move credits back

This commit is contained in:
tresabhi committed 2026-10-07 21:32:38 -05:00
1 parent c292adac41
commit 7234c39ad8
10 files changed
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@@ -5,10 +5,10 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
## Features
- Combined game mode passive and active abilities into a single dropdown
- [Mark Greene] Added tier filters to the Guess game
- Added tier filters to the Guess game [Mark Greene]
- Changing tiers will break your streak
## Fixes
- [Mark Greene] module damage is now properly shown when sorting with it in the tank search
- module damage is now properly shown when sorting with it in the tank search [Mark Greene]
- Duplicate abilities in the tank filters are now removed
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@@ -4,7 +4,7 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
## Fixes
- [GonnaHetzMe] The turret for Centurion I is no longer offset from the body
- The turret for Centurion I is no longer offset from the body [GonnaHetzMe]
- Please allow up to 24 hours for the model to update
- Vertical Stabilizers now give the correct 12% buff instead of 15%
- Re-ordering tanks in Compare now works once again
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@@ -15,5 +15,5 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
## Fixes
- The Tankopedia now smoothly resizes when enlarging on interaction
- [Mark Greene] Stock turrets now correctly mount the corresponding stock gun
- Stock turrets now correctly mount the corresponding stock gun [Mark Greene]
- The consumable and provision buttons in Compare are no longer tiny
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@@ -5,10 +5,10 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
## Features
- Reworked tank search filters to be far more compact to make way for new filters
- [Mark Greene] Added the ability to filter tanks by consumables
- Added the ability to filter tanks by consumables [Mark Greene]
- Added the ability to filter tanks by provisions and game-mode abilities and powers
## Fixes
- Consumable and provision icons in Compare are now properly sized
- [Mark Greene] Provisions now properly affect terrain resistances
- Provisions now properly affect terrain resistances [Mark Greene]
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@@ -13,11 +13,11 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
## Technical Features
- [GonnaHetzMe] Enabling dev mode now displays the tank's non-numerical id
- [GonnaHetzMe] The dev id and the new dev name are now copyable on click
- Enabling dev mode now displays the tank's non-numerical id [GonnaHetzMe]
- The dev id and the new dev name are now copyable on click [GonnaHetzMe]
## Fixes
- [GonnaHetzMe] Tech trees that start at tiers higher than tier 1 like the Blitz Nation ones now properly render their trees in Tankopedia
- [GonnaHetzMe] The tank pitch/yaw inputs in the Tank Sandbox now initialize with the correct values instead of 0
- [GonnaHetzMe] Large Repair Kits once again use the correct modern icon
- Tech trees that start at tiers higher than tier 1 like the Blitz Nation ones now properly render their trees in Tankopedia [GonnaHetzMe]
- The tank pitch/yaw inputs in the Tank Sandbox now initialize with the correct values instead of 0 [GonnaHetzMe]
- Large Repair Kits once again use the correct modern icon [GonnaHetzMe]
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@@ -4,5 +4,5 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
## Fixes
- [GonnaHetzMe] Tank hit points in Equalizer mode is now accurate to the game
- Tank hit points in Equalizer mode is now accurate to the game [GonnaHetzMe]
- Armor highlighting now reflects the actual thicknesses of tanks in Equalizer mode
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@@ -4,9 +4,9 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
## Fixes
- [GonnaHetzMe] Tungsten shells are now properly cropped
- Tungsten shells are now properly cropped [GonnaHetzMe]
- Equalizer no longer gives insanely high penetration values
- The tank reveal animation no longer repeats when you scroll away and back to the tank sandbox
- [GonnaHetzMe] The RHM. Pzw.'s turret no longer has the floating plate
- The RHM. Pzw.'s turret no longer has the floating plate [GonnaHetzMe]
- Please give BlitzKit up to 1 hour to update the model
- [GonnaHetzMe] Tanks with inclined turret rings like the Minotauro now display the correct pitch in the tank sandbox inputs
- Tanks with inclined turret rings like the Minotauro now display the correct pitch in the tank sandbox inputs [GonnaHetzMe]
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@@ -4,7 +4,7 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
## Features
- [GonnaHetzMe] Added tooltips to the module selector in Tankopedia
- Added tooltips to the module selector in Tankopedia [GonnaHetzMe]
## Fixes
@@ -12,7 +12,7 @@ Thank you to [GonnaHetzMe](https://github.com/karelpak1) for your contributions
- Removed tank visual and collision model caching
- Guesser once again breaks streaks if not all tiers are selected
- BlitzKit now properly unloads tank models from memory when visually hidden in Guesser
- [GonnaHetzMe] Tanks with complex transparency like the Herdbreaker once again handle opacity correctly
- [GonnaHetzMe] Pieces of tank models that have transparency now handle culling properly (they're visible from both sides)
- [GonnaHetzMe] Tanks with "cardboard" textures have been fixed, thanks to better PVR file parsing
- [GonnaHetzMe] Tank icons are now scaled correctly so small tanks are now properly zoomed out in contrast to bigger ones
- Tanks with complex transparency like the Herdbreaker once again handle opacity correctly [GonnaHetzMe]
- Pieces of tank models that have transparency now handle culling properly (they're visible from both sides) [GonnaHetzMe]
- Tanks with "cardboard" textures have been fixed, thanks to better PVR file parsing [GonnaHetzMe]
- Tank icons are now scaled correctly so small tanks are now properly zoomed out in contrast to bigger ones [GonnaHetzMe]
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@@ -8,13 +8,13 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
## Fixes
- [Mark Greene] Clicking on the armor multiple times with HE no longer crashes BlitzKit
- [Mark Greene] Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration
- Clicking on the armor multiple times with HE no longer crashes BlitzKit [Mark Greene]
- Ricochets that later intersect with external modules no longer falsely claim a successful damaging penetration [Mark Greene]
- The lighting animation no longer stops prematurely when BlitzKit is unfocused
- The spot light angle has been increased to more evenly light up larger tanks
- BlitzKit once again uses soft shadows, reducing the pixelated shadows
- Fixed the weird patterns that formed on the tracks of tanks under self-shadows
- Increased the floor size and light decay to create the illusion that the floor is infinite
- [Mark Greene] Safari no longer crashes when unloading textures for unloaded tanks
- Safari no longer crashes when unloading textures for unloaded tanks [Mark Greene]
- The gun depression transition between two constraints (like often behind tanks) now uses a gentler zoned and can never be 0
- [Mark Greene] Armor plate names in Static Armor are now properly capitalized in English and translated to other languages
- Armor plate names in Static Armor are now properly capitalized in English and translated to other languages [Mark Greene]
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@@ -4,27 +4,27 @@ Thank you to [Mark Greene](https://github.com/Hitjack007) for your contributions
## Features
- [Mark Greene] Added Peekaboo DPM
- Added Peekaboo DPM [Mark Greene]
- Your Peekaboo DPM is lower than your normal DPM if your reload is faster than 10s as you'll have to wait for the remaining 10s for you to get unspotted before you can poke and shoot
- [Mark Greene] The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off
- [Mark Greene] Added a spall liner button to the Tankopedia beside the other equipment
- The test and owned tank filters are now more intuitive as clicking on them now turns the clicked option on instead of off [Mark Greene]
- Added a spall liner button to the Tankopedia beside the other equipment [Mark Greene]
## Fixes
- [Mark Greene] BlitzKit Session now properly handles tanks removed from the game
- [Mark Greene] Removed the Beta badge from the Equalizer button
- BlitzKit Session now properly handles tanks removed from the game [Mark Greene]
- Removed the Beta badge from the Equalizer button [Mark Greene]
- Updated the background image for the Equalizer button to the actual banner of the new game mode
- [Mark Greene] The armor no longer disappears when you turn on Dynamic Armor System
- [Mark Greene] Camouflage values in Tankopedia are now more descriptive when shooting
- [Mark Greene] The contact shadows on the ground no longer grow & darken when switching between tabs
- The armor no longer disappears when you turn on Dynamic Armor System [Mark Greene]
- Camouflage values in Tankopedia are now more descriptive when shooting [Mark Greene]
- The contact shadows on the ground no longer grow & darken when switching between tabs [Mark Greene]
- The "Help Translate BlitzKit" text on the home page is now properly centered vertically
- [Mark Greene] The footer now says "Branch" instead of "CDN"
- [Mark Greene] The game version in the footer now displays a shorthand version instead of the entire version number
- [Mark Greene] The reload visualizer now displays just 1 decimal place
- [Mark Greene] The search bar no longer redirects to a seemingly random tank when clicking enter when searching
- [Mark Greene] Tank search now properly handles the full names of tanks like the Super Pershing
- [Mark Greene] The loading bar below the name of the tanks in Tankopedia is now sufficiently spaced below
- [Mark Greene] The gun depression visualizer now properly handles the inherent tilt of tanks like the Minotauro
- The footer now says "Branch" instead of "CDN" [Mark Greene]
- The game version in the footer now displays a shorthand version instead of the entire version number [Mark Greene]
- The reload visualizer now displays just 1 decimal place [Mark Greene]
- The search bar no longer redirects to a seemingly random tank when clicking enter when searching [Mark Greene]
- Tank search now properly handles the full names of tanks like the Super Pershing [Mark Greene]
- The loading bar below the name of the tanks in Tankopedia is now sufficiently spaced below [Mark Greene]
- The gun depression visualizer now properly handles the inherent tilt of tanks like the Minotauro [Mark Greene]
## Technical Features