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https://github.com/blitzkit/blitzkit.git
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recover a bunch of stats from legacy, fix enhanced armor in sandbox, add game's module layout from the upgrade screen, a bunch of toys from legacy
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+2416
-582
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@@ -35,6 +35,7 @@
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"bhp_t": "{value}bhp/t",
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"kN": "{value}kN",
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"hp_s": "{value}hp/s",
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"m3": "{value}m³",
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"plus": "+{value}",
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"fraction": "{numerator} / {denominator}"
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},
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@@ -112,6 +113,19 @@
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"reload": {
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"skip": "Skip"
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},
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"flexibility": {
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"pitch": "Pitch",
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"yaw": "Yaw",
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"max": "Max",
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"min": "Min"
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},
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"view_range": {
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"camo": "Camo",
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"ghost_factory": "Ghost Factory",
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"dead_rail": "Dead Rail"
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}
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},
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@@ -137,6 +151,8 @@
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"items": {
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"gun_type": "Gun type",
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"dpm": "Damage per minute",
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"dpm_effective": "Effective by 60s",
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"dpm_peekaboo": "Peek-a-boo",
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"damage": "Damage",
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"module_damage": "Module damage",
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"reload": "Reload",
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@@ -156,9 +172,16 @@
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"caliber": "Caliber",
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"normalization": "Normalization",
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"ricochet": "Ricochet",
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"explosion_radius": "Explosion radius",
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"aim_time": "Aim time",
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"dispersion": "Dispersion",
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"dispersion_angle": "Dispersion angle",
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"dispersion_penalties": "Dispersion penalties",
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"dispersion_moving": "Moving",
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"dispersion_hull_traversing": "Hull traversing",
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"dispersion_turret_traversing": "Turret traversing",
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"dispersion_shooting": "After shooting",
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"dispersion_gun_damaged": "Gun damaged",
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"gun_depression": "Gun depression",
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"gun_elevation": "Gun elevation",
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"gun_frontal_depression": "Frontal depression",
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@@ -174,6 +197,10 @@
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"brake_force": "Brake force",
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"weight": "Weight",
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"power_to_weight": "Power to weight",
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"power_to_weight_on_terrain": "Power to weight on terrain",
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"power_to_weight_hard": "Hard",
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"power_to_weight_medium": "Medium",
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"power_to_weight_soft": "Soft",
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"terrain_coefficient": "Terrain coefficients",
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"raw_terrain_coefficient": "Raw terrain coefficients",
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"hard_terrain_coefficient": "Hard",
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@@ -193,8 +220,14 @@
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"fire_chance": "Fire chance",
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"fire_rate": "Fire rate",
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"ramming_resistance": "Ramming resistance",
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"crew_count": "Crew count",
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"view_range": "View range",
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"camouflage": "Camouflage",
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"camouflages": "Camouflage",
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"camouflage": "Still",
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"camouflage_moving": "Moving",
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"camouflage_shooting_still": "Shooting still",
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"camouflage_shooting_moving": "Shooting moving",
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"camouflage_on_fire": "On fire",
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"width": "Width",
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"height": "Height",
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"length": "Length"
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@@ -205,6 +238,10 @@
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"title": "Game mode abilities"
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},
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"videos": {
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"title": "Videos"
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},
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"navigation": {
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"tank": "Tank",
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"characteristics": "Characteristics"
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