Reworked Game Mode Ability Filters

This commit is contained in:
Mark Greene committed 2026-01-03 22:07:01 +13:00
1 parent cbe22035cb
commit 636a2934a2
1 file changed
+100 -142
@@ -26,7 +26,7 @@ import {
type FlexProps, type FlexProps,
} from "@radix-ui/themes"; } from "@radix-ui/themes";
import { times } from "lodash-es"; import { times } from "lodash-es";
import { Fragment, type ComponentProps, type ReactNode } from "react"; import { Fragment, useState, type ComponentProps, type ReactNode } from "react";
import { awaitableConsumableDefinitions } from "../../../core/awaitables/consumableDefinitions"; import { awaitableConsumableDefinitions } from "../../../core/awaitables/consumableDefinitions";
import { awaitableGameDefinitions } from "../../../core/awaitables/gameDefinitions"; import { awaitableGameDefinitions } from "../../../core/awaitables/gameDefinitions";
import { awaitableProvisionDefinitions } from "../../../core/awaitables/provisionDefinitions"; import { awaitableProvisionDefinitions } from "../../../core/awaitables/provisionDefinitions";
@@ -160,17 +160,13 @@ export function FilterControl() {
<ClassFilter /> <ClassFilter />
<TypeFilter /> <TypeFilter />
<NationsFilter /> <NationsFilter />
<OwnershipFilter /> <OwnershipFilter />
<TestFilter /> <TestFilter />
<GunTypeFilter /> <GunTypeFilter />
<ShellFilter /> <ShellFilter />
<ConsumablesFilter /> <ConsumablesFilter />
<ProvisionsFilter /> <ProvisionsFilter />
<AbilitiesFilter /> <GameModeAbilitiesFilter />
<PowersFilter />
<ResetButton /> <ResetButton />
</Flex> </Flex>
); );
@@ -1031,56 +1027,126 @@ function ProvisionsFilter() {
); );
} }
function PowersFilter() { function GameModeAbilitiesFilter() {
const { unwrap, strings } = useLocale(); const { unwrap } = useLocale();
const rawAbilities = TankFilters.use((state) => state.abilities);
const rawPowers = TankFilters.use((state) => state.powers); const rawPowers = TankFilters.use((state) => state.powers);
const powers = const [activeTab, setActiveTab] = useState<"active" | "passive">("active");
rawPowers.length === 0
? Array.from(allGameModeProvisions.values()) const totalSelected = rawAbilities.length + rawPowers.length;
: rawPowers;
return ( return (
<DropdownMenu.Root modal={false}> <DropdownMenu.Root modal={false}>
<DropdownMenu.Trigger> <DropdownMenu.Trigger>
<Button color="gray" variant="surface"> <Button color="gray" variant="surface">
<Flex> Game Mode Abilities
{powers.slice(0, MAX_ICONS).map((power, index) => ( {totalSelected > 0 && (
<Text size="1" ml="1">
({totalSelected})
</Text>
)}
</Button>
</DropdownMenu.Trigger>
<DropdownMenu.Content style={{ minWidth: "249px", maxWidth: "249px" }}>
{/* Tab buttons */}
<Flex gap="2" p="2" mb="2" width="100%">
<Button
size="1"
variant={activeTab === "active" ? "solid" : "soft"}
color={activeTab === "active" ? "violet" : "gray"}
onClick={() => setActiveTab("active")}
style={{ flex: 1, minWidth: 0 }}
>
Active
</Button>
<Button
size="1"
variant={activeTab === "passive" ? "solid" : "soft"}
color={activeTab === "passive" ? "violet" : "gray"}
onClick={() => setActiveTab("passive")}
style={{ flex: 1, minWidth: 0 }}
>
Passive
</Button>
</Flex>
<DropdownMenu.Separator />
{/* Active Abilities Content */}
{activeTab === "active" && (
<>
{gameModeRoles.map(({ gameModeId, consumables }) => {
const gameMode = gameDefinitions.gameModes[gameModeId];
if (consumables.length === 0) return null;
return (
<Fragment key={`active-${gameModeId}`}>
<DropdownMenu.Label>
{unwrap(gameMode.name)}
</DropdownMenu.Label>
{consumables.map((consumable) => {
const selected = rawAbilities.includes(consumable);
const abilityDefinition =
consumableDefinitions.consumables[consumable];
return (
<DropdownMenu.CheckboxItem
onClick={(event) => {
event.preventDefault();
TankFilters.mutate((draft) => {
if (selected) {
draft.abilities = draft.abilities.filter(
(n) => n !== consumable
);
} else {
draft.abilities = [
...draft.abilities,
consumable,
];
}
});
}}
checked={selected}
key={consumable}
>
<img <img
key={power}
style={{ style={{
filter: "drop-shadow(0 0 var(--space-1) var(--black-a11))",
marginLeft: index > 0 ? "-0.5em" : undefined,
width: "1.25em", width: "1.25em",
height: "1.25em", height: "1.25em",
objectFit: "contain", objectFit: "contain",
}} }}
src={asset(`icons/provisions/${power}.webp`)} src={asset(`icons/consumables/${consumable}.webp`)}
/> />
))}
{powers.length > MAX_ICONS && ( {unwrap(abilityDefinition.name)}
<Text size="1" ml="1"> </DropdownMenu.CheckboxItem>
{literals(strings.common.units.plus, { );
value: powers.length - MAX_ICONS,
})} })}
</Text> </Fragment>
);
})}
</>
)} )}
</Flex>
</Button>
</DropdownMenu.Trigger>
<DropdownMenu.Content> {/* Passive Abilities Content */}
{activeTab === "passive" && (
<>
{gameModeRoles.map(({ gameModeId, provisions }) => { {gameModeRoles.map(({ gameModeId, provisions }) => {
const gameMode = gameDefinitions.gameModes[gameModeId]; const gameMode = gameDefinitions.gameModes[gameModeId];
if (provisions.length === 0) return null; if (provisions.length === 0) return null;
return ( return (
<Fragment key={gameModeId}> <Fragment key={`passive-${gameModeId}`}>
<DropdownMenu.Label>{unwrap(gameMode.name)}</DropdownMenu.Label> <DropdownMenu.Label>
{unwrap(gameMode.name)}
</DropdownMenu.Label>
{provisions.map((provision) => { {provisions.map((provision) => {
{
const selected = rawPowers.includes(provision); const selected = rawPowers.includes(provision);
const powerDefinition = const powerDefinition =
provisionDefinitions.provisions[provision]; provisionDefinitions.provisions[provision];
@@ -1115,121 +1181,12 @@ function PowersFilter() {
{unwrap(powerDefinition.name)} {unwrap(powerDefinition.name)}
</DropdownMenu.CheckboxItem> </DropdownMenu.CheckboxItem>
); );
}
})} })}
</Fragment> </Fragment>
); );
})} })}
</>
<DropdownMenu.Separator />
<DropdownMenu.Item
color="red"
onClick={(event) => {
event.preventDefault();
TankFilters.mutate((draft) => {
draft.powers = [];
});
}}
>
<TrashIcon />
{strings.website.common.tank_search.clear}
</DropdownMenu.Item>
</DropdownMenu.Content>
</DropdownMenu.Root>
);
}
function AbilitiesFilter() {
const { unwrap, strings } = useLocale();
const rawAbilities = TankFilters.use((state) => state.abilities);
const abilities =
rawAbilities.length === 0
? Array.from(allGameModeConsumables.values())
: rawAbilities;
return (
<DropdownMenu.Root modal={false}>
<DropdownMenu.Trigger>
<Button color="gray" variant="surface">
<Flex>
{abilities.slice(0, MAX_ICONS).map((ability, index) => (
<img
key={ability}
style={{
filter: "drop-shadow(0 0 var(--space-1) var(--black-a11))",
marginLeft: index > 0 ? "-0.5em" : undefined,
width: "1.25em",
height: "1.25em",
objectFit: "contain",
}}
src={asset(`icons/consumables/${ability}.webp`)}
/>
))}
{abilities.length > MAX_ICONS && (
<Text size="1" ml="1">
{literals(strings.common.units.plus, {
value: abilities.length - MAX_ICONS,
})}
</Text>
)} )}
</Flex>
</Button>
</DropdownMenu.Trigger>
<DropdownMenu.Content>
{gameModeRoles.map(({ gameModeId, consumables }) => {
const gameMode = gameDefinitions.gameModes[gameModeId];
if (consumables.length === 0) return null;
return (
<Fragment key={gameModeId}>
<DropdownMenu.Label>{unwrap(gameMode.name)}</DropdownMenu.Label>
{consumables.map((consumable) => {
{
const selected = rawAbilities.includes(consumable);
const abilityDefinition =
consumableDefinitions.consumables[consumable];
return (
<DropdownMenu.CheckboxItem
onClick={(event) => {
event.preventDefault();
TankFilters.mutate((draft) => {
if (selected) {
draft.abilities = draft.abilities.filter(
(n) => n !== consumable
);
} else {
draft.abilities = [...draft.abilities, consumable];
}
});
}}
checked={selected}
key={consumable}
>
<img
style={{
width: "1.25em",
height: "1.25em",
objectFit: "contain",
}}
src={asset(`icons/consumables/${consumable}.webp`)}
/>
{unwrap(abilityDefinition.name)}
</DropdownMenu.CheckboxItem>
);
}
})}
</Fragment>
);
})}
<DropdownMenu.Separator /> <DropdownMenu.Separator />
@@ -1240,11 +1197,12 @@ function AbilitiesFilter() {
TankFilters.mutate((draft) => { TankFilters.mutate((draft) => {
draft.abilities = []; draft.abilities = [];
draft.powers = [];
}); });
}} }}
> >
<TrashIcon /> <TrashIcon />
{strings.website.common.tank_search.clear} Clear All
</DropdownMenu.Item> </DropdownMenu.Item>
</DropdownMenu.Content> </DropdownMenu.Content>
</DropdownMenu.Root> </DropdownMenu.Root>