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@@ -56,6 +56,10 @@ Finally, compile the proto files into TypeScript.
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build build-protos
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build build-protos
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```
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```
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## Developing: Environment
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Go through the different packages in the `packages` directory and clone their respective `template.env`'s to `.env` files. Follow the instructions in the `.env` files to fill them out as much as you can.
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## Developing: Running
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## Developing: Running
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```bash
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```bash
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@@ -0,0 +1,35 @@
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# Point this to your local installation of the game (make sure you see the Data
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# folder within the directory you're putting here); don't forget to use
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# double quotation marks if your path has spaces
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CLIENT_DIR=
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# Should be set to * for local development to build all chunks at once
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CHUNK=*
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# Should always be development when using CHUNKS=*
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PUBLIC_ENVIRONMENT=development
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# GuidesBlitz is the official textual partner of BlitzKit, but, really any
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# website that supports BlitzKit tank slugs like example.com/tank-slug works
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# too
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PUBLIC_GUIDE_WEBSITE=https://guidesblitz.com
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# The tag manager doesn't do anything in localhost, but here's what BlitzKit
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# uses for completeness sake
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PUBLIC_GOOGLE_TAG_MANAGER_ID=G-GL2JVHCGPQ
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# A very rare, but required variable, enabling the advertising of BlitzKit
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# OpenTest; TODO: make this a string field to allow for cross-advertising for
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# any branch of BlitzKit
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PUBLIC_PROMOTE_OPENTEST=false
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# Legacy variable; this will be removed soon
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PUBLIC_STATIC_ASSET_BASE=https://assets.blitzkit.app
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# Proprietary Wargaming fields; you shouldn't need these for 99% of the tasks
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WOTB_GLOSSARY=
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WOTB_GLOSSARY_DOMAIN=
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WOTB_GLOSSARY_PATH=
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# Generate your own application id: https://developers.wargaming.net
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PUBLIC_WARGAMING_APPLICATION_ID=
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