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feat: spaced armor in space caught shell
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@@ -15,6 +15,7 @@ interface ArmorMeshProps extends MeshProps {
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canSplash: boolean;
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ricochet?: number;
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normalization?: number;
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isAffectedBySpaced: boolean;
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}
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// shader split: https://github.com/FarazzShaikh/THREE-CustomShaderMaterial/issues/48
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@@ -26,6 +27,7 @@ export function ArmorMesh({
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canRicochet,
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ricochet,
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canSplash,
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isAffectedBySpaced,
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normalization,
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spaced = false,
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...props
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@@ -62,6 +64,7 @@ export function ArmorMesh({
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spaced: { value: spaced ?? false },
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canRicochet: { value: canRicochet },
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canSplash: { value: canSplash },
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isAffectedBySpaced: { value: isAffectedBySpaced },
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}}
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vertexShader={vertex}
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fragmentShader={opaqueArmor && !spaced ? fragmentOpaque : fragment}
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