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https://github.com/blitzkit/blitzkit.git
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feat: select all
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1 parent
d186368c98
commit
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1 file changed
+360
-338
@@ -1,4 +1,4 @@
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import { Callout, Flex, Text } from '@radix-ui/themes';
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import { Callout, Flex, Link, Text } from '@radix-ui/themes';
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import { go } from 'fuzzysort';
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import { go } from 'fuzzysort';
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import { times } from 'lodash';
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import { times } from 'lodash';
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import { memo, use, useMemo } from 'react';
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import { memo, use, useMemo } from 'react';
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@@ -31,381 +31,403 @@ import { treeTypeOrder } from './constants';
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interface TankSearchProps {
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interface TankSearchProps {
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compact?: boolean;
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compact?: boolean;
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onSelect?: (tank: TankDefinition) => void;
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onSelect?: (tank: TankDefinition) => void;
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onSelectAll?: (tanks: TankDefinition[]) => void;
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}
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}
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export const TankSearch = memo<TankSearchProps>(({ compact, onSelect }) => {
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export const TankSearch = memo<TankSearchProps>(
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const awaitedGameDefinitions = use(gameDefinitions);
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({ compact, onSelect, onSelectAll }) => {
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const awaitedModelDefinitions = use(modelDefinitions);
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const awaitedGameDefinitions = use(gameDefinitions);
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const awaitedTankDefinitions = use(tankDefinitions);
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const awaitedModelDefinitions = use(modelDefinitions);
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const awaitedTanksDefinitionsArray = use(tanksDefinitionsArray);
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const awaitedTankDefinitions = use(tankDefinitions);
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const awaitedTankNames = use(tankNames);
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const awaitedTanksDefinitionsArray = use(tanksDefinitionsArray);
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const filters = useTankopediaFilters();
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const awaitedTankNames = use(tankNames);
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const tanks = useMemo(() => {
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const filters = useTankopediaFilters();
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if (filters.search === undefined) {
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const tanks = useMemo(() => {
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const filtered = awaitedTanksDefinitionsArray.filter((tank) =>
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if (filters.search === undefined) {
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tankopediaFilterTank(filters, tank),
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const filtered = awaitedTanksDefinitionsArray.filter((tank) =>
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);
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tankopediaFilterTank(filters, tank),
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let sorted: TankDefinition[];
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);
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let sorted: TankDefinition[];
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switch (filters.sort.by) {
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switch (filters.sort.by) {
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case 'meta.none':
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case 'meta.none':
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sorted = filtered
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sorted = filtered
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.sort(
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.sort(
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(a, b) =>
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treeTypeOrder.indexOf(b.treeType) -
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treeTypeOrder.indexOf(a.treeType),
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)
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.sort(
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(a, b) =>
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TANK_CLASSES.indexOf(b.class) - TANK_CLASSES.indexOf(a.class),
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)
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.sort(
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(a, b) =>
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awaitedGameDefinitions.nations.indexOf(b.nation) -
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awaitedGameDefinitions.nations.indexOf(a.nation),
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);
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break;
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case 'survivability.health': {
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sorted = filtered.sort((a, b) => {
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const aHealth = a.health + a.turrets.at(-1)!.health;
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const bHealth = b.health + b.turrets.at(-1)!.health;
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return aHealth - bHealth;
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});
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break;
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}
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case 'survivability.viewRange':
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sorted = filtered.sort(
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(a, b) =>
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(a, b) =>
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treeTypeOrder.indexOf(b.treeType) -
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a.turrets.at(-1)!.viewRange - b.turrets.at(-1)!.viewRange,
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treeTypeOrder.indexOf(a.treeType),
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);
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)
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break;
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.sort(
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case 'survivability.camouflageStill':
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sorted = filtered.sort(
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(a, b) => a.camouflage.still - b.camouflage.still,
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);
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break;
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case 'survivability.camouflageMoving':
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sorted = filtered.sort(
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(a, b) => a.camouflage.moving - b.camouflage.moving,
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);
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break;
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case 'survivability.camouflageShooting':
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sorted = filtered.sort(
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(a, b) =>
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(a, b) =>
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TANK_CLASSES.indexOf(b.class) - TANK_CLASSES.indexOf(a.class),
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a.camouflage.still *
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)
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a.turrets.at(-1)!.guns.at(-1)!.camouflageLoss -
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.sort(
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b.camouflage.still *
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b.turrets.at(-1)!.guns.at(-1)!.camouflageLoss,
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);
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break;
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case 'survivability.volume':
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sorted = filtered.sort((a, b) => {
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const aTankModelDefinition = awaitedModelDefinitions[a.id];
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const bTankModelDefinition = awaitedModelDefinitions[b.id];
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const aTurretModelDefinition =
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aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
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const bTurretModelDefinition =
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bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
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const aSize = normalizeBoundingBox(
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unionBoundingBox(
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aTankModelDefinition.boundingBox,
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aTurretModelDefinition.boundingBox,
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),
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);
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const bSize = normalizeBoundingBox(
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unionBoundingBox(
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bTankModelDefinition.boundingBox,
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bTurretModelDefinition.boundingBox,
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),
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);
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const aVolume = aSize[0] * aSize[1] * aSize[2];
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const bVolume = bSize[0] * bSize[1] * bSize[2];
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return aVolume - bVolume;
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});
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break;
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case 'survivability.length':
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sorted = filtered.sort((a, b) => {
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const aTankModelDefinition = awaitedModelDefinitions[a.id];
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const bTankModelDefinition = awaitedModelDefinitions[b.id];
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const aTurretModelDefinition =
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aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
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const bTurretModelDefinition =
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bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
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const aSize = normalizeBoundingBox(
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unionBoundingBox(
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aTankModelDefinition.boundingBox,
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aTurretModelDefinition.boundingBox,
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),
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);
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const bSize = normalizeBoundingBox(
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unionBoundingBox(
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bTankModelDefinition.boundingBox,
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bTurretModelDefinition.boundingBox,
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),
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);
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const aLength = Math.max(aSize[0], aSize[1], aSize[2]);
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const bLength = Math.max(bSize[0], bSize[1], bSize[2]);
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return aLength - bLength;
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});
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break;
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case 'fire.dpm':
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sorted = filtered.sort(
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(a, b) =>
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(a, b) =>
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awaitedGameDefinitions.nations.indexOf(b.nation) -
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resolveDpm(
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awaitedGameDefinitions.nations.indexOf(a.nation),
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a.turrets.at(-1)!.guns.at(-1)!,
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a.turrets.at(-1)!.guns.at(-1)!.shells[0],
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) -
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resolveDpm(
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b.turrets.at(-1)!.guns.at(-1)!,
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b.turrets.at(-1)!.guns.at(-1)!.shells[0],
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),
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);
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);
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break;
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break;
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case 'survivability.health': {
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case 'fire.reload':
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sorted = filtered.sort((a, b) => {
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sorted = filtered.sort(
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const aHealth = a.health + a.turrets.at(-1)!.health;
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(a, b) =>
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const bHealth = b.health + b.turrets.at(-1)!.health;
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resolveReload(a.turrets.at(-1)!.guns.at(-1)!) -
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resolveReload(b.turrets.at(-1)!.guns.at(-1)!),
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return aHealth - bHealth;
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});
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break;
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}
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case 'survivability.viewRange':
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sorted = filtered.sort(
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(a, b) => a.turrets.at(-1)!.viewRange - b.turrets.at(-1)!.viewRange,
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);
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break;
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case 'survivability.camouflageStill':
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sorted = filtered.sort(
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(a, b) => a.camouflage.still - b.camouflage.still,
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);
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break;
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case 'survivability.camouflageMoving':
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sorted = filtered.sort(
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(a, b) => a.camouflage.moving - b.camouflage.moving,
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);
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break;
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case 'survivability.camouflageShooting':
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sorted = filtered.sort(
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(a, b) =>
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a.camouflage.still *
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a.turrets.at(-1)!.guns.at(-1)!.camouflageLoss -
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b.camouflage.still *
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b.turrets.at(-1)!.guns.at(-1)!.camouflageLoss,
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);
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break;
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case 'survivability.volume':
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sorted = filtered.sort((a, b) => {
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const aTankModelDefinition = awaitedModelDefinitions[a.id];
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const bTankModelDefinition = awaitedModelDefinitions[b.id];
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const aTurretModelDefinition =
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aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
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const bTurretModelDefinition =
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bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
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const aSize = normalizeBoundingBox(
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unionBoundingBox(
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aTankModelDefinition.boundingBox,
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aTurretModelDefinition.boundingBox,
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),
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);
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);
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const bSize = normalizeBoundingBox(
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break;
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unionBoundingBox(
|
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bTankModelDefinition.boundingBox,
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case 'fire.caliber':
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bTurretModelDefinition.boundingBox,
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sorted = filtered.sort(
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),
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
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);
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);
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const aVolume = aSize[0] * aSize[1] * aSize[2];
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break;
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const bVolume = bSize[0] * bSize[1] * bSize[2];
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return aVolume - bVolume;
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case 'fire.standardPenetration':
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});
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sorted = filtered.sort(
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break;
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(a, b) =>
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resolveNearPenetration(
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case 'survivability.length':
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
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sorted = filtered.sort((a, b) => {
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) -
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const aTankModelDefinition = awaitedModelDefinitions[a.id];
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resolveNearPenetration(
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const bTankModelDefinition = awaitedModelDefinitions[b.id];
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
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const aTurretModelDefinition =
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),
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aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
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const bTurretModelDefinition =
|
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bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
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const aSize = normalizeBoundingBox(
|
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unionBoundingBox(
|
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aTankModelDefinition.boundingBox,
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aTurretModelDefinition.boundingBox,
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),
|
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);
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);
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const bSize = normalizeBoundingBox(
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break;
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unionBoundingBox(
|
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bTankModelDefinition.boundingBox,
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case 'fire.premiumPenetration':
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bTurretModelDefinition.boundingBox,
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sorted = filtered.sort(
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),
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(a, b) =>
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resolveNearPenetration(
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a.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration ?? 0,
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) -
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resolveNearPenetration(
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b.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration ?? 0,
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),
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);
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);
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const aLength = Math.max(aSize[0], aSize[1], aSize[2]);
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break;
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const bLength = Math.max(bSize[0], bSize[1], bSize[2]);
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|
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return aLength - bLength;
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case 'fire.damage':
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});
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sorted = filtered.sort(
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break;
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor,
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);
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break;
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|
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case 'fire.dpm':
|
case 'fire.shellVelocity':
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sorted = filtered.sort(
|
sorted = filtered.sort(
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(a, b) =>
|
(a, b) =>
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resolveDpm(
|
a.turrets.at(-1)!.guns.at(-1)!.shells[0].speed -
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a.turrets.at(-1)!.guns.at(-1)!,
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].speed,
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a.turrets.at(-1)!.guns.at(-1)!.shells[0],
|
);
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) -
|
break;
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resolveDpm(
|
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b.turrets.at(-1)!.guns.at(-1)!,
|
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b.turrets.at(-1)!.guns.at(-1)!.shells[0],
|
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),
|
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);
|
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break;
|
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|
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case 'fire.reload':
|
case 'fire.aimTime':
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sorted = filtered.sort(
|
sorted = filtered.sort(
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(a, b) =>
|
(a, b) =>
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resolveReload(a.turrets.at(-1)!.guns.at(-1)!) -
|
a.turrets.at(-1)!.guns.at(-1)!.aimTime -
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resolveReload(b.turrets.at(-1)!.guns.at(-1)!),
|
b.turrets.at(-1)!.guns.at(-1)!.aimTime,
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);
|
);
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break;
|
break;
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|
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case 'fire.caliber':
|
case 'fire.dispersionStill':
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sorted = filtered.sort(
|
sorted = filtered.sort(
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(a, b) =>
|
(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
|
a.turrets.at(-1)!.guns.at(-1)!.dispersion.base -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
|
b.turrets.at(-1)!.guns.at(-1)!.dispersion.base,
|
||||||
);
|
);
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||||||
break;
|
break;
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||||||
|
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case 'fire.standardPenetration':
|
case 'fire.dispersionMoving':
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sorted = filtered.sort(
|
sorted = filtered.sort(
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(a, b) =>
|
(a, b) =>
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resolveNearPenetration(
|
a.tracks.at(-1)!.dispersion.move -
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
|
b.tracks.at(-1)!.dispersion.move,
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) -
|
);
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resolveNearPenetration(
|
break;
|
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
|
|
||||||
),
|
|
||||||
);
|
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||||||
break;
|
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||||||
|
|
||||||
case 'fire.premiumPenetration':
|
case 'fire.gunDepression':
|
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sorted = filtered.sort(
|
sorted = filtered.sort(
|
||||||
(a, b) =>
|
(a, b) =>
|
||||||
resolveNearPenetration(
|
awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id]
|
||||||
a.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration ?? 0,
|
.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch.max +
|
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) -
|
(awaitedModelDefinitions[a.id].turretRotation?.pitch ?? 0) -
|
||||||
resolveNearPenetration(
|
awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id]
|
||||||
b.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration ?? 0,
|
.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch.max -
|
||||||
),
|
(awaitedModelDefinitions[b.id].turretRotation?.pitch ?? 0),
|
||||||
);
|
);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 'fire.damage':
|
case 'fire.gunElevation':
|
||||||
sorted = filtered.sort(
|
sorted = filtered.sort(
|
||||||
(a, b) =>
|
(a, b) =>
|
||||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor -
|
awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id]
|
||||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor,
|
.guns[b.turrets.at(-1)!.guns.at(-1)!.id].pitch.min +
|
||||||
);
|
(awaitedModelDefinitions[b.id].turretRotation?.pitch ?? 0) -
|
||||||
break;
|
awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id]
|
||||||
|
.guns[a.turrets.at(-1)!.guns.at(-1)!.id].pitch.min -
|
||||||
|
(awaitedModelDefinitions[a.id].turretRotation?.pitch ?? 0),
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
|
||||||
case 'fire.shellVelocity':
|
case 'maneuverability.forwardsSpeed':
|
||||||
sorted = filtered.sort(
|
sorted = filtered.sort(
|
||||||
(a, b) =>
|
(a, b) => a.speed.forwards - b.speed.forwards,
|
||||||
a.turrets.at(-1)!.guns.at(-1)!.shells[0].speed -
|
);
|
||||||
b.turrets.at(-1)!.guns.at(-1)!.shells[0].speed,
|
break;
|
||||||
);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'fire.aimTime':
|
case 'maneuverability.backwardsSpeed':
|
||||||
sorted = filtered.sort(
|
sorted = filtered.sort(
|
||||||
(a, b) =>
|
(a, b) => a.speed.backwards - b.speed.backwards,
|
||||||
a.turrets.at(-1)!.guns.at(-1)!.aimTime -
|
);
|
||||||
b.turrets.at(-1)!.guns.at(-1)!.aimTime,
|
break;
|
||||||
);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'fire.dispersionStill':
|
case 'maneuverability.power':
|
||||||
sorted = filtered.sort(
|
sorted = filtered.sort(
|
||||||
(a, b) =>
|
(a, b) => a.engines.at(-1)!.power - b.engines.at(-1)!.power,
|
||||||
a.turrets.at(-1)!.guns.at(-1)!.dispersion.base -
|
);
|
||||||
b.turrets.at(-1)!.guns.at(-1)!.dispersion.base,
|
break;
|
||||||
);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'fire.dispersionMoving':
|
case 'maneuverability.powerToWeight':
|
||||||
sorted = filtered.sort(
|
sorted = filtered.sort(
|
||||||
(a, b) =>
|
(a, b) =>
|
||||||
a.tracks.at(-1)!.dispersion.move -
|
a.engines.at(-1)!.power /
|
||||||
b.tracks.at(-1)!.dispersion.move,
|
(a.weight +
|
||||||
);
|
a.engines.at(-1)!.weight +
|
||||||
break;
|
a.tracks.at(-1)!.weight +
|
||||||
|
a.turrets.at(-1)!.weight +
|
||||||
|
a.turrets.at(-1)!.guns.at(-1)!.weight) -
|
||||||
|
b.engines.at(-1)!.power /
|
||||||
|
(b.weight +
|
||||||
|
b.engines.at(-1)!.weight +
|
||||||
|
b.tracks.at(-1)!.weight +
|
||||||
|
b.turrets.at(-1)!.weight +
|
||||||
|
b.turrets.at(-1)!.guns.at(-1)!.weight),
|
||||||
|
);
|
||||||
|
break;
|
||||||
|
|
||||||
case 'fire.gunDepression':
|
case 'maneuverability.weight':
|
||||||
sorted = filtered.sort(
|
sorted = filtered.sort(
|
||||||
(a, b) =>
|
(a, b) =>
|
||||||
awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
|
a.weight +
|
||||||
a.turrets.at(-1)!.guns.at(-1)!.id
|
a.engines.at(-1)!.weight +
|
||||||
].pitch.max +
|
a.tracks.at(-1)!.weight +
|
||||||
(awaitedModelDefinitions[a.id].turretRotation?.pitch ?? 0) -
|
a.turrets.at(-1)!.weight +
|
||||||
awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
|
a.turrets.at(-1)!.guns.at(-1)!.weight -
|
||||||
b.turrets.at(-1)!.guns.at(-1)!.id
|
|
||||||
].pitch.max -
|
|
||||||
(awaitedModelDefinitions[b.id].turretRotation?.pitch ?? 0),
|
|
||||||
);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'fire.gunElevation':
|
|
||||||
sorted = filtered.sort(
|
|
||||||
(a, b) =>
|
|
||||||
awaitedModelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
|
|
||||||
b.turrets.at(-1)!.guns.at(-1)!.id
|
|
||||||
].pitch.min +
|
|
||||||
(awaitedModelDefinitions[b.id].turretRotation?.pitch ?? 0) -
|
|
||||||
awaitedModelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
|
|
||||||
a.turrets.at(-1)!.guns.at(-1)!.id
|
|
||||||
].pitch.min -
|
|
||||||
(awaitedModelDefinitions[a.id].turretRotation?.pitch ?? 0),
|
|
||||||
);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'maneuverability.forwardsSpeed':
|
|
||||||
sorted = filtered.sort((a, b) => a.speed.forwards - b.speed.forwards);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'maneuverability.backwardsSpeed':
|
|
||||||
sorted = filtered.sort(
|
|
||||||
(a, b) => a.speed.backwards - b.speed.backwards,
|
|
||||||
);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'maneuverability.power':
|
|
||||||
sorted = filtered.sort(
|
|
||||||
(a, b) => a.engines.at(-1)!.power - b.engines.at(-1)!.power,
|
|
||||||
);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'maneuverability.powerToWeight':
|
|
||||||
sorted = filtered.sort(
|
|
||||||
(a, b) =>
|
|
||||||
a.engines.at(-1)!.power /
|
|
||||||
(a.weight +
|
|
||||||
a.engines.at(-1)!.weight +
|
|
||||||
a.tracks.at(-1)!.weight +
|
|
||||||
a.turrets.at(-1)!.weight +
|
|
||||||
a.turrets.at(-1)!.guns.at(-1)!.weight) -
|
|
||||||
b.engines.at(-1)!.power /
|
|
||||||
(b.weight +
|
(b.weight +
|
||||||
b.engines.at(-1)!.weight +
|
b.engines.at(-1)!.weight +
|
||||||
b.tracks.at(-1)!.weight +
|
b.tracks.at(-1)!.weight +
|
||||||
b.turrets.at(-1)!.weight +
|
b.turrets.at(-1)!.weight +
|
||||||
b.turrets.at(-1)!.guns.at(-1)!.weight),
|
b.turrets.at(-1)!.guns.at(-1)!.weight),
|
||||||
);
|
);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 'maneuverability.weight':
|
case 'maneuverability.traverseSpeed':
|
||||||
sorted = filtered.sort(
|
sorted = filtered.sort(
|
||||||
(a, b) =>
|
(a, b) =>
|
||||||
a.weight +
|
a.tracks.at(-1)!.traverseSpeed - b.tracks.at(-1)!.traverseSpeed,
|
||||||
a.engines.at(-1)!.weight +
|
);
|
||||||
a.tracks.at(-1)!.weight +
|
break;
|
||||||
a.turrets.at(-1)!.weight +
|
}
|
||||||
a.turrets.at(-1)!.guns.at(-1)!.weight -
|
|
||||||
(b.weight +
|
|
||||||
b.engines.at(-1)!.weight +
|
|
||||||
b.tracks.at(-1)!.weight +
|
|
||||||
b.turrets.at(-1)!.weight +
|
|
||||||
b.turrets.at(-1)!.guns.at(-1)!.weight),
|
|
||||||
);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case 'maneuverability.traverseSpeed':
|
return filters.sort.direction === 'ascending'
|
||||||
sorted = filtered.sort(
|
? sorted
|
||||||
(a, b) =>
|
: sorted.reverse();
|
||||||
a.tracks.at(-1)!.traverseSpeed - b.tracks.at(-1)!.traverseSpeed,
|
} else {
|
||||||
);
|
const searchedRaw = go(filters.search, awaitedTankNames, {
|
||||||
break;
|
key: 'combined',
|
||||||
|
limit: 25,
|
||||||
|
});
|
||||||
|
const searchedTanks = searchedRaw.map(
|
||||||
|
(result) => awaitedTankDefinitions[result.obj.id],
|
||||||
|
);
|
||||||
|
return searchedTanks;
|
||||||
}
|
}
|
||||||
|
}, [filters]);
|
||||||
|
|
||||||
return filters.sort.direction === 'ascending' ? sorted : sorted.reverse();
|
return (
|
||||||
} else {
|
<Flex direction="column" gap="4" flexGrow="1">
|
||||||
const searchedRaw = go(filters.search, awaitedTankNames, {
|
<SearchBar topResult={tanks?.[0]} />
|
||||||
key: 'combined',
|
|
||||||
limit: 25,
|
|
||||||
});
|
|
||||||
const searchedTanks = searchedRaw.map(
|
|
||||||
(result) => awaitedTankDefinitions[result.obj.id],
|
|
||||||
);
|
|
||||||
return searchedTanks;
|
|
||||||
}
|
|
||||||
}, [filters]);
|
|
||||||
|
|
||||||
return (
|
{!filters.search && !filters.searching && (
|
||||||
<Flex direction="column" gap="4" flexGrow="1">
|
<FilterControl compact={compact} />
|
||||||
<SearchBar topResult={tanks?.[0]} />
|
)}
|
||||||
|
|
||||||
{!filters.search && !filters.searching && (
|
{(filters.sort.by !== 'meta.none' || onSelectAll) && (
|
||||||
<FilterControl compact={compact} />
|
<Flex
|
||||||
)}
|
py="2"
|
||||||
|
mt="2"
|
||||||
|
direction="column"
|
||||||
|
align="center"
|
||||||
|
justify="center"
|
||||||
|
>
|
||||||
|
{filters.sort.by !== 'meta.none' && (
|
||||||
|
<Text color="gray">
|
||||||
|
Sorting by {SORT_NAMES[filters.sort.by]}
|
||||||
|
{SORT_UNITS[filters.sort.by] === undefined
|
||||||
|
? ''
|
||||||
|
: ` (${SORT_UNITS[filters.sort.by]})`}
|
||||||
|
, {filters.sort.direction}
|
||||||
|
</Text>
|
||||||
|
)}
|
||||||
|
|
||||||
{filters.sort.by !== 'meta.none' && (
|
{onSelectAll && (
|
||||||
<Flex py="2" mt="2" justify="center">
|
<Link
|
||||||
<Text color="gray">
|
underline="always"
|
||||||
Sorting by {SORT_NAMES[filters.sort.by]}
|
href="#"
|
||||||
{SORT_UNITS[filters.sort.by] === undefined
|
onClick={() => onSelectAll(tanks)}
|
||||||
? ''
|
>
|
||||||
: ` (${SORT_UNITS[filters.sort.by]})`}
|
Select all {tanks.length} tanks
|
||||||
, {filters.sort.direction}
|
</Link>
|
||||||
</Text>
|
)}
|
||||||
</Flex>
|
</Flex>
|
||||||
)}
|
)}
|
||||||
|
|
||||||
{filters.testing === 'only' && (
|
{filters.testing === 'only' && (
|
||||||
<Flex justify="center" mt="4">
|
<Flex justify="center" mt="4">
|
||||||
<Callout.Root color="amber">
|
<Callout.Root color="amber">
|
||||||
<Callout.Icon>
|
<Callout.Icon>
|
||||||
<ExperimentIcon style={{ width: '1em', height: '1em' }} />
|
<ExperimentIcon style={{ width: '1em', height: '1em' }} />
|
||||||
</Callout.Icon>
|
</Callout.Icon>
|
||||||
<Callout.Text>
|
<Callout.Text>
|
||||||
Tanks in testing are subject to change and many not represent the
|
Tanks in testing are subject to change and many not represent
|
||||||
final product.
|
the final product.
|
||||||
</Callout.Text>
|
</Callout.Text>
|
||||||
</Callout.Root>
|
</Callout.Root>
|
||||||
</Flex>
|
</Flex>
|
||||||
)}
|
)}
|
||||||
|
|
||||||
{!filters.searching && (
|
{!filters.searching && (
|
||||||
<>
|
<>
|
||||||
{tanks.length > 0 && (
|
{tanks.length > 0 && (
|
||||||
<TankCardWrapper>
|
<TankCardWrapper>
|
||||||
{tanks.map((tank) => (
|
{tanks.map((tank) => (
|
||||||
<TankCard onSelect={onSelect} key={tank.id} tank={tank} />
|
<TankCard onSelect={onSelect} key={tank.id} tank={tank} />
|
||||||
))}
|
))}
|
||||||
</TankCardWrapper>
|
</TankCardWrapper>
|
||||||
)}
|
)}
|
||||||
|
|
||||||
{tanks.length === 0 && <NoResults type="search" />}
|
{tanks.length === 0 && <NoResults type="search" />}
|
||||||
</>
|
</>
|
||||||
)}
|
)}
|
||||||
|
|
||||||
{filters.searching && (
|
{filters.searching && (
|
||||||
<TankCardWrapper>
|
<TankCardWrapper>
|
||||||
{times(Math.round(10 + 10 * Math.random()), (index) => (
|
{times(Math.round(10 + 10 * Math.random()), (index) => (
|
||||||
<SkeletonTankCard key={index} />
|
<SkeletonTankCard key={index} />
|
||||||
))}
|
))}
|
||||||
</TankCardWrapper>
|
</TankCardWrapper>
|
||||||
)}
|
)}
|
||||||
</Flex>
|
</Flex>
|
||||||
);
|
);
|
||||||
});
|
},
|
||||||
|
);
|
||||||
Reference in new issue
Block a user