diff --git a/src/components/Armor/components/CoreArmorSceneComponent/index.tsx b/src/components/Armor/components/CoreArmorSceneComponent/index.tsx index 97041bbae..0416adcb4 100644 --- a/src/components/Armor/components/CoreArmorSceneComponent/index.tsx +++ b/src/components/Armor/components/CoreArmorSceneComponent/index.tsx @@ -108,12 +108,12 @@ export function CoreArmorSceneComponent({ material.uniforms.penetration.value = hasCalibratedShells ? penetration * (duel.antagonist!.shell.type === 'ap' - ? 0.08 + ? 1.08 : duel.antagonist!.shell.type === 'ap_cr' - ? 0.05 + ? 1.05 : duel.antagonist!.shell.type === 'hc' - ? 0.13 - : 0.8) + ? 1.13 + : 1.8) : penetration; } diff --git a/src/components/Armor/components/SpacedArmorSceneComponent/components/SpacedArmorSubExternal/index.tsx b/src/components/Armor/components/SpacedArmorSceneComponent/components/SpacedArmorSubExternal/index.tsx index 93dcad4f1..0100ebc26 100644 --- a/src/components/Armor/components/SpacedArmorSceneComponent/components/SpacedArmorSubExternal/index.tsx +++ b/src/components/Armor/components/SpacedArmorSceneComponent/components/SpacedArmorSubExternal/index.tsx @@ -77,12 +77,12 @@ export function SpacedArmorSubExternal({ material.uniforms.penetration.value = hasCalibratedShells ? penetration * (duel.antagonist!.shell.type === 'ap' - ? 0.08 + ? 1.08 : duel.antagonist!.shell.type === 'ap_cr' - ? 0.05 + ? 1.05 : duel.antagonist!.shell.type === 'hc' - ? 0.13 - : 0.8) + ? 1.13 + : 1.8) : penetration; } diff --git a/src/components/Armor/components/SpacedArmorSceneComponent/components/SpacedArmorSubSpaced/index.tsx b/src/components/Armor/components/SpacedArmorSceneComponent/components/SpacedArmorSubSpaced/index.tsx index 45e738c5a..e4263bb7e 100644 --- a/src/components/Armor/components/SpacedArmorSceneComponent/components/SpacedArmorSubSpaced/index.tsx +++ b/src/components/Armor/components/SpacedArmorSceneComponent/components/SpacedArmorSubSpaced/index.tsx @@ -83,12 +83,12 @@ export function SpacedArmorSubSpaced({ material.uniforms.penetration.value = hasCalibratedShells ? penetration * (duel.antagonist!.shell.type === 'ap' - ? 0.08 + ? 1.08 : duel.antagonist!.shell.type === 'ap_cr' - ? 0.05 + ? 1.05 : duel.antagonist!.shell.type === 'hc' - ? 0.13 - : 0.8) + ? 1.13 + : 1.8) : penetration; } diff --git a/src/components/Armor/components/SpacedArmorSceneComponent/index.tsx b/src/components/Armor/components/SpacedArmorSceneComponent/index.tsx index b0c3569e5..538ca052a 100644 --- a/src/components/Armor/components/SpacedArmorSceneComponent/index.tsx +++ b/src/components/Armor/components/SpacedArmorSceneComponent/index.tsx @@ -113,12 +113,12 @@ export function SpacedArmorSceneComponent({ resolveNearPenetration(shell.penetration) * (hasCalibratedShells ? duel.antagonist!.shell.type === 'ap' - ? 0.08 + ? 1.08 : duel.antagonist!.shell.type === 'ap_cr' - ? 0.05 + ? 1.05 : duel.antagonist!.shell.type === 'hc' - ? 0.13 - : 0.8 + ? 1.13 + : 1.8 : 1); const shot: Shot = { layers: [],