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start of data driven provisions
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@@ -10,10 +10,14 @@ message ProvisionDefinitions {
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}
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message Provision {
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reserved 3; // crew
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required uint32 id = 1;
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required I18nString name = 2;
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optional float crew = 3;
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required bool game_mode_exclusive = 5;
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repeated ConsumableTankFilter include = 6;
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repeated ConsumableTankFilter exclude = 7;
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map<string, float> bonuses = 8;
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map<string, string> effects = 9;
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}
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