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toy and items layout
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@@ -41,8 +41,30 @@
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}
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.content {
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display: flex;
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flex-direction: column;
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--cell-width: 5rem;
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--toy-span: 3;
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display: grid;
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grid-auto-rows: var(--cell-width);
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grid-template-columns: repeat(auto-fill, minmax(var(--cell-width), 1fr));
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grid-auto-flow: row dense;
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gap: var(--space-4);
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.item {
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background-color: red;
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grid-row: span 1;
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grid-column: span var(--toy-span);
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}
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.toy {
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grid-row: span var(--toy-span);
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grid-column: span var(--toy-span);
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background-color: var(--gray-3);
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border: var(--gray-5) solid var(--space-1);
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border-radius: var(--space-3);
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}
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}
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}
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}
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@@ -50,9 +50,9 @@ interface ToyProps {
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}
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function Toy({ toy }: ToyProps) {
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return <span>{toy}</span>;
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return <span className={styles.toy}></span>;
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}
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function Item({ name }: CharacteristicRenderConfig) {
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return <span>{name}</span>;
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return <span className={styles.item}></span>;
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}
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@@ -8,5 +8,9 @@
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left: 0;
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width: 100%;
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height: 100%;
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.canvas {
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background-color: black;
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}
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}
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}
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@@ -1,5 +1,6 @@
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import { OrbitControls } from "@react-three/drei";
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import { Canvas, useLoader } from "@react-three/fiber";
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import { FogExp2 } from "three";
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import { GLTFLoader } from "three-stdlib";
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import styles from "./index.module.css";
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@@ -8,7 +9,7 @@ export function TankopediaSandbox() {
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<div className={styles.wrapper}>
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<div className={styles.sandbox}>
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<Canvas
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// scene={{ fog: new Fog("black", 15, 40) }}
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scene={{ fog: new FogExp2("black", 0.05) }}
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shadows
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className={styles.canvas}
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frameloop="demand"
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@@ -23,6 +24,11 @@ export function TankopediaSandbox() {
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function Content() {
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const gltf = useLoader(GLTFLoader, "/amogos.glb");
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gltf.scene.traverse(child =>
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{
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child.castShadow = true;
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})
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return (
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<>
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<group scale={4}>
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@@ -88,6 +88,7 @@ export const characteristicsOrder: CharacteristicsGroup[] = [
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{
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group: "firepower",
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order: [
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{ toy: "reload" },
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{
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name: "gun_type",
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render({ output }) {
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@@ -97,39 +98,36 @@ export const characteristicsOrder: CharacteristicsGroup[] = [
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{ name: "dpm", decimals: 0, units: "hp_min" },
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{ name: "reload", decimals: 2, units: "s" },
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{ name: "reloads", decimals: 2, units: "s" },
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{ name: "damage", units: "hp" },
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{ name: "module_damage", units: "hp" },
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{ name: "penetration", units: "mm" },
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{ name: "clip_size" },
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{ name: "intra_clip", decimals: 2, units: "s" },
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{ toy: "reload" },
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{ toy: "ricochet" },
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{ name: "penetration", units: "mm" },
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{ name: "caliber", units: "mm" },
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{ name: "normalization", units: "deg" },
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{ name: "ricochet", units: "deg" },
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{ toy: "ricochet" },
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{ name: "shell_velocity", units: "m_s" },
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{ name: "shell_range", units: "m" },
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{ name: "shell_capacity" },
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{ name: "aim_time", decimals: 1, units: "s" },
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{ toy: "aim_time" },
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{ name: "aim_time", decimals: 1, units: "s" },
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{ name: "dispersion", decimals: 3, units: "m" },
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{ toy: "flexibility" },
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{ name: "gun_depression", decimals: 0, units: "deg" },
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{ name: "gun_elevation", decimals: 0, units: "deg" },
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{ toy: "flexibility" },
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],
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},
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{
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group: "maneuverability",
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order: [
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{ toy: "traverse" },
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{ name: "speed_forward", units: "km_h" },
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{ name: "speed_backward", units: "km_h" },
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@@ -140,8 +138,6 @@ export const characteristicsOrder: CharacteristicsGroup[] = [
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{ name: "power_to_weight", decimals: 1, units: "bhp_t" },
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{ name: "hull_traverse_speed", units: "deg_s" },
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{ name: "turret_traverse_speed", units: "deg_s" },
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{ toy: "traverse" },
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],
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},
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{
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@@ -149,10 +145,9 @@ export const characteristicsOrder: CharacteristicsGroup[] = [
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order: [
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{ name: "health", units: "hp" },
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{ name: "fire_chance", units: "%" },
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{ name: "view_range", units: "m" },
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{ toy: "view_range" },
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{ name: "view_range", units: "m" },
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{ name: "camouflage", decimals: 0, units: "%" },
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{ name: "height", units: "m" },
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