feat: better ui sizing

This commit is contained in:
TrèsAbhi committed 2024-01-06 17:56:12 -06:00
1 parent 14fb62bda4
commit 6753a72d97
4 files changed
+202 -149

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@@ -46,115 +46,120 @@ export function RotationInputs({
return (
<Flex
gap="2"
justify="center"
align="center"
style={{
width: 'calc(100% - 16px)',
position: 'absolute',
left: 16,
bottom: 16,
left: 8,
bottom: 8,
}}
>
<TextField.Root
variant="surface"
<Flex
gap="2"
style={{
width: 115,
width: 352,
}}
>
<TextField.Slot>Hull</TextField.Slot>
<TextField.Input
defaultValue={Math.round(model.hullYaw * (180 / Math.PI))}
onBlur={() => {
const normalized = normalizeAnglePI(
-Number(hullYawInput.current?.value) * (Math.PI / 180),
);
mutateTankopedia((state) => {
state.model.hullYaw = normalized;
});
hullYawInput.current!.value = `${Math.round(normalized)}`;
<TextField.Root
style={{
flex: 1,
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
hullYawInput.current?.blur();
}
}}
onFocus={() => hullYawInput.current?.focus()}
ref={hullYawInput}
style={{ textAlign: 'right' }}
/>
<TextField.Slot>°</TextField.Slot>
</TextField.Root>
>
<TextField.Slot>Hull</TextField.Slot>
<TextField.Input
defaultValue={Math.round(model.hullYaw * (180 / Math.PI))}
onBlur={() => {
const normalized = normalizeAnglePI(
-Number(hullYawInput.current?.value) * (Math.PI / 180),
);
mutateTankopedia((state) => {
state.model.hullYaw = normalized;
});
hullYawInput.current!.value = `${Math.round(normalized)}`;
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
hullYawInput.current?.blur();
}
}}
onFocus={() => hullYawInput.current?.focus()}
ref={hullYawInput}
style={{ textAlign: 'right' }}
/>
<TextField.Slot>°</TextField.Slot>
</TextField.Root>
<TextField.Root
variant="surface"
style={{
width: 115,
}}
>
<TextField.Slot>Turret</TextField.Slot>
<TextField.Input
defaultValue={Math.round(model.turretYaw * (180 / Math.PI))}
onBlur={() => {
const [pitch, yaw] = applyPitchYawLimits(
model.gunPitch,
-Number(turretYawInput.current?.value) * (Math.PI / 180),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
mutateTankopedia((state) => {
state.model.gunPitch = pitch;
state.model.turretYaw = yaw;
});
turretYawInput.current!.value = `${Math.round(
yaw * (180 / Math.PI),
)}`;
<TextField.Root
style={{
flex: 1,
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
turretYawInput.current?.blur();
}
}}
onFocus={() => turretYawInput.current?.focus()}
ref={turretYawInput}
style={{ textAlign: 'right' }}
/>
<TextField.Slot>°</TextField.Slot>
</TextField.Root>
>
<TextField.Slot>Turret</TextField.Slot>
<TextField.Input
defaultValue={Math.round(model.turretYaw * (180 / Math.PI))}
onBlur={() => {
const [pitch, yaw] = applyPitchYawLimits(
model.gunPitch,
-Number(turretYawInput.current?.value) * (Math.PI / 180),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
mutateTankopedia((state) => {
state.model.gunPitch = pitch;
state.model.turretYaw = yaw;
});
turretYawInput.current!.value = `${Math.round(
yaw * (180 / Math.PI),
)}`;
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
turretYawInput.current?.blur();
}
}}
onFocus={() => turretYawInput.current?.focus()}
ref={turretYawInput}
style={{ textAlign: 'right' }}
/>
<TextField.Slot>°</TextField.Slot>
</TextField.Root>
<TextField.Root
variant="surface"
style={{
width: 115,
}}
>
<TextField.Slot>Gun</TextField.Slot>
<TextField.Input
defaultValue={-Math.round(model.gunPitch * (180 / Math.PI))}
onBlur={() => {
const [pitch, yaw] = applyPitchYawLimits(
-Number(gunPitchInput.current?.value) * (Math.PI / 180),
model.turretYaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
mutateTankopedia((state) => {
state.model.gunPitch = pitch;
state.model.turretYaw = yaw;
});
gunPitchInput.current!.value = `${Math.round(
pitch * (180 / Math.PI),
)}`;
<TextField.Root
style={{
flex: 1,
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
gunPitchInput.current?.blur();
}
}}
onFocus={() => gunPitchInput.current?.focus()}
ref={gunPitchInput}
style={{ textAlign: 'right' }}
/>
<TextField.Slot>°</TextField.Slot>
</TextField.Root>
>
<TextField.Slot>Gun</TextField.Slot>
<TextField.Input
defaultValue={-Math.round(model.gunPitch * (180 / Math.PI))}
onBlur={() => {
const [pitch, yaw] = applyPitchYawLimits(
-Number(gunPitchInput.current?.value) * (Math.PI / 180),
model.turretYaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
mutateTankopedia((state) => {
state.model.gunPitch = pitch;
state.model.turretYaw = yaw;
});
gunPitchInput.current!.value = `${Math.round(
pitch * (180 / Math.PI),
)}`;
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
gunPitchInput.current?.blur();
}
}}
onFocus={() => gunPitchInput.current?.focus()}
ref={gunPitchInput}
style={{ textAlign: 'right' }}
/>
<TextField.Slot>°</TextField.Slot>
</TextField.Root>
</Flex>
</Flex>
);
}