|
||||
xp: number;
|
||||
win_and_survived: number;
|
||||
survived_battles: number;
|
||||
dropped_capture_points: number;
|
||||
}
|
||||
|
||||
export interface IndividualAccountInfo {
|
||||
account_id: number;
|
||||
created_at: number;
|
||||
updated_at: number;
|
||||
private: null;
|
||||
last_battle_time: number;
|
||||
nickname: string;
|
||||
statistics: {
|
||||
all: BlitzStats;
|
||||
clan: ClanStats;
|
||||
rating?: RatingStats;
|
||||
frags: null | number;
|
||||
};
|
||||
}
|
||||
|
||||
export interface AccountInfo {
|
||||
[accountId: number]: IndividualAccountInfo;
|
||||
}
|
||||
|
||||
export async function getAccountInfo<
|
||||
Ids extends number | number[],
|
||||
ReturnType = Ids extends number
|
||||
? IndividualAccountInfo
|
||||
: IndividualAccountInfo[],
|
||||
>(
|
||||
region: Region,
|
||||
ids: Ids,
|
||||
extra: string[] = [],
|
||||
params: FetchBlitzParams = {},
|
||||
) {
|
||||
const object = await fetchBlitz<AccountInfo>(region, 'account/info', {
|
||||
account_id: normalizeIds(ids),
|
||||
extra: extra.length === 0 ? undefined : extra.join(','),
|
||||
...params,
|
||||
});
|
||||
|
||||
if (typeof ids === 'number') {
|
||||
return object[ids as number] as ReturnType;
|
||||
} else {
|
||||
return ids.map((id) => object[id]) as ReturnType;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
import { Region } from '../../constants/regions';
|
||||
import fetchBlitz from './fetchBlitz';
|
||||
import { normalizeIds } from './normalizeIds';
|
||||
|
||||
type IndividualClanAccountInfo = {
|
||||
account_id: number;
|
||||
joined_at: number;
|
||||
clan_id: number;
|
||||
role: string;
|
||||
account_name: string;
|
||||
|
||||
clan?: {
|
||||
members_count: number;
|
||||
name: string;
|
||||
created_at: number;
|
||||
tag: string;
|
||||
clan_id: number;
|
||||
emblem_set_id: number;
|
||||
};
|
||||
} | null;
|
||||
|
||||
interface ClanAccountInfo {
|
||||
[accountId: number]: IndividualClanAccountInfo;
|
||||
}
|
||||
|
||||
export async function getClanAccountInfo<
|
||||
Ids extends number | number[],
|
||||
ReturnType = Ids extends number
|
||||
? IndividualClanAccountInfo
|
||||
: IndividualClanAccountInfo[],
|
||||
>(region: Region, ids: Ids, extra: string[] = []) {
|
||||
const object = await fetchBlitz<ClanAccountInfo>(
|
||||
region,
|
||||
'clans/accountinfo',
|
||||
{
|
||||
account_id: normalizeIds(ids),
|
||||
extra: extra.length === 0 ? undefined : extra.join(','),
|
||||
},
|
||||
);
|
||||
|
||||
if (typeof ids === 'number') {
|
||||
return object[ids as number] as ReturnType;
|
||||
} else {
|
||||
return ids.map((id) => object[id]) as ReturnType;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
import { Region } from '../../constants/regions';
|
||||
import fetchBlitz from './fetchBlitz';
|
||||
import { normalizeIds } from './normalizeIds';
|
||||
|
||||
interface IndividualClanInfo {
|
||||
recruiting_options: {
|
||||
vehicles_level: number;
|
||||
wins_ratio: number;
|
||||
average_battles_per_day: number;
|
||||
battles: number;
|
||||
average_damage: number;
|
||||
};
|
||||
members_count: number;
|
||||
name: string;
|
||||
creator_name: string;
|
||||
clan_id: number;
|
||||
created_at: number;
|
||||
updated_at: number;
|
||||
leader_name: string;
|
||||
members_ids: number[];
|
||||
recruiting_policy: string;
|
||||
tag: string;
|
||||
is_clan_disbanded: boolean;
|
||||
old_name: string;
|
||||
emblem_set_id: number;
|
||||
creator_id: number;
|
||||
motto: string;
|
||||
renamed_at: number;
|
||||
old_tag: null;
|
||||
leader_id: number;
|
||||
description: string;
|
||||
}
|
||||
|
||||
interface ClanInfo {
|
||||
[clanId: number]: IndividualClanInfo;
|
||||
}
|
||||
|
||||
export async function getClanInfo<
|
||||
Ids extends number | number[],
|
||||
ReturnType = Ids extends number ? IndividualClanInfo : IndividualClanInfo[],
|
||||
>(region: Region, ids: Ids) {
|
||||
const object = await fetchBlitz<ClanInfo>(region, 'clans/info', {
|
||||
clan_id: normalizeIds(ids),
|
||||
});
|
||||
|
||||
if (typeof ids === 'number') {
|
||||
return object[ids as number] as ReturnType;
|
||||
} else {
|
||||
return ids.map((id) => object[id]) as ReturnType;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
import { LEAGUES } from '../../constants/leagues';
|
||||
|
||||
export function getLeagueFromScore(score: number) {
|
||||
return LEAGUES.find(({ minScore }) => score >= minScore)!;
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
import { RatingInfo } from '../../commands/ratingLeaderboard';
|
||||
import { Region } from '../../constants/regions';
|
||||
import { context } from '../blitzkit/context';
|
||||
import { patientFetch } from '../blitzkit/patientFetch';
|
||||
import regionToRegionSubdomain from './regionToRegionSubdomain';
|
||||
|
||||
const cache: Partial<Record<Region, RatingInfo>> = {};
|
||||
|
||||
export default async function getRatingInfo(region: Region) {
|
||||
if (cache[region]) return cache[region]!;
|
||||
|
||||
const response = await patientFetch(
|
||||
context === 'website'
|
||||
? `/api/${region}/rating/current/info`
|
||||
: `https://${regionToRegionSubdomain(
|
||||
region,
|
||||
)}.wotblitz.com/en/api/rating-leaderboards/season/`,
|
||||
undefined,
|
||||
);
|
||||
const data = (await response.json()) as RatingInfo;
|
||||
|
||||
cache[region] = data;
|
||||
|
||||
return data;
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
import { LeagueTop, RatingPlayer } from '../../commands/ratingLeaderboard';
|
||||
import { Region } from '../../constants/regions';
|
||||
import { context } from '../blitzkit/context';
|
||||
import { patientFetch } from '../blitzkit/patientFetch';
|
||||
import regionToRegionSubdomain from './regionToRegionSubdomain';
|
||||
|
||||
export async function getRatingLeague(
|
||||
region: Region,
|
||||
league: number,
|
||||
usePatientFetcher = false,
|
||||
) {
|
||||
const fetcher = (url: string) =>
|
||||
usePatientFetcher
|
||||
? patientFetch(url, undefined, { cache: 'no-store' })
|
||||
: fetch(url, { cache: 'no-store' });
|
||||
const response = await fetcher(
|
||||
context === 'website'
|
||||
? `/api/${region}/rating/current/league/${league}`
|
||||
: `https://${regionToRegionSubdomain(
|
||||
region,
|
||||
)}.wotblitz.com/en/api/rating-leaderboards/league/${league}/top/`,
|
||||
);
|
||||
const json = await response.json();
|
||||
|
||||
return context === 'website'
|
||||
? (json as RatingPlayer[])
|
||||
: (json as LeagueTop).result;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
import { RatingNeighbors } from '../../commands/ratingLeaderboard';
|
||||
import { Region } from '../../constants/regions';
|
||||
import { patientFetch } from '../blitzkit/patientFetch';
|
||||
import { withCORSProxy } from '../blitzkit/withCORSProxy';
|
||||
import regionToRegionSubdomain from './regionToRegionSubdomain';
|
||||
|
||||
export async function getRatingNeighbors(
|
||||
region: Region,
|
||||
id: number,
|
||||
count: number,
|
||||
usePatientFetcher = false,
|
||||
) {
|
||||
const fetcher = (url: string) =>
|
||||
usePatientFetcher
|
||||
? patientFetch(url, undefined, { cache: 'no-store' })
|
||||
: fetch(url, { cache: 'no-store' });
|
||||
const response = await fetcher(
|
||||
withCORSProxy(
|
||||
`https://${regionToRegionSubdomain(
|
||||
region,
|
||||
)}.wotblitz.com/en/api/rating-leaderboards/user/${id}/?neighbors=${count}`,
|
||||
),
|
||||
);
|
||||
const json = (await response.json()) as RatingNeighbors;
|
||||
|
||||
return json;
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
import { Region } from '../../constants/regions';
|
||||
import { TanksStats } from '../../types/tanksStats';
|
||||
import fetchBlitz, { FetchBlitzParams } from './fetchBlitz';
|
||||
|
||||
export default async function getTankStats(
|
||||
region: Region,
|
||||
id: number,
|
||||
params?: FetchBlitzParams,
|
||||
) {
|
||||
const tankStats = await fetchBlitz<TanksStats>(region, 'tanks/stats', {
|
||||
account_id: id,
|
||||
...params,
|
||||
});
|
||||
|
||||
return tankStats[id];
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
import getRatingInfo from './getRatingInfo';
|
||||
|
||||
export async function isOnGoingRatingSeason() {
|
||||
const ratingInfo = await getRatingInfo('com');
|
||||
return ratingInfo.detail === undefined;
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
import { Region } from '../../constants/regions';
|
||||
import { WARGAMING_APPLICATION_ID } from '../../constants/wargamingApplicationID';
|
||||
import { idToRegion } from './idToRegion';
|
||||
|
||||
export async function isValidBlitzId(id: number, token?: string) {
|
||||
let region: Region;
|
||||
|
||||
try {
|
||||
region = idToRegion(id);
|
||||
} catch (error) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const json = await fetch(
|
||||
`https://api.wotblitz.${region}/wotb/account/info/?account_id=${
|
||||
id
|
||||
}&application_id=${WARGAMING_APPLICATION_ID}${
|
||||
token === undefined ? '' : `&access_token=${token}`
|
||||
}&fields=account_id%2C-account_id`,
|
||||
).then(
|
||||
(response) =>
|
||||
response.json() as Promise<
|
||||
| {
|
||||
status: 'ok';
|
||||
data: Record<number, {} | null>;
|
||||
}
|
||||
| { status: 'error' }
|
||||
>,
|
||||
);
|
||||
|
||||
return json.status === 'ok' && json.data[id] !== null;
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
export function normalizeExtra(extra?: string[]) {
|
||||
return extra ? `&extra=${extra.join(',')}` : '';
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
export function normalizeIds(ids: number | number[]): string {
|
||||
return typeof ids === 'number' ? ids.toString() : ids.join(',');
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
export function normalizeLeagueIcon(url: string) {
|
||||
return url.startsWith('http') ? url : `https:${url}`;
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
import { readDVPLFile } from './readDVPLFile';
|
||||
|
||||
export async function readBase64DVPL(file: string) {
|
||||
const buffer = await readDVPLFile(file);
|
||||
return buffer.toString('base64');
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
import { crc32 } from 'crc';
|
||||
import { decompressBlock } from 'lz4js';
|
||||
|
||||
/**
|
||||
* Thanks Maddoxkkm! Modified heavily to be modern.
|
||||
* https://github.com/Maddoxkkm/dvpl_converter/
|
||||
*/
|
||||
export function readDVPL(buffer: Buffer) {
|
||||
const footerBuffer = buffer.subarray(buffer.length - 20, buffer.length);
|
||||
|
||||
if (
|
||||
footerBuffer.toString('utf8', 16, 20) !== 'DVPL' ||
|
||||
footerBuffer.length !== 20
|
||||
) {
|
||||
throw new SyntaxError('Invalid DVPL footer');
|
||||
}
|
||||
|
||||
const footerData = {
|
||||
oSize: footerBuffer.readUInt32LE(0),
|
||||
cSize: footerBuffer.readUInt32LE(4),
|
||||
crc32: footerBuffer.readUInt32LE(8),
|
||||
type: footerBuffer.readUInt32LE(12),
|
||||
};
|
||||
const targetBlock = buffer.subarray(0, buffer.length - 20);
|
||||
|
||||
if (targetBlock.length !== footerData.cSize) {
|
||||
throw new RangeError('DVPL size mismatch');
|
||||
}
|
||||
if (crc32(targetBlock) !== footerData.crc32) {
|
||||
throw new TypeError('DVPL CRC32 mismatch');
|
||||
}
|
||||
|
||||
if (footerData.type === 0) {
|
||||
if (!(footerData.oSize === footerData.cSize && footerData.type === 0)) {
|
||||
throw new RangeError('DVPL type and size mismatch');
|
||||
}
|
||||
|
||||
return targetBlock;
|
||||
} else if (footerData.type === 1 || footerData.type === 2) {
|
||||
const source = new Uint8Array(targetBlock);
|
||||
const destination = new Uint8Array(footerData.oSize);
|
||||
const decompressedSize = decompressBlock(
|
||||
source,
|
||||
destination,
|
||||
0,
|
||||
source.length,
|
||||
0,
|
||||
);
|
||||
|
||||
if (decompressedSize !== footerData.oSize) {
|
||||
throw new RangeError(
|
||||
`Decompressed DVPL size mismatch (${decompressedSize} vs ${footerData.oSize})`,
|
||||
);
|
||||
}
|
||||
|
||||
return Buffer.from(destination);
|
||||
} else {
|
||||
throw new SyntaxError('Unknown DVPL format');
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
import { readFile } from 'fs/promises';
|
||||
import { readDVPL } from './readDVPL';
|
||||
|
||||
export async function readDVPLFile(file: string) {
|
||||
return readDVPL(await readFile(file));
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
import { readDVPLFile } from './readDVPLFile';
|
||||
|
||||
export async function readStringDVPL(file: string) {
|
||||
const buffer = await readDVPLFile(file);
|
||||
return buffer.toString();
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
import { XMLParser } from 'fast-xml-parser';
|
||||
import { readStringDVPL } from './readStringDVPL';
|
||||
|
||||
export async function readXMLDVPL<Type>(file: string) {
|
||||
const parser = new XMLParser();
|
||||
const xml = await readStringDVPL(file);
|
||||
|
||||
return parser.parse(xml) as Type;
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
import { readFile } from 'fs/promises';
|
||||
import { parse } from 'yaml';
|
||||
|
||||
export async function readYAML<Type>(file: string) {
|
||||
const yaml = (await readFile(file)).toString();
|
||||
return parse(yaml) as Type;
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
import { parse } from 'yaml';
|
||||
import { readStringDVPL } from './readStringDVPL';
|
||||
|
||||
export async function readYAMLDVPL<Type>(file: string) {
|
||||
const yaml = await readStringDVPL(file);
|
||||
|
||||
return parse(yaml) as Type;
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
import { Region, RegionSubdomain } from '../../constants/regions';
|
||||
|
||||
export default function regionSubdomainToRegion(
|
||||
regionDomain: RegionSubdomain,
|
||||
): Region {
|
||||
return regionDomain === 'na' ? 'com' : regionDomain;
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
import { Region, RegionSubdomain } from '../../constants/regions';
|
||||
|
||||
export default function regionToRegionSubdomain(
|
||||
regionDomain: Region,
|
||||
): RegionSubdomain {
|
||||
return regionDomain === 'com' ? 'na' : regionDomain;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
import { Locale } from 'discord.js';
|
||||
import { go } from 'fuzzysort';
|
||||
import markdownEscape from 'markdown-escape';
|
||||
import { UserError } from '../../hooks/userError';
|
||||
import { tankDefinitions } from '../blitzkit/tankDefinitions';
|
||||
import { tankNames } from '../blitzkit/tankDefinitions/tankNames';
|
||||
import { tankNamesTechTreeOnly } from '../discord/autocompleteTanks';
|
||||
import { translator } from '../localization/translator';
|
||||
|
||||
export default async function resolveTankId(
|
||||
tank: string | number,
|
||||
locale: Locale,
|
||||
techTreeOnly = false,
|
||||
) {
|
||||
const { translate } = translator(locale);
|
||||
const number = typeof tank === 'string' ? Number(tank) : tank;
|
||||
|
||||
if (Number.isNaN(number)) {
|
||||
const searchResult = go(
|
||||
`${tank}`,
|
||||
await (techTreeOnly ? tankNamesTechTreeOnly : tankNames),
|
||||
{
|
||||
keys: ['searchableName', 'searchableNameDeburr', 'camouflages'],
|
||||
limit: 1,
|
||||
},
|
||||
);
|
||||
|
||||
if (searchResult.length === 0) {
|
||||
throw new UserError(
|
||||
translate('bot.common.errors.tank_name_not_found', [
|
||||
markdownEscape(`${tank}`),
|
||||
]),
|
||||
);
|
||||
} else {
|
||||
return searchResult[0].obj.id;
|
||||
}
|
||||
} else {
|
||||
if ((await tankDefinitions)[number]) {
|
||||
return number;
|
||||
} else {
|
||||
throw new UserError(
|
||||
translate('bot.common.errors.tank_id_not_found', [`${number}`]),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
import { I_HAT } from '@blitzkit/core/src/math/axis';
|
||||
import { Vector3 } from 'three';
|
||||
|
||||
export function rotateDavaVector(vector: Vector3) {
|
||||
return vector.applyAxisAngle(I_HAT, Math.PI / 2);
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
import { Region } from '../../constants/regions';
|
||||
import { ClanList } from '../../types/clanList';
|
||||
import fetchBlitz from './fetchBlitz';
|
||||
|
||||
export default async function searchClansAcrossRegions(
|
||||
search: string,
|
||||
limit = 25,
|
||||
) {
|
||||
const trimmed = search.trim();
|
||||
if (trimmed.length < 3 && trimmed.length > 100) return [];
|
||||
const normalizedLimit = Math.floor(limit / 3);
|
||||
|
||||
// TODO: remove splice once wargaming fixes the functionality of the limit felid
|
||||
|
||||
return (
|
||||
await Promise.all([
|
||||
fetchBlitz<ClanList>('com', 'clans/list', {
|
||||
search,
|
||||
limit: normalizedLimit,
|
||||
}).then((value) =>
|
||||
value
|
||||
.map((account) => ({
|
||||
...account,
|
||||
region: 'com' as Region,
|
||||
}))
|
||||
.splice(0, normalizedLimit),
|
||||
),
|
||||
fetchBlitz<ClanList>('eu', 'clans/list', {
|
||||
search,
|
||||
limit: normalizedLimit,
|
||||
}).then((value) =>
|
||||
value
|
||||
.map((account) => ({
|
||||
...account,
|
||||
region: 'eu' as Region,
|
||||
}))
|
||||
.splice(0, normalizedLimit),
|
||||
),
|
||||
fetchBlitz<ClanList>('asia', 'clans/list', {
|
||||
search,
|
||||
limit: normalizedLimit,
|
||||
}).then((value) =>
|
||||
value
|
||||
.map((account) => ({
|
||||
...account,
|
||||
region: 'asia' as Region,
|
||||
}))
|
||||
.splice(0, normalizedLimit),
|
||||
),
|
||||
])
|
||||
)
|
||||
.filter(Boolean)
|
||||
.flat();
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
import { Region } from '../../constants/regions';
|
||||
import { context } from '../blitzkit/context';
|
||||
import regionToRegionSubdomain from './regionToRegionSubdomain';
|
||||
|
||||
type CurrentRatingPlayerSearch = Record<
|
||||
number,
|
||||
{
|
||||
spa_id: number;
|
||||
nickname: string;
|
||||
clan_tag: string;
|
||||
} & (
|
||||
| {
|
||||
skip: true;
|
||||
}
|
||||
| {
|
||||
skip: false;
|
||||
mmr: number;
|
||||
season_number: number;
|
||||
calibrationBattlesLeft: number;
|
||||
number: number;
|
||||
updated_at: string;
|
||||
neighbors: [];
|
||||
}
|
||||
)
|
||||
>;
|
||||
|
||||
export async function searchCurrentRatingPlayers(region: Region, name: string) {
|
||||
const encodedSearch = encodeURIComponent(name);
|
||||
const response = await fetch(
|
||||
context === 'website'
|
||||
? `/api/${region}/rating/current/search/${encodedSearch}`
|
||||
: `https://${regionToRegionSubdomain(
|
||||
region,
|
||||
)}.wotblitz.com/en/api/rating-leaderboards/search/?prefix=${encodedSearch}`,
|
||||
{ cache: 'no-store' },
|
||||
);
|
||||
const accountList = (await response.json()) as CurrentRatingPlayerSearch;
|
||||
|
||||
return accountList;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
export const usernamePattern = /^[a-zA-Z0-9_]{3,24}$/;
|
||||
export const usernamePatternWithoutPosition = /[a-zA-Z0-9_]{3,24}/;
|
||||
@@ -0,0 +1,64 @@
|
||||
import { Region } from '../../../constants/regions';
|
||||
import fetchBlitz from '../fetchBlitz';
|
||||
import { usernamePattern } from './constants';
|
||||
|
||||
export interface AccountListItem {
|
||||
nickname: string;
|
||||
account_id: number;
|
||||
}
|
||||
export type AccountList = AccountListItem[];
|
||||
export type AccountListWithServer = (AccountListItem & {
|
||||
region: Region;
|
||||
})[];
|
||||
|
||||
export default async function searchPlayersAcrossRegions(
|
||||
search: string,
|
||||
limit = 25,
|
||||
) {
|
||||
const trimmedSearch = search.trim();
|
||||
const normalizedLimit = Math.floor(limit / 3);
|
||||
|
||||
if (usernamePattern.test(trimmedSearch)) {
|
||||
return (
|
||||
await Promise.all([
|
||||
fetchBlitz<AccountList>('com', 'account/list', {
|
||||
search,
|
||||
limit: normalizedLimit,
|
||||
}).then(
|
||||
(value) =>
|
||||
value &&
|
||||
value.map((account) => ({
|
||||
...account,
|
||||
region: 'com' as Region,
|
||||
})),
|
||||
),
|
||||
fetchBlitz<AccountList>('eu', 'account/list', {
|
||||
search,
|
||||
limit: normalizedLimit,
|
||||
}).then(
|
||||
(value) =>
|
||||
value &&
|
||||
value.map((account) => ({
|
||||
...account,
|
||||
region: 'eu' as Region,
|
||||
})),
|
||||
),
|
||||
fetchBlitz<AccountList>('asia', 'account/list', {
|
||||
search,
|
||||
limit: normalizedLimit,
|
||||
}).then(
|
||||
(value) =>
|
||||
value &&
|
||||
value.map((account) => ({
|
||||
...account,
|
||||
region: 'asia' as Region,
|
||||
})),
|
||||
),
|
||||
])
|
||||
)
|
||||
.filter(Boolean)
|
||||
.flat() as AccountListWithServer;
|
||||
} else {
|
||||
return [] as AccountListWithServer;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
import { NATION_IDS } from '../../constants/nations';
|
||||
|
||||
export function toUniqueId(nation: string, id: number) {
|
||||
return (id << 8) + (NATION_IDS[nation] << 4) + 1;
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
import { I_HAT } from '@blitzkit/core/src/math/axis';
|
||||
import { Vector3 } from 'three';
|
||||
|
||||
export function unrotateDavaVector(vector: Vector3) {
|
||||
return vector.applyAxisAngle(I_HAT, -Math.PI / 2);
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
import { crc32 } from 'crc';
|
||||
import { compressBlock } from 'lz4js';
|
||||
|
||||
/**
|
||||
* Thanks Maddoxkkm! Modernized heavily.
|
||||
*
|
||||
* https://github.com/Maddoxkkm/dvpl_converter/
|
||||
*/
|
||||
export function writeDVPL(buffer: Buffer) {
|
||||
const source = new Uint8Array(buffer);
|
||||
const destination = new Uint8Array(buffer.length);
|
||||
const compressedBlockSize = compressBlock(
|
||||
source,
|
||||
destination,
|
||||
0,
|
||||
source.length,
|
||||
0,
|
||||
);
|
||||
let output = Buffer.from(destination);
|
||||
|
||||
if (compressedBlockSize === 0 || compressedBlockSize >= buffer.length) {
|
||||
const footerBuffer = toDVPLFooter(
|
||||
buffer.length,
|
||||
buffer.length,
|
||||
crc32(buffer),
|
||||
0,
|
||||
);
|
||||
|
||||
return Buffer.concat(
|
||||
[new Uint8Array(buffer), new Uint8Array(footerBuffer)],
|
||||
buffer.length + 20,
|
||||
);
|
||||
} else {
|
||||
output = output.subarray(0, compressedBlockSize);
|
||||
const footerBuffer = toDVPLFooter(
|
||||
buffer.length,
|
||||
compressedBlockSize,
|
||||
crc32(output),
|
||||
2,
|
||||
);
|
||||
|
||||
return Buffer.concat(
|
||||
[new Uint8Array(output), new Uint8Array(footerBuffer)],
|
||||
compressedBlockSize + 20,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
function toDVPLFooter(
|
||||
inputSize: number,
|
||||
compressedSize: number,
|
||||
crc32: number,
|
||||
type: number,
|
||||
) {
|
||||
const result = Buffer.alloc(20);
|
||||
|
||||
result.writeUInt32LE(inputSize, 0);
|
||||
result.writeUInt32LE(compressedSize, 4);
|
||||
result.writeUInt32LE(crc32, 8);
|
||||
result.writeUInt32LE(type, 12);
|
||||
result.write('DVPL', 16, 4, 'utf8');
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
import { resolveAncestry } from './resolveAncestry';
|
||||
import { tankDefinitions } from './tankDefinitions';
|
||||
|
||||
export async function buildTechTreeLine(start: number, end: number) {
|
||||
const awaitedTankDefinitions = await tankDefinitions;
|
||||
const endTank = awaitedTankDefinitions[end];
|
||||
if (!endTank.ancestors) throw new Error('End tank has no ancestors');
|
||||
const line = [end];
|
||||
|
||||
if (start === end) return line;
|
||||
for (const ancestorId of endTank.ancestors) {
|
||||
if ((await resolveAncestry(ancestorId)).includes(start)) {
|
||||
const ancestorTree = await buildTechTreeLine(start, ancestorId);
|
||||
line.push(...ancestorTree);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return line;
|
||||
}
|
||||
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Block a user