feat: better ui sizing

This commit is contained in:
TrèsAbhi committed 2024-01-06 17:56:12 -06:00
1 parent 14fb62bda4
commit 6753a72d97
4 files changed
+202 -149

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@@ -46,115 +46,120 @@ export function RotationInputs({
return ( return (
<Flex <Flex
gap="2" justify="center"
align="center" align="center"
style={{ style={{
width: 'calc(100% - 16px)',
position: 'absolute', position: 'absolute',
left: 16, left: 8,
bottom: 16, bottom: 8,
}} }}
> >
<TextField.Root <Flex
variant="surface" gap="2"
style={{ style={{
width: 115, width: 352,
}} }}
> >
<TextField.Slot>Hull</TextField.Slot> <TextField.Root
<TextField.Input style={{
defaultValue={Math.round(model.hullYaw * (180 / Math.PI))} flex: 1,
onBlur={() => {
const normalized = normalizeAnglePI(
-Number(hullYawInput.current?.value) * (Math.PI / 180),
);
mutateTankopedia((state) => {
state.model.hullYaw = normalized;
});
hullYawInput.current!.value = `${Math.round(normalized)}`;
}} }}
onKeyDown={(event) => { >
if (event.key === 'Enter') { <TextField.Slot>Hull</TextField.Slot>
hullYawInput.current?.blur(); <TextField.Input
} defaultValue={Math.round(model.hullYaw * (180 / Math.PI))}
}} onBlur={() => {
onFocus={() => hullYawInput.current?.focus()} const normalized = normalizeAnglePI(
ref={hullYawInput} -Number(hullYawInput.current?.value) * (Math.PI / 180),
style={{ textAlign: 'right' }} );
/> mutateTankopedia((state) => {
<TextField.Slot>°</TextField.Slot> state.model.hullYaw = normalized;
</TextField.Root> });
hullYawInput.current!.value = `${Math.round(normalized)}`;
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
hullYawInput.current?.blur();
}
}}
onFocus={() => hullYawInput.current?.focus()}
ref={hullYawInput}
style={{ textAlign: 'right' }}
/>
<TextField.Slot>°</TextField.Slot>
</TextField.Root>
<TextField.Root <TextField.Root
variant="surface" style={{
style={{ flex: 1,
width: 115,
}}
>
<TextField.Slot>Turret</TextField.Slot>
<TextField.Input
defaultValue={Math.round(model.turretYaw * (180 / Math.PI))}
onBlur={() => {
const [pitch, yaw] = applyPitchYawLimits(
model.gunPitch,
-Number(turretYawInput.current?.value) * (Math.PI / 180),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
mutateTankopedia((state) => {
state.model.gunPitch = pitch;
state.model.turretYaw = yaw;
});
turretYawInput.current!.value = `${Math.round(
yaw * (180 / Math.PI),
)}`;
}} }}
onKeyDown={(event) => { >
if (event.key === 'Enter') { <TextField.Slot>Turret</TextField.Slot>
turretYawInput.current?.blur(); <TextField.Input
} defaultValue={Math.round(model.turretYaw * (180 / Math.PI))}
}} onBlur={() => {
onFocus={() => turretYawInput.current?.focus()} const [pitch, yaw] = applyPitchYawLimits(
ref={turretYawInput} model.gunPitch,
style={{ textAlign: 'right' }} -Number(turretYawInput.current?.value) * (Math.PI / 180),
/> gunModelDefinition.pitch,
<TextField.Slot>°</TextField.Slot> turretModelDefinition.yaw,
</TextField.Root> );
mutateTankopedia((state) => {
state.model.gunPitch = pitch;
state.model.turretYaw = yaw;
});
turretYawInput.current!.value = `${Math.round(
yaw * (180 / Math.PI),
)}`;
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
turretYawInput.current?.blur();
}
}}
onFocus={() => turretYawInput.current?.focus()}
ref={turretYawInput}
style={{ textAlign: 'right' }}
/>
<TextField.Slot>°</TextField.Slot>
</TextField.Root>
<TextField.Root <TextField.Root
variant="surface" style={{
style={{ flex: 1,
width: 115,
}}
>
<TextField.Slot>Gun</TextField.Slot>
<TextField.Input
defaultValue={-Math.round(model.gunPitch * (180 / Math.PI))}
onBlur={() => {
const [pitch, yaw] = applyPitchYawLimits(
-Number(gunPitchInput.current?.value) * (Math.PI / 180),
model.turretYaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
mutateTankopedia((state) => {
state.model.gunPitch = pitch;
state.model.turretYaw = yaw;
});
gunPitchInput.current!.value = `${Math.round(
pitch * (180 / Math.PI),
)}`;
}} }}
onKeyDown={(event) => { >
if (event.key === 'Enter') { <TextField.Slot>Gun</TextField.Slot>
gunPitchInput.current?.blur(); <TextField.Input
} defaultValue={-Math.round(model.gunPitch * (180 / Math.PI))}
}} onBlur={() => {
onFocus={() => gunPitchInput.current?.focus()} const [pitch, yaw] = applyPitchYawLimits(
ref={gunPitchInput} -Number(gunPitchInput.current?.value) * (Math.PI / 180),
style={{ textAlign: 'right' }} model.turretYaw,
/> gunModelDefinition.pitch,
<TextField.Slot>°</TextField.Slot> turretModelDefinition.yaw,
</TextField.Root> );
mutateTankopedia((state) => {
state.model.gunPitch = pitch;
state.model.turretYaw = yaw;
});
gunPitchInput.current!.value = `${Math.round(
pitch * (180 / Math.PI),
)}`;
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
gunPitchInput.current?.blur();
}
}}
onFocus={() => gunPitchInput.current?.focus()}
ref={gunPitchInput}
style={{ textAlign: 'right' }}
/>
<TextField.Slot>°</TextField.Slot>
</TextField.Root>
</Flex>
</Flex> </Flex>
); );
} }
+97 -50
View File
@@ -3,6 +3,8 @@
import { import {
ArrowLeftIcon, ArrowLeftIcon,
CaretRightIcon, CaretRightIcon,
EnterFullScreenIcon,
ExitFullScreenIcon,
MagnifyingGlassIcon, MagnifyingGlassIcon,
} from '@radix-ui/react-icons'; } from '@radix-ui/react-icons';
import { import {
@@ -24,7 +26,7 @@ import { Canvas } from '@react-three/fiber';
import { go } from 'fuzzysort'; import { go } from 'fuzzysort';
import { debounce } from 'lodash'; import { debounce } from 'lodash';
import Link from 'next/link'; import Link from 'next/link';
import { Suspense, use, useRef, useState } from 'react'; import { Suspense, use, useEffect, useRef, useState } from 'react';
import { Group, Vector3 } from 'three'; import { Group, Vector3 } from 'three';
import { Flag } from '../../../../components/Flag'; import { Flag } from '../../../../components/Flag';
import { ModuleButtons } from '../../../../components/ModuleButton'; import { ModuleButtons } from '../../../../components/ModuleButton';
@@ -37,7 +39,6 @@ import {
} from '../../../../core/blitzkrieg/tankDefinitions'; } from '../../../../core/blitzkrieg/tankDefinitions';
import { theme } from '../../../../stitches.config'; import { theme } from '../../../../stitches.config';
import { Loader } from '../../components/Loader'; import { Loader } from '../../components/Loader';
import * as styles from '../page.css';
import { Controls } from './components/Control'; import { Controls } from './components/Control';
import { RotationInputs } from './components/RotationInputs'; import { RotationInputs } from './components/RotationInputs';
import { SceneProps } from './components/SceneProps'; import { SceneProps } from './components/SceneProps';
@@ -64,6 +65,8 @@ export default function Page({ params }: { params: { id: string } }) {
const [versusGun, setVersusGun] = useState(versusTurret.guns.at(-1)!); const [versusGun, setVersusGun] = useState(versusTurret.guns.at(-1)!);
const [versusTankTab, setVersusTankTab] = useState('search'); const [versusTankTab, setVersusTankTab] = useState('search');
const canvas = useRef<HTMLCanvasElement>(null); const canvas = useRef<HTMLCanvasElement>(null);
const canvasWrapper = useRef<HTMLDivElement>(null);
const [isFullScreen, setIsFullScreen] = useState(false);
function handlePointerDown() { function handlePointerDown() {
window.addEventListener('pointermove', handlePointerMove); window.addEventListener('pointermove', handlePointerMove);
@@ -79,6 +82,18 @@ export default function Page({ params }: { params: { id: string } }) {
window.removeEventListener('pointerup', handlePointerUp); window.removeEventListener('pointerup', handlePointerUp);
} }
useEffect(() => {
function handleFullScreenChange() {
setIsFullScreen(document.fullscreenElement !== null);
}
document.addEventListener('fullscreenchange', handleFullScreenChange);
return () => {
document.removeEventListener('fullscreenchange', handleFullScreenChange);
};
});
return ( return (
<PageWrapper color="purple"> <PageWrapper color="purple">
<Flex gap="8" direction="column"> <Flex gap="8" direction="column">
@@ -90,7 +105,7 @@ export default function Page({ params }: { params: { id: string } }) {
> >
<Flex gap="1" align="center"> <Flex gap="1" align="center">
<ArrowLeftIcon /> <ArrowLeftIcon />
<Text>Back to tankopedia</Text> <Text>Back</Text>
</Flex> </Flex>
</Link> </Link>
@@ -100,59 +115,91 @@ export default function Page({ params }: { params: { id: string } }) {
</Flex> </Flex>
</Flex> </Flex>
<Card style={{ position: 'relative' }}> <Theme radius={isFullScreen ? 'none' : undefined}>
<Flex direction="column" gap="2"> <Card
<Tabs.Root value={mode} onValueChange={setMode}> style={{
<Tabs.List> position: 'relative',
<Tabs.Trigger value="model">Model</Tabs.Trigger> border: isFullScreen ? 'none' : 'unset',
<Tabs.Trigger value="armor">Armor</Tabs.Trigger> }}
</Tabs.List> ref={canvasWrapper}
</Tabs.Root> >
<Theme radius="full" style={{ height: '100%' }}>
<div style={{ height: '50vh', maxHeight: 576 }}> <Flex
<Canvas style={{
shadows height: isFullScreen ? '100%' : '75vh',
ref={canvas} maxHeight: isFullScreen ? 'unset' : 576,
camera={{ fov: 20 }} }}
onPointerDown={handlePointerDown} direction="column"
gap="2"
> >
<Controls /> <Tabs.Root value={mode} onValueChange={setMode}>
<SceneProps /> <Tabs.List>
<Tabs.Trigger value="model">Model</Tabs.Trigger>
<Tabs.Trigger value="armor">Armor</Tabs.Trigger>
</Tabs.List>
</Tabs.Root>
<Suspense <div style={{ height: '100%' }}>
fallback={ <Canvas
<Html center position={[0, 1.5, 0]}> shadows
<Loader ref={canvas}
naked camera={{ fov: 20 }}
color={theme.colors.textHighContrast_purple} onPointerDown={handlePointerDown}
>
<Controls />
<SceneProps />
<Suspense
fallback={
<Html center position={[0, 1.5, 0]}>
<Loader
naked
color={theme.colors.textHighContrast_purple}
/>
</Html>
}
>
<TankModel
gunId={gun.id}
tankId={tank.id}
turretId={turret.id}
ref={hullContainer}
/> />
</Html> </Suspense>
} </Canvas>
</div>
<Button
variant="ghost"
style={{
position: 'absolute',
top: 18,
right: 18,
}}
onClick={() => {
if (isFullScreen) {
document.exitFullscreen();
} else {
canvasWrapper.current?.requestFullscreen();
}
}}
> >
<TankModel {isFullScreen ? (
gunId={gun.id} <ExitFullScreenIcon />
tankId={tank.id} ) : (
turretId={turret.id} <EnterFullScreenIcon />
ref={hullContainer} )}
/> </Button>
</Suspense>
</Canvas>
</div>
{mode === 'armor' && ( <RotationInputs
<Flex gap="2" align="center" className={styles.enhancedArmor}> gunId={gun.id}
<Checkbox defaultChecked /> tankId={tank.id}
<Text>Enhanced armor</Text> turretId={turret.id}
/>
</Flex> </Flex>
)} </Theme>
</Card>
<RotationInputs </Theme>
gunId={gun.id}
tankId={tank.id}
turretId={turret.id}
/>
</Flex>
</Card>
<Theme radius="small"> <Theme radius="small">
<Flex gap="4"> <Flex gap="4">
+1 -1
View File
@@ -41,7 +41,7 @@ export const listingImage = style({
}, },
}); });
export const enhancedArmor = style({ export const alignTopRight = style({
'@media': { '@media': {
'screen and (min-width: 400px)': { 'screen and (min-width: 400px)': {
position: 'absolute', position: 'absolute',
+3 -2
View File
@@ -16,6 +16,7 @@ import {
TextField, TextField,
} from '@radix-ui/themes'; } from '@radix-ui/themes';
import { go } from 'fuzzysort'; import { go } from 'fuzzysort';
import Link from 'next/link';
import { Suspense, use, useEffect, useMemo, useRef, useState } from 'react'; import { Suspense, use, useEffect, useMemo, useRef, useState } from 'react';
import PageWrapper from '../../../components/PageWrapper'; import PageWrapper from '../../../components/PageWrapper';
import { asset } from '../../../core/blitzkrieg/asset'; import { asset } from '../../../core/blitzkrieg/asset';
@@ -198,7 +199,7 @@ export default function Page() {
<Flex wrap="wrap" gap="3" justify="center"> <Flex wrap="wrap" gap="3" justify="center">
{searchedList {searchedList
.map((tank) => ( .map((tank) => (
<a <Link
key={tank.id} key={tank.id}
href={`/tools/tankopedia/${tank.id}`} href={`/tools/tankopedia/${tank.id}`}
style={{ style={{
@@ -309,7 +310,7 @@ export default function Page() {
</Flex> </Flex>
</Inset> </Inset>
</Card> </Card>
</a> </Link>
)) ))
.slice(page * TANKS_PER_PAGE, (page + 1) * TANKS_PER_PAGE)} .slice(page * TANKS_PER_PAGE, (page + 1) * TANKS_PER_PAGE)}
</Flex> </Flex>