diff --git a/docs/changelogs/1.30.7.md b/docs/changelogs/1.30.7.md new file mode 100644 index 000000000..bb1fdbcb3 --- /dev/null +++ b/docs/changelogs/1.30.7.md @@ -0,0 +1,20 @@ +# BlitzKit 1.30.7 + +Thank you to [Mark Greene](https://github.com/karelpak1) for your contributions this update. + +## Features + +- Dragging items in the Tier List now automatically scrolls the screen if you reach the top/bottom edge of the screen + +## Fixes + +- [Mark Greene] Clicking on the armor multiple times with HE no longer crashes BlitzKit +- [Mark Greene] Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration +- The lighting animation no longer stops prematurely when BlitzKit is unfocused +- The spot light angle has been increased to more evenly light up larger tanks +- BlitzKit once again uses soft shadows, reducing the pixelated shadows +- Fixed the weird patterns that formed on the tracks of tanks under self-shadows +- Increased the floor size and light decay to create the illusion that the floor is infinite +- [Mark Greene] Safari no longer crashes when unloading textures for unloaded tanks +- The gun depression transition between two constraints (like often behind tanks) now uses a gentler zoned and can never be 0 +- [Mark Greene] Armor plate names in Static Armor are now properly capitalized in English and translated to other languages diff --git a/package.json b/package.json index 580b4224b..eae5acd59 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "blitzkit", - "version": "1.30.6", + "version": "1.30.7", "license": "BlitzKit License", "private": true, "scripts": {