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https://github.com/blitzkit/blitzkit.git
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feat: shell icons and modes
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@@ -1,16 +1,15 @@
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'use client';
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import { ArrowLeftIcon } from '@radix-ui/react-icons';
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import { ArrowLeftIcon, CaretRightIcon } from '@radix-ui/react-icons';
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import {
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AspectRatio,
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Button,
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Card,
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Checkbox,
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Dialog,
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Flex,
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Heading,
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Inset,
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Select,
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Slider,
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Tabs,
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Text,
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Theme,
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Tooltip,
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@@ -21,19 +20,23 @@ import Link from 'next/link';
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import { use, useEffect, useState } from 'react';
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import { Flag } from '../../../../components/Flag';
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import PageWrapper from '../../../../components/PageWrapper';
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import { asset } from '../../../../core/blitzkrieg/asset';
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import { gunDefinitions } from '../../../../core/blitzkrieg/definitions/guns';
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import { shellDefinitions } from '../../../../core/blitzkrieg/definitions/shells';
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import {
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TIER_ROMAN_NUMERALS,
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tankDefinitions,
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tanksDefinitionsArray,
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} from '../../../../core/blitzkrieg/definitions/tanks';
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import { turretDefinitions } from '../../../../core/blitzkrieg/definitions/turrets';
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import * as styles from '../page.css';
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const SIZE = 0.05;
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type Mode = 'model' | 'armor';
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export default function Page({ params }: { params: { id: string } }) {
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const id = parseInt(params.id);
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const awaitedTankDefinitions = use(tankDefinitions);
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const awaitedTanksDefinitionsArray = use(tanksDefinitionsArray);
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const awaitedTurretDefinitions = use(turretDefinitions);
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const awaitedGunDefinitions = use(gunDefinitions);
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const awaitedShellDefinitions = use(shellDefinitions);
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@@ -43,6 +46,12 @@ export default function Page({ params }: { params: { id: string } }) {
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);
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const [gun, setGun] = useState(awaitedGunDefinitions[turret.guns[0]]);
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const [crew, setCrew] = useState(100);
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const [versusTank, setVersusTank] = useState(
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awaitedTanksDefinitionsArray[0].id,
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);
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const [mode, setMode] = useState<Mode>('model');
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console.log(versusTank);
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useEffect(() => setGun(awaitedGunDefinitions[turret.guns[0]]), [turret]);
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@@ -62,16 +71,24 @@ export default function Page({ params }: { params: { id: string } }) {
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</Link>
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<Flex gap="2" align="center">
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<Heading>{tank.name}</Heading>
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<Flag nation={tank.nation} />
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<Heading>{tank.name}</Heading>
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</Flex>
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</Flex>
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<AspectRatio ratio={16 / 9}>
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<Card
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style={{ width: '100%', height: '100%', position: 'relative' }}
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>
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<Inset style={{ height: 'calc(100% + 24px)' }}>
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<Card style={{ position: 'relative' }}>
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<Flex direction="column" gap="2">
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<Tabs.Root
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value={mode}
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onValueChange={(value) => setMode(value as Mode)}
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>
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<Tabs.List>
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<Tabs.Trigger value="model">Model</Tabs.Trigger>
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<Tabs.Trigger value="armor">Armor</Tabs.Trigger>
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</Tabs.List>
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</Tabs.Root>
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<div style={{ height: '50vh', maxHeight: 576 }}>
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<Canvas onPointerDown={(event) => event.preventDefault()}>
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<OrbitControls />
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@@ -80,58 +97,61 @@ export default function Page({ params }: { params: { id: string } }) {
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<mesh>
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<torusKnotGeometry args={[undefined, undefined, 128, 16]} />
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<meshStandardMaterial color="red" />
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<meshStandardMaterial color="cyan" />
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</mesh>
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</Canvas>
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</Inset>
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</div>
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<Flex
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gap="2"
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align="center"
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style={{
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position: 'absolute',
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left: 16,
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bottom: 16,
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}}
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>
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<Checkbox defaultChecked />
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<Text>Enhanced armor</Text>
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</Flex>
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</Card>
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</AspectRatio>
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<Card style={{}}>
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<Flex align="center" justify="between" gap="2">
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<Flex align="center" gap="4">
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<Text>Versus</Text>
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<Select.Root value="1">
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<Select.Trigger variant="ghost" />
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<Select.Content>
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<Select.Item value="1">XM66F</Select.Item>
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</Select.Content>
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</Select.Root>
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</Flex>
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<Flex gap="2" align="center">
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<Checkbox defaultChecked />
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<Text>Calibrated shells</Text>
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</Flex>
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<Flex gap="1">
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<Button variant="solid" radius="small">
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<img src="/images/ammo/ap.png" width={24} height={24} />
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</Button>
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<Button variant="soft" radius="small" color="gray">
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<img src="/images/ammo/hcp.png" width={24} height={24} />
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</Button>
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<Button variant="soft" radius="small" color="gray">
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<img src="/images/ammo/he.png" width={24} height={24} />
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</Button>
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</Flex>
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{mode === 'armor' && (
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<Flex gap="2" align="center" className={styles.enhancedArmor}>
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<Checkbox defaultChecked />
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<Text>Enhanced armor</Text>
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</Flex>
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)}
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</Flex>
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</Card>
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{mode === 'armor' && (
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<Card>
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<Flex align="center" justify="between" gap="2">
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<Flex align="center" gap="4">
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<Text>Versus</Text>
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<Dialog.Root>
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<Dialog.Trigger>
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<Button variant="ghost">
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{awaitedTankDefinitions[versusTank].name}
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<CaretRightIcon />
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</Button>
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</Dialog.Trigger>
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<Dialog.Content>Do something lol</Dialog.Content>
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</Dialog.Root>
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</Flex>
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<Flex gap="2" align="center">
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<Checkbox defaultChecked />
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<Text>Calibrated shells</Text>
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</Flex>
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<Flex gap="1">
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<Button variant="solid" radius="small">
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<img src={asset('shells/ap.webp')} width={24} height={24} />
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</Button>
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<Button variant="soft" radius="small" color="gray">
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<img
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src={asset('shells/hc_premium.webp')}
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width={24}
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height={24}
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/>
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</Button>
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<Button variant="soft" radius="small" color="gray">
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<img src={asset('shells/he.webp')} width={24} height={24} />
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</Button>
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</Flex>
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</Flex>
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</Card>
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)}
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</Flex>
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<Flex gap="6" direction="column">
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@@ -40,3 +40,18 @@ export const listingImage = style({
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transform: 'translate(-25%, 10%)',
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},
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});
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export const enhancedArmor = style({
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'@media': {
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'screen and (min-width: 400px)': {
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position: 'absolute',
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right: 16,
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top: 16,
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},
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'screen and (max-width: 399px)': {
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// left: 16,
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// bottom: 16,
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},
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},
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});
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@@ -1,6 +1,6 @@
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import { asset } from '../asset';
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export type ShellType = 'ap' | 'apcr' | 'he' | 'heat';
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export type ShellType = 'ap' | 'ap_cr' | 'hc' | 'he';
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export interface BlitzkriegShellDefinition {
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id: number;
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@@ -11,6 +11,7 @@ export interface BlitzkriegShellDefinition {
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normalization: number;
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ricochet: number;
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type: ShellType;
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icon: string;
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}
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export type BlitzkriegShellDefinitions = Record<
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