i should probably commit now

This commit is contained in:
tresabhi committed 2026-06-08 14:26:58 -05:00
1 parent 9cc94635a8
commit 667d8c8f7c
7 files changed
+71 -100

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+1
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@@ -0,0 +1 @@
indentSize: 2
+2 -1
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@@ -9,7 +9,8 @@
"webp", "webp",
"hocs", "hocs",
"cooldown", "cooldown",
"Lods" "Lods",
"Skia"
], ],
"userWords": [ "userWords": [
"WOTB", "WOTB",
+5 -9
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@@ -12,6 +12,7 @@ using CUE4Parse.UE4.Assets.Objects;
using CUE4Parse.UE4.Objects.Engine; using CUE4Parse.UE4.Objects.Engine;
using CUE4Parse.UE4.Objects.UObject; using CUE4Parse.UE4.Objects.UObject;
using Microsoft.JavaScript.NodeApi; using Microsoft.JavaScript.NodeApi;
using SharpGLTF.Materials;
using SkiaSharp; using SkiaSharp;
namespace BlitzKit.Game.JSExport; namespace BlitzKit.Game.JSExport;
@@ -61,12 +62,7 @@ public partial class GameInterface
&& match.Groups[1].Value.Equals(nation, StringComparison.CurrentCultureIgnoreCase) && match.Groups[1].Value.Equals(nation, StringComparison.CurrentCultureIgnoreCase)
) )
{ {
if ( if (provider.TryLoadPackageObject<UTexture2D>($"{path}.{fileName}", out var uTexture))
provider.TryLoadPackageObject<UTexture2D>(
$"{path}.{fileName}",
out var uTexture
)
)
{ {
CTexture? cTexture = uTexture.Decode(ETexturePlatform.DesktopMobile); CTexture? cTexture = uTexture.Decode(ETexturePlatform.DesktopMobile);
@@ -113,7 +109,7 @@ public partial class GameInterface
{ "gun", "DT_Guns" }, { "gun", "DT_Guns" },
}; };
public byte[] TankPart(string tag, string part) public MappedGltf TankPart(string tag, string part)
{ {
var pda = provider.Discovered<UPrimaryDataAsset>(tag); var pda = provider.Discovered<UPrimaryDataAsset>(tag);
UDataTable? dataTable = null; UDataTable? dataTable = null;
@@ -144,9 +140,9 @@ public partial class GameInterface
var visualData = row.Get<UObject>("VisualData"); var visualData = row.Get<UObject>("VisualData");
var meshSettings = visualData.Get<FStructFallback>("MeshSettings"); var meshSettings = visualData.Get<FStructFallback>("MeshSettings");
// var collisionMesh = meshSettings.Get<UStaticMesh>("CollisionMesh"); // var collisionMesh = meshSettings.Get<UStaticMesh>("CollisionMesh");
var mesh = meshSettings.Get<UStaticMesh>("GunMesh"); var mesh = meshSettings.Get<UStaticMesh>("Mesh");
var gltf = new MonoGltf(mesh); var gltf = new MonoGltf(mesh);
return [.. gltf.Write()]; return gltf.Write();
} }
} }
+17
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@@ -0,0 +1,17 @@
using Microsoft.JavaScript.NodeApi;
using SharpGLTF.Materials;
namespace BlitzKit.Game.JSExport;
[JSExport]
public readonly struct MappedGltf
{
public string Json { get; }
public Dictionary<string, Dictionary<KnownChannel, string>> TextureMap { get; }
public MappedGltf(string json, Dictionary<string, Dictionary<KnownChannel, string>> textureMap)
{
Json = json;
TextureMap = textureMap;
}
}
+43 -87
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@@ -1,4 +1,6 @@
using System.Numerics; using System.Numerics;
using System.Text;
using BlitzKit.Game.JSExport;
using CUE4Parse_Conversion; using CUE4Parse_Conversion;
using CUE4Parse_Conversion.Materials; using CUE4Parse_Conversion.Materials;
using CUE4Parse_Conversion.Meshes; using CUE4Parse_Conversion.Meshes;
@@ -13,7 +15,10 @@ using CUE4Parse.UE4.Objects.Meshes;
using SharpGLTF.Geometry; using SharpGLTF.Geometry;
using SharpGLTF.Geometry.VertexTypes; using SharpGLTF.Geometry.VertexTypes;
using SharpGLTF.Materials; using SharpGLTF.Materials;
using SharpGLTF.Memory;
using SharpGLTF.Scenes; using SharpGLTF.Scenes;
using SharpGLTF.Schema2;
using SharpGLTF.Validation;
namespace BlitzKit.Game.Models; namespace BlitzKit.Game.Models;
@@ -25,27 +30,32 @@ using ConfiguredMeshBuilder = MeshBuilder<
public class MonoGltf public class MonoGltf
{ {
readonly SceneBuilder Scene; readonly SceneBuilder scene;
readonly Dictionary<string, Dictionary<KnownChannel, string>> textureMap = [];
readonly Dictionary<string, KnownChannel> knownChannels = new()
{
{ "BaseColor", KnownChannel.BaseColor },
{ "Normal", KnownChannel.Normal },
{ "RMAO", KnownChannel.MetallicRoughness },
// { "CDE", ?? },
};
public MonoGltf(UStaticMesh staticMesh) public MonoGltf(UStaticMesh staticMesh)
{ {
Scene = new(staticMesh.Name); scene = new(staticMesh.Name);
ExporterOptions options = new() { TextureFormat = ETextureFormat.Jpeg }; var options = new ExporterOptions() { TextureFormat = ETextureFormat.Jpeg };
staticMesh.TryConvert(out var convertedMesh); staticMesh.TryConvert(out var convertedMesh);
var lod = var lod =
convertedMesh.LODs.Find(lod => !lod.SkipLod) convertedMesh.LODs.Find(lod => !lod.SkipLod) ?? throw new Exception("Failed to find lod0");
?? throw new Exception("Failed to find lod0");
MaterialBuilder emptyMaterial = new("empty_material"); MaterialBuilder emptyMaterial = new("empty_material");
Dictionary<string, MaterialBuilder> namedMaterials = []; Dictionary<string, MaterialBuilder> materialMap = [];
Console.WriteLine(lod.Sections.Value.Length);
int sectionIndex = 0; int sectionIndex = 0;
foreach (var section in lod.Sections.Value) foreach (var section in lod.Sections.Value)
{ {
Console.WriteLine(section.MaterialName);
ConfiguredMeshBuilder meshBuilder = new($"{staticMesh.Name}_section_{sectionIndex}"); ConfiguredMeshBuilder meshBuilder = new($"{staticMesh.Name}_section_{sectionIndex}");
MaterialBuilder materialBuilder; MaterialBuilder materialBuilder;
@@ -53,94 +63,43 @@ public class MonoGltf
{ {
materialBuilder = emptyMaterial; materialBuilder = emptyMaterial;
} }
else if (namedMaterials.TryGetValue(section.MaterialName, out MaterialBuilder? value)) else if (materialMap.TryGetValue(section.MaterialName, out MaterialBuilder? value))
{ {
materialBuilder = value; materialBuilder = value;
} }
else else
{ {
var materialInterface = section.Material.Load<UMaterialInterface>()!; var materialInterface = section.Material.Load<UMaterialInterface>()!;
MaterialData materialData = new() { Textures = [], Parameters = new() }; var materialData = new MaterialData() { Parameters = new() };
materialInterface.GetParams(materialData.Parameters, options.MaterialFormat); materialInterface.GetParams(materialData.Parameters, options.MaterialFormat);
materialBuilder = new(section.MaterialName); materialBuilder = new(section.MaterialName);
var textures = new Dictionary<KnownChannel, string>();
materialMap.Add(section.MaterialName, materialBuilder);
textureMap.Add(section.MaterialName, textures);
foreach (var parameterTexture in materialData.Parameters.Textures) foreach (var parameterTexture in materialData.Parameters.Textures)
{
if (knownChannels.TryGetValue(parameterTexture.Key, out var channel))
{ {
var texture = parameterTexture.Value; var texture = parameterTexture.Value;
var name = Path.GetFileNameWithoutExtension(texture.GetPathName());
var path = $"/textures/{name}";
// var path = texture.GetPathName();
if ( textures.Add(channel, path);
texture is not UTexture2D texture2d
|| texture2d.Decode(options.Platform) is not { } bitmap
)
{
Console.WriteLine($"Failed to decode texture: {texture?.Name}");
continue;
} }
else
switch (parameterTexture.Key)
{ {
case "BaseColor": // Console.WriteLine($"Unsupported texture type: {parameterTexture.Key}");
{
var encoded = bitmap.Encode(options.TextureFormat, false, out var _);
var bytes = encoded.ToArray();
materialBuilder.WithBaseColor(bytes);
break;
}
case "Normal":
{
var encoded = bitmap.Encode(options.TextureFormat, false, out var _);
var bytes = encoded.ToArray();
materialBuilder.WithNormal(bytes);
break;
}
case "RMAO":
{
var encoded = bitmap.Encode(options.TextureFormat, false, out var _);
// for (int y = 0; y < bitmap.Height; y++)
// {
// for (int x = 0; x < bitmap.Width; x++)
// {
// var index = y * bitmap.Width + x;
// var color = bitmap.Pixels[index];
// bitmap.Pixels[index] = new(
// color.Blue,
// color.Red,
// color.Green,
// color.Alpha
// );
// }
// }
var bytes = encoded.ToArray();
materialBuilder.WithBaseColor(bytes);
break;
}
case "CDE":
{
// idk wtf this is
break;
}
default:
{
Console.WriteLine($"Unsupported texture type: {parameterTexture.Key}");
break;
}
} }
} }
} }
var primitive = meshBuilder.UsePrimitive(materialBuilder); var primitive = meshBuilder.UsePrimitive(materialBuilder);
Console.WriteLine($"faces: {section.NumFaces}");
for (int faceIndex = 0; faceIndex < section.NumFaces; faceIndex++) for (int faceIndex = 0; faceIndex < section.NumFaces; faceIndex++)
{ {
var wedgeIndex = new int[3]; var wedgeIndex = new int[3];
@@ -154,24 +113,21 @@ public class MonoGltf
var vertex3 = lod.Verts[wedgeIndex[2]]; var vertex3 = lod.Verts[wedgeIndex[2]];
var (v1, v2, v3) = PrepareTris(vertex1, vertex2, vertex3); var (v1, v2, v3) = PrepareTris(vertex1, vertex2, vertex3);
var (c1, c2, c3) = PrepareUVsAndTexCoords( var (c1, c2, c3) = PrepareUVsAndTexCoords(lod, vertex1, vertex2, vertex3, wedgeIndex);
lod,
vertex1,
vertex2,
vertex3,
wedgeIndex
);
primitive.AddTriangle((v1, c1), (v2, c2), (v3, c3)); primitive.AddTriangle((v1, c1), (v2, c2), (v3, c3));
} }
Scene.AddRigidMesh(meshBuilder, Matrix4x4.Identity); scene.AddRigidMesh(meshBuilder, Matrix4x4.Identity);
} }
} }
public ArraySegment<byte> Write() public MappedGltf Write()
{ {
return Scene.ToGltf2().WriteGLB(); var model = scene.ToGltf2();
var json = model.GetJSON(false);
return new MappedGltf(json, textureMap);
} }
private static ( private static (
@@ -35,8 +35,8 @@ export async function GET({
const item = api.metadata.item(params.id); const item = api.metadata.item(params.id);
const assetDiscovery = item.BlitzStaticAssetsDiscovery(); const assetDiscovery = item.BlitzStaticAssetsDiscovery();
const tag = assertDiscoveryTag(assetDiscovery); const tag = assertDiscoveryTag(assetDiscovery);
const part = game!.tankPart(tag, params.part); const asd = game!.tankPart(tag, params.part);
const array = new Uint8Array(part); // const array = new Uint8Array(part);
return new Response(array); return Response.json(asd);
} }
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