feat: composite stats

This commit is contained in:
TrèsAbhi committed 2024-08-10 13:29:10 -05:00
1 parent 84893842e9
commit 64139e301b
27 files changed
+417 -82

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+2 -2
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@@ -1,5 +1,5 @@
import calculateWN8 from '../statistics/calculateWN8';
import { AllStats } from './getAccountInfo';
import { BlitzStats } from '../statistics/compositeStats/constants';
export type Stat = keyof ReturnType<typeof generateStats>;
@@ -14,7 +14,7 @@ export const STAT_NAMES: Record<Stat, string> = {
export const STAT_KEYS = Object.keys(STAT_NAMES) as Stat[];
export function generateStats(s: AllStats, e?: AllStats) {
export function generateStats(s: BlitzStats, e?: BlitzStats) {
return {
battles: s.battles,
wins: s.wins,
+2 -21
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@@ -1,27 +1,8 @@
import { Region } from '../../constants/regions';
import { BlitzStats } from '../statistics/compositeStats/constants';
import fetchBlitz, { FetchBlitzParams } from './fetchBlitz';
import { normalizeIds } from './normalizeIds';
export interface AllStats {
spotted: number;
hits: number;
frags: number;
max_xp: number;
wins: number;
losses: number;
capture_points: number;
battles: number;
damage_dealt: number;
damage_received: number;
max_frags: number;
shots: number;
frags8p: number;
xp: number;
win_and_survived: number;
survived_battles: number;
dropped_capture_points: number;
}
export interface SupplementaryStats {
WN8?: number;
tier?: number;
@@ -79,7 +60,7 @@ export interface IndividualAccountInfo {
last_battle_time: number;
nickname: string;
statistics: {
all: AllStats;
all: BlitzStats;
clan: ClanStats;
rating?: RatingStats;
frags: null | number;
@@ -1,14 +1,15 @@
import { AverageDefinitionsAllStats, Samples } from '.';
import { Samples } from '.';
import { emptyAllStats } from '../../blitzstars/getStatsInPeriod/constants';
import { BlitzkitStats } from '../../statistics/compositeStats/constants';
export const emptyAverageDefinitionsAllStats: AverageDefinitionsAllStats = {
export const emptyAverageDefinitionsAllStats: BlitzkitStats = {
...emptyAllStats,
battle_life_time: 0,
};
export const averageDefinitionsAllStatsKeys = Object.keys(
emptyAverageDefinitionsAllStats,
) as (keyof AverageDefinitionsAllStats)[];
) as (keyof BlitzkitStats)[];
export const emptySamples: Samples = {
d_1: 0,
+7 -11
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@@ -1,22 +1,18 @@
import { AllStats } from '../../blitz/getAccountInfo';
import { decode } from '../../protobuf/decode';
import { BlitzkitStats } from '../../statistics/compositeStats/constants';
import { asset } from '../asset';
export interface AverageDefinitionsAllStats extends AllStats {
battle_life_time: number;
}
export interface AverageDefinitionsEntry {
mu: AverageDefinitionsAllStats;
sigma: AverageDefinitionsAllStats;
r: AverageDefinitionsAllStats;
mu: BlitzkitStats;
sigma: BlitzkitStats;
r: BlitzkitStats;
samples: Samples;
}
export interface AverageDefinitionsEntrySubPartial {
mu: Partial<AverageDefinitionsAllStats>;
sigma: Partial<AverageDefinitionsAllStats>;
r: Partial<AverageDefinitionsAllStats>;
mu: Partial<BlitzkitStats>;
sigma: Partial<BlitzkitStats>;
r: Partial<BlitzkitStats>;
samples: Samples;
}
+2 -2
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@@ -1,10 +1,10 @@
import { Region } from '../../constants/regions';
import { AllStats } from '../blitz/getAccountInfo';
import { BlitzStats } from '../statistics/compositeStats/constants';
interface IndividualPlayerStats {
clan: { clan_id: number; name: string; tag: string };
statistics: {
all: AllStats;
all: BlitzStats;
wn8: number;
wn7: number;
average_tier: number;
@@ -1,6 +1,6 @@
import { AllStats } from '../../blitz/getAccountInfo';
import { BlitzStats } from '../../statistics/compositeStats/constants';
export const emptyAllStats: AllStats = {
export const emptyAllStats: BlitzStats = {
battles: 0,
capture_points: 0,
damage_dealt: 0,
@@ -1,10 +1,10 @@
import { Locale } from 'discord.js';
import { Region } from '../../../constants/regions';
import { AllStats } from '../../blitz/getAccountInfo';
import getTankHistories, {
TankHistories,
TankHistoryRaw,
} from '../../blitzkit/getTankHistories';
import { BlitzStats } from '../../statistics/compositeStats/constants';
import { emptyAllStats } from './constants';
const emptyTankHistoryNode: TankHistoryRaw = {
@@ -17,7 +17,7 @@ const emptyTankHistoryNode: TankHistoryRaw = {
};
export interface DiffedTankStats {
diff: Record<number, AllStats>;
diff: Record<number, BlitzStats>;
order: number[];
}
@@ -54,7 +54,7 @@ export default async function getStatsInPeriod(
const playedTanks: number[] = [];
// fetch history node right before "start" and right before "end"
const diff: Record<number, AllStats> = {};
const diff: Record<number, BlitzStats> = {};
inRangeTanks.forEach((tankId) => {
const sortedHistory = tankSortedHistory[tankId];
const previousIndex =
@@ -65,7 +65,7 @@ export default async function getStatsInPeriod(
const latest =
sortedHistory[latestIndex] ?? sortedHistory[sortedHistory.length - 1];
function d(get: (allStats: AllStats) => number) {
function d(get: (allStats: BlitzStats) => number) {
return get(latest.all) - get(previous.all);
}
+2 -2
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@@ -1,6 +1,6 @@
import { AllStats } from '../blitz/getAccountInfo';
import { context } from '../blitzkit/context';
import { tankDefinitions } from '../blitzkit/tankDefinitions';
import { BlitzStats } from '../statistics/compositeStats/constants';
interface SpecialStats {
winrate: number;
@@ -71,7 +71,7 @@ export interface IndividualTankAverage {
total_battle_life_time: number;
number_of_players: number;
tank_id: number;
all: AllStats;
all: BlitzStats;
special: SpecialStats;
percentiles: SpecialPercentiles;
percentiles_player_count: number;
+2 -2
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@@ -1,4 +1,4 @@
import { AllStats } from '../blitz/getAccountInfo';
import { BlitzStats } from './compositeStats/constants';
/**
* Formula from https://web.archive.org/web/20190105064817/http://wiki.wnefficiency.net/pages/WN8
@@ -7,7 +7,7 @@ import { AllStats } from '../blitz/getAccountInfo';
* @param average what the player in question performs like
*/
export default function calculateWN8(
expected: AllStats,
expected: BlitzStats,
average: {
damage_dealt: number;
battles: number;
@@ -0,0 +1,175 @@
export const blitzStatsKeys = [
'battles',
'capture_points',
'damage_dealt',
'damage_received',
'dropped_capture_points',
'frags',
'frags8p',
'hits',
'losses',
'max_frags',
'max_xp',
'shots',
'spotted',
'survived_battles',
'win_and_survived',
'wins',
'xp',
] as const;
export const blitzPlayerStatsKeys = [
...blitzStatsKeys,
'max_frags_tank_id',
'max_xp_tank_id',
] as const;
export const compositeStatsKeysBase = [
...blitzStatsKeys,
'damage_ratio',
'kills_to_death_ratio',
'accuracy',
'inaccuracy',
'misses',
'deaths',
'wn8',
] as const;
const normalizedBlitzStatsKeys = [
// 'battles', will result in 1
// 'capture_points', not all battles are encounter mode
'damage_dealt',
'damage_received',
// 'dropped_capture_points', not all battles are encounter mode
'frags',
// 'frags8p', null on most tanks and not all battles have tier 8 and above tanks
'hits',
'losses',
// 'max_frags', counts the max; not cumulative
// 'max_xp', counts the max; not cumulative
'shots',
'spotted',
'survived_battles',
'win_and_survived',
'wins',
'xp',
] satisfies (typeof blitzStatsKeys)[number][];
const cumulativeBlitzStatsKeys = [
'battles',
'capture_points',
'damage_dealt',
'damage_received',
'dropped_capture_points',
'frags',
// 'frags8p', once again, just a painful metric
'hits',
'losses',
// 'max_frags', static, not cumulative
// 'max_xp', static, not cumulative
'shots',
'spotted',
'survived_battles',
'win_and_survived',
'wins',
'xp',
] satisfies (typeof blitzStatsKeys)[number][];
const normalizedCompositeStatsKeys = [
...normalizedBlitzStatsKeys,
// 'damage_ratio', is a dimensionless ratio
// 'kills_to_death_ratio', also a dimensionless ratio
// 'accuracy', dimensionless ratio
// 'inaccuracy', dimensionless ratio
'misses',
'deaths',
// 'wn8', is based on a sample of all battles so doesn't make sense to normalize
] satisfies (typeof compositeStatsKeysBase)[number][];
const cumulativeCompositeStatsKeys = [
...cumulativeBlitzStatsKeys,
'damage_ratio',
'kills_to_death_ratio',
'accuracy',
'inaccuracy',
'misses',
'deaths',
'wn8',
] satisfies (typeof compositeStatsKeysBase)[number][];
export const compositeStatsKeys = [
...normalizedCompositeStatsKeys.map((key) => `normalized_${key}`),
...cumulativeCompositeStatsKeys.map((key) => `cumulative_${key}`),
] as CompositeStatsKey[];
type BlitzStatsKey = (typeof blitzStatsKeys)[number];
export type BlitzStats = Record<BlitzStatsKey, number>;
type BlitzPlayerStatsKey = (typeof blitzPlayerStatsKeys)[number];
export type BlitzPlayerStats = Record<BlitzPlayerStatsKey, number>;
export type CompositeStatsKey =
| `normalized_${(typeof normalizedCompositeStatsKeys)[number]}`
| `cumulative_${(typeof cumulativeCompositeStatsKeys)[number]}`;
export type CompositeStats = Record<CompositeStatsKey, number>;
export const compositeStatsFormatting: {
[Key in CompositeStatsKey]: {
unit?: string;
fixed: number;
coefficient?: number;
preview: number;
localeFormat?: boolean;
};
} = {
normalized_damage_dealt: { fixed: 0, preview: 3246, localeFormat: true },
normalized_damage_received: { fixed: 0, preview: 966, localeFormat: true },
normalized_deaths: { fixed: 0, unit: '%', coefficient: 100, preview: 0.09 },
normalized_frags: { fixed: 2, preview: 2.1 },
normalized_hits: { fixed: 2, preview: 12.33 },
normalized_losses: { fixed: 0, unit: '%', coefficient: 100, preview: 0.3 },
normalized_misses: { fixed: 2, preview: 1.02 },
normalized_shots: { fixed: 2, preview: 14.54 },
normalized_spotted: { fixed: 2, preview: 2.02 },
normalized_survived_battles: {
fixed: 0,
unit: '%',
coefficient: 100,
preview: 0.65,
},
normalized_win_and_survived: {
fixed: 0,
unit: '%',
coefficient: 100,
preview: 0.59,
},
normalized_wins: { fixed: 0, unit: '%', coefficient: 100, preview: 0.72 },
normalized_xp: { fixed: 0, preview: 982, localeFormat: true },
cumulative_accuracy: { fixed: 0, unit: '%', coefficient: 100, preview: 0.91 },
cumulative_battles: { fixed: 0, preview: 12 },
cumulative_capture_points: { fixed: 2, preview: 0.12 },
cumulative_damage_dealt: { fixed: 0, preview: 45023, localeFormat: true },
cumulative_damage_ratio: { fixed: 2, preview: 2.83 },
cumulative_damage_received: { fixed: 0, preview: 10093, localeFormat: true },
cumulative_deaths: { fixed: 0, preview: 2 },
cumulative_dropped_capture_points: { fixed: 2, preview: 15 },
cumulative_frags: { fixed: 0, preview: 26 },
cumulative_hits: { fixed: 0, preview: 480 },
cumulative_inaccuracy: {
fixed: 0,
unit: '%',
coefficient: 100,
preview: 0.08,
},
cumulative_kills_to_death_ratio: { fixed: 2, preview: 2.3 },
cumulative_losses: { fixed: 0, preview: 3 },
cumulative_misses: { fixed: 0, preview: 13 },
cumulative_shots: { fixed: 0, preview: 309 },
cumulative_spotted: { fixed: 0, preview: 99 },
cumulative_survived_battles: { fixed: 0, preview: 10 },
cumulative_win_and_survived: { fixed: 0, preview: 9 },
cumulative_wins: { fixed: 0, preview: 8 },
cumulative_xp: { fixed: 0, preview: 19403, localeFormat: true },
cumulative_wn8: { fixed: 0, preview: 3103, localeFormat: true },
};
@@ -0,0 +1,59 @@
import calculateWN8 from '../calculateWN8';
import {
BlitzStats,
CompositeStats,
compositeStatsFormatting,
CompositeStatsKey,
} from './constants';
export function compositeStats(stats: BlitzStats, average: BlitzStats) {
return {
normalized_damage_dealt: stats.damage_dealt / stats.battles,
normalized_damage_received: stats.damage_received / stats.battles,
normalized_deaths: (stats.battles - stats.survived_battles) / stats.battles,
normalized_frags: stats.frags / stats.battles,
normalized_hits: stats.hits / stats.battles,
normalized_losses: stats.losses / stats.battles,
normalized_misses: (stats.shots - stats.hits) / stats.battles,
normalized_shots: stats.shots / stats.battles,
normalized_spotted: stats.spotted / stats.battles,
normalized_survived_battles: stats.survived_battles / stats.battles,
normalized_win_and_survived: stats.win_and_survived / stats.battles,
normalized_wins: stats.wins / stats.battles,
normalized_xp: stats.xp / stats.battles,
cumulative_accuracy: stats.hits / stats.shots,
cumulative_battles: stats.battles,
cumulative_capture_points: stats.capture_points,
cumulative_damage_dealt: stats.damage_dealt,
cumulative_damage_ratio: stats.damage_dealt / stats.damage_received,
cumulative_damage_received: stats.damage_received,
cumulative_deaths: stats.battles - stats.survived_battles,
cumulative_dropped_capture_points: stats.dropped_capture_points,
cumulative_frags: stats.frags,
cumulative_hits: stats.hits,
cumulative_inaccuracy: (stats.shots - stats.hits) / stats.shots,
cumulative_kills_to_death_ratio:
stats.frags / (stats.battles - stats.survived_battles),
cumulative_losses: stats.losses,
cumulative_misses: stats.shots - stats.hits,
cumulative_shots: stats.shots,
cumulative_spotted: stats.spotted,
cumulative_survived_battles: stats.survived_battles,
cumulative_win_and_survived: stats.win_and_survived,
cumulative_wins: stats.wins,
cumulative_xp: stats.xp,
cumulative_wn8: calculateWN8(average, stats),
} satisfies CompositeStats;
}
export function formatCompositeStat(value: number, key: CompositeStatsKey) {
const formatting = compositeStatsFormatting[key];
const resolvedValue = (formatting.coefficient ?? 1) * value;
return `${formatting.localeFormat ? resolvedValue.toLocaleString() : resolvedValue.toFixed(formatting.fixed)}${formatting.unit ?? ''}`;
}
export function previewCompositeStat(key: CompositeStatsKey) {
const { preview } = compositeStatsFormatting[key];
return formatCompositeStat(preview, key);
}
+2 -2
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@@ -1,9 +1,9 @@
import { TierWeightsRecord } from '../../components/TierWeights';
import { AllStats } from '../blitz/getAccountInfo';
import { tankDefinitions } from '../blitzkit/tankDefinitions';
import { BlitzStats } from './compositeStats/constants';
export async function getTierWeights(
stats: Record<number, AllStats>,
stats: Record<number, BlitzStats>,
order: number[] = Object.keys(stats).map(parseInt),
) {
const awaitedTankDefinitions = await tankDefinitions;
+5 -5
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@@ -1,12 +1,12 @@
import { AllStats } from '../blitz/getAccountInfo';
import { emptyAllStats } from '../blitzstars/getStatsInPeriod/constants';
import { BlitzStats } from './compositeStats/constants';
export default function sumStats(allStatsCollection: AllStats[]) {
export default function sumStats(allStatsCollection: BlitzStats[]) {
return allStatsCollection.reduce((accumulated, current) => {
function sum(value: (allStats: AllStats) => number) {
function sum(value: (allStats: BlitzStats) => number) {
return value(accumulated) + value(current);
}
function max(value: (allStats: AllStats) => number) {
function max(value: (allStats: BlitzStats) => number) {
return Math.max(value(accumulated), value(current));
}
@@ -28,6 +28,6 @@ export default function sumStats(allStatsCollection: AllStats[]) {
survived_battles: sum((a) => a.survived_battles),
win_and_survived: sum((a) => a.win_and_survived),
xp: sum((a) => a.xp),
} satisfies AllStats;
} satisfies BlitzStats;
}, emptyAllStats);
}
+2 -2
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@@ -1,9 +1,9 @@
import { times } from 'lodash';
import { IndividualTankStats } from '../../types/tanksStats';
import { AllStats } from '../blitz/getAccountInfo';
import { BlitzStats } from '../statistics/compositeStats/constants';
import { ReadStream, WriteStream } from './buffer';
export interface BlitzkitTankStats extends AllStats {
export interface BlitzkitTankStats extends BlitzStats {
id: number;
battle_life_time: number;
last_battle_time: number;