From 9e388154756d1ad3206a1b42b970137762950df6 Mon Sep 17 00:00:00 2001 From: Mark Greene Date: Tue, 14 Jul 2026 10:31:14 +1200 Subject: [PATCH 01/49] Add Spall Liner toggle to Tankopedia model viewer --- packages/i18n/strings/en.json | 4 + .../SpacedArmorSceneComponent/index.tsx | 11 ++ .../Options/components/SpallLinerSwitcher.tsx | 103 ++++++++++++++++++ .../HeroSection/components/Options/index.tsx | 3 + .../website/src/core/blitzkit/spallLiner.ts | 8 ++ .../src/core/blitzkit/tankCharacteristics.ts | 6 +- 6 files changed, 134 insertions(+), 1 deletion(-) create mode 100644 packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx create mode 100644 packages/website/src/core/blitzkit/spallLiner.ts diff --git a/packages/i18n/strings/en.json b/packages/i18n/strings/en.json index 534e2fa8d..9ac4145ee 100644 --- a/packages/i18n/strings/en.json +++ b/packages/i18n/strings/en.json @@ -527,6 +527,10 @@ "label": "Edit", "reset": "Reset" } + }, + + "spall_liner": { + "swap_prompt": "Spall Liner will replace one of your active provisions. Choose which one to remove:" } }, diff --git a/packages/website/src/components/Armor/components/SpacedArmorSceneComponent/index.tsx b/packages/website/src/components/Armor/components/SpacedArmorSceneComponent/index.tsx index f2c770593..784836464 100644 --- a/packages/website/src/components/Armor/components/SpacedArmorSceneComponent/index.tsx +++ b/packages/website/src/components/Armor/components/SpacedArmorSceneComponent/index.tsx @@ -18,6 +18,10 @@ import { import { degToRad } from "three/src/math/MathUtils.js"; import { hasEquipment } from "../../../../core/blitzkit/hasEquipment"; import { jsxTree } from "../../../../core/blitzkit/jsxTree"; +import { + SPALL_LINER_HE_DAMAGE_DELTA, + SPALL_LINER_PROVISION_ID, +} from "../../../../core/blitzkit/spallLiner"; import { defaultEqualizer } from "../../../../core/blitzkit/tankToDuelMember"; import { discardClippingPlane } from "../../../../core/three/discardClippingPlane"; import { Duel } from "../../../../stores/duel"; @@ -384,6 +388,13 @@ export function SpacedArmorSceneComponent({ shot.damage *= antagonistEqualizer.damage; + const hasSpallLiner = Duel.state.protagonist.provisions.includes( + SPALL_LINER_PROVISION_ID, + ); + if (hasSpallLiner && shell.type === ShellType.SHELL_TYPE_HE) { + shot.damage *= 1 + SPALL_LINER_HE_DAMAGE_DELTA; + } + return shot; }, [camera], diff --git a/packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx b/packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx new file mode 100644 index 000000000..3b66d75dc --- /dev/null +++ b/packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx @@ -0,0 +1,103 @@ +import { alias, availableProvisions } from "@blitzkit/core"; +import { Flex, IconButton, Popover, Text } from "@radix-ui/themes"; +import { api } from "../../../../../../core/blitzkit/api"; +import { SPALL_LINER_PROVISION_ID } from "../../../../../../core/blitzkit/spallLiner"; +import { useLocale } from "../../../../../../hooks/useLocale"; +import { Duel } from "../../../../../../stores/duel"; +import { Tankopedia } from "../../../../../../stores/tankopedia"; +import { ProvisionButton } from "../../../../../ModuleButtons/ProvisionButton"; + +const provisionDefinitions = await api.provisionDefinitions(); + +export function SpallLinerSwitcher() { + const { tank, gun, provisions } = Duel.use((state) => state.protagonist); + const { strings, unwrap } = useLocale(); + const isSpallLinerActive = provisions.includes(SPALL_LINER_PROVISION_ID); + const hasSlotAvailable = provisions.length < tank.max_provisions; + + const canEquipSpallLiner = availableProvisions( + tank, + gun, + provisionDefinitions, + ).some((provision) => provision.id === SPALL_LINER_PROVISION_ID); + + if (!canEquipSpallLiner) return null; + + function equip(replacing?: number) { + Duel.mutate((draft) => { + if (replacing !== undefined) { + const provisions = draft.protagonist.provisions; + provisions[provisions.indexOf(replacing)] = SPALL_LINER_PROVISION_ID; + } else { + draft.protagonist.provisions.push(SPALL_LINER_PROVISION_ID); + } + }); + Tankopedia.mutate((draft) => { + draft.shot = undefined; + }); + } + + function unequip() { + Duel.mutate((draft) => { + draft.protagonist.provisions = draft.protagonist.provisions.filter( + (id) => id !== SPALL_LINER_PROVISION_ID, + ); + }); + Tankopedia.mutate((draft) => { + draft.shot = undefined; + }); + } + + const button = ( + { + if (isSpallLinerActive) { + unequip(); + } else if (hasSlotAvailable) { + equip(); + } + }} + > + {unwrap(provisionDefinitions.provisions[SPALL_LINER_PROVISION_ID].name!)} + + ); + + if (isSpallLinerActive || hasSlotAvailable) return button; + + return ( + + {button} + + + + + {strings.website.tools.tankopedia.sandbox.spall_liner.swap_prompt} + + + + {provisions.map((id) => ( + + equip(id)} + /> + + ))} + + + + + ); +} diff --git a/packages/website/src/components/Tankopedia/HeroSection/components/Options/index.tsx b/packages/website/src/components/Tankopedia/HeroSection/components/Options/index.tsx index 05fc67d92..5856c66d0 100644 --- a/packages/website/src/components/Tankopedia/HeroSection/components/Options/index.tsx +++ b/packages/website/src/components/Tankopedia/HeroSection/components/Options/index.tsx @@ -46,6 +46,7 @@ import { TankSearch } from "../../../../TankSearch"; import { CustomShellButton } from "./components/CustomShellButton"; import { DynamicArmorSwitcher } from "./components/DynamicArmorSwitcher"; import { QuickInputs } from "./components/QuickInputs"; +import { SpallLinerSwitcher } from "./components/SpallLinerSwitcher"; import { Thicknesses } from "./components/Thicknesses"; type OptionsProps = MaybeSkeletonComponentProps & { @@ -278,6 +279,8 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) { }} /> + + {!skeleton && ( diff --git a/packages/website/src/core/blitzkit/spallLiner.ts b/packages/website/src/core/blitzkit/spallLiner.ts new file mode 100644 index 000000000..80598d5c1 --- /dev/null +++ b/packages/website/src/core/blitzkit/spallLiner.ts @@ -0,0 +1,8 @@ +export const SPALL_LINER_PROVISION_ID = 101; + +/** + * Matches the in-game reduction Spall Liner grants against HE splash + * damage. Shared between the characteristics panel and the Dynamic + * Armor 3D viewer's damage readout so the figure isn't duplicated. + */ +export const SPALL_LINER_HE_DAMAGE_DELTA = -0.2; diff --git a/packages/website/src/core/blitzkit/tankCharacteristics.ts b/packages/website/src/core/blitzkit/tankCharacteristics.ts index d9d041098..f03bbf3e7 100644 --- a/packages/website/src/core/blitzkit/tankCharacteristics.ts +++ b/packages/website/src/core/blitzkit/tankCharacteristics.ts @@ -22,6 +22,7 @@ import { } from "@blitzkit/core"; import { coefficient } from "@blitzkit/core/src/blitzkit/coefficient"; import type { EquipmentMatrix } from "../../stores/duel"; +import { SPALL_LINER_HE_DAMAGE_DELTA } from "./spallLiner"; import { defaultEqualizer } from "./tankToDuelMember"; export type TankCharacteristics = ReturnType; @@ -170,7 +171,10 @@ export function tankCharacteristics( coefficient( [applyReactiveArmor && shell.type !== ShellType.SHELL_TYPE_HE, -0.27], [applyDynamicArmor, -0.1], - [applySpallLiner && shell.type === ShellType.SHELL_TYPE_HE, -0.2], + [ + applySpallLiner && shell.type === ShellType.SHELL_TYPE_HE, + SPALL_LINER_HE_DAMAGE_DELTA, + ], ); const assaultDamageCoefficient = gun.assault_ranges && gun.assault_ranges.types.includes(shell.type) From 281e4abec77d0ed481d61b6f731d97fd03c2f790 Mon Sep 17 00:00:00 2001 From: Mark Greene Date: Tue, 14 Jul 2026 21:33:30 +1200 Subject: [PATCH 02/49] Add peekaboo DPM stat to Tankopedia firepower Adds a **Peekaboo DPM** entry nested under DPM for single-shot guns, estimating damage per minute when only firing after resetting camouflage (or waiting out the reload, whichever is slower), assuming at least 10 seconds between shots. - Shots per minute are capped at `60/10` for reloads faster than 10s, and fall back to `60/reload` otherwise - The result is multiplied by the currently selected shell's damage and rounded - An (i) icon next to the label opens a popover explaining the calculation - The row is hidden for auto-loader/auto-reloader guns - No percentile ranking bar is shown, since no dataset exists yet for this new stat --- packages/i18n/strings/en.json | 2 + .../Characteristics/components/Firepower.tsx | 44 ++++++++++++++++++- .../src/core/blitzkit/tankCharacteristics.ts | 5 +++ 3 files changed, 50 insertions(+), 1 deletion(-) diff --git a/packages/i18n/strings/en.json b/packages/i18n/strings/en.json index 534e2fa8d..ffb6ef7fe 100644 --- a/packages/i18n/strings/en.json +++ b/packages/i18n/strings/en.json @@ -631,6 +631,8 @@ "shellRicochet": "Ricochet", "dpm": "DPM", "dpmEffective": "Effective at 60s", + "peekabooDpm": "Peekaboo DPM", + "peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) \u2014 at least 10 seconds between shots.", "shells": "Shells", "mostOptimalShellIndex": "Most optimal shell", "shellReloads": "Reloads", diff --git a/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/Firepower.tsx b/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/Firepower.tsx index bcebbf061..c1efdc8b4 100644 --- a/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/Firepower.tsx +++ b/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/Firepower.tsx @@ -1,6 +1,14 @@ import { alias, isExplosive } from "@blitzkit/core"; import { literals } from "@blitzkit/i18n"; -import { Flex, Heading, IconButton, Tooltip } from "@radix-ui/themes"; +import { InfoCircledIcon } from "@radix-ui/react-icons"; +import { + Flex, + Heading, + IconButton, + Popover, + Text, + Tooltip, +} from "@radix-ui/themes"; import { useLocale } from "../../../../../../hooks/useLocale"; import { useTankModelDefinition } from "../../../../../../hooks/useTankModelDefinition"; import { Duel } from "../../../../../../stores/duel"; @@ -77,6 +85,40 @@ export function Firepower({ {strings.common.gun_types[gun.gun_type!.$case]} + {gun.gun_type!.$case === "regular" && ( + + { + strings.website.tools.tankopedia.characteristics.values + .peekabooDpm + } + + + + + + + + + + + { + strings.website.tools.tankopedia.characteristics.values + .peekabooDpmInfo + } + + + + + } + value={(tank) => tank.peekabooDpm} + /> + )} {gun.gun_type!.$case !== "regular" && ( diff --git a/packages/website/src/core/blitzkit/tankCharacteristics.ts b/packages/website/src/core/blitzkit/tankCharacteristics.ts index d9d041098..0cc72302e 100644 --- a/packages/website/src/core/blitzkit/tankCharacteristics.ts +++ b/packages/website/src/core/blitzkit/tankCharacteristics.ts @@ -418,6 +418,10 @@ export function tankCharacteristics( : (gun.gun_type!.$case === "regular" ? gun.gun_type!.value.reload : gun.gun_type!.value.clip_reload) * reloadCoefficient; + const peekabooDpm = + gun.gun_type!.$case === "regular" + ? Math.round(damage * (60 / Math.max(shellReload!, 10))) + : undefined; const caliber = shell.caliber; const penetration = shell.penetration!.near * penetrationCoefficient; const clipDamage = @@ -545,6 +549,7 @@ export function tankCharacteristics( shellRicochet, dpm, dpmEffective, + peekabooDpm, shells, mostOptimalShellIndex, shellReloads, From 85b8c7057d040de7fa72d786c8fb83af3e76c1ef Mon Sep 17 00:00:00 2001 From: Mark Greene Date: Sat, 26 Sep 2026 19:45:17 +1200 Subject: [PATCH 03/49] Redesign Spall Liner swap popover with icons Replace wordy swap prompt with compact icon row (spall liner icon, swap icon, current provisions) and drop unused ProvisionButton tooltip that flashed on popover open. --- packages/i18n/strings/en.json | 4 -- .../Options/components/SpallLinerSwitcher.tsx | 49 ++++++++++++++----- 2 files changed, 37 insertions(+), 16 deletions(-) diff --git a/packages/i18n/strings/en.json b/packages/i18n/strings/en.json index 9ac4145ee..534e2fa8d 100644 --- a/packages/i18n/strings/en.json +++ b/packages/i18n/strings/en.json @@ -527,10 +527,6 @@ "label": "Edit", "reset": "Reset" } - }, - - "spall_liner": { - "swap_prompt": "Spall Liner will replace one of your active provisions. Choose which one to remove:" } }, diff --git a/packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx b/packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx index 3b66d75dc..34ecffe18 100644 --- a/packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx +++ b/packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx @@ -1,17 +1,17 @@ import { alias, availableProvisions } from "@blitzkit/core"; -import { Flex, IconButton, Popover, Text } from "@radix-ui/themes"; +import { ShuffleIcon } from "@radix-ui/react-icons"; +import { Flex, IconButton, Popover } from "@radix-ui/themes"; import { api } from "../../../../../../core/blitzkit/api"; import { SPALL_LINER_PROVISION_ID } from "../../../../../../core/blitzkit/spallLiner"; import { useLocale } from "../../../../../../hooks/useLocale"; import { Duel } from "../../../../../../stores/duel"; import { Tankopedia } from "../../../../../../stores/tankopedia"; -import { ProvisionButton } from "../../../../../ModuleButtons/ProvisionButton"; const provisionDefinitions = await api.provisionDefinitions(); export function SpallLinerSwitcher() { const { tank, gun, provisions } = Duel.use((state) => state.protagonist); - const { strings, unwrap } = useLocale(); + const { unwrap } = useLocale(); const isSpallLinerActive = provisions.includes(SPALL_LINER_PROVISION_ID); const hasSlotAvailable = provisions.length < tank.max_provisions; @@ -80,19 +80,44 @@ export function SpallLinerSwitcher() { {button} - - - {strings.website.tools.tankopedia.sandbox.spall_liner.swap_prompt} - + + + {unwrap( + - + + + {provisions.map((id) => ( - equip(id)} - /> + > + {unwrap(provisionDefinitions.provisions[id].name!)} + ))} From 7f9ee1f90719aef09094b368cb9e4b7c63b7434a Mon Sep 17 00:00:00 2001 From: Mark Greene Date: Fri, 2 Oct 2026 18:27:10 +1300 Subject: [PATCH 04/49] Remove equalizer beta badge --- .../CharacteristicsSection/components/Equalizer.tsx | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Equalizer.tsx b/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Equalizer.tsx index 5a79c3feb..a5e2bfa1a 100644 --- a/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Equalizer.tsx +++ b/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Equalizer.tsx @@ -1,5 +1,5 @@ import { alias } from "@blitzkit/core"; -import { Badge, Box, Flex, Heading, Switch, Text } from "@radix-ui/themes"; +import { Box, Flex, Heading, Switch, Text } from "@radix-ui/themes"; import { useLocale } from "../../../../hooks/useLocale"; import { Duel } from "../../../../stores/duel"; import { Tankopedia } from "../../../../stores/tankopedia"; @@ -12,12 +12,7 @@ export function Equalizer() { return ( - - {strings.website.tools.tankopedia.configuration.equalizer.title}{" "} - - {strings.website.tools.tankopedia.configuration.equalizer.beta} - - + {strings.website.tools.tankopedia.configuration.equalizer.title} Date: Fri, 2 Oct 2026 18:34:50 +1300 Subject: [PATCH 05/49] Fix contact shadows growing across modes Armor left gl.autoClear off after its frame, so ContactShadows accumulated onto an uncleared target. Restore it at the end of the frame. --- packages/website/src/components/Armor/index.tsx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/packages/website/src/components/Armor/index.tsx b/packages/website/src/components/Armor/index.tsx index 69da794dd..a87a864f7 100644 --- a/packages/website/src/components/Armor/index.tsx +++ b/packages/website/src/components/Armor/index.tsx @@ -27,8 +27,6 @@ export const Armor = memo(() => { const newRenderSize = new Vector2(); useFrame(({ gl, camera, scene }) => { - gl.autoClear = true; - gl.getSize(newRenderSize).multiplyScalar(gl.getPixelRatio()); if (!newRenderSize.equals(renderSize)) { @@ -50,6 +48,8 @@ export const Armor = memo(() => { gl.clearDepth(); gl.render(primaryArmorScene, camera); + + gl.autoClear = true; }, 1); return ( From d44c18402551882884da8549dbc54bacb9b22eed Mon Sep 17 00:00:00 2001 From: Mark Greene Date: Fri, 2 Oct 2026 18:49:23 +1300 Subject: [PATCH 06/49] Clarify shooting camo labels --- packages/i18n/strings/en.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/packages/i18n/strings/en.json b/packages/i18n/strings/en.json index 534e2fa8d..06823f9bc 100644 --- a/packages/i18n/strings/en.json +++ b/packages/i18n/strings/en.json @@ -682,8 +682,8 @@ "viewRange": "View range", "camouflageStill": "Camouflage still", "camouflageMoving": "Moving", - "camouflageShootingStill": "Still", - "camouflageShootingMoving": "Moving", + "camouflageShootingStill": "Shooting while still", + "camouflageShootingMoving": "Shooting while moving", "camouflageCaughtOnFire": "Caught on fire", "width": "Width", "height": "Height", From 0941c23a3c0738a88a1b0e425bfb771be5ade276 Mon Sep 17 00:00:00 2001 From: Mark Greene Date: Fri, 2 Oct 2026 19:24:43 +1300 Subject: [PATCH 07/49] Fix dynamic armor overlay vanishing on re-render PrimaryArmorSceneComponent rebuilt its ShaderMaterial every render with null uniforms that were only set once on mount. Create it once with useState instead. --- .../PrimaryArmorSceneComponent/index.tsx | 89 ++++++++++--------- 1 file changed, 46 insertions(+), 43 deletions(-) diff --git a/packages/website/src/components/Armor/components/PrimaryArmorSceneComponent/index.tsx b/packages/website/src/components/Armor/components/PrimaryArmorSceneComponent/index.tsx index d54a2f70e..656d77858 100644 --- a/packages/website/src/components/Armor/components/PrimaryArmorSceneComponent/index.tsx +++ b/packages/website/src/components/Armor/components/PrimaryArmorSceneComponent/index.tsx @@ -5,7 +5,7 @@ import { } from "@blitzkit/core"; import { invalidate, useFrame } from "@react-three/fiber"; import type { QuicklimeEvent } from "quicklime"; -import { useEffect } from "react"; +import { useEffect, useState } from "react"; import { MeshBasicMaterial, NormalBlending, @@ -43,42 +43,45 @@ export function PrimaryArmorSceneComponent({ node, thickness, }: PrimaryArmorSceneComponentProps) { - const material = new ShaderMaterial({ - fragmentShader, - vertexShader, + const [material] = useState( + () => + new ShaderMaterial({ + fragmentShader, + vertexShader, - fog: true, - transparent: true, + fog: true, + transparent: true, - blending: isHalloween ? SubtractiveBlending : NormalBlending, + blending: isHalloween ? SubtractiveBlending : NormalBlending, - uniforms: UniformsUtils.merge([ - UniformsLib.common, - UniformsLib.fog, + uniforms: UniformsUtils.merge([ + UniformsLib.common, + UniformsLib.fog, - { - thickness: { value: null }, - penetration: { value: null }, - caliber: { value: null }, - ricochet: { value: null }, - normalization: { value: null }, - isExplosive: { value: null }, - canSplash: { value: null }, - damage: { value: null }, - explosionRadius: { value: null }, - greenPenetration: { value: null }, - advancedHighlighting: { value: null }, - opaque: { value: null }, + { + thickness: { value: null }, + penetration: { value: null }, + caliber: { value: null }, + ricochet: { value: null }, + normalization: { value: null }, + isExplosive: { value: null }, + canSplash: { value: null }, + damage: { value: null }, + explosionRadius: { value: null }, + greenPenetration: { value: null }, + advancedHighlighting: { value: null }, + opaque: { value: null }, - inverseProjectionMatrix: { value: null }, - resolution: { value: new Vector2() }, - spacedArmorBuffer: { value: null }, - spacedArmorDepth: { value: null }, + inverseProjectionMatrix: { value: null }, + resolution: { value: new Vector2() }, + spacedArmorBuffer: { value: null }, + spacedArmorDepth: { value: null }, - opacity: { value: 0 }, - }, - ]), - }); + opacity: { value: 0 }, + }, + ]), + }) + ); useEffect(() => { function handleShellChange() { @@ -88,10 +91,10 @@ export function PrimaryArmorSceneComponent({ material.uniforms.caliber.value = shell.caliber; material.uniforms.ricochet.value = degToRad( - isExplosive(shell.type) ? 90 : shell.ricochet!, + isExplosive(shell.type) ? 90 : shell.ricochet! ); material.uniforms.normalization.value = degToRad( - shell.normalization ?? 0, + shell.normalization ?? 0 ); material.uniforms.isExplosive.value = isExplosive(shell.type); material.uniforms.canSplash.value = canSplash(shell.type); @@ -121,7 +124,7 @@ export function PrimaryArmorSceneComponent({ const hasEnhancedArmor = hasEquipment( 110, Duel.state.protagonist.tank.equipment_preset, - equipment, + equipment ); const equalizer = (Duel.state.equalize @@ -142,7 +145,7 @@ export function PrimaryArmorSceneComponent({ const hasCalibratedShells = hasEquipment( 103, Duel.state.antagonist.tank.equipment_preset, - equipment, + equipment ); material.uniforms.penetration.value = @@ -151,7 +154,7 @@ export function PrimaryArmorSceneComponent({ hasCalibratedShells, Duel.state.equalize, shell.type, - Duel.state.antagonist.tank.equalizer, + Duel.state.antagonist.tank.equalizer ); if (!noInvalidate) invalidate(); @@ -164,7 +167,7 @@ export function PrimaryArmorSceneComponent({ handleShellChange(); handleGreenPenetrationChange(TankopediaPersistent.state.greenPenetration); handleAdvancedHighlightingChange( - TankopediaPersistent.state.advancedHighlighting, + TankopediaPersistent.state.advancedHighlighting ); handleOpaqueChange(TankopediaPersistent.state.opaque); handleWireframeChange(TankopediaPersistent.state.wireframe); @@ -178,27 +181,27 @@ export function PrimaryArmorSceneComponent({ Tankopedia.on((state) => state.customShell, handleShellChange), TankopediaPersistent.on( (state) => state.greenPenetration, - handleGreenPenetrationChange, + handleGreenPenetrationChange ), TankopediaPersistent.on( (state) => state.advancedHighlighting, - handleAdvancedHighlightingChange, + handleAdvancedHighlightingChange ), TankopediaPersistent.on((state) => state.opaque, handleOpaqueChange), Duel.on( (state) => state.protagonist.equipmentMatrix, - () => handleProtagonistEquipmentChange(), + () => handleProtagonistEquipmentChange() ), Duel.on( (state) => state.antagonist.equipmentMatrix, - () => handleAntagonistEquipmentChange(), + () => handleAntagonistEquipmentChange() ), Duel.on( (state) => state.equalize, () => { handleProtagonistEquipmentChange(); handleAntagonistEquipmentChange(); - }, + } ), () => transitionEvent.off(handleTransitionEvent), ]; @@ -210,7 +213,7 @@ export function PrimaryArmorSceneComponent({ useFrame(({ gl, camera }) => { gl.getSize(material.uniforms.resolution.value).multiplyScalar( - gl.getPixelRatio(), + gl.getPixelRatio() ); material.uniforms.spacedArmorBuffer.value = spacedArmorRenderTarget.texture; material.uniforms.spacedArmorDepth.value = From f7db1280cf2eb33efad6529a967e59f2b68e9d67 Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 16:34:12 -0500 Subject: [PATCH 08/49] use useRef instead of useState --- .../PrimaryArmorSceneComponent/index.tsx | 129 +++++++++--------- 1 file changed, 65 insertions(+), 64 deletions(-) diff --git a/packages/website/src/components/Armor/components/PrimaryArmorSceneComponent/index.tsx b/packages/website/src/components/Armor/components/PrimaryArmorSceneComponent/index.tsx index 656d77858..fe4f57145 100644 --- a/packages/website/src/components/Armor/components/PrimaryArmorSceneComponent/index.tsx +++ b/packages/website/src/components/Armor/components/PrimaryArmorSceneComponent/index.tsx @@ -5,7 +5,7 @@ import { } from "@blitzkit/core"; import { invalidate, useFrame } from "@react-three/fiber"; import type { QuicklimeEvent } from "quicklime"; -import { useEffect, useState } from "react"; +import { useEffect, useRef } from "react"; import { MeshBasicMaterial, NormalBlending, @@ -43,44 +43,43 @@ export function PrimaryArmorSceneComponent({ node, thickness, }: PrimaryArmorSceneComponentProps) { - const [material] = useState( - () => - new ShaderMaterial({ - fragmentShader, - vertexShader, + const material = useRef( + new ShaderMaterial({ + fragmentShader, + vertexShader, - fog: true, - transparent: true, + fog: true, + transparent: true, - blending: isHalloween ? SubtractiveBlending : NormalBlending, + blending: isHalloween ? SubtractiveBlending : NormalBlending, - uniforms: UniformsUtils.merge([ - UniformsLib.common, - UniformsLib.fog, + uniforms: UniformsUtils.merge([ + UniformsLib.common, + UniformsLib.fog, - { - thickness: { value: null }, - penetration: { value: null }, - caliber: { value: null }, - ricochet: { value: null }, - normalization: { value: null }, - isExplosive: { value: null }, - canSplash: { value: null }, - damage: { value: null }, - explosionRadius: { value: null }, - greenPenetration: { value: null }, - advancedHighlighting: { value: null }, - opaque: { value: null }, + { + thickness: { value: null }, + penetration: { value: null }, + caliber: { value: null }, + ricochet: { value: null }, + normalization: { value: null }, + isExplosive: { value: null }, + canSplash: { value: null }, + damage: { value: null }, + explosionRadius: { value: null }, + greenPenetration: { value: null }, + advancedHighlighting: { value: null }, + opaque: { value: null }, - inverseProjectionMatrix: { value: null }, - resolution: { value: new Vector2() }, - spacedArmorBuffer: { value: null }, - spacedArmorDepth: { value: null }, + inverseProjectionMatrix: { value: null }, + resolution: { value: new Vector2() }, + spacedArmorBuffer: { value: null }, + spacedArmorDepth: { value: null }, - opacity: { value: 0 }, - }, - ]), - }) + opacity: { value: 0 }, + }, + ]), + }), ); useEffect(() => { @@ -89,17 +88,17 @@ export function PrimaryArmorSceneComponent({ const shell = tankopediaEphemeral.customShell ?? Duel.state.antagonist.shell; - material.uniforms.caliber.value = shell.caliber; - material.uniforms.ricochet.value = degToRad( - isExplosive(shell.type) ? 90 : shell.ricochet! + material.current.uniforms.caliber.value = shell.caliber; + material.current.uniforms.ricochet.value = degToRad( + isExplosive(shell.type) ? 90 : shell.ricochet!, ); - material.uniforms.normalization.value = degToRad( - shell.normalization ?? 0 + material.current.uniforms.normalization.value = degToRad( + shell.normalization ?? 0, ); - material.uniforms.isExplosive.value = isExplosive(shell.type); - material.uniforms.canSplash.value = canSplash(shell.type); - material.uniforms.damage.value = shell.armor_damage; - material.uniforms.explosionRadius.value = shell.explosion_radius; + material.current.uniforms.isExplosive.value = isExplosive(shell.type); + material.current.uniforms.canSplash.value = canSplash(shell.type); + material.current.uniforms.damage.value = shell.armor_damage; + material.current.uniforms.explosionRadius.value = shell.explosion_radius; handleProtagonistEquipmentChange(true); handleAntagonistEquipmentChange(true); @@ -107,31 +106,32 @@ export function PrimaryArmorSceneComponent({ invalidate(); } function handleGreenPenetrationChange(greenPenetration: boolean) { - material.uniforms.greenPenetration.value = greenPenetration; + material.current.uniforms.greenPenetration.value = greenPenetration; } function handleAdvancedHighlightingChange(advancedHighlighting: boolean) { - material.uniforms.advancedHighlighting.value = advancedHighlighting; + material.current.uniforms.advancedHighlighting.value = + advancedHighlighting; invalidate(); } function handleOpaqueChange(opaque: boolean) { - material.uniforms.opaque.value = opaque; + material.current.uniforms.opaque.value = opaque; } function handleWireframeChange(wireframe: boolean) { - material.wireframe = wireframe; + material.current.wireframe = wireframe; } function handleProtagonistEquipmentChange(noInvalidate = false) { const equipment = Duel.state.protagonist.equipmentMatrix; const hasEnhancedArmor = hasEquipment( 110, Duel.state.protagonist.tank.equipment_preset, - equipment + equipment, ); const equalizer = (Duel.state.equalize ? Duel.state.protagonist.tank.equalizer?.armor : undefined) ?? 1; - material.uniforms.thickness.value = + material.current.uniforms.thickness.value = thickness * (hasEnhancedArmor ? 1.04 : 1) * equalizer; if (!noInvalidate) invalidate(); @@ -145,29 +145,29 @@ export function PrimaryArmorSceneComponent({ const hasCalibratedShells = hasEquipment( 103, Duel.state.antagonist.tank.equipment_preset, - equipment + equipment, ); - material.uniforms.penetration.value = + material.current.uniforms.penetration.value = penetration * resolvePenetrationCoefficient( hasCalibratedShells, Duel.state.equalize, shell.type, - Duel.state.antagonist.tank.equalizer + Duel.state.antagonist.tank.equalizer, ); if (!noInvalidate) invalidate(); } function handleTransitionEvent(event: QuicklimeEvent) { - material.uniforms.opacity.value = event.data; + material.current.uniforms.opacity.value = event.data; } handleShellChange(); handleGreenPenetrationChange(TankopediaPersistent.state.greenPenetration); handleAdvancedHighlightingChange( - TankopediaPersistent.state.advancedHighlighting + TankopediaPersistent.state.advancedHighlighting, ); handleOpaqueChange(TankopediaPersistent.state.opaque); handleWireframeChange(TankopediaPersistent.state.wireframe); @@ -181,27 +181,27 @@ export function PrimaryArmorSceneComponent({ Tankopedia.on((state) => state.customShell, handleShellChange), TankopediaPersistent.on( (state) => state.greenPenetration, - handleGreenPenetrationChange + handleGreenPenetrationChange, ), TankopediaPersistent.on( (state) => state.advancedHighlighting, - handleAdvancedHighlightingChange + handleAdvancedHighlightingChange, ), TankopediaPersistent.on((state) => state.opaque, handleOpaqueChange), Duel.on( (state) => state.protagonist.equipmentMatrix, - () => handleProtagonistEquipmentChange() + () => handleProtagonistEquipmentChange(), ), Duel.on( (state) => state.antagonist.equipmentMatrix, - () => handleAntagonistEquipmentChange() + () => handleAntagonistEquipmentChange(), ), Duel.on( (state) => state.equalize, () => { handleProtagonistEquipmentChange(); handleAntagonistEquipmentChange(); - } + }, ), () => transitionEvent.off(handleTransitionEvent), ]; @@ -212,13 +212,14 @@ export function PrimaryArmorSceneComponent({ }, []); useFrame(({ gl, camera }) => { - gl.getSize(material.uniforms.resolution.value).multiplyScalar( - gl.getPixelRatio() + gl.getSize(material.current.uniforms.resolution.value).multiplyScalar( + gl.getPixelRatio(), ); - material.uniforms.spacedArmorBuffer.value = spacedArmorRenderTarget.texture; - material.uniforms.spacedArmorDepth.value = + material.current.uniforms.spacedArmorBuffer.value = + spacedArmorRenderTarget.texture; + material.current.uniforms.spacedArmorDepth.value = spacedArmorRenderTarget.depthTexture; - material.uniforms.inverseProjectionMatrix.value = + material.current.uniforms.inverseProjectionMatrix.value = camera.projectionMatrixInverse; }); @@ -243,7 +244,7 @@ export function PrimaryArmorSceneComponent({ {...props} key={`${key}-include`} renderOrder={1} - material={material} + material={material.current} /> ); }, From 1a2caf120b9eb838625c3a1e5bbf65454c3a00c0 Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 16:55:53 -0500 Subject: [PATCH 09/49] remove some dead code --- .../src/blitzkit/api/server/3_modelDefinitions.ts | 13 ++----------- .../pages/[...chunk_api]/icons/shells/[id].webp.ts | 9 --------- 2 files changed, 2 insertions(+), 20 deletions(-) diff --git a/packages/core/src/blitzkit/api/server/3_modelDefinitions.ts b/packages/core/src/blitzkit/api/server/3_modelDefinitions.ts index dfc96c1ab..3e6f7f590 100644 --- a/packages/core/src/blitzkit/api/server/3_modelDefinitions.ts +++ b/packages/core/src/blitzkit/api/server/3_modelDefinitions.ts @@ -3,10 +3,8 @@ import { BlitzCrewType, ChassisDefinitionsList, Crew, - EngineDefinitionsList, GunDefinitionsList, ModelDefinitions, - ResearchCost, TankParameters, toUniqueId, TurretDefinitionsList, @@ -15,10 +13,10 @@ import { VehicleDefinitionList, VehicleDefinitions, } from "@blitzkit/core"; -import { Cache } from "./0_base"; -import { ServerBlitzKitAPI2 } from "./2_camouflageDefinitions"; import { parse as parsePath } from "path"; import { Vector3Tuple } from "three"; +import { Cache } from "./0_base"; +import { ServerBlitzKitAPI2 } from "./2_camouflageDefinitions"; export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 { private vector3TupleToBlitzkit(tuple: Vector3Tuple) { @@ -55,9 +53,6 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 { const gunList = await this.vfs.xml<{ root: GunDefinitionsList; }>(`Data/XML/item_defs/vehicles/${nation}/components/guns.xml`); - const enginesList = await this.vfs.xml<{ - root: EngineDefinitionsList; - }>(`Data/XML/item_defs/vehicles/${nation}/components/engines.xml`); const chassisList = await this.vfs.xml<{ root: ChassisDefinitionsList; }>(`Data/XML/item_defs/vehicles/${nation}/components/chassis.xml`); @@ -65,10 +60,6 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 { for (const tankKey in tankList.root) { if (this.botPattern.test(tankKey)) continue; - const gunXps = new Map(); - const turretXps = new Map(); - const engineXps = new Map(); - const trackXps = new Map(); const tank = tankList.root[tankKey]; const tankDefinition = await this.vfs.xml<{ root: VehicleDefinitions }>( `Data/XML/item_defs/vehicles/${nation}/${tankKey}.xml`, diff --git a/packages/website/src/pages/[...chunk_api]/icons/shells/[id].webp.ts b/packages/website/src/pages/[...chunk_api]/icons/shells/[id].webp.ts index 917866910..f8c520d04 100644 --- a/packages/website/src/pages/[...chunk_api]/icons/shells/[id].webp.ts +++ b/packages/website/src/pages/[...chunk_api]/icons/shells/[id].webp.ts @@ -11,13 +11,6 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => { .dir(`Data/Gfx/Shared/tank-supply/ammunition/big`) .then((files) => files.filter((file) => file.endsWith("_l.txt"))); - console.log( - "Shell files raw", - await vfs.dir(`Data/Gfx/Shared/tank-supply/ammunition/big`), - ); - - console.log("Shell file paths", files); - for (const file of files) { const id = file.match(/(.+)_l\.txt/)![1]; const sizes = ( @@ -33,8 +26,6 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => { }); } - console.log("Shell paths", paths); - return paths; }); From 74ca01f97866b625367c08940f4e62ee02f7b6e4 Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 17:01:43 -0500 Subject: [PATCH 10/49] remove string --- packages/i18n/strings/en.json | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/packages/i18n/strings/en.json b/packages/i18n/strings/en.json index 534e2fa8d..bbdd22efd 100644 --- a/packages/i18n/strings/en.json +++ b/packages/i18n/strings/en.json @@ -573,8 +573,7 @@ "equalizer": { "title": "Equalizer", - "equalize": "Equalize", - "beta": "Beta" + "equalize": "Equalize" }, "modules": { "title": "Modules", From a5321ebde312c4770b7905d274bf9387d8a5b8ad Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 17:05:25 -0500 Subject: [PATCH 11/49] game mode banner with string ids --- .../CharacteristicsSection/components/Equalizer.tsx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Equalizer.tsx b/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Equalizer.tsx index a5e2bfa1a..d06240059 100644 --- a/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Equalizer.tsx +++ b/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Equalizer.tsx @@ -29,9 +29,9 @@ export function Equalizer() { style={{ cursor: "pointer", borderRadius: "var(--radius-3)", - backgroundImage: `url(${alias("api", `/gamemodes/45/banner.webp`)})`, + backgroundImage: `url(${alias("api", `/gamemodes/Insanity/banner.webp`)})`, backgroundSize: "cover", - backgroundPosition: "center", + backgroundPosition: "50% 25%", overflow: "hidden", }} > From 91da72e8b41cd9d6e3bcc4601ceef967339b98d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tr=C3=A8sAbhi?= <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 15:08:10 -0700 Subject: [PATCH 12/49] New Crowdin updates (#268) --- packages/i18n/strings/zh.json | 298 +++++++++++++++++----------------- 1 file changed, 149 insertions(+), 149 deletions(-) diff --git a/packages/i18n/strings/zh.json b/packages/i18n/strings/zh.json index 0ca5b5b64..84eecb93a 100644 --- a/packages/i18n/strings/zh.json +++ b/packages/i18n/strings/zh.json @@ -7,13 +7,13 @@ "common": { "name": "BlitzKit", "units": { - "m": "{value} 公尺", - "mm": "{value} 毫米", - "deg": "{value} 度°", - "hp": "{value} 生命值", + "m": "{value}m", + "mm": "{value}mm", + "deg": "{value} °", + "hp": "{value}血量", "x": "x{value}", "percentage": "{value}%", - "deg_s": "{value}度每秒", + "deg_s": "{value}°/s", "plus": "+{value}" }, "gun_types": { @@ -23,7 +23,7 @@ }, "shells": { "ap": "穿甲弹", - "ap_cr": "硬式复合穿甲弹", + "ap_cr": "硬芯穿甲弹", "hc": "破甲弹", "he": "高爆弹" }, @@ -38,10 +38,10 @@ }, "branches": { "beta": "测试版", - "development": "Development", - "opentest": "开放测试", - "preview": "Preview", - "production": "Production" + "development": "开发分支", + "opentest": "公开测试", + "preview": "预览分支", + "production": "生产环境" }, "locales": { "en": "英语", @@ -61,23 +61,23 @@ "3": "平均", "4": "高于平均", "5": "好", - "6": "好", + "6": "非常好", "7": "很好", - "8": "非常好", - "9": "极品" + "8": "强势", + "9": "超强势" }, "bkni_percentile": { "0": "垃圾", "1": "非常差", "2": "很差", "3": "差", - "4": "低于平均", + "4": "较差", "5": "平均", "6": "较好", "7": "好", "8": "很好", - "9": "非常好", - "10": "极品" + "9": "强势", + "10": "超强势" }, "nations": { "ussr": "苏联", @@ -87,8 +87,8 @@ "uk": "英国", "france": "法国", "japan": "日本", - "european": "欧盟 (E系)", - "other": "X系" + "european": "泛欧", + "other": "混合系" }, "nations_adjectives": { "ussr": "苏联", @@ -98,14 +98,14 @@ "uk": "英国", "france": "法国", "japan": "日本", - "european": "欧盟 (E系)", - "other": "X系" + "european": "泛欧", + "other": "混合系" }, "tank_class_short": { "-1": "未知", "0": "轻型坦克", "1": "中型坦克", - "2": "重型战车", + "2": "重型坦克", "3": "坦克歼击车" }, "tank_class_short_plural_lowercase": { @@ -129,14 +129,14 @@ }, "regions": { "normal": { - "com": "北美", - "eu": "欧洲", - "asia": "亚太地区" + "com": "北美服务器", + "eu": "欧洲服务器", + "asia": "亚太服务器" }, "short": { - "com": "北美", + "com": "美服", "eu": "欧洲", - "asia": "亚太地区" + "asia": "亚服" } }, "leagues": { @@ -155,7 +155,7 @@ "normalized_losses": "战败率", "normalized_misses": "未命中数", "normalized_shots": "开火次数", - "normalized_spotted": "侦查次数", + "normalized_spotted": "侦查数", "normalized_survived_battles": "存活率", "normalized_win_and_survived": "胜利并幸存的概率", "normalized_wins": "胜率", @@ -178,7 +178,7 @@ "cumulative_shots": "总射击数", "cumulative_spotted": "总侦查敌人数", "cumulative_survived_battles": "存活场次", - "cumulative_win_and_survived": "胜利与存活场次", + "cumulative_win_and_survived": "胜利并存活场次", "cumulative_wins": "胜利", "cumulative_xp": "总经验", "cumulative_wn8": "WN8", @@ -203,27 +203,27 @@ "searching": "搜索中..." }, "copy_button": { - "copied": "已拷贝!" + "copied": "已复制!" }, "tank_search": { - "select_dialog_title": "搜索坦克", + "select_dialog_title": "查找坦克", "swap_dialog_title": "交换坦克", - "clear_filters": "清除筛选", - "login": "登录以使用它", - "search_bar_hint": "搜寻战车……", - "recent": "最近查看的", + "clear_filters": "清空筛选器", + "login": "请先登录", + "search_bar_hint": "查找坦克……", + "recent": "最近查过", "select_all": "全选", "count_singular": "1 辆坦克", "count_plural": "{count} 辆坦克", "sorting_by": "按 {name} 排序", - "clear": "清除", - "tier": "{tier} 阶", + "clear": "清空", + "tier": "{tier} 级", "passive": "{name} (被动)", "active": "{name} (主动)", "no_tanks_found": { "body": "未找到坦克。", "search_again": "请尝试重新搜索。", - "clear_filters": "请尝试清除筛选。" + "clear_filters": "请尝试清空筛选器。" }, "sort": { "meta.none": "无", @@ -231,30 +231,30 @@ "survivability.viewRange": "侦察范围", "survivability.camouflageStill": "静止中隐蔽值", "survivability.camouflageMoving": "移动中隐蔽值", - "survivability.camouflageShooting": "射击隐蔽值", + "survivability.camouflageShooting": "射击隐蔽", "survivability.volume": "体积", "survivability.length": "长度", - "fire.dpm": "标准炮弹 每分钟伤害血量", - "fire.dpmPremium": "金币炮弹 每分钟伤害值", + "fire.dpm": "银币弹 每分钟伤害", + "fire.dpmPremium": "金币弹 每分钟伤害", "fire.reload": "装填时间", "fire.caliber": "口径", - "fire.standardPenetration": "标准炮弹穿透力", - "fire.premiumPenetration": "金币炮弹穿透力", - "fire.tertiaryPenetration": "第三种炮弹穿透力", - "fire.damage": "炮弹伤害值", + "fire.standardPenetration": "银币弹穿深", + "fire.premiumPenetration": "金币弹穿深", + "fire.tertiaryPenetration": "高爆弹穿深", + "fire.damage": "均伤", "fire.moduleDamage": "模组伤害值", - "fire.shellVelocity": "炮弹飞行速度", + "fire.shellVelocity": "弹速", "fire.shellRange": "最大射程", - "fire.shellCapacity": "携弹量", + "fire.shellCapacity": "载弹量", "fire.aimTime": "瞄准时间", - "fire.dispersionStill": "一百米处扩散度", - "fire.dispersionMoving": "移动时扩散度", + "fire.dispersionStill": "百米精度", + "fire.dispersionMoving": "移动扩圈", "fire.gunDepression": "俯角", "fire.gunElevation": "仰角", - "maneuverability.forwardsSpeed": "最高前进速度", - "maneuverability.backwardsSpeed": "最高后退速度", + "maneuverability.forwardsSpeed": "前进极速", + "maneuverability.backwardsSpeed": "后退极速", "maneuverability.power": "引擎功率", - "maneuverability.powerToWeight": "功重比", + "maneuverability.powerToWeight": "推重比", "maneuverability.weight": "重量", "maneuverability.traverseSpeed": "转速" }, @@ -266,10 +266,10 @@ "label": "排序依据", "fire": "开火", "maneuverability": "机动性", - "survivability": "生存能力" + "survivability": "生存性" }, "direction": { - "label": "排序算法", + "label": "排序方式", "ascending": "升序", "descending": "倒序" } @@ -301,8 +301,8 @@ }, "docs": { "patches": { - "name": "BlitzKit 变更日志", - "seo_description": "BlitzKit Discord 机器人和网站的变更日志" + "name": "BlitzKit 更新日志", + "seo_description": "BlitzKit Discord 机器人和网站的更新日志" } }, "tools": { @@ -339,44 +339,44 @@ "pool_size": "{count} 辆可生成的坦克" }, "mixer": { - "name": "组装", + "name": "拼装器", "button": "混合搭配", "description": "混搭不同坦克间的模块", - "seo_description": "《坦克世界:闪击战》的车体, 炮塔, 主炮混合搭配", + "seo_description": "混搭WoTB的坦克车体、炮塔与主炮", "screenshot": "屏幕截图", "randomize": "随机搭配" }, "guess": { "name": "猜测", - "button": "这会是什么?", + "button": "这可能是什么?", "description": "坦克剪影小游戏", "seo_description": "看剪影猜坦克", "search": { - "placeholder": "输入你的猜想……", + "placeholder": "输入你的猜测……", "skip": "跳过", "guess": "猜测", "next": "下一个", - "no_results": "沒有結果" + "no_results": "无结果" }, - "stats": "猜对了 {correct} / {total}", + "stats": "猜对了 {correct} / {total},连对 {streak} 个", "help": { - "title": "显示坦克?", - "description": "显示坦克而不显示名字。这轮会被视为不正确,并打破你的连续记录!", + "title": "部分揭示坦克?", + "description": "揭示坦克但不显示答案。本轮会被视为答错,并中断连对!", "cancel": "取消", - "reveal": "显示" + "reveal": "揭示" }, "clear": "清除", "select_all": "全选", - "tier": "{tier} 阶" + "tier": "{tier} 级" }, "tankopedia": { "search": "搜索属性……", - "name": "战车百科", - "button": "搜索战车", - "description": "闪击战坦克百科全书", - "seo_description": "《坦克世界:闪击战》的所有坦克参数, 装甲, 等等...", - "tank_seo_title": "{name} - {tier} 阶 {nationality} {class} | {website} 坦克百科 | 坦克世界闪击战 (WoTB)", - "tank_seo_description": "{name} 装甲,统计资料,装备,规定配给等。 {dpm} 每分钟伤害, {alpha} 伤害值, {penetration}毫米 穿透, {speed}公里/小時 最高速度, {health} 生命值。", + "name": "坦克百科", + "button": "搜索坦克", + "description": "WoTB坦克百科", + "seo_description": "WoTB所有坦克的参数、 装甲等", + "tank_seo_title": "{name} - {tier} 级 {nationality} {class} | {website} 坦克百科 | 坦克世界闪击战(坦闪/WoTB)", + "tank_seo_description": "{name} 装甲、参数、配件、补给等。 {dpm} 每分钟伤害, {alpha} 均伤, {penetration}mm 穿深, {speed}km/h 极速, {health} 血量。", "visualizers": { "reload": { "skip": "跳过" @@ -387,15 +387,15 @@ "rotator": { "hull": "车体", "turret": "炮塔", - "hard": "硬地质", - "medium": "中性地質", - "soft": "軟地質", - "effective": "效率" + "hard": "公路", + "medium": "平地", + "soft": "水面", + "effective": "等效" }, "ricochet": { "angle": "角度", "normalization": "转正", - "effective_angle": "有效角度", + "effective_angle": "有效倾角", "armor": "装甲", "no_ricochet": "高爆弹不会跳弹" }, @@ -407,20 +407,20 @@ "flexibility": { "yaw": "水平角度", "pitch": "俯仰角度", - "min": "最少俯角", - "max": "最大仰角" + "min": "极限俯角", + "max": "极限仰角" } }, "sandbox": { "poses": { "hull_down": "俯角视角", - "face_hug": "抱脸视角", + "face_hug": "顶牛视角", "default": "默认" }, "settings": { "armor": "装甲", - "green_penetration": "可击穿区域", - "hide_model_under_armor": "隐藏装甲下的模型", + "green_penetration": "绿色可击穿", + "hide_model_under_armor": "隐藏坦克模型", "opaque": "不透明", "dev_wireframe": "开发选项:网格" }, @@ -454,14 +454,14 @@ "track": "履带" }, "status": { - "penetration": "{damage}生命值 击穿", + "penetration": "击穿:{damage}血量", "blocked": "抵挡伤害", "ricochet": "跳弹", - "splash": "{damage}生命值 溅射" + "splash": "溅射:{damage}血量" }, "stats": { - "thickness_and_angle": "{thickness}毫米 {angle}度°", - "nominal": "{thickness}毫米 装甲厚度", + "thickness_and_angle": "{thickness}mm/倾角{angle}°", + "nominal": "{thickness}mm 垂直厚度", "ricochet_loss": "{loss}% 击穿" } } @@ -490,9 +490,9 @@ "nation": "国别", "class": "坦克车型", "tier": "阶级", - "type": "战车类型", + "type": "坦克类型", "dev_id": "开发参数:ID", - "dev_name": "DEV: NAME", + "dev_name": "开发者名称", "purchase": "购买价格", "restoration": "恢复坦克价格", "sale": "出售价格", @@ -500,9 +500,9 @@ }, "tech_tree": { "title": "科技树", - "battle": "一场比赛", - "battles": "{count} 战斗场次", - "route": "路线 {index} / {count}" + "battle": "1场比赛", + "battles": "{count} 场次", + "route": "第 {index} / {count} 种科技线" }, "game_modes": { "title": "游戏模式技能" @@ -514,33 +514,33 @@ "configuration": { "title": "配置设定", "equalizer": { - "title": "Equalizer", - "equalize": "Equalize", - "beta": "测试版" + "title": "平衡器", + "equalize": "平衡", + "beta": "测试" }, "modules": { "title": "坦克模块", "stock": "白板", - "upgrade": "顶级配置" + "upgrade": "满配" }, "equipment": { "title": "装备", "clear": "清除" }, "provisions": { - "title": "规定配给", + "title": "补给", "clear": "清除" }, "consumables": { "title": "消耗品", "clear": "清除", - "info": "黄色高亮消耗品不影响坦克参数。" + "info": "以黄色标识的消耗品不影响坦克参数。" }, "skills": { "title": "乘员技能", "clear": "清除", "maximize": "最大化", - "info": "黄色高亮技能只适用于特殊情况。 按空格键可在0到7级之间快速切换。" + "info": "以黄色标识的技能只在特定情形起效。 按空格键可在0到7级之间快速切换。" }, "miscellaneous": { "title": "杂项" @@ -550,48 +550,48 @@ "title": "属性", "compare": { "label": "比较", - "class": "{tier} 阶的 {class}", - "tier": "所有{tier} 阶的", + "class": "{tier}级{class}", + "tier": "所有{tier}级坦克", "all": "所有坦克" }, "values": { "shell_index": "炮弹 {index}", - "at_distance": "在 {distance} 公尺", + "at_distance": "距离{distance}m", "at_distance_slider_label": "距离", - "dispersion_at_distance": "在 {distance} 公尺的扩散度", - "gun_flexibility": "炮管转动界限", + "dispersion_at_distance": "在 {distance}m 的精度", + "gun_flexibility": "主炮俯仰角", "speed": "速度", - "terrain_coefficients": "地形系数", + "terrain_coefficients": "地形适应性", "raw_terrain_coefficients": "原始地形系数", - "power_to_weight_ratio": "功重比", + "power_to_weight_ratio": "推重比", "hull_traverse_speed": "车体转向速率", - "camouflage": "迷彩", + "camouflage": "涂装", "reload": "装填时间", "crewCount": "乘员人数", "shellNormalization": "转正", "shellRicochet": "跳弹", "dpm": "每分钟伤害", - "dpmEffective": "60秒内生效", + "dpmEffective": "60秒内实际输出", "shells": "炮弹 ", "mostOptimalShellIndex": "最优炮弹", "shellReloads": "装填时间", "shellReload": "装填时间", - "intraClip": "炮弹装填", + "intraClip": "短装", "caliber": "口径", "penetration": "穿深", "damage": "伤害", "damageWithoutAssault": "无突击弹的伤害", - "clipDamage": "弹匣伤害期望值", - "moduleDamage": "模组伤害", + "clipDamage": "总爆发", + "moduleDamage": "模块伤害", "explosionRadius": "溅射半径", "shellVelocity": "炮弹飞行速度", "aimTime": "瞄准时间", "dispersion": "静止時", "dispersionMoving": "移动时", "dispersionHullTraversing": "车体转向时", - "dispersionTurretTraversing": "炮塔转向时", + "dispersionTurretTraversing": "炮转扩圈", "dispersionShooting": "开火时", - "dispersionGunDamaged": "主炮损坏时", + "dispersionGunDamaged": "主炮损坏扩圈", "gunDepression": "俯角", "gunElevation": "仰角", "gunFrontalDepression": "车体前部俯角", @@ -600,42 +600,42 @@ "gunRearElevation": "车体后部仰角", "azimuthLeft": "左射界", "azimuthRight": "右射界", - "speedForwards": "最高前进速度", - "speedBackwards": "最高后退速度", - "hardTerrainCoefficient": "硬地质", - "hardTerrainCoefficientRaw": "硬地质", - "mediumTerrainCoefficient": "中性地质", - "mediumTerrainCoefficientRaw": "中性地质", - "softTerrainCoefficient": "软地质", - "softTerrainCoefficientRaw": "软地质", + "speedForwards": "前进极速", + "speedBackwards": "后退极速", + "hardTerrainCoefficient": "公路", + "hardTerrainCoefficientRaw": "公路-原始", + "mediumTerrainCoefficient": "平地", + "mediumTerrainCoefficientRaw": "平地-原始", + "softTerrainCoefficient": "水面", + "softTerrainCoefficientRaw": "水面-原始", "enginePower": "引擎功率", - "powerToWeightRatioHardTerrain": "硬地质", - "powerToWeightRatioMediumTerrain": "中性地质", - "powerToWeightRatioSoftTerrain": "软地质", + "powerToWeightRatioHardTerrain": "公路实际推重", + "powerToWeightRatioMediumTerrain": "平地实际推重", + "powerToWeightRatioSoftTerrain": "水面实际推重", "weight": "重量", "turretTraverseSpeed": "炮塔转向速率", "gunTraverseSpeed": "炮管转向速率", - "hullTraverseHardTerrain": "硬地质", - "hullTraverseMediumTerrain": "中性地质", - "hullTraverseSoftTerrain": "软地质", - "health": "生命值", - "fireChance": "着火概率", + "hullTraverseHardTerrain": "公路上车转速率", + "hullTraverseMediumTerrain": "平地上车转速率", + "hullTraverseSoftTerrain": "水面上车转速率", + "health": "血量", + "fireChance": "发动机受击时着火概率", "viewRange": "视野范围", - "camouflageStill": "静止时", + "camouflageStill": "静止隐蔽", "camouflageMoving": "移动时", "camouflageShootingStill": "静止时", - "camouflageShootingMoving": "移动时", - "camouflageCaughtOnFire": "着火时", + "camouflageShootingMoving": "移动开火隐蔽", + "camouflageCaughtOnFire": "着火时隐蔽", "width": "宽度", "height": "高度", "length": "长度", "volume": "体积", "shellRange": "射程", - "shellCapacity": "携弹量", - "gunType": "炮管类型", - "penetrationAt250m": "两百五十米处的穿透力", - "burstShells": "爆破计数", - "burstInterShell": "爆破弹" + "shellCapacity": "载弹量", + "gunType": "主炮类型", + "penetrationAt250m": "250m处穿深", + "burstShells": "小弹夹发数", + "burstInterShell": "小弹夹短装" } }, "firepower": { @@ -662,7 +662,7 @@ "name": "比较", "button": "坦克比较", "description": "比较坦克参数", - "seo_description": "比较《坦克世界:闪击战》中的坦克参数和装备配置", + "seo_description": "比较坦克世界闪击战中的坦克参数和装备配置", "actions": { "add": { "button": "添加", @@ -692,15 +692,15 @@ }, "modules": { "stock": "白板", - "upgrade": "顶级配置" + "upgrade": "满配" }, "provisions": { - "clear": "清除", - "clear_all": "清除所有坦克" + "clear": "清空此坦克", + "clear_all": "清空所有坦克" }, "consumables": { - "clear": "清除", - "clear_all": "清除所有坦克" + "clear": "清空此坦克", + "clear_all": "清空所有坦克" } } }, @@ -708,7 +708,7 @@ "name": "性能表现", "button": "查看坦克", "description": "坦克性能统计", - "seo_description": "最好的坦克及其在《坦克世界:闪击战》中的表现", + "seo_description": "最好的坦克及其在坦克世界闪击战中的数据", "estimation": { "body": "基于 {count} 个玩家的估计数据。更新于 {age} 之前。", "hours": "{count} 小时", @@ -726,15 +726,15 @@ "winrate": "胜率", "players": "玩家", "damage": "伤害", - "survival": "生存性", + "survival": "生存率", "xp": "经验值", "kills": "击杀数", - "spots": "侦查次数", + "spots": "侦查数", "accuracy": "命中率", "shots": "开火次数", "hits": "命中数", - "damage_ratio": "伤害效率", - "damage_taken": "承受伤害值", + "damage_ratio": "伤害比率", + "damage_taken": "承受伤害", "capture_points": "占领值" } } @@ -743,11 +743,11 @@ "name": "图库", "button": "浏览全部", "description": "Blitz玩家头像", - "seo_description": "所有《坦克世界:闪击战》玩家头像", + "seo_description": "所有坦克世界闪击战玩家头像", "last_updated": "最后更新于 {time}", "search": { - "hint": "搜索頭像……", - "results": "{count} 头像" + "hint": "搜索头像……", + "results": "{count}个头像" } }, "session": { From ecfd50f05b91ed783feab2426233946f24d093bc Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 17:35:12 -0500 Subject: [PATCH 13/49] logs --- docs/changelogs/1.31.4.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/docs/changelogs/1.31.4.md b/docs/changelogs/1.31.4.md index 229fd754d..36f96b947 100644 --- a/docs/changelogs/1.31.4.md +++ b/docs/changelogs/1.31.4.md @@ -2,9 +2,20 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions this update. +## Features + +- [Mark Greene] Added Peekaboo DPM + - Your Peekaboo DPM is lower than your normal DPM if your reload is faster than 10s as you'll have to wait for the remaining 10s for you to get unspotted before you can poke and shoot +- + ## Fixes - [Mark Greene] BlitzKit Session now properly handles tanks removed from the game +- [Mark Greene] Removed the Beta badge from the Equalizer button +- Updated the background image for the Equalizer button to the actual banner of the new game mode +- [Mark Greene] The armor no longer disappears when you turn on Dynamic Armor System +- [Mark Greene] Camouflage values in Tankopedia are now more descriptive when shooting +- [Mark Greene] The contact shadows on the ground no longer grow & darken when switching between tabs ## Technical Fixes @@ -12,3 +23,4 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions - The directory which preview versions of the game are downloaded to are now created properly - This was the last bug standing in the way of BlitzKit Previews - Welcome back, BlitzKit Previews! +- Removed some dead code from the BlitzKit model mangler From eea358c4e1ace88f94afe5c01edaf36e764dddec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tr=C3=A8sAbhi?= <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 15:35:38 -0700 Subject: [PATCH 14/49] New translations en.json (Ukrainian) [ci skip] --- packages/i18n/strings/uk.json | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/packages/i18n/strings/uk.json b/packages/i18n/strings/uk.json index c8bf56162..945d41188 100644 --- a/packages/i18n/strings/uk.json +++ b/packages/i18n/strings/uk.json @@ -515,8 +515,7 @@ "title": "Configuration", "equalizer": { "title": "Equalizer", - "equalize": "Equalize", - "beta": "Beta" + "equalize": "Equalize" }, "modules": { "title": "Модулі", @@ -572,6 +571,8 @@ "shellRicochet": "Рикошет", "dpm": "DPM", "dpmEffective": "Effective at 60s", + "peekabooDpm": "Peekaboo DPM", + "peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.", "shells": "Снаряди", "mostOptimalShellIndex": "Most optimal shell", "shellReloads": "Reloads", From 8e8da15254b5724bc6df83ee0acc8ecace3d4f3a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tr=C3=A8sAbhi?= <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 15:35:40 -0700 Subject: [PATCH 15/49] New translations en.json (Chinese Simplified) [ci skip] --- packages/i18n/strings/zh.json | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/packages/i18n/strings/zh.json b/packages/i18n/strings/zh.json index 84eecb93a..eeb75358e 100644 --- a/packages/i18n/strings/zh.json +++ b/packages/i18n/strings/zh.json @@ -515,8 +515,7 @@ "title": "配置设定", "equalizer": { "title": "平衡器", - "equalize": "平衡", - "beta": "测试" + "equalize": "平衡" }, "modules": { "title": "坦克模块", @@ -572,6 +571,8 @@ "shellRicochet": "跳弹", "dpm": "每分钟伤害", "dpmEffective": "60秒内实际输出", + "peekabooDpm": "Peekaboo DPM", + "peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.", "shells": "炮弹 ", "mostOptimalShellIndex": "最优炮弹", "shellReloads": "装填时间", From 35ce79a421743294e7d8216b076f2ce777f6046e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tr=C3=A8sAbhi?= <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 15:35:41 -0700 Subject: [PATCH 16/49] New translations en.json (French) [ci skip] --- packages/i18n/strings/fr.json | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/packages/i18n/strings/fr.json b/packages/i18n/strings/fr.json index 7c4393c4b..7e5d2a7c3 100644 --- a/packages/i18n/strings/fr.json +++ b/packages/i18n/strings/fr.json @@ -515,8 +515,7 @@ "title": "Configuration", "equalizer": { "title": "Equalizer", - "equalize": "Equalize", - "beta": "Beta" + "equalize": "Equalize" }, "modules": { "title": "Modules", @@ -572,6 +571,8 @@ "shellRicochet": "Ricochet", "dpm": "DPM", "dpmEffective": "Effective at 60s", + "peekabooDpm": "Peekaboo DPM", + "peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.", "shells": "Shells", "mostOptimalShellIndex": "Most optimal shell", "shellReloads": "Reloads", @@ -623,8 +624,8 @@ "viewRange": "View range", "camouflageStill": "Still", "camouflageMoving": "Moving", - "camouflageShootingStill": "Still", - "camouflageShootingMoving": "Moving", + "camouflageShootingStill": "Shooting while still", + "camouflageShootingMoving": "Shooting while moving", "camouflageCaughtOnFire": "Caught on fire", "width": "Width", "height": "Height", From 66a6aece7c1d6020e779a22975ead9b11e5cd2e6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tr=C3=A8sAbhi?= <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 15:35:43 -0700 Subject: [PATCH 17/49] New translations en.json (Spanish) [ci skip] --- packages/i18n/strings/es.json | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/packages/i18n/strings/es.json b/packages/i18n/strings/es.json index cb4e05d34..8df0c4a90 100644 --- a/packages/i18n/strings/es.json +++ b/packages/i18n/strings/es.json @@ -515,8 +515,7 @@ "title": "", "equalizer": { "title": "Equalizer", - "equalize": "Equalize", - "beta": "Beta" + "equalize": "Equalize" }, "modules": { "title": "Módulos", @@ -572,6 +571,8 @@ "shellRicochet": "Rebote", "dpm": "DPM", "dpmEffective": "Effective at 60s", + "peekabooDpm": "Peekaboo DPM", + "peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.", "shells": "Proyectiles", "mostOptimalShellIndex": "Proyectil más óptimo", "shellReloads": "Reloads", @@ -623,8 +624,8 @@ "viewRange": "Rango de visión", "camouflageStill": "Quieto", "camouflageMoving": "En movimiento", - "camouflageShootingStill": "Quieto", - "camouflageShootingMoving": "En movimiento", + "camouflageShootingStill": "Shooting while still", + "camouflageShootingMoving": "Shooting while moving", "camouflageCaughtOnFire": "Atrapado en fuego", "width": "Ancho", "height": "Altura", From 38c595ebcec30e4c3f727867d6b4b9468b5cf4ea Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tr=C3=A8sAbhi?= <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 15:35:45 -0700 Subject: [PATCH 18/49] New translations en.json (Japanese) [ci skip] --- packages/i18n/strings/ja.json | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/packages/i18n/strings/ja.json b/packages/i18n/strings/ja.json index 85475d201..18ae1e3f4 100644 --- a/packages/i18n/strings/ja.json +++ b/packages/i18n/strings/ja.json @@ -515,8 +515,7 @@ "title": "構成", "equalizer": { "title": "Equalizer", - "equalize": "Equalize", - "beta": "Beta" + "equalize": "Equalize" }, "modules": { "title": "モジュール", @@ -572,6 +571,8 @@ "shellRicochet": "跳弾角度", "dpm": "DPM", "dpmEffective": "60秒での有効値", + "peekabooDpm": "Peekaboo DPM", + "peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.", "shells": "砲弾", "mostOptimalShellIndex": "最適な弾数", "shellReloads": "Reloads", @@ -623,8 +624,8 @@ "viewRange": "視認範囲", "camouflageStill": "静止時", "camouflageMoving": "移動時", - "camouflageShootingStill": "静止時", - "camouflageShootingMoving": "移動時", + "camouflageShootingStill": "Shooting while still", + "camouflageShootingMoving": "Shooting while moving", "camouflageCaughtOnFire": "Caught on fire", "width": "全幅", "height": "全高", From 8c8b36f0d5c43bc08a39d4fe15f8a78ebde77baa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tr=C3=A8sAbhi?= <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 15:35:46 -0700 Subject: [PATCH 19/49] New translations en.json (Polish) [ci skip] --- packages/i18n/strings/pl.json | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/packages/i18n/strings/pl.json b/packages/i18n/strings/pl.json index 407345858..cb209b4be 100644 --- a/packages/i18n/strings/pl.json +++ b/packages/i18n/strings/pl.json @@ -515,8 +515,7 @@ "title": "Configuration", "equalizer": { "title": "Equalizer", - "equalize": "Equalize", - "beta": "Beta" + "equalize": "Equalize" }, "modules": { "title": "Modules", @@ -572,6 +571,8 @@ "shellRicochet": "Ricochet", "dpm": "DPM", "dpmEffective": "Effective at 60s", + "peekabooDpm": "Peekaboo DPM", + "peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.", "shells": "Shells", "mostOptimalShellIndex": "Most optimal shell", "shellReloads": "Reloads", @@ -623,8 +624,8 @@ "viewRange": "View range", "camouflageStill": "Still", "camouflageMoving": "Moving", - "camouflageShootingStill": "Still", - "camouflageShootingMoving": "Moving", + "camouflageShootingStill": "Shooting while still", + "camouflageShootingMoving": "Shooting while moving", "camouflageCaughtOnFire": "Caught on fire", "width": "Width", "height": "Height", From 24ffd70394d26d595023b9b3fabab1cb3a3124e3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tr=C3=A8sAbhi?= <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 15:35:48 -0700 Subject: [PATCH 20/49] New translations en.json (Portuguese) [ci skip] --- packages/i18n/strings/pt.json | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/packages/i18n/strings/pt.json b/packages/i18n/strings/pt.json index ea5da1e2d..c0591e83c 100644 --- a/packages/i18n/strings/pt.json +++ b/packages/i18n/strings/pt.json @@ -515,8 +515,7 @@ "title": "Configuração", "equalizer": { "title": "Equalizer", - "equalize": "Equalize", - "beta": "Beta" + "equalize": "Equalize" }, "modules": { "title": "Módulos", @@ -572,6 +571,8 @@ "shellRicochet": "Ricochete", "dpm": "DPM", "dpmEffective": "Efetivo aos 60s", + "peekabooDpm": "Peekaboo DPM", + "peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.", "shells": "Projéteis", "mostOptimalShellIndex": "Projétil mais ideal", "shellReloads": "Reloads", @@ -623,8 +624,8 @@ "viewRange": "Alcance de visão", "camouflageStill": "Parado", "camouflageMoving": "Em movimento", - "camouflageShootingStill": "Parado", - "camouflageShootingMoving": "Em movimento", + "camouflageShootingStill": "Shooting while still", + "camouflageShootingMoving": "Shooting while moving", "camouflageCaughtOnFire": "Preso em chamas", "width": "Largura", "height": "Altura", From 126e91411a07b8eddef4c7cc8a6727940f6f4d55 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tr=C3=A8sAbhi?= <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 15:35:49 -0700 Subject: [PATCH 21/49] New translations en.json (Russian) [ci skip] --- packages/i18n/strings/ru.json | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/packages/i18n/strings/ru.json b/packages/i18n/strings/ru.json index bac2c99fa..3f34d00d4 100644 --- a/packages/i18n/strings/ru.json +++ b/packages/i18n/strings/ru.json @@ -515,8 +515,7 @@ "title": "Конфигурация", "equalizer": { "title": "Уравнение", - "equalize": "Уравнять", - "beta": "Бета" + "equalize": "Уравнять" }, "modules": { "title": "Модули", @@ -572,6 +571,8 @@ "shellRicochet": "Рикошет", "dpm": "ДПМ", "dpmEffective": "Эффективность за 60с", + "peekabooDpm": "Peekaboo DPM", + "peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.", "shells": "Снарядов в барабане", "mostOptimalShellIndex": "Самый эффективный снаряд", "shellReloads": "Перезарядка", @@ -623,8 +624,8 @@ "viewRange": "Радиус обзора", "camouflageStill": "Когда неподвижен", "camouflageMoving": "В движении", - "camouflageShootingStill": "После выстрела, если неподвижен", - "camouflageShootingMoving": "После выстрела в движении", + "camouflageShootingStill": "Shooting while still", + "camouflageShootingMoving": "Shooting while moving", "camouflageCaughtOnFire": "При пожаре", "width": "Ширина", "height": "Высота", From 4028df088651b8a03d844058a36e68d1670f7f1a Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Fri, 2 Oct 2026 17:37:42 -0500 Subject: [PATCH 22/49] dash --- docs/changelogs/1.31.4.md | 1 - 1 file changed, 1 deletion(-) diff --git a/docs/changelogs/1.31.4.md b/docs/changelogs/1.31.4.md index 36f96b947..e4035ebb7 100644 --- a/docs/changelogs/1.31.4.md +++ b/docs/changelogs/1.31.4.md @@ -6,7 +6,6 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions - [Mark Greene] Added Peekaboo DPM - Your Peekaboo DPM is lower than your normal DPM if your reload is faster than 10s as you'll have to wait for the remaining 10s for you to get unspotted before you can poke and shoot -- ## Fixes From 962c3c78d0c580dd8ef4670b5b6f3eb8d87f7b6b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tr=C3=A8sAbhi?= <43380238+tresabhi@users.noreply.github.com> Date: Sat, 3 Oct 2026 14:17:57 -0500 Subject: [PATCH 23/49] Delete LICENSE.md --- LICENSE.md | 50 -------------------------------------------------- 1 file changed, 50 deletions(-) delete mode 100644 LICENSE.md diff --git a/LICENSE.md b/LICENSE.md deleted file mode 100644 index 456d31ebb..000000000 --- a/LICENSE.md +++ /dev/null @@ -1,50 +0,0 @@ -# BlitzKit License - -Version 1.1, August 5th, 2025. Copyright (c) TrèsAbhi. - -Permission is hereby granted to anyone to: - -- Fork, clone, and download the contents of this repository. -- Modify the code locally in private. -- Use and run the code **only for personal, non-public testing, or educational purposes**. - -The following restrictions apply: - -- You may **not** deploy, host, or make this project or any derivative publicly accessible. -- You may **not** share screenshots, recordings, or any form of media from this project unless you intend to merge your changes back into BlitzKit. -- You may **not** use this project or its contents in any public or commercial product. -- You may **not** redistribute modified or unmodified versions of this project. - -Contributions: - -- You are encouraged to propose changes or improvements via pull requests to the original BlitzKit repository. -- Any such contributions will be considered under the same license terms unless explicitly stated otherwise. - -Violations of this license may result in revocation of usage rights and takedown requests. - -For questions or licensing inquiries, contact support@blitzkit.app. - -## Notes on Existing Forks - -All forks fall under these categories: - -- If your fork was made from commit `8462901` (Apr 17, 2023) or between commits `2958124` (Jul 3, 2023) and `85e483e` (Jul 13, 2024), your fork falls under the **MIT license**. -- If your fork was made from commits between `5646093` (Jul 13, 2024) and `e3f131c` (Aug 5, 2025), your fork falls under the **AGPL-3.0 license**. -- If your fork was made between commit `f7c356d` (Apr 17, 2023) and `2958124` (Jul 3, 2023), your fork falls under **a default exclusive copyright**. -- If your fork was made from commits between `e3f131c` (Aug 5, 2025) and today, your fork falls under **this license**. - -MIT and AGPL-3.0 licensed fork owners: - -- You may continue to use your fork of BlitzKit under the corresponding license. -- You may upgrade your fork up to commit `5cab394` (Aug 4, 2025) and keep the AGPL-3.0 license. -- You may upgrade to commit `e3f131c` (Aug 5, 2025) or beyond but have to **switch to this license** where all rules apply. - - If you upgrade to commit `e3f131c` (Aug 5, 2025) or beyond, you must retract all public deployments of BlitzKit. - - Existing screenshots, recordings, or any form of media can remain. - -Default exclusive copyright fork owners: - -- You may continue to use their forks under the AGPL-3.0 license as no license was applied to BlitzKit at the time of forking. - -BlitzKit licensed fork owners: - -- You may continue to upgrade to the latest commits only under the conditions of this license. 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From 0bdb66742b261941465f9e6ff81b52ab6e8e6295 Mon Sep 17 00:00:00 2001 From: Mark Greene Date: Sun, 4 Oct 2026 13:27:34 +1300 Subject: [PATCH 25/49] Feature: Add Spall Liner toggle to Tankopedia model viewer ## Summary - Add a Spall Liner toggle button to the Tankopedia model viewer, placed alongside the existing Calibrated Shells / Enhanced Armor buttons. It's only shown for tanks that can actually equip Spall Liner. - The toggle reads/writes the same `Duel.protagonist.provisions` array as the Provisions tab, so both stay in sync automatically. - If a provision slot is free, clicking equips Spall Liner immediately. If all slots are full, a popover shows icons with a shuffle arrow so you can pick which active provision to swap out in one step. - Buttons use the same medium rounding as the consumable buttons on the tank page. - When Spall Liner is equipped, the Dynamic Armor 3D viewer's click-damage tooltip now applies the same 20% HE damage reduction Spall Liner grants in-game. - Refactored the hardcoded `-0.2` HE damage coefficient in `tankCharacteristics.ts` into a shared constant so the Compare tool and the 3D viewer use a single source of truth. ## Scope This only affects the single-tank Tankopedia page. The Firepower stats table (the viewed tank's own outgoing gun damage) is intentionally untouched, since a defensive damage reduction would be semantically backwards there. The Dynamic Armor viewer's click tooltip is the only place a "damage taken by this tank" number exists, so that's where the reduction is wired in. --- .../SpacedArmorSceneComponent/index.tsx | 11 ++ .../Options/components/SpallLinerSwitcher.tsx | 128 ++++++++++++++++++ .../HeroSection/components/Options/index.tsx | 3 + .../website/src/core/blitzkit/spallLiner.ts | 8 ++ .../src/core/blitzkit/tankCharacteristics.ts | 6 +- 5 files changed, 155 insertions(+), 1 deletion(-) create mode 100644 packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx create mode 100644 packages/website/src/core/blitzkit/spallLiner.ts diff --git a/packages/website/src/components/Armor/components/SpacedArmorSceneComponent/index.tsx b/packages/website/src/components/Armor/components/SpacedArmorSceneComponent/index.tsx index f2c770593..784836464 100644 --- a/packages/website/src/components/Armor/components/SpacedArmorSceneComponent/index.tsx +++ b/packages/website/src/components/Armor/components/SpacedArmorSceneComponent/index.tsx @@ -18,6 +18,10 @@ import { import { degToRad } from "three/src/math/MathUtils.js"; import { hasEquipment } from "../../../../core/blitzkit/hasEquipment"; import { jsxTree } from "../../../../core/blitzkit/jsxTree"; +import { + SPALL_LINER_HE_DAMAGE_DELTA, + SPALL_LINER_PROVISION_ID, +} from "../../../../core/blitzkit/spallLiner"; import { defaultEqualizer } from "../../../../core/blitzkit/tankToDuelMember"; import { discardClippingPlane } from "../../../../core/three/discardClippingPlane"; import { Duel } from "../../../../stores/duel"; @@ -384,6 +388,13 @@ export function SpacedArmorSceneComponent({ shot.damage *= antagonistEqualizer.damage; + const hasSpallLiner = Duel.state.protagonist.provisions.includes( + SPALL_LINER_PROVISION_ID, + ); + if (hasSpallLiner && shell.type === ShellType.SHELL_TYPE_HE) { + shot.damage *= 1 + SPALL_LINER_HE_DAMAGE_DELTA; + } + return shot; }, [camera], diff --git a/packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx b/packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx new file mode 100644 index 000000000..021f5cacf --- /dev/null +++ b/packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx @@ -0,0 +1,128 @@ +import { alias, availableProvisions } from "@blitzkit/core"; +import { ShuffleIcon } from "@radix-ui/react-icons"; +import { Flex, IconButton, Popover } from "@radix-ui/themes"; +import { api } from "../../../../../../core/blitzkit/api"; +import { SPALL_LINER_PROVISION_ID } from "../../../../../../core/blitzkit/spallLiner"; +import { useLocale } from "../../../../../../hooks/useLocale"; +import { Duel } from "../../../../../../stores/duel"; +import { Tankopedia } from "../../../../../../stores/tankopedia"; + +const provisionDefinitions = await api.provisionDefinitions(); + +export function SpallLinerSwitcher() { + const { tank, gun, provisions } = Duel.use((state) => state.protagonist); + const { unwrap } = useLocale(); + const isSpallLinerActive = provisions.includes(SPALL_LINER_PROVISION_ID); + const hasSlotAvailable = provisions.length < tank.max_provisions; + + const canEquipSpallLiner = availableProvisions( + tank, + gun, + provisionDefinitions, + ).some((provision) => provision.id === SPALL_LINER_PROVISION_ID); + + if (!canEquipSpallLiner) return null; + + function equip(replacing?: number) { + Duel.mutate((draft) => { + if (replacing !== undefined) { + const provisions = draft.protagonist.provisions; + provisions[provisions.indexOf(replacing)] = SPALL_LINER_PROVISION_ID; + } else { + draft.protagonist.provisions.push(SPALL_LINER_PROVISION_ID); + } + }); + Tankopedia.mutate((draft) => { + draft.shot = undefined; + }); + } + + function unequip() { + Duel.mutate((draft) => { + draft.protagonist.provisions = draft.protagonist.provisions.filter( + (id) => id !== SPALL_LINER_PROVISION_ID, + ); + }); + Tankopedia.mutate((draft) => { + draft.shot = undefined; + }); + } + + const button = ( + { + if (isSpallLinerActive) { + unequip(); + } else if (hasSlotAvailable) { + equip(); + } + }} + > + {unwrap(provisionDefinitions.provisions[SPALL_LINER_PROVISION_ID].name!)} + + ); + + if (isSpallLinerActive || hasSlotAvailable) return button; + + return ( + + {button} + + + + + {unwrap( + + + + + + {provisions.map((id) => ( + + equip(id)} + > + {unwrap(provisionDefinitions.provisions[id].name!)} + + + ))} + + + + + ); +} diff --git a/packages/website/src/components/Tankopedia/HeroSection/components/Options/index.tsx b/packages/website/src/components/Tankopedia/HeroSection/components/Options/index.tsx index 05fc67d92..5856c66d0 100644 --- a/packages/website/src/components/Tankopedia/HeroSection/components/Options/index.tsx +++ b/packages/website/src/components/Tankopedia/HeroSection/components/Options/index.tsx @@ -46,6 +46,7 @@ import { TankSearch } from "../../../../TankSearch"; import { CustomShellButton } from "./components/CustomShellButton"; import { DynamicArmorSwitcher } from "./components/DynamicArmorSwitcher"; import { QuickInputs } from "./components/QuickInputs"; +import { SpallLinerSwitcher } from "./components/SpallLinerSwitcher"; import { Thicknesses } from "./components/Thicknesses"; type OptionsProps = MaybeSkeletonComponentProps & { @@ -278,6 +279,8 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) { }} /> + + {!skeleton && ( diff --git a/packages/website/src/core/blitzkit/spallLiner.ts b/packages/website/src/core/blitzkit/spallLiner.ts new file mode 100644 index 000000000..80598d5c1 --- /dev/null +++ b/packages/website/src/core/blitzkit/spallLiner.ts @@ -0,0 +1,8 @@ +export const SPALL_LINER_PROVISION_ID = 101; + +/** + * Matches the in-game reduction Spall Liner grants against HE splash + * damage. Shared between the characteristics panel and the Dynamic + * Armor 3D viewer's damage readout so the figure isn't duplicated. + */ +export const SPALL_LINER_HE_DAMAGE_DELTA = -0.2; diff --git a/packages/website/src/core/blitzkit/tankCharacteristics.ts b/packages/website/src/core/blitzkit/tankCharacteristics.ts index 0cc72302e..51301190a 100644 --- a/packages/website/src/core/blitzkit/tankCharacteristics.ts +++ b/packages/website/src/core/blitzkit/tankCharacteristics.ts @@ -22,6 +22,7 @@ import { } from "@blitzkit/core"; import { coefficient } from "@blitzkit/core/src/blitzkit/coefficient"; import type { EquipmentMatrix } from "../../stores/duel"; +import { SPALL_LINER_HE_DAMAGE_DELTA } from "./spallLiner"; import { defaultEqualizer } from "./tankToDuelMember"; export type TankCharacteristics = ReturnType; @@ -170,7 +171,10 @@ export function tankCharacteristics( coefficient( [applyReactiveArmor && shell.type !== ShellType.SHELL_TYPE_HE, -0.27], [applyDynamicArmor, -0.1], - [applySpallLiner && shell.type === ShellType.SHELL_TYPE_HE, -0.2], + [ + applySpallLiner && shell.type === ShellType.SHELL_TYPE_HE, + SPALL_LINER_HE_DAMAGE_DELTA, + ], ); const assaultDamageCoefficient = gun.assault_ranges && gun.assault_ranges.types.includes(shell.type) From 98b555fa7ee1b74219d33ebec53046a0bb21becb Mon Sep 17 00:00:00 2001 From: Mark Greene Date: Sun, 4 Oct 2026 13:38:20 +1300 Subject: [PATCH 26/49] Fix: gun depression visualizer ignoring turret mount tilt MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The gun flexibility visualizer at the bottom of the Tankopedia Firepower section computed depression/elevation purely from the raw gun `pitch.min`/`pitch.max` values, ignoring `initial_turret_rotation.pitch` (the tank's baked-in turret mount tilt). Every other place that reports gun depression/elevation already accounts for this offset; the visualizer was the outlier. On tanks with a level turret mount the offset is zero, so it was invisible almost everywhere. Minotauro's turret sits pitched 3° forward, which made the visualizer's min/max/pitch stats and wedge shape disagree with the Firepower stats directly above it (e.g. 7°/-18° instead of 10°/15°). **Changes:** - `GunFlexibilityVisualizer/index.tsx`: fold the turret's initial pitch offset into `minPitch`, `maxPitch` and the displayed `pitch` stat, and into the drawn limit shape, the pitch dot and the pointer mapping, so the dashed neutrality circle sits at the displayed 0°. - `GunFlexibilityVisualizer/components/CanvasContent.tsx`: nest the gun mesh inside a turret group carrying the same static tilt as its base rotation, so the mini 3D preview's live drag-pitch composes on top of it, mirroring `useTankTransform.ts`. --- .../components/CanvasContent.tsx | 27 +++++++++++-- .../GunFlexibilityVisualizer/index.tsx | 40 +++++++++++++------ 2 files changed, 51 insertions(+), 16 deletions(-) diff --git a/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/GunFlexibilityVisualizer/components/CanvasContent.tsx b/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/GunFlexibilityVisualizer/components/CanvasContent.tsx index 2f1d7342c..1fdc38bb1 100644 --- a/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/GunFlexibilityVisualizer/components/CanvasContent.tsx +++ b/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/GunFlexibilityVisualizer/components/CanvasContent.tsx @@ -1,6 +1,7 @@ import type { QuicklimeEvent } from "quicklime"; import { useEffect, useRef } from "react"; import type { Group } from "three"; +import { degToRad } from "three/src/math/MathUtils.js"; import { api } from "../../../../../../../../core/blitzkit/api"; import { modelTransformEvent, @@ -21,6 +22,13 @@ export function CanvasContent() { const tankModel = modelDefinitions.models[tank.id]; const turretModel = tankModel.turrets[turret.id]; + // baked-in turret mount tilt (e.g. Minotauro sits pitched 3deg forward); + // applied as a static base rotation so the live gun pitch composes on top + // of it, mirroring useTankTransform.ts's turretContainer/gunContainer nesting + const initialTurretPitch = -degToRad( + tankModel.initial_turret_rotation?.pitch ?? 0, + ); + useEffect(() => { function handleModelTransformEvent( event: QuicklimeEvent, @@ -45,10 +53,23 @@ export function CanvasContent() { - + + + - - + + + + ); diff --git a/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/GunFlexibilityVisualizer/index.tsx b/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/GunFlexibilityVisualizer/index.tsx index 171c1a73d..93d7a5e1a 100644 --- a/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/GunFlexibilityVisualizer/index.tsx +++ b/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/GunFlexibilityVisualizer/index.tsx @@ -48,13 +48,27 @@ export function GunFlexibilityVisualizer({ const turretModel = tankModel.turrets[turret.id]; const gunModel = turretModel.guns[gun.id]; + // turret's own baked-in mount tilt (e.g. Minotauro's turret sits pitched + // 3deg forward on the hull); must be folded into displayed pitch values + // the same way tankCharacteristics.ts and QuickInputs do + const initialTurretPitch = degToRad( + tankModel.initial_turret_rotation?.pitch ?? 0, + ); + + // radial map is in the tilt-compensated frame so the neutrality circle sits + // at the displayed 0deg + const tiltDeg = radToDeg(initialTurretPitch); + const magTilted = (deg: number) => mag(deg + tiltDeg); + const [yaw, setYaw] = useState(0); const [pitch, setPitch] = useState(0); const [minPitch, setMinPitch] = useState( - -degToRad(gunModel.pitch!.front?.max ?? gunModel.pitch!.max), + -degToRad(gunModel.pitch!.front?.max ?? gunModel.pitch!.max) - + initialTurretPitch, ); const [maxPitch, setMaxPitch] = useState( - -degToRad(gunModel.pitch!.front?.min ?? gunModel.pitch!.min), + -degToRad(gunModel.pitch!.front?.min ?? gunModel.pitch!.min) - + initialTurretPitch, ); const container = useRef(null); @@ -70,7 +84,7 @@ export function GunFlexibilityVisualizer({ let d = ""; // right - const mo = mag(p.max); + const mo = magTilted(p.max); if (y) { d += `M 0 0`; d += `L ${c(90 - y.max, mo)}`; @@ -87,7 +101,7 @@ export function GunFlexibilityVisualizer({ // front if (f) { - const m = mag(f.max); + const m = magTilted(f.max); d += `L ${c(90 - f.range / 2, m)}`; d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`; } @@ -108,7 +122,7 @@ export function GunFlexibilityVisualizer({ // back if (!y && b) { - const m = mag(b.max); + const m = magTilted(b.max); d += `L ${c(-90 - b.range / 2, m)}`; d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`; } @@ -116,7 +130,7 @@ export function GunFlexibilityVisualizer({ d += `Z`; // right - const mi = mag(p.min); + const mi = magTilted(p.min); if (y) { d += `M 0 0`; d += `L ${c(90 - y.max, mi)}`; @@ -133,7 +147,7 @@ export function GunFlexibilityVisualizer({ // front if (f) { - const m = mag(f.min); + const m = magTilted(f.min); d += `L ${c(90 - f.range / 2, m)}`; d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`; } @@ -154,14 +168,14 @@ export function GunFlexibilityVisualizer({ // back if (!y && b) { - const m = mag(b.min); + const m = magTilted(b.min); d += `L ${c(-90 - b.range / 2, m)}`; d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`; } d += `Z`; - const r = mag(radToDeg(-pitch)); + const r = mag(radToDeg(-(pitch - initialTurretPitch))); const dotX = r * Math.sin(yaw); const dotY = r * Math.cos(yaw); @@ -251,13 +265,13 @@ export function GunFlexibilityVisualizer({ yaw = min[1]; let t = 2 * Math.sqrt((u / rect.width) ** 2 + (v / rect.height) ** 2); t = clamp(t, 0, 1); - let pitch = degToRad(magInverse(-t)); + let pitch = degToRad(magInverse(-t)) + initialTurretPitch; pitch = clamp(pitch, min[0], max[0]); setPitch(pitch); setYaw(yaw); - setMinPitch(min[0]); - setMaxPitch(max[0]); + setMinPitch(min[0] - initialTurretPitch); + setMaxPitch(max[0] - initialTurretPitch); modelTransformEvent.dispatch({ pitch, yaw }); }} @@ -376,7 +390,7 @@ export function GunFlexibilityVisualizer({ From 90006dfd2a182ad7e8368178b2932352624fea83 Mon Sep 17 00:00:00 2001 From: Mark Greene Date: Sun, 4 Oct 2026 14:14:57 +1300 Subject: [PATCH 27/49] Fix: loading bar too close to tank title The hero loading bar was offset below the title by half the font size plus a fixed 16px. The title is centered as a line box, so its descenders and heavy caps reach lower than half the font size, and the fixed gap didn't grow with the title. Offset the bar by 0.75 of the font size instead, so the gap scales with the title. --- .../components/TankSandbox/Title/components/Tracker.tsx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packages/website/src/components/Tankopedia/HeroSection/components/TankSandbox/Title/components/Tracker.tsx b/packages/website/src/components/Tankopedia/HeroSection/components/TankSandbox/Title/components/Tracker.tsx index 2b6d7071d..1f1e340fa 100644 --- a/packages/website/src/components/Tankopedia/HeroSection/components/TankSandbox/Title/components/Tracker.tsx +++ b/packages/website/src/components/Tankopedia/HeroSection/components/TankSandbox/Title/components/Tracker.tsx @@ -15,7 +15,7 @@ export function Tracker({ fontSize }: Props) { top="50%" width="min(100%, 16rem)" style={{ - transform: `translate(-50%, calc(${fontSize} / 2 + var(--space-4)))`, + transform: `translate(-50%, calc(${fontSize} * 0.75 + var(--space-4)))`, }} > From 6153beced6fa8d0754b9d48c3e65cfc418f7319a Mon Sep 17 00:00:00 2001 From: Mark Greene Date: Sun, 4 Oct 2026 14:24:02 +1300 Subject: [PATCH 28/49] Fix: search redirecting early and missing full tank names **Enter key** - Enter redirected to the previous results' first tank while a search was still buffering, because the key handler captured a stale `searching` value. - Enter on an empty field redirected to the first tank of the unfiltered list (Sheridan). - The handler now reads live filter state and only acts when there is a settled search, matching the quick-link button. **Full names in search** - Search only knew short tank names, so queries like "super pershing" found nothing when the game stores a short form. - Add an optional `name_full` to `TankDefinition`, filled from the game's full name when a short name exists, and index it (plus an accent-stripped copy) in `fetchTankNames` / `SEARCH_KEYS`. - Displayed names are unchanged. Full names become searchable once the definitions are regenerated on the next build. --- .../blitzkit/api/server/1_tankDefinitions.ts | 3 +++ packages/core/src/blitzkit/tankNames.ts | 13 ++++++++++++ .../core/src/protos/tank_definitions.proto | 1 + packages/core/src/protos/tank_definitions.ts | 20 +++++++++++++++++++ .../TankSearch/components/SearchBar.tsx | 3 ++- 5 files changed, 39 insertions(+), 1 deletion(-) diff --git a/packages/core/src/blitzkit/api/server/1_tankDefinitions.ts b/packages/core/src/blitzkit/api/server/1_tankDefinitions.ts index ee3f69a58..b7ff54c8d 100644 --- a/packages/core/src/blitzkit/api/server/1_tankDefinitions.ts +++ b/packages/core/src/blitzkit/api/server/1_tankDefinitions.ts @@ -371,6 +371,9 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 { (tank.shortUserString ? this.getString(tank.shortUserString) : undefined) ?? this.getString(tank.userString), + name_full: tank.shortUserString + ? this.getString(tank.userString) + : undefined, slug, nation, type: tankTags.includes("collectible") diff --git a/packages/core/src/blitzkit/tankNames.ts b/packages/core/src/blitzkit/tankNames.ts index bb19c9597..15462add5 100644 --- a/packages/core/src/blitzkit/tankNames.ts +++ b/packages/core/src/blitzkit/tankNames.ts @@ -18,11 +18,22 @@ export async function fetchTankNames(api: BlitzKitAPI) { searchableNameDeburr.locales[key] = deburr(value); }); + const searchableNameFull: I18nString = { + locales: { ...tank.name_full?.locales }, + }; + const searchableNameFullDeburr: I18nString = { locales: {} }; + + Object.entries(searchableNameFull.locales).forEach(([key, value]) => { + searchableNameFullDeburr.locales[key] = deburr(value); + }); + return { id: tank.id, name: tank.name, searchableName: tank.name, searchableNameDeburr, + searchableNameFull, + searchableNameFullDeburr, camouflages: tank.camouflages ?.map((id) => locales.supported.map( @@ -45,6 +56,8 @@ export const SEARCH_KEYS = [ .map(({ locale }) => [ `searchableName.locales.${locale}`, `searchableNameDeburr.locales.${locale}`, + `searchableNameFull.locales.${locale}`, + `searchableNameFullDeburr.locales.${locale}`, ]) .flat(), "camouflages", diff --git a/packages/core/src/protos/tank_definitions.proto b/packages/core/src/protos/tank_definitions.proto index 0c15d59f1..6c9cb1078 100644 --- a/packages/core/src/protos/tank_definitions.proto +++ b/packages/core/src/protos/tank_definitions.proto @@ -41,6 +41,7 @@ message TankDefinition { required uint32 weight = 31; required string dev_name = 32; optional Equalizer equalizer = 33; + optional I18nString name_full = 34; } message Equalizer { diff --git a/packages/core/src/protos/tank_definitions.ts b/packages/core/src/protos/tank_definitions.ts index 302424353..be6e2a1f0 100644 --- a/packages/core/src/protos/tank_definitions.ts +++ b/packages/core/src/protos/tank_definitions.ts @@ -292,6 +292,7 @@ export interface TankDefinition { weight: number; dev_name: string; equalizer?: Equalizer | undefined; + name_full?: I18nString | undefined; } export interface TankDefinition_RolesEntry { @@ -651,6 +652,7 @@ function createBaseTankDefinition(): TankDefinition { weight: 0, dev_name: "", equalizer: undefined, + name_full: undefined, }; } @@ -752,6 +754,9 @@ export const TankDefinition: MessageFns = { if (message.equalizer !== undefined) { Equalizer.encode(message.equalizer, writer.uint32(266).fork()).join(); } + if (message.name_full !== undefined) { + I18nString.encode(message.name_full, writer.uint32(274).fork()).join(); + } return writer; }, @@ -1051,6 +1056,14 @@ export const TankDefinition: MessageFns = { message.equalizer = Equalizer.decode(reader, reader.uint32()); continue; } + case 34: { + if (tag !== 274) { + break; + } + + message.name_full = I18nString.decode(reader, reader.uint32()); + continue; + } } if ((tag & 7) === 4 || tag === 0) { break; @@ -1111,6 +1124,7 @@ export const TankDefinition: MessageFns = { weight: isSet(object.weight) ? globalThis.Number(object.weight) : 0, dev_name: isSet(object.dev_name) ? globalThis.String(object.dev_name) : "", equalizer: isSet(object.equalizer) ? Equalizer.fromJSON(object.equalizer) : undefined, + name_full: isSet(object.name_full) ? I18nString.fromJSON(object.name_full) : undefined, }; }, @@ -1218,6 +1232,9 @@ export const TankDefinition: MessageFns = { if (message.equalizer !== undefined) { obj.equalizer = Equalizer.toJSON(message.equalizer); } + if (message.name_full !== undefined) { + obj.name_full = I18nString.toJSON(message.name_full); + } return obj; }, @@ -1271,6 +1288,9 @@ export const TankDefinition: MessageFns = { message.equalizer = (object.equalizer !== undefined && object.equalizer !== null) ? Equalizer.fromPartial(object.equalizer) : undefined; + message.name_full = (object.name_full !== undefined && object.name_full !== null) + ? I18nString.fromPartial(object.name_full) + : undefined; return message; }, }; diff --git a/packages/website/src/components/TankSearch/components/SearchBar.tsx b/packages/website/src/components/TankSearch/components/SearchBar.tsx index 32eba599f..1a97aa3d2 100644 --- a/packages/website/src/components/TankSearch/components/SearchBar.tsx +++ b/packages/website/src/components/TankSearch/components/SearchBar.tsx @@ -46,7 +46,8 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) { }, [searching]); const handleKeyDown = useCallback( (event) => { - if (event.key !== "Enter" || !topResult || searching) return; + if (event.key !== "Enter" || !topResult) return; + if (!TankFilters.state.search || TankFilters.state.searching) return; event.preventDefault(); From 2e46ba79cf9a51a8f7363aede16f7229d0f0d4bc Mon Sep 17 00:00:00 2001 From: Mark Greene Date: Sun, 4 Oct 2026 14:33:24 +1300 Subject: [PATCH 29/49] Fix: reload times show one decimal from a shared constant The reload visualizer and the Firepower reload rows showed two decimals. Add an exported `RELOAD_PRECISION` (1) in the reload visualizer and use it for the visualizer's times and placeholders and for the Firepower reload rows (per-shell reloads, reload and intra-clip). --- .../Characteristics/components/Firepower.tsx | 8 ++++---- .../components/ReloadVisualizer/index.tsx | 14 +++++++------- 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/Firepower.tsx b/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/Firepower.tsx index c1efdc8b4..6311aa782 100644 --- a/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/Firepower.tsx +++ b/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/Firepower.tsx @@ -17,7 +17,7 @@ import { AssaultRangesVisualizer } from "./AssaultRangesVisualizer"; import { GunFlexibilityVisualizer } from "./GunFlexibilityVisualizer"; import { Info } from "./Info"; import { InfoWithDelta } from "./InfoWithDelta"; -import { ReloadVisualizer } from "./ReloadVisualizer"; +import { RELOAD_PRECISION, ReloadVisualizer } from "./ReloadVisualizer"; import { RicochetVisualizer } from "./RicochetVisualizer"; import { StatsTableWrapper } from "./StatsTableWrapper"; import type { StatsAcceptorProps } from "./TraverseVisualizer"; @@ -163,7 +163,7 @@ export function Firepower({ .shell_index, { index: index + 1 }, )} - decimals={2} + decimals={RELOAD_PRECISION} deltaType="lowerIsBetter" noRanking value={() => reload} @@ -173,7 +173,7 @@ export function Firepower({ ) : ( @@ -183,7 +183,7 @@ export function Firepower({ diff --git a/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/ReloadVisualizer/index.tsx b/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/ReloadVisualizer/index.tsx index 1ce46ab09..f2f7c8f46 100644 --- a/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/ReloadVisualizer/index.tsx +++ b/packages/website/src/components/Tankopedia/CharacteristicsSection/components/Characteristics/components/ReloadVisualizer/index.tsx @@ -11,7 +11,7 @@ import { Shell } from './components/Shell'; import { Target } from './components/Target'; import './index.css'; -const PRECISION = 2; +export const RELOAD_PRECISION = 1; export interface ReloadUpdateData { reload: number; @@ -82,9 +82,9 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) { ); } - totalTime.current.innerHTML = shellReload.toFixed(PRECISION); + totalTime.current.innerHTML = shellReload.toFixed(RELOAD_PRECISION); progressTime.current.innerHTML = ((1 - reload) * shellReload).toFixed( - PRECISION, + RELOAD_PRECISION, ); if (state.current >= reloadThreshold) shoot(); @@ -117,9 +117,9 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) { shells = times(stats.shells, (index) => index > state.current - 1); } - totalTime.current.innerHTML = interval.toFixed(PRECISION); + totalTime.current.innerHTML = interval.toFixed(RELOAD_PRECISION); progressTime.current.innerHTML = ((1 - reload) * interval).toFixed( - PRECISION, + RELOAD_PRECISION, ); if (lastState % 1 > state.current % 1) shoot(); @@ -262,7 +262,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) { transform: 'translate(50%, -50%)', }} > - 0.00 + {(0).toFixed(RELOAD_PRECISION)} - 0.00 + {(0).toFixed(RELOAD_PRECISION)} {stats.shells > 1 && From 6fb14d5544fffc5cdff670491937f20e59719c0c Mon Sep 17 00:00:00 2001 From: Mark Greene Date: Sun, 4 Oct 2026 14:36:18 +1300 Subject: [PATCH 30/49] Fix: footer game version and CDN label The footer showed the game's full version with its build number and labelled the environment as "CDN". Show only the part of the game version before the underscore (e.g. 11.20), and rename the "CDN" label to "Branch" since it shows the environment/branch the site was built from. --- packages/website/src/components/Footer.astro | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/packages/website/src/components/Footer.astro b/packages/website/src/components/Footer.astro index 3bcd19c6c..ff2f490d3 100644 --- a/packages/website/src/components/Footer.astro +++ b/packages/website/src/components/Footer.astro @@ -12,6 +12,7 @@ export interface Props { } const gameDefinitions = await api.gameDefinitions(); +const gameVersion = gameDefinitions.version.split("_")[0]; const environment = assertSecret(import.meta.env.PUBLIC_ENVIRONMENT); const { locale } = Astro.props; const strings = getStrings(locale); @@ -141,7 +142,7 @@ const strings = getStrings(locale); ) } - CDN + Branch @@ -151,7 +152,7 @@ const strings = getStrings(locale); { environment !== "preview" && ( - {gameDefinitions.version} + {gameVersion} ) } @@ -174,13 +175,13 @@ const strings = getStrings(locale); WoTB - {gameDefinitions.version} + {gameVersion} ) } - CDN + Branch {environment} From cef393473f8ed5de75ff3a94a109960dc7cea4be Mon Sep 17 00:00:00 2001 From: Mark Greene Date: Sun, 4 Oct 2026 14:39:30 +1300 Subject: [PATCH 31/49] Fix: testing and unlocked filters off by default and exclusive Both buttons in the testing and unlocked filter pairs started on, so showing only one kind meant turning the other kind off. Start all four filters off, treat a pair with neither button on as showing everything, and make the buttons in each pair mutually exclusive: turning one on turns its partner off, and clicking an active one turns it off. The playlist page now sets the unlocked filter on (and locked off) explicitly, since the old default no longer provides that. --- .../components/TankSearch/components/FilterControl.tsx | 4 ++++ packages/website/src/core/blitzkit/filterTank.ts | 6 ++++-- .../[...chunk_default]/[...locale]/playlist/_index.tsx | 5 ++++- packages/website/src/stores/tankFilters.ts | 8 ++++---- 4 files changed, 16 insertions(+), 7 deletions(-) diff --git a/packages/website/src/components/TankSearch/components/FilterControl.tsx b/packages/website/src/components/TankSearch/components/FilterControl.tsx index ac7bde3b8..41400d365 100644 --- a/packages/website/src/components/TankSearch/components/FilterControl.tsx +++ b/packages/website/src/components/TankSearch/components/FilterControl.tsx @@ -789,6 +789,7 @@ function OwnershipFilterInternal(props: FlexProps) { onClick={() => { TankFilters.mutate((draft) => { draft.showOwned = !draft.showOwned; + if (draft.showOwned) draft.showUnowned = false; }); }} > @@ -808,6 +809,7 @@ function OwnershipFilterInternal(props: FlexProps) { onClick={() => { TankFilters.mutate((draft) => { draft.showUnowned = !draft.showUnowned; + if (draft.showUnowned) draft.showOwned = false; }); }} > @@ -834,6 +836,7 @@ function TestFilter() { onClick={() => { TankFilters.mutate((draft) => { draft.showNonTesting = !draft.showNonTesting; + if (draft.showNonTesting) draft.showTesting = false; }); }} > @@ -854,6 +857,7 @@ function TestFilter() { onClick={() => { TankFilters.mutate((draft) => { draft.showTesting = !draft.showTesting; + if (draft.showTesting) draft.showNonTesting = false; }); }} > diff --git a/packages/website/src/core/blitzkit/filterTank.ts b/packages/website/src/core/blitzkit/filterTank.ts index 91c808b56..48fc41a34 100644 --- a/packages/website/src/core/blitzkit/filterTank.ts +++ b/packages/website/src/core/blitzkit/filterTank.ts @@ -16,13 +16,15 @@ export async function filterTank( owned: number[] = [], ) { return ( - ((filters.showOwned && owned.includes(tank.id)) || + ((!filters.showOwned && !filters.showUnowned) || + (filters.showOwned && owned.includes(tank.id)) || (filters.showUnowned && !owned.includes(tank.id))) && (filters.tiers.length === 0 || filters.tiers.includes(tank.tier)) && (filters.nations.length === 0 || filters.nations.includes(tank.nation)) && (filters.classes.length === 0 || filters.classes.includes(tank.class)) && (filters.types.length === 0 || filters.types.includes(tank.type)) && - ((filters.showTesting && tank.testing) || + ((!filters.showTesting && !filters.showNonTesting) || + (filters.showTesting && tank.testing) || (filters.showNonTesting && !tank.testing)) && (filters.gunType.length === 0 || (filters.gunType.includes("regular") && diff --git a/packages/website/src/pages/[...chunk_default]/[...locale]/playlist/_index.tsx b/packages/website/src/pages/[...chunk_default]/[...locale]/playlist/_index.tsx index 04e090b26..9d6d906db 100644 --- a/packages/website/src/pages/[...chunk_default]/[...locale]/playlist/_index.tsx +++ b/packages/website/src/pages/[...chunk_default]/[...locale]/playlist/_index.tsx @@ -17,7 +17,10 @@ export function Page({ }: Props & MaybeSkeletonComponentProps) { const generated = Playlist.use((state) => state.list !== undefined); - if (App.state.logins.wargaming) TankFilters.state.showUnowned = false; + if (App.state.logins.wargaming) { + TankFilters.state.showOwned = true; + TankFilters.state.showUnowned = false; + } return ( diff --git a/packages/website/src/stores/tankFilters.ts b/packages/website/src/stores/tankFilters.ts index 7d1c1dcdb..438d327ae 100644 --- a/packages/website/src/stores/tankFilters.ts +++ b/packages/website/src/stores/tankFilters.ts @@ -46,8 +46,8 @@ export const TankFilters = new Varuna({ abilities: [], powers: [], - showTesting: true, - showNonTesting: true, - showOwned: true, - showUnowned: true, + showTesting: false, + showNonTesting: false, + showOwned: false, + showUnowned: false, }); From b4770c1497b394c56079ba1d9121adad7d7b86f9 Mon Sep 17 00:00:00 2001 From: Mark Greene Date: Sun, 4 Oct 2026 14:44:39 +1300 Subject: [PATCH 32/49] Fix: uneven margin around the help translate link The "Help translate BlitzKit" link on the home page had only a bottom margin, so it sat flush against the hero above while the tool grid below added extra space. Add a top margin so the space above matches the space below, leaving the bottom margin unchanged. --- .../src/pages/[...chunk_default]/[...locale]/index.astro | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packages/website/src/pages/[...chunk_default]/[...locale]/index.astro b/packages/website/src/pages/[...chunk_default]/[...locale]/index.astro index 1f43e7990..e00f7bc5a 100644 --- a/packages/website/src/pages/[...chunk_default]/[...locale]/index.astro +++ b/packages/website/src/pages/[...chunk_default]/[...locale]/index.astro @@ -67,7 +67,7 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, () => { { locale !== locales.default && ( - + Date: Sat, 3 Oct 2026 21:42:03 -0500 Subject: [PATCH 33/49] Update issue templates --- .github/ISSUE_TEMPLATE/bug_report.md | 38 +++++++++++++++++++++++ .github/ISSUE_TEMPLATE/feature_request.md | 20 ++++++++++++ 2 files changed, 58 insertions(+) create mode 100644 .github/ISSUE_TEMPLATE/bug_report.md create mode 100644 .github/ISSUE_TEMPLATE/feature_request.md diff --git a/.github/ISSUE_TEMPLATE/bug_report.md b/.github/ISSUE_TEMPLATE/bug_report.md new file mode 100644 index 000000000..dd84ea782 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/bug_report.md @@ -0,0 +1,38 @@ +--- +name: Bug report +about: Create a report to help us improve +title: '' +labels: '' +assignees: '' + +--- + +**Describe the bug** +A clear and concise description of what the bug is. + +**To Reproduce** +Steps to reproduce the behavior: +1. Go to '...' +2. Click on '....' +3. Scroll down to '....' +4. See error + +**Expected behavior** +A clear and concise description of what you expected to happen. + +**Screenshots** +If applicable, add screenshots to help explain your problem. + +**Desktop (please complete the following information):** + - OS: [e.g. iOS] + - Browser [e.g. chrome, safari] + - Version [e.g. 22] + +**Smartphone (please complete the following information):** + - Device: [e.g. iPhone6] + - OS: [e.g. iOS8.1] + - Browser [e.g. stock browser, safari] + - Version [e.g. 22] + +**Additional context** +Add any other context about the problem here. diff --git a/.github/ISSUE_TEMPLATE/feature_request.md b/.github/ISSUE_TEMPLATE/feature_request.md new file mode 100644 index 000000000..bbcbbe7d6 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/feature_request.md @@ -0,0 +1,20 @@ +--- +name: Feature request +about: Suggest an idea for this project +title: '' +labels: '' +assignees: '' + +--- + +**Is your feature request related to a problem? Please describe.** +A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] + +**Describe the solution you'd like** +A clear and concise description of what you want to happen. + +**Describe alternatives you've considered** +A clear and concise description of any alternative solutions or features you've considered. + +**Additional context** +Add any other context or screenshots about the feature request here. From 46bd8f631638ac82cea503f83750fc3066b8ea2d Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Sat, 3 Oct 2026 21:51:21 -0500 Subject: [PATCH 34/49] add template --- .github/ISSUE_TEMPLATE/bug_report.md | 38 ------------ .github/ISSUE_TEMPLATE/bug_report.yaml | 70 +++++++++++++++++++++++ .github/ISSUE_TEMPLATE/config.yaml | 10 ++++ .github/ISSUE_TEMPLATE/feature_request.md | 20 ------- 4 files changed, 80 insertions(+), 58 deletions(-) delete mode 100644 .github/ISSUE_TEMPLATE/bug_report.md create mode 100644 .github/ISSUE_TEMPLATE/bug_report.yaml create mode 100644 .github/ISSUE_TEMPLATE/config.yaml delete mode 100644 .github/ISSUE_TEMPLATE/feature_request.md diff --git a/.github/ISSUE_TEMPLATE/bug_report.md b/.github/ISSUE_TEMPLATE/bug_report.md deleted file mode 100644 index dd84ea782..000000000 --- a/.github/ISSUE_TEMPLATE/bug_report.md +++ /dev/null @@ -1,38 +0,0 @@ ---- -name: Bug report -about: Create a report to help us improve -title: '' -labels: '' -assignees: '' - ---- - -**Describe the bug** -A clear and concise description of what the bug is. - -**To Reproduce** -Steps to reproduce the behavior: -1. Go to '...' -2. Click on '....' -3. Scroll down to '....' -4. See error - -**Expected behavior** -A clear and concise description of what you expected to happen. - -**Screenshots** -If applicable, add screenshots to help explain your problem. - -**Desktop (please complete the following information):** - - OS: [e.g. iOS] - - Browser [e.g. chrome, safari] - - Version [e.g. 22] - -**Smartphone (please complete the following information):** - - Device: [e.g. iPhone6] - - OS: [e.g. iOS8.1] - - Browser [e.g. stock browser, safari] - - Version [e.g. 22] - -**Additional context** -Add any other context about the problem here. diff --git a/.github/ISSUE_TEMPLATE/bug_report.yaml b/.github/ISSUE_TEMPLATE/bug_report.yaml new file mode 100644 index 000000000..9ea35e4ab --- /dev/null +++ b/.github/ISSUE_TEMPLATE/bug_report.yaml @@ -0,0 +1,70 @@ +name: 🐞 Bug Report +description: BlitzKit is not behaving as expected +title: "[Bug]: " +labels: ["bug", "triage"] +type: bug + +body: + - type: markdown + attributes: + value: | + Thanks for taking the time to fill out this bug report! + - type: input + id: contact + attributes: + label: Contact Details + description: How can we get in touch with you if we need more info? + placeholder: ex. email@example.com + validations: + required: false + - type: textarea + id: what-happened + attributes: + label: What happened? + description: Also tell us, what did you expect to happen? + placeholder: Tell us what you see! + value: "A bug happened!" + validations: + required: true + - type: dropdown + id: version + attributes: + label: Version + description: What version of our software are you running? + options: + - 1.0.2 (Default) + - 1.0.3 (Edge) + default: 0 + validations: + required: true + - type: dropdown + id: browsers + attributes: + label: What browsers are you seeing the problem on? + multiple: true + options: + - Firefox + - Chrome + - Safari + - Microsoft Edge + - type: textarea + id: logs + attributes: + label: Relevant log output + description: Please copy and paste any relevant log output. This will be automatically formatted into code, so no need for backticks. + render: shell + - type: checkboxes + id: terms + attributes: + label: Code of Conduct + description: By submitting this issue, you agree to follow our [Code of Conduct](https://example.com). + options: + - label: I agree to follow this project's Code of Conduct + required: true + - type: upload + id: screenshots + attributes: + label: Upload screenshots + description: If applicable, add screenshots to help explain your problem. + validations: + required: false diff --git a/.github/ISSUE_TEMPLATE/config.yaml b/.github/ISSUE_TEMPLATE/config.yaml new file mode 100644 index 000000000..6f47ee63c --- /dev/null +++ b/.github/ISSUE_TEMPLATE/config.yaml @@ -0,0 +1,10 @@ +blank_issues_enabled: false + +contact_links: + - name: Discord Server + about: Got questions? We answer better on Discord! + url: https://discord.gg/nDt7AjGJQH + + - name: Formal Email + about: Reach out to BlitzKit formally through email. + url: mailto:support@blitzkit.app diff --git a/.github/ISSUE_TEMPLATE/feature_request.md b/.github/ISSUE_TEMPLATE/feature_request.md deleted file mode 100644 index bbcbbe7d6..000000000 --- a/.github/ISSUE_TEMPLATE/feature_request.md +++ /dev/null @@ -1,20 +0,0 @@ ---- -name: Feature request -about: Suggest an idea for this project -title: '' -labels: '' -assignees: '' - ---- - -**Is your feature request related to a problem? Please describe.** -A clear and concise description of what the problem is. Ex. I'm always frustrated when [...] - -**Describe the solution you'd like** -A clear and concise description of what you want to happen. - -**Describe alternatives you've considered** -A clear and concise description of any alternative solutions or features you've considered. - -**Additional context** -Add any other context or screenshots about the feature request here. From 551183a65bc883f1af27b5f75f190d3f639c2148 Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Sat, 3 Oct 2026 21:51:50 -0500 Subject: [PATCH 35/49] yml --- .github/ISSUE_TEMPLATE/{config.yaml => config.yml} | 0 1 file changed, 0 insertions(+), 0 deletions(-) rename .github/ISSUE_TEMPLATE/{config.yaml => config.yml} (100%) diff --git a/.github/ISSUE_TEMPLATE/config.yaml b/.github/ISSUE_TEMPLATE/config.yml similarity index 100% rename from .github/ISSUE_TEMPLATE/config.yaml rename to .github/ISSUE_TEMPLATE/config.yml From d7e06a2b46a8d55471a07a4a701c0547ebca1457 Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Sat, 3 Oct 2026 21:52:39 -0500 Subject: [PATCH 36/49] email link --- .github/ISSUE_TEMPLATE/config.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.github/ISSUE_TEMPLATE/config.yml b/.github/ISSUE_TEMPLATE/config.yml index 6f47ee63c..ba8f3ae9f 100644 --- a/.github/ISSUE_TEMPLATE/config.yml +++ b/.github/ISSUE_TEMPLATE/config.yml @@ -7,4 +7,4 @@ contact_links: - name: Formal Email about: Reach out to BlitzKit formally through email. - url: mailto:support@blitzkit.app + url: https://blitzkit.com/contact From a5637c9f0771cb1b13f41bf12afb38590b54b154 Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Sat, 3 Oct 2026 22:01:26 -0500 Subject: [PATCH 37/49] format --- .github/ISSUE_TEMPLATE/bug.yaml | 42 ++++++++++++++++ .github/ISSUE_TEMPLATE/bug_report.yaml | 70 -------------------------- .github/ISSUE_TEMPLATE/config.yml | 6 +-- 3 files changed, 45 insertions(+), 73 deletions(-) create mode 100644 .github/ISSUE_TEMPLATE/bug.yaml delete mode 100644 .github/ISSUE_TEMPLATE/bug_report.yaml diff --git a/.github/ISSUE_TEMPLATE/bug.yaml b/.github/ISSUE_TEMPLATE/bug.yaml new file mode 100644 index 000000000..25e6f4e54 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/bug.yaml @@ -0,0 +1,42 @@ +name: 🐞 Bug Report +description: BlitzKit is not behaving as expected. +labels: ["bug"] +type: bug + +body: + - type: markdown + attributes: + value: | + Thank you so much for reporting an issue! Please fill out the form + below in its entirety and we'll address your issue as soon as possible. + + - type: textarea + validations: + required: true + attributes: + label: What happened? + description: What about BlitzKit's behavior did you find unexpected? + + - type: textarea + validations: + required: true + attributes: + label: What should've happened? + description: What did you expect BlitzKit to do instead of what you observed? + + - type: textarea + attributes: + label: How do you reproduce the issue? + description: What steps one must follow to recreate your issue? + + - type: dropdown + attributes: + label: Branch + description: What branch of BlitzKit were you using? Please see the "Branch" section of the footer at the very bottom of any page. + options: + - Production + - Preview + - OpenTest + default: 0 + validations: + required: true diff --git a/.github/ISSUE_TEMPLATE/bug_report.yaml b/.github/ISSUE_TEMPLATE/bug_report.yaml deleted file mode 100644 index 9ea35e4ab..000000000 --- a/.github/ISSUE_TEMPLATE/bug_report.yaml +++ /dev/null @@ -1,70 +0,0 @@ -name: 🐞 Bug Report -description: BlitzKit is not behaving as expected -title: "[Bug]: " -labels: ["bug", "triage"] -type: bug - -body: - - type: markdown - attributes: - value: | - Thanks for taking the time to fill out this bug report! - - type: input - id: contact - attributes: - label: Contact Details - description: How can we get in touch with you if we need more info? - placeholder: ex. email@example.com - validations: - required: false - - type: textarea - id: what-happened - attributes: - label: What happened? - description: Also tell us, what did you expect to happen? - placeholder: Tell us what you see! - value: "A bug happened!" - validations: - required: true - - type: dropdown - id: version - attributes: - label: Version - description: What version of our software are you running? - options: - - 1.0.2 (Default) - - 1.0.3 (Edge) - default: 0 - validations: - required: true - - type: dropdown - id: browsers - attributes: - label: What browsers are you seeing the problem on? - multiple: true - options: - - Firefox - - Chrome - - Safari - - Microsoft Edge - - type: textarea - id: logs - attributes: - label: Relevant log output - description: Please copy and paste any relevant log output. This will be automatically formatted into code, so no need for backticks. - render: shell - - type: checkboxes - id: terms - attributes: - label: Code of Conduct - description: By submitting this issue, you agree to follow our [Code of Conduct](https://example.com). - options: - - label: I agree to follow this project's Code of Conduct - required: true - - type: upload - id: screenshots - attributes: - label: Upload screenshots - description: If applicable, add screenshots to help explain your problem. - validations: - required: false diff --git a/.github/ISSUE_TEMPLATE/config.yml b/.github/ISSUE_TEMPLATE/config.yml index ba8f3ae9f..eb67d647a 100644 --- a/.github/ISSUE_TEMPLATE/config.yml +++ b/.github/ISSUE_TEMPLATE/config.yml @@ -1,10 +1,10 @@ blank_issues_enabled: false contact_links: - - name: Discord Server + - name: 🎮 Discord Server about: Got questions? We answer better on Discord! url: https://discord.gg/nDt7AjGJQH - - name: Formal Email + - name: ✉️ Email about: Reach out to BlitzKit formally through email. - url: https://blitzkit.com/contact + url: https://blitzkit.app/contact From 8d5ef297719ea60fbf564927255576c3408a1289 Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Sat, 3 Oct 2026 22:05:07 -0500 Subject: [PATCH 38/49] feature --- .github/ISSUE_TEMPLATE/bug.yaml | 9 ++++++--- .github/ISSUE_TEMPLATE/feature.yaml | 16 ++++++++++++++++ 2 files changed, 22 insertions(+), 3 deletions(-) create mode 100644 .github/ISSUE_TEMPLATE/feature.yaml diff --git a/.github/ISSUE_TEMPLATE/bug.yaml b/.github/ISSUE_TEMPLATE/bug.yaml index 25e6f4e54..f02658323 100644 --- a/.github/ISSUE_TEMPLATE/bug.yaml +++ b/.github/ISSUE_TEMPLATE/bug.yaml @@ -6,9 +6,7 @@ type: bug body: - type: markdown attributes: - value: | - Thank you so much for reporting an issue! Please fill out the form - below in its entirety and we'll address your issue as soon as possible. + value: Thank you so much for reporting an issue! Please fill out the form below in its entirety and we'll address your issue as soon as possible. - type: textarea validations: @@ -40,3 +38,8 @@ body: default: 0 validations: required: true + + - type: input + attributes: + label: Discord username + description: Do you have a Discord account that we can reach out to for further information? diff --git a/.github/ISSUE_TEMPLATE/feature.yaml b/.github/ISSUE_TEMPLATE/feature.yaml new file mode 100644 index 000000000..3c456044e --- /dev/null +++ b/.github/ISSUE_TEMPLATE/feature.yaml @@ -0,0 +1,16 @@ +name: 💡 Feature Request +description: BlitzKit could use a new idea. +labels: ["enhancement"] +type: feature + +body: + - type: markdown + attributes: + value: Thank you so much for pitching in an idea! + + - type: textarea + validations: + required: true + attributes: + label: What's your idea? + description: Please be descriptive and feel free to add drawings/screenshots if needed. From 067c9cb2670ccc014e61c41d87c3c4150c305659 Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Sat, 3 Oct 2026 22:10:10 -0500 Subject: [PATCH 39/49] simpler bug forms --- .github/ISSUE_TEMPLATE/bug.yaml | 7 ------- 1 file changed, 7 deletions(-) diff --git a/.github/ISSUE_TEMPLATE/bug.yaml b/.github/ISSUE_TEMPLATE/bug.yaml index f02658323..58ff6f92c 100644 --- a/.github/ISSUE_TEMPLATE/bug.yaml +++ b/.github/ISSUE_TEMPLATE/bug.yaml @@ -15,13 +15,6 @@ body: label: What happened? description: What about BlitzKit's behavior did you find unexpected? - - type: textarea - validations: - required: true - attributes: - label: What should've happened? - description: What did you expect BlitzKit to do instead of what you observed? - - type: textarea attributes: label: How do you reproduce the issue? From 86e7ace3f0be232646598b18ff5344f975c58946 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tr=C3=A8sAbhi?= <43380238+tresabhi@users.noreply.github.com> Date: Sun, 4 Oct 2026 12:22:36 -0500 Subject: [PATCH 40/49] Remove misleading text Removed contribution note regarding sensitive submodules. --- README.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/README.md b/README.md index cc7f8f283..620b2af73 100644 --- a/README.md +++ b/README.md @@ -3,5 +3,3 @@ Tools for everything and anything, World of Tanks Blitz. This GitHub repository contains the code for BlitzKit and all its services. If you are here, looking to use BlitzKit, go to https://blitzkit.app/. - -If you intend to contribute to the code, note that you may need to check out sensitive, closed-source submodules to locally develop certain aspects of BlitzKit. Communicate with `@tresabhi` on Discord to get started or discuss sensitive content, such as environment variables or submodules. From d9f29cd0c9c90e03c740c733eff8002dd34ad145 Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Sun, 4 Oct 2026 13:11:36 -0500 Subject: [PATCH 41/49] start of docs --- README.md | 28 ++++++++++++++++++++++++++-- packages/scripts/src/protos.ts | 2 ++ 2 files changed, 28 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 620b2af73..658c47e5e 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,29 @@ # BlitzKit -Tools for everything and anything, World of Tanks Blitz. +Your Blitz experience, elevated. https://blitzkit.app/. -This GitHub repository contains the code for BlitzKit and all its services. If you are here, looking to use BlitzKit, go to https://blitzkit.app/. +## Developing + +### Prerequisites + +#### Bun + +[Bun](https://bun.sh/) is the package manager and runtime that BlitzKit uses. + +Ideally, you should also uninstall Node.js if you have it installed to avoid any cases where Node.js is used to run code instead of Bun which happens in some cases. But, this is not required and is unlikely to cause issues. + +#### Linux (Optional) + +All work on BlitzKit is done on Linux and macOS. It is theoretically possible to work on Windows; please feel free to try and share your discoveries with us! + +### Setting Up + +Start by cloning the repository and changing directories. + +```bash +git clone https://github.com/blitzkit/blitzkit.git +cd blitzkit +``` + +> [!INFO] +> There is a closed source submodule under `packages/closed` that you can safely ignore. This sole purpose of this submodule is to provide `dvp.ts`, a proprietary Wargaming game asset tree compression tool. You will not need this at any point. diff --git a/packages/scripts/src/protos.ts b/packages/scripts/src/protos.ts index 28789d95a..6972d3bd2 100644 --- a/packages/scripts/src/protos.ts +++ b/packages/scripts/src/protos.ts @@ -6,7 +6,9 @@ import { promisify } from "util"; const MAX_COMMAND_LENGTH = 2 ** 11; const TS_PROTO_EXECUTABLE_LOCATIONS = [ "./node_modules/.bin/protoc-gen-ts_proto", + "./node_modules/.bin/protoc-gen-ts_proto.exe", "../../node_modules/.bin/protoc-gen-ts_proto", + "../../node_modules/.bin/protoc-gen-ts_proto.exe", ]; const roots = [ From 8b03784be5d2b8a497ebb120b3d4287d623122ed Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Sun, 4 Oct 2026 13:21:21 -0500 Subject: [PATCH 42/49] clis --- README.md | 24 +++++++++++++++++++----- 1 file changed, 19 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 658c47e5e..4dc57a641 100644 --- a/README.md +++ b/README.md @@ -2,21 +2,33 @@ Your Blitz experience, elevated. https://blitzkit.app/. -## Developing +## Developing: Prerequisites -### Prerequisites +There's a few things you'll need to get started. If this is your first time working with BlitzKit, it's completely safe to ignore all optional prerequisites below to get things running as quickly as possible. -#### Bun +### Bun [Bun](https://bun.sh/) is the package manager and runtime that BlitzKit uses. Ideally, you should also uninstall Node.js if you have it installed to avoid any cases where Node.js is used to run code instead of Bun which happens in some cases. But, this is not required and is unlikely to cause issues. -#### Linux (Optional) +### Protocol Buffer + +BlitzKit uses [Protocol Buffer's protoc CLI](https://protobuf.dev/installation/) to generate efficiently packed data structures to serve data to clients in place of JSON. + +### aria2 (Optional) + +If you plan to use BlitzKit's client-management CLI for BlitzKit Previews, you will need to [get aria2](https://aria2.github.io/) to speed up your downloads. + +### libarchive (Optional) + +If you plan to use BlitzKit's client-management CLI for BlitzKit OpenTests, you will need to [get libarchive](https://www.libarchive.org/) to keep your downloads completely in-memory. + +### Linux (Optional) All work on BlitzKit is done on Linux and macOS. It is theoretically possible to work on Windows; please feel free to try and share your discoveries with us! -### Setting Up +## Developing: Setting Up Start by cloning the repository and changing directories. @@ -27,3 +39,5 @@ cd blitzkit > [!INFO] > There is a closed source submodule under `packages/closed` that you can safely ignore. This sole purpose of this submodule is to provide `dvp.ts`, a proprietary Wargaming game asset tree compression tool. You will not need this at any point. + +## Developing: Running From 784c3e58c162ef9f4f9797df9028a17f4b0bbb82 Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Sun, 4 Oct 2026 13:27:46 -0500 Subject: [PATCH 43/49] protos --- README.md | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 4dc57a641..0f9e9b155 100644 --- a/README.md +++ b/README.md @@ -16,6 +16,10 @@ Ideally, you should also uninstall Node.js if you have it installed to avoid any BlitzKit uses [Protocol Buffer's protoc CLI](https://protobuf.dev/installation/) to generate efficiently packed data structures to serve data to clients in place of JSON. +### World of Tanks Blitz + +You will need a local installation of [World of Tanks Blitz](https://wotblitz.com/) for BlitzKit to build off. + ### aria2 (Optional) If you plan to use BlitzKit's client-management CLI for BlitzKit Previews, you will need to [get aria2](https://aria2.github.io/) to speed up your downloads. @@ -37,7 +41,23 @@ git clone https://github.com/blitzkit/blitzkit.git cd blitzkit ``` -> [!INFO] +> [!NOTE] > There is a closed source submodule under `packages/closed` that you can safely ignore. This sole purpose of this submodule is to provide `dvp.ts`, a proprietary Wargaming game asset tree compression tool. You will not need this at any point. +Then, download the dependencies with Bun. + +```bash +bun install +``` + +Finally, compile the proto files into TypeScript. + +```bash +build build-protos +``` + ## Developing: Running + +```bash +bun dev +``` From 6be4ff97f3b0707c22356b04126f84acd2f30dd2 Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Sun, 4 Oct 2026 13:36:33 -0500 Subject: [PATCH 44/49] env --- README.md | 4 ++++ packages/website/template.env | 35 +++++++++++++++++++++++++++++++++++ 2 files changed, 39 insertions(+) create mode 100644 packages/website/template.env diff --git a/README.md b/README.md index 0f9e9b155..e2a50f4ef 100644 --- a/README.md +++ b/README.md @@ -56,6 +56,10 @@ Finally, compile the proto files into TypeScript. build build-protos ``` +## Developing: Environment + +Go through the different packages in the `packages` directory and clone their respective `template.env`'s to `.env` files. Follow the instructions in the `.env` files to fill them out as much as you can. + ## Developing: Running ```bash diff --git a/packages/website/template.env b/packages/website/template.env new file mode 100644 index 000000000..e2f4d103f --- /dev/null +++ b/packages/website/template.env @@ -0,0 +1,35 @@ +# Point this to your local installation of the game (make sure you see the Data +# folder within the directory you're putting here); don't forget to use +# double quotation marks if your path has spaces +CLIENT_DIR= + +# Should be set to * for local development to build all chunks at once +CHUNK=* + +# Should always be development when using CHUNKS=* +PUBLIC_ENVIRONMENT=development + +# GuidesBlitz is the official textual partner of BlitzKit, but, really any +# website that supports BlitzKit tank slugs like example.com/tank-slug works +# too +PUBLIC_GUIDE_WEBSITE=https://guidesblitz.com + +# The tag manager doesn't do anything in localhost, but here's what BlitzKit +# uses for completeness sake +PUBLIC_GOOGLE_TAG_MANAGER_ID=G-GL2JVHCGPQ + +# A very rare, but required variable, enabling the advertising of BlitzKit +# OpenTest; TODO: make this a string field to allow for cross-advertising for +# any branch of BlitzKit +PUBLIC_PROMOTE_OPENTEST=false + +# Legacy variable; this will be removed soon +PUBLIC_STATIC_ASSET_BASE=https://assets.blitzkit.app + +# Proprietary Wargaming fields; you shouldn't need these for 99% of the tasks +WOTB_GLOSSARY= +WOTB_GLOSSARY_DOMAIN= +WOTB_GLOSSARY_PATH= + +# Generate your own application id: https://developers.wargaming.net +PUBLIC_WARGAMING_APPLICATION_ID= \ No newline at end of file From dd11efd48165e79ffe7ac3cc8a6ed7793aa8f864 Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Sun, 4 Oct 2026 13:37:21 -0500 Subject: [PATCH 45/49] running --- README.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/README.md b/README.md index e2a50f4ef..1568ac800 100644 --- a/README.md +++ b/README.md @@ -62,6 +62,14 @@ Go through the different packages in the `packages` directory and clone their re ## Developing: Running +Launching the website is as easy as running the `dev` script. + ```bash bun dev ``` + +If you ever make a change to any proto file, make sure to rebuild them. + +```bash +build build-protos +``` From 9a659845f54030c0ae90a8c53200c17e0bccf1c6 Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Sun, 4 Oct 2026 13:51:53 -0500 Subject: [PATCH 46/49] make spall icon not a button --- .../Options/components/SpallLinerSwitcher.tsx | 32 +++++++++---------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx b/packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx index 021f5cacf..77653a3c9 100644 --- a/packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx +++ b/packages/website/src/components/Tankopedia/HeroSection/components/Options/components/SpallLinerSwitcher.tsx @@ -63,7 +63,9 @@ export function SpallLinerSwitcher() { }} > {unwrap(provisionDefinitions.provisions[SPALL_LINER_PROVISION_ID].name!)} - - {unwrap( - + {unwrap( From f3a8f2faab21c0423d8c229b3e3ed1b2f165678f Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Sun, 4 Oct 2026 14:03:32 -0500 Subject: [PATCH 47/49] only supply full name if it's different --- .../blitzkit/api/server/1_tankDefinitions.ts | 18 +++++++++++------- .../TankSearch/components/SearchBar.tsx | 14 ++++++++++---- 2 files changed, 21 insertions(+), 11 deletions(-) diff --git a/packages/core/src/blitzkit/api/server/1_tankDefinitions.ts b/packages/core/src/blitzkit/api/server/1_tankDefinitions.ts index b7ff54c8d..e7192e140 100644 --- a/packages/core/src/blitzkit/api/server/1_tankDefinitions.ts +++ b/packages/core/src/blitzkit/api/server/1_tankDefinitions.ts @@ -350,6 +350,15 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 { const tankClass = this.blitzTankClassToBlitzkit[blitzTankClass as BlitzTankClass]; + const canonicalFullName = this.getString(tank.userString); + const name = + (tank.shortUserString + ? this.getString(tank.shortUserString) + : undefined) ?? canonicalFullName; + // only supply full name if it's different from the displayed short name to save some bytes + const name_full = + name === canonicalFullName ? undefined : canonicalFullName; + tankDefinitions.tanks[tankId] = { ancestors: [], successors: [], @@ -367,13 +376,8 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 { typeof equipment === "string" ? equipment : equipment.at(-1)!, max_consumables: tankDefinition.root.consumableSlots, max_provisions: tankDefinition.root.provisionSlots, - name: - (tank.shortUserString - ? this.getString(tank.shortUserString) - : undefined) ?? this.getString(tank.userString), - name_full: tank.shortUserString - ? this.getString(tank.userString) - : undefined, + name, + name_full, slug, nation, type: tankTags.includes("collectible") diff --git a/packages/website/src/components/TankSearch/components/SearchBar.tsx b/packages/website/src/components/TankSearch/components/SearchBar.tsx index 1a97aa3d2..034a2e458 100644 --- a/packages/website/src/components/TankSearch/components/SearchBar.tsx +++ b/packages/website/src/components/TankSearch/components/SearchBar.tsx @@ -33,7 +33,7 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) { draft.search = sanitized.length === 0 ? null : sanitized; }); }, 500), - [] + [], ); const handleChange = useCallback(() => { if (!searching) { @@ -46,8 +46,14 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) { }, [searching]); const handleKeyDown = useCallback( (event) => { - if (event.key !== "Enter" || !topResult) return; - if (!TankFilters.state.search || TankFilters.state.searching) return; + if ( + event.key !== "Enter" || + !topResult || + !TankFilters.state.search || + TankFilters.state.searching + ) { + return; + } event.preventDefault(); @@ -57,7 +63,7 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) { window.location.href = `/tanks/${topResult.slug}`; } }, - [topResult] + [topResult], ); return ( From 60a92fbfdf9b2bcb37fc03f0d4428e69230b84f6 Mon Sep 17 00:00:00 2001 From: tresabhi <43380238+tresabhi@users.noreply.github.com> Date: Sun, 4 Oct 2026 14:13:55 -0500 Subject: [PATCH 48/49] pixel perfect fix --- .../src/pages/[...chunk_default]/[...locale]/index.astro | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packages/website/src/pages/[...chunk_default]/[...locale]/index.astro b/packages/website/src/pages/[...chunk_default]/[...locale]/index.astro index e00f7bc5a..21a5a0d8f 100644 --- a/packages/website/src/pages/[...chunk_default]/[...locale]/index.astro +++ b/packages/website/src/pages/[...chunk_default]/[...locale]/index.astro @@ -67,7 +67,7 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, () => { { locale !== locales.default && ( - + Date: Sun, 4 Oct 2026 14:22:04 -0500 Subject: [PATCH 49/49] logs --- docs/changelogs/1.31.4.md | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/docs/changelogs/1.31.4.md b/docs/changelogs/1.31.4.md index e4035ebb7..ecf232845 100644 --- a/docs/changelogs/1.31.4.md +++ b/docs/changelogs/1.31.4.md @@ -6,6 +6,8 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions - [Mark Greene] Added Peekaboo DPM - Your Peekaboo DPM is lower than your normal DPM if your reload is faster than 10s as you'll have to wait for the remaining 10s for you to get unspotted before you can poke and shoot +- [Mark Greene] The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off +- [Mark Greene] Added a spall liner button to the Tankopedia beside the other equipment ## Fixes @@ -15,6 +17,20 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions - [Mark Greene] The armor no longer disappears when you turn on Dynamic Armor System - [Mark Greene] Camouflage values in Tankopedia are now more descriptive when shooting - [Mark Greene] The contact shadows on the ground no longer grow & darken when switching between tabs +- The "Help Translate BlitzKit" text on the home page is now properly centered vertically +- [Mark Greene] The footer now says "Branch" instead of "CDN" +- [Mark Greene] The game version in the footer now displays a shorthand version instead of the entire version number +- [Mark Greene] The reload visualizer now displays just 1 decimal place +- [Mark Greene] The search bar no longer redirects to a seemingly random tank when clicking enter when searching +- [Mark Greene] Tank search now properly handles the full names of tanks like the Super Pershing +- [Mark Greene] The loading bar below the name of the tanks in Tankopedia is now sufficiently spaced below +- [Mark Greene] The gun depression visualizer now properly handles the inherent tilt of tanks like the Minotauro + +## Technical Features + +- Added documentation to the README on setting up and developing BlitzKit locally +- Added bug report and feature request forms to GitHub +- Switched to the GNU AGPLv3 license ## Technical Fixes