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fix: reveals a few hidden values
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@@ -113,7 +113,7 @@ export function Characteristics() {
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// TODO: add max rolls
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[hasTungsten, 0.15],
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);
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const interClipCoefficient = coefficient([hasShellReloadBoost, -0.3]);
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const intraClipCoefficient = coefficient([hasShellReloadBoost, -0.3]);
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const shellVelocityCoefficient = coefficient(
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[hasSupercharger, 0.3],
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[hasImprovedGunPowder, 0.3],
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@@ -210,7 +210,7 @@ export function Characteristics() {
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shell,
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damageCoefficient,
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reloadCoefficient,
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interClipCoefficient,
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intraClipCoefficient,
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);
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useEffect(() => {
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@@ -255,7 +255,7 @@ export function Characteristics() {
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<>
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<InfoWithDelta decimals={0} indent name="Maximum" unit="hp / min">
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{gun.reload.at(-1)! < gun.reload.at(-2)!
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? (shell.damage.armor / (gun.reload.at(-1)! + gun.interClip)) *
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? (shell.damage.armor / (gun.reload.at(-1)! + gun.intraClip)) *
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60
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: (shell.damage.armor / gun.reload[0]) * 60}
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</InfoWithDelta>
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@@ -266,12 +266,12 @@ export function Characteristics() {
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unit="hp / min"
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>
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{gun.reload.at(-1)! < gun.reload.at(-2)!
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? (shell.damage.armor / (gun.reload.at(-1)! + gun.interClip)) *
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? (shell.damage.armor / (gun.reload.at(-1)! + gun.intraClip)) *
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(60 -
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(gun.reload.slice(0, -1).length - 1) * gun.interClip) +
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(gun.reload.slice(0, -1).length - 1) * gun.intraClip) +
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shell.damage.armor * gun.reload.slice(0, -1).length
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: (shell.damage.armor / (gun.reload[0] + gun.interClip)) *
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(60 - (gun.reload.slice(1).length - 1) * gun.interClip) +
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: (shell.damage.armor / (gun.reload[0] + gun.intraClip)) *
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(60 - (gun.reload.slice(1).length - 1) * gun.intraClip) +
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shell.damage.armor * gun.reload.slice(1).length}
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</InfoWithDelta>
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<Info
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@@ -285,14 +285,15 @@ export function Characteristics() {
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</a>
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}
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/>
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<Info indent name="Optimal shell index">
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{gun.reload.at(-1)! < gun.reload.at(-2)! ? gun.reload.length : 1}
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</Info>
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</>
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)}
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{gun.type === 'autoReloader' ? (
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<>
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<Info name="Reload" unit="s" />
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<InfoWithDelta name="Shells">{gun.reload.length}</InfoWithDelta>
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<Info indent name="Most optimal">
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{gun.reload.at(-1)! < gun.reload.at(-2)! ? gun.reload.length : 1}
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</Info>
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<Info name="Shell reloads" unit="s" />
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{gun.reload.map((reload, index) => (
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<InfoWithDelta
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key={index}
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@@ -301,7 +302,7 @@ export function Characteristics() {
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decimals={2}
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deltaType="lowerIsBetter"
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>
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{reload}
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{reload * reloadCoefficient}
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</InfoWithDelta>
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))}
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</>
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@@ -315,17 +316,18 @@ export function Characteristics() {
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{gun.reload * reloadCoefficient}
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</InfoWithDelta>
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)}
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{gun.type === 'autoLoader' && (
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<InfoWithDelta
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indent
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decimals={2}
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name="Intra-clip"
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unit="s"
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deltaType="lowerIsBetter"
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>
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{gun.interClip * interClipCoefficient}
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</InfoWithDelta>
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)}
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{gun.type === 'autoLoader' ||
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(gun.type === 'autoReloader' && (
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<InfoWithDelta
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indent
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decimals={2}
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name="Intra-clip"
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unit="s"
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deltaType="lowerIsBetter"
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>
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{gun.intraClip * intraClipCoefficient}
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</InfoWithDelta>
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))}
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<InfoWithDelta name="Caliber" decimals={0} unit="mm">
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{shell.caliber}
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</InfoWithDelta>
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