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Merge branch 'main' into remove-imgur-references
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@@ -434,6 +434,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
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resistance_hard: terrainResistances[0],
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resistance_medium: terrainResistances[1],
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resistance_soft: terrainResistances[2],
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repair_time: track.hysteresisHealth / track.healthRegenPerSec,
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tier: track.level,
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unlocks: resolveUnlocks(
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this.blitzModuleTypeToBlitzkit,
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@@ -4,7 +4,13 @@ import {
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ChassisDefinitionsList,
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Crew,
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GunDefinitionsList,
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I_HAT,
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J_HAT,
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K_HAT,
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ModelDefinitions,
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parseHierarchies,
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Sc2ReadStream,
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ScgReadStream,
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TankParameters,
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toUniqueId,
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TurretDefinitionsList,
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@@ -12,9 +18,10 @@ import {
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VehicleDefinitionArmor,
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VehicleDefinitionList,
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VehicleDefinitions,
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VertexAttribute,
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} from "@blitzkit/core";
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import { parse as parsePath } from "path";
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import { Vector3Tuple } from "three";
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import { MathUtils, Vector3 as THREEVector3, Vector3Tuple } from "three";
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import { Cache } from "./0_base";
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import { ServerBlitzKitAPI2 } from "./2_camouflageDefinitions";
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@@ -23,6 +30,87 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
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return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
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}
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private async collisionBoundingBoxes(
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nation: string,
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tankKey: string,
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turretRotation?: { yaw: number; pitch: number; roll: number },
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) {
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const boundingBoxes: Record<
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string,
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{ min: Vector3Tuple; max: Vector3Tuple }
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> = {};
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const path = `Data/3d/Tanks/CollisionMeshes/${nation}-${tankKey}`;
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if (!(await this.vfs.resolve(`${path}.sc2`))) {
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throw new Error(`Missing collision mesh for ${nation}-${tankKey}`);
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}
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const sc2 = new Sc2ReadStream(
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(await this.vfs.file(`${path}.sc2`)).buffer as ArrayBuffer,
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).sc2();
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const scg = new ScgReadStream(
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(await this.vfs.file(`${path}.scg`)).buffer as ArrayBuffer,
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).scg();
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parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
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for (const component of components) {
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if (component["comp.typename"] !== "RenderComponent") continue;
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const polygonGroup = scg.get(
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component["rc.renderObj"]["ro.batches"]["0000"]["rb.datasource"],
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);
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if (!polygonGroup) continue;
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const min: Vector3Tuple = [Infinity, Infinity, Infinity];
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const max: Vector3Tuple = [-Infinity, -Infinity, -Infinity];
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const rotate =
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turretRotation && hierarchy.name.toLowerCase().startsWith("turret");
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polygonGroup.vertices.forEach((vertex) => {
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vertex.forEach(({ attribute, value }) => {
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if (attribute !== VertexAttribute.VERTEX) return;
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const position = new THREEVector3(...value);
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if (rotate) {
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position
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.applyAxisAngle(
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I_HAT,
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-MathUtils.degToRad(turretRotation.pitch),
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)
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.applyAxisAngle(
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J_HAT,
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-MathUtils.degToRad(turretRotation.roll),
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)
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.applyAxisAngle(
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K_HAT,
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-MathUtils.degToRad(turretRotation.yaw),
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);
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}
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const coordinates = position.toArray();
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for (let axis = 0; axis < 3; axis++) {
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min[axis] = Math.min(min[axis], coordinates[axis]);
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max[axis] = Math.max(max[axis], coordinates[axis]);
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}
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});
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});
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boundingBoxes[hierarchy.name.toLowerCase()] = { min, max };
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}
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return null;
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});
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if (!boundingBoxes.hull) {
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throw new Error(`Missing hull collision mesh for ${nation}-${tankKey}`);
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}
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return boundingBoxes;
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}
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private assignArmor(
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raw: VehicleDefinitionArmor[string],
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id: number,
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@@ -67,6 +155,12 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
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const tankParameters = await this.vfs.yaml<TankParameters>(
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`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
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);
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const collisionBoundingBoxes = await this.collisionBoundingBoxes(
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nation,
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tankKey,
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tankDefinition.root.hull.turretInitialRotation,
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);
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const hullBoundingBox = collisionBoundingBoxes.hull;
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const turretOrigin = tankDefinition.root.hull.turretPositions.turret
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.split(" ")
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.map(Number) as Vector3Tuple;
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@@ -141,12 +235,8 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
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}
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: undefined,
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bounding_box: {
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min: this.vector3TupleToBlitzkit(
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tankParameters.collision.hull.bbox.min,
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),
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max: this.vector3TupleToBlitzkit(
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tankParameters.collision.hull.bbox.max,
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),
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min: this.vector3TupleToBlitzkit(hullBoundingBox.min),
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max: this.vector3TupleToBlitzkit(hullBoundingBox.max),
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},
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turrets: {},
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tracks: {},
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@@ -208,26 +298,35 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
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turret.userString;
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const turretCollisionName = parsePath(
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turret.hitTester.collisionModel,
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).name.toLowerCase();
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const isFullYaw = -turretYaw[0] + turretYaw[1] === 360;
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if (!collisionBoundingBoxes[turretCollisionName] && isFullYaw) {
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throw new Error(
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`Missing turret collision mesh for ${nation}-${tankKey} ${turretKey}`,
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);
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}
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const turretBoundingBox = collisionBoundingBoxes[
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turretCollisionName
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] ?? {
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min: [0, 0, 0] as Vector3Tuple,
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max: [0, 0, 0] as Vector3Tuple,
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};
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modelDefinitions.models[tankId].turrets[turretId] = {
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armor: turretArmor,
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gun_origin: this.vector3TupleToBlitzkit(gunOrigin),
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model_id: turretModel,
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yaw:
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-turretYaw[0] + turretYaw[1] === 360
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? undefined
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: { min: turretYaw[0], max: turretYaw[1] },
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yaw: isFullYaw
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? undefined
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: { min: turretYaw[0], max: turretYaw[1] },
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guns: {},
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bounding_box: {
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min: this.vector3TupleToBlitzkit(
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tankParameters.collision[
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parsePath(turret.hitTester.collisionModel).name.toLowerCase()
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].bbox.min,
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),
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max: this.vector3TupleToBlitzkit(
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tankParameters.collision[
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parsePath(turret.hitTester.collisionModel).name.toLowerCase()
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].bbox.max,
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),
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min: this.vector3TupleToBlitzkit(turretBoundingBox.min),
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max: this.vector3TupleToBlitzkit(turretBoundingBox.max),
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},
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};
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@@ -25,6 +25,7 @@ export * from "./sluggify";
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export * from "./staticAsset";
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export * from "./sum";
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export * from "./tankDefinitions";
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export * from "./tankBoundingBox";
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export * from "./tankIcon";
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export * from "./tankNames";
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export * from "./unionBoundingBox";
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@@ -0,0 +1,32 @@
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import { ModelDefinition, TurretModelDefinition } from "../protos";
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import { unionBoundingBox } from "./unionBoundingBox";
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export function tankBoundingBox(
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tankModelDefinition: ModelDefinition,
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turretModelDefinition: TurretModelDefinition,
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) {
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const hull = tankModelDefinition.bounding_box!;
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const turret = turretModelDefinition.bounding_box!;
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const origin = tankModelDefinition.turret_origin!;
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if (
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turret.min!.x === turret.max!.x &&
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turret.min!.y === turret.max!.y &&
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turret.min!.z === turret.max!.z
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) {
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return unionBoundingBox(hull, hull);
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}
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return unionBoundingBox(hull, {
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min: {
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x: turret.min!.x + origin.x,
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y: turret.min!.y + origin.z,
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z: turret.min!.z + origin.y,
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},
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max: {
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x: turret.max!.x + origin.x,
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y: turret.max!.y + origin.z,
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z: turret.max!.z + origin.y,
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},
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||||
});
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}
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@@ -87,6 +87,7 @@ message TrackDefinition {
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required float resistance_medium = 10;
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required float resistance_soft = 11;
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repeated Unlock unlocks = 12;
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required float repair_time = 13;
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}
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message EngineDefinition {
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@@ -338,6 +338,7 @@ export interface TrackDefinition {
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resistance_medium: number;
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resistance_soft: number;
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unlocks: Unlock[];
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repair_time: number;
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}
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export interface EngineDefinition {
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@@ -1759,6 +1760,7 @@ function createBaseTrackDefinition(): TrackDefinition {
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resistance_medium: 0,
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resistance_soft: 0,
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unlocks: [],
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repair_time: 0,
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};
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}
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@@ -1800,6 +1802,9 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
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for (const v of message.unlocks) {
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Unlock.encode(v!, writer.uint32(98).fork()).join();
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}
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if (message.repair_time !== 0) {
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writer.uint32(109).float(message.repair_time);
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}
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return writer;
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},
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@@ -1906,6 +1911,14 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
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message.unlocks.push(Unlock.decode(reader, reader.uint32()));
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continue;
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||||
}
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case 13: {
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||||
if (tag !== 109) {
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||||
break;
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||||
}
|
||||
|
||||
message.repair_time = reader.float();
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||||
continue;
|
||||
}
|
||||
}
|
||||
if ((tag & 7) === 4 || tag === 0) {
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break;
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||||
@@ -1929,6 +1942,7 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
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resistance_medium: isSet(object.resistance_medium) ? globalThis.Number(object.resistance_medium) : 0,
|
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resistance_soft: isSet(object.resistance_soft) ? globalThis.Number(object.resistance_soft) : 0,
|
||||
unlocks: globalThis.Array.isArray(object?.unlocks) ? object.unlocks.map((e: any) => Unlock.fromJSON(e)) : [],
|
||||
repair_time: isSet(object.repair_time) ? globalThis.Number(object.repair_time) : 0,
|
||||
};
|
||||
},
|
||||
|
||||
@@ -1970,6 +1984,9 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
|
||||
if (message.unlocks?.length) {
|
||||
obj.unlocks = message.unlocks.map((e) => Unlock.toJSON(e));
|
||||
}
|
||||
if (message.repair_time !== 0) {
|
||||
obj.repair_time = message.repair_time;
|
||||
}
|
||||
return obj;
|
||||
},
|
||||
|
||||
@@ -1994,6 +2011,7 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
|
||||
message.resistance_medium = object.resistance_medium ?? 0;
|
||||
message.resistance_soft = object.resistance_soft ?? 0;
|
||||
message.unlocks = object.unlocks?.map((e) => Unlock.fromPartial(e)) || [];
|
||||
message.repair_time = object.repair_time ?? 0;
|
||||
return message;
|
||||
},
|
||||
};
|
||||
|
||||
@@ -90,6 +90,28 @@ export interface Hierarchy {
|
||||
name: string;
|
||||
}
|
||||
|
||||
export function parseHierarchies<Parent>(
|
||||
hierarchies: Hierarchy[],
|
||||
parent: Parent,
|
||||
parseHierarchy: (
|
||||
hierarchy: Hierarchy,
|
||||
components: Component[],
|
||||
parent: Parent,
|
||||
) => Parent | undefined,
|
||||
) {
|
||||
for (const hierarchy of hierarchies) {
|
||||
const components = Array.from(
|
||||
{ length: hierarchy.components.count },
|
||||
(_, index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||
);
|
||||
const child = parseHierarchy(hierarchy, components, parent);
|
||||
|
||||
if (child !== undefined && hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], child, parseHierarchy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 0001, 0002, 0003...: Component
|
||||
type Components = {
|
||||
count: number;
|
||||
|
||||
@@ -34,6 +34,8 @@ export interface VehicleDefinitions {
|
||||
};
|
||||
level: number;
|
||||
hullPosition: string;
|
||||
hysteresisHealth: number;
|
||||
healthRegenPerSec: number;
|
||||
armor: {
|
||||
leftTrack:
|
||||
| number
|
||||
|
||||
@@ -683,6 +683,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
|
||||
"health": "Health",
|
||||
"fireChance": "Fire chance",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "View range",
|
||||
"camouflageStill": "Camouflage still",
|
||||
"camouflageMoving": "Moving",
|
||||
|
||||
@@ -623,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "Suave",
|
||||
"health": "Salud",
|
||||
"fireChance": "Probabilidad de incendio",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "Rango de visión",
|
||||
"camouflageStill": "Quieto",
|
||||
"camouflageMoving": "En movimiento",
|
||||
|
||||
@@ -623,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
|
||||
"health": "Health",
|
||||
"fireChance": "Fire chance",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "View range",
|
||||
"camouflageStill": "Still",
|
||||
"camouflageMoving": "Moving",
|
||||
|
||||
@@ -623,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "軟弱地",
|
||||
"health": "耐久値",
|
||||
"fireChance": "火災発生率",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "視認範囲",
|
||||
"camouflageStill": "静止時",
|
||||
"camouflageMoving": "移動時",
|
||||
|
||||
+102
-101
@@ -220,190 +220,190 @@
|
||||
"clear": "Clear",
|
||||
"tier": "Tier {tier}",
|
||||
"passive": "{name} (Passive)",
|
||||
"active": "{name} (Active)",
|
||||
"active": "{name} (Aktywne)",
|
||||
"no_tanks_found": {
|
||||
"body": "No tanks found.",
|
||||
"body": "Nie znaleziono czołgu.",
|
||||
"search_again": "",
|
||||
"clear_filters": "Try clearing filters."
|
||||
},
|
||||
"sort": {
|
||||
"meta.none": "none",
|
||||
"survivability.health": "health",
|
||||
"survivability.viewRange": "view range",
|
||||
"survivability.camouflageStill": "camouflage still",
|
||||
"survivability.camouflageMoving": "camouflage moving",
|
||||
"survivability.camouflageShooting": "camouflage shooting",
|
||||
"survivability.volume": "volume",
|
||||
"survivability.length": "length",
|
||||
"fire.dpm": "standard DPM",
|
||||
"fire.dpmPremium": "premium DPM",
|
||||
"fire.reload": "reload",
|
||||
"fire.caliber": "caliber",
|
||||
"fire.standardPenetration": "standard penetration",
|
||||
"fire.premiumPenetration": "premium penetration",
|
||||
"meta.none": "brak",
|
||||
"survivability.health": "punkty.życia",
|
||||
"survivability.viewRange": "zasięg widzenia",
|
||||
"survivability.camouflageStill": "kamuflaż w bezruchu",
|
||||
"survivability.camouflageMoving": "kamuflaż w trakcie ruchu",
|
||||
"survivability.camouflageShooting": "kamuflaż podczas strzału",
|
||||
"survivability.volume": "wartość",
|
||||
"survivability.length": "długość",
|
||||
"fire.dpm": "DPM pocisków podstawowych",
|
||||
"fire.dpmPremium": "DPM pocisków premium",
|
||||
"fire.reload": "przeładowanie",
|
||||
"fire.caliber": "kaliber",
|
||||
"fire.standardPenetration": "Penetracja pocisków standardowych",
|
||||
"fire.premiumPenetration": "Penetracja pocisków premium",
|
||||
"fire.tertiaryPenetration": "tertiary penetration",
|
||||
"fire.damage": "damage",
|
||||
"fire.moduleDamage": "module damage",
|
||||
"fire.shellVelocity": "shell velocity",
|
||||
"fire.shellRange": "shell range",
|
||||
"fire.shellCapacity": "shell capacity",
|
||||
"fire.aimTime": "aim time",
|
||||
"fire.damage": "uszkodzenia",
|
||||
"fire.moduleDamage": "Uszkodzenia modułów",
|
||||
"fire.shellVelocity": "Prędkość pocisku",
|
||||
"fire.shellRange": "Zasięg pocisku",
|
||||
"fire.shellCapacity": "Maksymalna ilość pocisków",
|
||||
"fire.aimTime": "Czas celowania",
|
||||
"fire.dispersionStill": "dispersion still",
|
||||
"fire.dispersionMoving": "dispersion moving",
|
||||
"fire.gunDepression": "gun depression",
|
||||
"fire.gunElevation": "gun elevation",
|
||||
"maneuverability.forwardsSpeed": "forwards speed",
|
||||
"maneuverability.backwardsSpeed": "backwards speed",
|
||||
"maneuverability.power": "power",
|
||||
"maneuverability.powerToWeight": "power to weight",
|
||||
"maneuverability.weight": "weight",
|
||||
"fire.gunDepression": "Depresja działa",
|
||||
"fire.gunElevation": "Elewacja działa",
|
||||
"maneuverability.forwardsSpeed": "Maksymalna prędkość do przodu",
|
||||
"maneuverability.backwardsSpeed": "Maksymalna prędkość do tyłu",
|
||||
"maneuverability.power": "Moc silnika",
|
||||
"maneuverability.powerToWeight": "Proporcja mocy do masy",
|
||||
"maneuverability.weight": "Masa czołgu",
|
||||
"maneuverability.traverseSpeed": "traverse speed"
|
||||
},
|
||||
"sort_dropdown": {
|
||||
"label": "Sort",
|
||||
"label": "Filtruj",
|
||||
"groups": {
|
||||
"sort": {
|
||||
"no_sort": "No sort",
|
||||
"label": "Sort by",
|
||||
"fire": "Fire",
|
||||
"maneuverability": "Maneuverability",
|
||||
"survivability": "Survivability"
|
||||
"no_sort": "Brak filtrów",
|
||||
"label": "Filtruj według",
|
||||
"fire": "Siła ognia",
|
||||
"maneuverability": "Mobilność ",
|
||||
"survivability": "Przetrwanie"
|
||||
},
|
||||
"direction": {
|
||||
"label": "Direction",
|
||||
"ascending": "Ascending",
|
||||
"descending": "Descending"
|
||||
"ascending": "Rosnąco",
|
||||
"descending": "Malejąco"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"warnings": {
|
||||
"test": "Tanks in testing are subject to change and may not represent the final product."
|
||||
"test": "Wartości statystyk czołgów w fazie testowej mogą ulec zmianie."
|
||||
}
|
||||
},
|
||||
"home": {
|
||||
"discord": {
|
||||
"join_short": "Join cool people!",
|
||||
"join_long": "Join super duper cool people!",
|
||||
"join_short": "Dołącz do elity!",
|
||||
"join_long": "Dołącz do topowej elity!",
|
||||
"action": "Discord"
|
||||
},
|
||||
"hero": {
|
||||
"credit": "By {name} ❤️"
|
||||
"credit": "Według {name} ♥️"
|
||||
},
|
||||
"hot_tanks": {
|
||||
"title": "Popular tanks",
|
||||
"subtitle": "Last {days} days"
|
||||
"title": "Popularne czołgi",
|
||||
"subtitle": "Ostatnie {days} dni"
|
||||
},
|
||||
"other_projects": {
|
||||
"title": "Other cool projects"
|
||||
"title": "Inne epickie projekty"
|
||||
},
|
||||
"help_translate": "Please help translate {name} to {language}!",
|
||||
"seo_description": "Tools for everything World of Tanks Blitz"
|
||||
"help_translate": "Proszę pomóż przetłumaczyć {name} na {language}!",
|
||||
"seo_description": "Narzędzia do wszystkiego World of Tanks Blitz"
|
||||
},
|
||||
"docs": {
|
||||
"patches": {
|
||||
"name": "BlitzKit Changelogs",
|
||||
"seo_description": "Changelogs for BlitzKit Discord bot and website"
|
||||
"name": "Zapisy zmian BlitzKit",
|
||||
"seo_description": "Zapisy zmian BlitzKit: Discord bot i strona internetowa"
|
||||
}
|
||||
},
|
||||
"tools": {
|
||||
"playlist": {
|
||||
"reset": "Reset",
|
||||
"shuffle": "Shuffle",
|
||||
"remove": "Remove played",
|
||||
"tracking": "BlitzKit is tracking your battles",
|
||||
"reset": "Resetuj",
|
||||
"shuffle": "Wymieszaj",
|
||||
"remove": "Usuń czołgi, którymi grałem",
|
||||
"tracking": "BlitzKit zapisuje twoje bitwy",
|
||||
"sort": {
|
||||
"button": "Sort by",
|
||||
"last_played": "Last played",
|
||||
"least_played": "Least played"
|
||||
"button": "Filtruj według",
|
||||
"last_played": "Ostatnio używane czołgi",
|
||||
"least_played": "Najmniej używane czołgi"
|
||||
},
|
||||
"table": {
|
||||
"index": "#",
|
||||
"never": "Never",
|
||||
"tank": "Tank",
|
||||
"last_played": "Last played",
|
||||
"battles": "Career battles",
|
||||
"never": "Nigdy",
|
||||
"tank": "Czołg",
|
||||
"last_played": "Ostatnio używane czołgi",
|
||||
"battles": "Wszystkie bitwy na koncie",
|
||||
"unrecorded": "--",
|
||||
"wins": "Zwycięstwa"
|
||||
},
|
||||
"large_warning": {
|
||||
"title": "That's a lot of tanks!",
|
||||
"description": "Are you sure you want to create a playlist of {count} tanks? That's {time} hours of gameplay at 50% winrate!",
|
||||
"cancel": "Cancel",
|
||||
"proceed": "Proceed"
|
||||
"title": "To jest mnóstwo czołgów!",
|
||||
"description": "Czy na pewno chcesz stworzyć playlistę złożoną z {count} czołgów? To {time} godzin gry przy 50% zwycięstw!",
|
||||
"cancel": "Anuluj",
|
||||
"proceed": "Zatwierdź"
|
||||
},
|
||||
"generate": "Generate playlist",
|
||||
"name": "Playlist",
|
||||
"description": "Tank playlist generator",
|
||||
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!",
|
||||
"button": "Generate",
|
||||
"pool_size": "{count} possible tanks"
|
||||
"generate": "Wygeneruj playlistę",
|
||||
"name": "Playlista",
|
||||
"description": "Generator playlisty czołgów",
|
||||
"seo_description": "Nie wiesz, którym czołgiem grać w World of Tanks Blitz? Użyj funkcji playlisty BlitzKit, i ułóż własną listę czołgów do gry!",
|
||||
"button": "Wygeneruj",
|
||||
"pool_size": "{count} możliwe czołgi"
|
||||
},
|
||||
"mixer": {
|
||||
"name": "Mixer",
|
||||
"name": "Mikser",
|
||||
"button": "Mix and match",
|
||||
"description": "Mix tank modules",
|
||||
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
|
||||
"screenshot": "Screenshot",
|
||||
"randomize": "Randomize"
|
||||
"screenshot": "Zrzut ekranu",
|
||||
"randomize": "Wymieszaj"
|
||||
},
|
||||
"guess": {
|
||||
"name": "Guess",
|
||||
"name": "Zgadnij",
|
||||
"button": "What could it be?",
|
||||
"description": "Silhouette mini-game",
|
||||
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
|
||||
"search": {
|
||||
"placeholder": "Type to guess...",
|
||||
"skip": "Skip",
|
||||
"guess": "Guess",
|
||||
"next": "Next",
|
||||
"placeholder": "Wpisz odpowiedź",
|
||||
"skip": "Pomiń",
|
||||
"guess": "Zgaduję",
|
||||
"next": "Następny",
|
||||
"no_results": "Brak wyników"
|
||||
},
|
||||
"stats": "{correct} / {total} correct, {streak} streak",
|
||||
"help": {
|
||||
"title": "Partially reveal tank?",
|
||||
"title": "Odsłonić część czołgu?",
|
||||
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
|
||||
"cancel": "Cancel",
|
||||
"reveal": "Reveal"
|
||||
"cancel": "Anuluj",
|
||||
"reveal": "Pokaż"
|
||||
},
|
||||
"clear": "Clear",
|
||||
"select_all": "Select all",
|
||||
"tier": "Tier {tier}"
|
||||
"clear": "Wyczyść",
|
||||
"select_all": "Zaznacz wszystko ",
|
||||
"tier": "Poziom czołgu {tier}"
|
||||
},
|
||||
"tankopedia": {
|
||||
"search": "Search a stat...",
|
||||
"search": "Wyszukaj statystykę...",
|
||||
"name": "Tankopedia",
|
||||
"button": "Find tanks",
|
||||
"description": "Blitz tank encyclopedia",
|
||||
"button": "Znajdź czołg",
|
||||
"description": "Encyklopedia czołgów w WoTb",
|
||||
"seo_description": "Statistics, armor, and more for all tanks in World of Tanks Blitz",
|
||||
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
|
||||
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
|
||||
"visualizers": {
|
||||
"reload": {
|
||||
"skip": "Skip"
|
||||
"skip": "Pomiń"
|
||||
},
|
||||
"assault": {
|
||||
"title": "Assault shells"
|
||||
},
|
||||
"rotator": {
|
||||
"hull": "Hull",
|
||||
"turret": "Turret",
|
||||
"hard": "Hard",
|
||||
"hull": "Kadłub",
|
||||
"turret": "Wieża",
|
||||
"hard": "Utwardzony",
|
||||
"medium": "Średni",
|
||||
"soft": "Soft",
|
||||
"effective": "Effective"
|
||||
"soft": "Miękki",
|
||||
"effective": "Rzeczywisty"
|
||||
},
|
||||
"ricochet": {
|
||||
"angle": "Angle",
|
||||
"angle": "Kąt",
|
||||
"normalization": "Normalization",
|
||||
"effective_angle": "Effective angle",
|
||||
"armor": "Armor",
|
||||
"no_ricochet": "Explosive shells don't ricochet"
|
||||
"effective_angle": "Rzeczywisty kąt nachylenia pancerza",
|
||||
"armor": "Pancerz",
|
||||
"no_ricochet": "Pociski odłamkowe nie rykoszetują."
|
||||
},
|
||||
"view_range": {
|
||||
"camo": "Camo",
|
||||
"ghost_factory": "Ghost Factory",
|
||||
"dead_rail": "Dead Rail"
|
||||
"camo": "Kamuflaż",
|
||||
"ghost_factory": "Fabryka duchów",
|
||||
"dead_rail": "Martwy tor"
|
||||
},
|
||||
"flexibility": {
|
||||
"yaw": "Yaw",
|
||||
@@ -623,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
|
||||
"health": "Health",
|
||||
"fireChance": "Fire chance",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "View range",
|
||||
"camouflageStill": "Still",
|
||||
"camouflageMoving": "Moving",
|
||||
@@ -655,10 +656,10 @@
|
||||
"loader": "Loader"
|
||||
},
|
||||
"maneuverability": {
|
||||
"title": "Maneuverability"
|
||||
"title": "Mobilność "
|
||||
},
|
||||
"survivability": {
|
||||
"title": "Survivability"
|
||||
"title": "Przetrwanie"
|
||||
}
|
||||
},
|
||||
"compare": {
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
"development": "Development",
|
||||
"opentest": "TesteAberto",
|
||||
"preview": "Preview",
|
||||
"production": "Production"
|
||||
"production": "Produção"
|
||||
},
|
||||
"locales": {
|
||||
"en": "Inglês",
|
||||
@@ -187,11 +187,11 @@
|
||||
},
|
||||
"website": {
|
||||
"redirect": {
|
||||
"title": "301: moved permanently",
|
||||
"title": "301: movido permanentemente",
|
||||
"body": "This page has moved. Redirecting..."
|
||||
},
|
||||
"settings": {
|
||||
"title": "Settings",
|
||||
"title": "Configurações",
|
||||
"description": "Change BlitzKit settings",
|
||||
"dev_mode": "Modo de desenvolvimento",
|
||||
"auto_load_models": "Auto-load models",
|
||||
@@ -207,9 +207,9 @@
|
||||
"copied": "Copiado!"
|
||||
},
|
||||
"tank_search": {
|
||||
"select_dialog_title": "Search for tanks",
|
||||
"select_dialog_title": "Procura por tanque",
|
||||
"swap_dialog_title": "Swap tank",
|
||||
"clear_filters": "Clear filters",
|
||||
"clear_filters": "Limpar filtros",
|
||||
"login": "Login to use this",
|
||||
"search_bar_hint": "Procurar tanques...",
|
||||
"recent": "Visto recentemente",
|
||||
@@ -623,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "Macio",
|
||||
"health": "Vida",
|
||||
"fireChance": "Chance de incêndio",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "Alcance de visão",
|
||||
"camouflageStill": "Parado",
|
||||
"camouflageMoving": "Em movimento",
|
||||
|
||||
@@ -623,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "На мягком грунте",
|
||||
"health": "Прочность",
|
||||
"fireChance": "Вероятность возгорания",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "Радиус обзора",
|
||||
"camouflageStill": "Когда неподвижен",
|
||||
"camouflageMoving": "В движении",
|
||||
|
||||
@@ -623,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "Soft",
|
||||
"health": "Здоров'я",
|
||||
"fireChance": "Fire chance",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "View range",
|
||||
"camouflageStill": "Нерухомо",
|
||||
"camouflageMoving": "У русі",
|
||||
|
||||
@@ -623,6 +623,7 @@
|
||||
"hullTraverseSoftTerrain": "水面上车转速率",
|
||||
"health": "血量",
|
||||
"fireChance": "发动机受击时着火概率",
|
||||
"trackRepairTime": "Track repair time",
|
||||
"viewRange": "视野范围",
|
||||
"camouflageStill": "静止隐蔽",
|
||||
"camouflageMoving": "移动时",
|
||||
|
||||
@@ -128,19 +128,30 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
? shotStatusColors[shot.out.status]
|
||||
: undefined;
|
||||
const inTitleColor = shotStatusColors[shot.in.status];
|
||||
const hasOutLayers = shot.out !== undefined && shot.out.layers.length > 0;
|
||||
const penetrationChance = shot.penetrationChance !== undefined && (
|
||||
<Text color="gray" weight="bold">
|
||||
{literals(strings.common.units.percentage, {
|
||||
value: (shot.penetrationChance * 100).toFixed(0),
|
||||
})}
|
||||
</Text>
|
||||
);
|
||||
|
||||
return (
|
||||
<Card variant="classic" {...props}>
|
||||
<Flex direction="column" gap="2">
|
||||
<Flex direction="column" gap="1">
|
||||
<Text color={inTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card.status[
|
||||
shot.in.status
|
||||
],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
<Flex justify="between" align="center" gap="4">
|
||||
<Text color={inTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
.status[shot.in.status],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
|
||||
{!hasOutLayers && penetrationChance}
|
||||
</Flex>
|
||||
|
||||
<table
|
||||
style={{
|
||||
@@ -204,13 +215,17 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
||||
</Flex>
|
||||
</Inset>
|
||||
|
||||
<Text color={outTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
.status[shot.out.status],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
<Flex justify="between" align="center" gap="4">
|
||||
<Text color={outTitleColor} weight="bold">
|
||||
{literals(
|
||||
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
|
||||
.status[shot.out.status],
|
||||
{ damage: Math.round(shot.damage).toLocaleString(locale) }
|
||||
)}
|
||||
</Text>
|
||||
|
||||
{penetrationChance}
|
||||
</Flex>
|
||||
|
||||
<Flex direction="column">
|
||||
{shot.out.layers.map((layer, index) => {
|
||||
|
||||
@@ -63,6 +63,36 @@ export type ArmorUserData = {
|
||||
}
|
||||
);
|
||||
|
||||
const PENETRATION_RANDOMIZATION = 0.05;
|
||||
|
||||
function resolvePenetrationChance(shoot: (scale: number) => Shot | null) {
|
||||
function penetrates(scale: number) {
|
||||
const shot = shoot(scale);
|
||||
|
||||
return (shot?.out ?? shot?.in)?.status === "penetration";
|
||||
}
|
||||
|
||||
let low = 1 - PENETRATION_RANDOMIZATION;
|
||||
let high = 1 + PENETRATION_RANDOMIZATION;
|
||||
|
||||
if (penetrates(low)) return 1;
|
||||
if (!penetrates(high)) return 0;
|
||||
|
||||
for (let iteration = 0; iteration < 16; iteration++) {
|
||||
const middle = (low + high) / 2;
|
||||
|
||||
if (penetrates(middle)) {
|
||||
high = middle;
|
||||
} else {
|
||||
low = middle;
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
(1 + PENETRATION_RANDOMIZATION - high) / (2 * PENETRATION_RANDOMIZATION)
|
||||
);
|
||||
}
|
||||
|
||||
const omitMaterial = new MeshBasicMaterial({
|
||||
colorWrite: false,
|
||||
depthWrite: true,
|
||||
@@ -89,6 +119,7 @@ export function SpacedArmorSceneComponent({
|
||||
intersections: Intersection[],
|
||||
allowRicochet: boolean,
|
||||
remainingPenetrationInput?: number,
|
||||
penetrationScale = 1,
|
||||
) => {
|
||||
const { customShell } = Tankopedia.state;
|
||||
const shell = customShell ?? Duel.state.antagonist.shell;
|
||||
@@ -125,6 +156,7 @@ export function SpacedArmorSceneComponent({
|
||||
Duel.state.protagonist.equipmentMatrix,
|
||||
);
|
||||
const penetration =
|
||||
penetrationScale *
|
||||
shell.penetration!.near *
|
||||
resolvePenetrationCoefficient(
|
||||
hasCalibratedShells,
|
||||
@@ -367,6 +399,7 @@ export function SpacedArmorSceneComponent({
|
||||
ricochetIntersections,
|
||||
false,
|
||||
remainingPenetration,
|
||||
penetrationScale,
|
||||
);
|
||||
|
||||
shot.in.status = "ricochet";
|
||||
@@ -422,6 +455,16 @@ export function SpacedArmorSceneComponent({
|
||||
|
||||
const shot = shoot(event.point, event.intersections, true)!;
|
||||
|
||||
shot.penetrationChance = resolvePenetrationChance((scale) =>
|
||||
shoot(
|
||||
event.point,
|
||||
event.intersections,
|
||||
true,
|
||||
undefined,
|
||||
scale,
|
||||
),
|
||||
);
|
||||
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.shot = shot;
|
||||
});
|
||||
|
||||
@@ -25,6 +25,7 @@ import { FilterControl } from "./TankSearch/components/FilterControl";
|
||||
const tankDefinitions = await api.tankDefinitions();
|
||||
|
||||
const POOL_HEIGHT = "16rem";
|
||||
const FILTERS_WIDTH = "32rem";
|
||||
|
||||
export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
const [largeWarningOpen, setLargeWarningOpen] = useState(false);
|
||||
@@ -80,13 +81,19 @@ export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
<Flex justify="center" width="100%" align="center" px="4">
|
||||
<Flex
|
||||
flexGrow="1"
|
||||
gap="9"
|
||||
gap="6"
|
||||
align="center"
|
||||
justify="center"
|
||||
maxWidth="80rem"
|
||||
direction={{ initial: "column-reverse", md: "row" }}
|
||||
>
|
||||
<Flex direction="column" gap="4" align="center">
|
||||
<Flex
|
||||
direction="column"
|
||||
gap="4"
|
||||
align="center"
|
||||
flexShrink="0"
|
||||
width={{ initial: "100%", md: FILTERS_WIDTH }}
|
||||
>
|
||||
<FilterControl />
|
||||
|
||||
<Button
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import {
|
||||
normalizeBoundingBox,
|
||||
resolveDpm,
|
||||
unionBoundingBox,
|
||||
tankBoundingBox,
|
||||
type TankDefinition,
|
||||
} from "@blitzkit/core";
|
||||
import { useMemo } from "react";
|
||||
@@ -112,10 +112,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
|
||||
case "survivability.volume": {
|
||||
const dimensions = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
|
||||
return (dimensions.x * dimensions.y * dimensions.z).toFixed(0);
|
||||
@@ -123,10 +120,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
|
||||
case "survivability.length": {
|
||||
const bounds = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
|
||||
return Math.max(bounds.x, bounds.y, bounds.z).toFixed(0);
|
||||
|
||||
@@ -3,7 +3,7 @@ import {
|
||||
normalizeBoundingBox,
|
||||
resolveDpm,
|
||||
SEARCH_KEYS,
|
||||
unionBoundingBox,
|
||||
tankBoundingBox,
|
||||
type TankDefinition,
|
||||
} from "@blitzkit/core";
|
||||
import { literals } from "@blitzkit/i18n/src/literals";
|
||||
@@ -137,16 +137,10 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
const bTurretModelDefinition =
|
||||
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
|
||||
const aSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
aTankModelDefinition.bounding_box!,
|
||||
aTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
|
||||
);
|
||||
const bSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
bTankModelDefinition.bounding_box!,
|
||||
bTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
|
||||
);
|
||||
const aVolume = aSize.x * aSize.y * aSize.z;
|
||||
const bVolume = bSize.x * bSize.y * bSize.z;
|
||||
@@ -164,16 +158,10 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
const bTurretModelDefinition =
|
||||
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
|
||||
const aSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
aTankModelDefinition.bounding_box!,
|
||||
aTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
|
||||
);
|
||||
const bSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
bTankModelDefinition.bounding_box!,
|
||||
bTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
|
||||
);
|
||||
const aLength = Math.max(aSize.x, aSize.y, aSize.z);
|
||||
const bLength = Math.max(bSize.x, bSize.y, bSize.z);
|
||||
|
||||
+8
@@ -24,6 +24,14 @@ export function Survivability({ stats }: StatsAcceptorProps) {
|
||||
decimals={0}
|
||||
value={(stats) => stats.fireChance * 100}
|
||||
/>
|
||||
{stats.trackRepairTime !== undefined && (
|
||||
<InfoWithDelta
|
||||
value="trackRepairTime"
|
||||
stats={stats}
|
||||
deltaType="lowerIsBetter"
|
||||
decimals={2}
|
||||
/>
|
||||
)}
|
||||
<InfoWithDelta value="viewRange" stats={stats} decimals={0} />
|
||||
<ViewRangeVisualizer stats={stats} />
|
||||
<Info
|
||||
|
||||
+2
-2
@@ -31,11 +31,11 @@ export function Thicknesses({ thicknessRange, skeleton }: ThicknessesProps) {
|
||||
return (
|
||||
<Flex
|
||||
position="absolute"
|
||||
right={display === TankopediaDisplay.StaticArmor ? "0" : "-6rem"}
|
||||
right="0"
|
||||
top="50%"
|
||||
mr="4"
|
||||
style={{
|
||||
transform: "translateY(-50%)",
|
||||
transform: `translate(${display === TankopediaDisplay.StaticArmor ? "0" : "calc(100% + var(--space-4))"}, -50%)`,
|
||||
userSelect: "none",
|
||||
transitionDuration: "200ms",
|
||||
}}
|
||||
|
||||
@@ -8,8 +8,8 @@ import {
|
||||
resolvePenetrationCoefficient,
|
||||
ShellType,
|
||||
sum,
|
||||
tankBoundingBox,
|
||||
TankClass,
|
||||
unionBoundingBox,
|
||||
type EngineDefinition,
|
||||
type EquipmentDefinitions,
|
||||
type GunDefinition,
|
||||
@@ -119,6 +119,7 @@ export function tankCharacteristics(
|
||||
const hasImprovedVerticalStabilizer = equipment(122);
|
||||
const hasDownImprovedVerticalStabilizer = equipment(124);
|
||||
const hasImprovedSuspension = equipment(123);
|
||||
const hasToolbox = equipment(113);
|
||||
|
||||
const hasTungsten = consumable(45);
|
||||
const hasAdrenaline = consumable(18);
|
||||
@@ -335,10 +336,7 @@ export function tankCharacteristics(
|
||||
);
|
||||
|
||||
const size = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
const weightKg =
|
||||
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
|
||||
@@ -518,6 +516,12 @@ export function tankCharacteristics(
|
||||
}
|
||||
|
||||
const fireChance = engine.fire_chance * fireChanceCoefficient;
|
||||
const trackRepairTime = track.repair_time
|
||||
? track.repair_time /
|
||||
((hasToolbox ? 1.2 : 1) *
|
||||
(1 + (crewSkills.repair ?? 0) * 0.04) *
|
||||
(hasProtectiveKit ? 1.1 : 1))
|
||||
: undefined;
|
||||
const viewRange = turret.view_range * viewRangeCoefficient;
|
||||
const camouflageStill = tank.camouflage_still * camouflageCoefficientStill;
|
||||
const camouflageMoving =
|
||||
@@ -602,6 +606,7 @@ export function tankCharacteristics(
|
||||
hullTraverseSoftTerrain,
|
||||
health,
|
||||
fireChance,
|
||||
trackRepairTime,
|
||||
viewRange,
|
||||
camouflageStill,
|
||||
camouflageMoving,
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import sharp from "sharp";
|
||||
import type { APIContext, GetStaticPathsItem } from "astro";
|
||||
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
@@ -29,7 +30,10 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
|
||||
});
|
||||
|
||||
export async function GET({ props }: APIContext<{ path: string }>) {
|
||||
const bytes = new Uint8Array(await vfs.file(props.path));
|
||||
const bytes = await sharp(new Uint8Array(await vfs.file(props.path)))
|
||||
.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 }, threshold: 1 })
|
||||
.webp()
|
||||
.toBuffer();
|
||||
|
||||
return new Response(bytes);
|
||||
return new Response(new Uint8Array(bytes));
|
||||
}
|
||||
@@ -1,16 +1,15 @@
|
||||
import {
|
||||
parseHierarchies,
|
||||
Sc2ReadStream,
|
||||
ScgReadStream,
|
||||
toUniqueId,
|
||||
VertexAttribute,
|
||||
vertexAttributeVectorSizes,
|
||||
type Hierarchy,
|
||||
type VehicleDefinitionList,
|
||||
} from "@blitzkit/core";
|
||||
import type { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
|
||||
import { Accessor, Document, Node, NodeIO, Scene } from "@gltf-transform/core";
|
||||
import type { APIContext } from "astro";
|
||||
import { times } from "lodash-es";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
|
||||
export { getStaticPaths } from "./_index";
|
||||
@@ -56,13 +55,10 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
|
||||
const scene = document.createScene();
|
||||
const buffer = document.createBuffer();
|
||||
|
||||
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
|
||||
hierarchies.forEach((hierarchy) => {
|
||||
const components = times(
|
||||
hierarchy.components.count,
|
||||
(index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||
);
|
||||
|
||||
parseHierarchies<Scene | Node>(
|
||||
sc2["#hierarchy"],
|
||||
scene,
|
||||
(hierarchy, components, parent) => {
|
||||
components.forEach((component) => {
|
||||
switch (component["comp.typename"]) {
|
||||
case "TransformComponent":
|
||||
@@ -163,13 +159,9 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
|
||||
}
|
||||
});
|
||||
|
||||
if (hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], parent);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
parseHierarchies(sc2["#hierarchy"], scene);
|
||||
return parent;
|
||||
},
|
||||
);
|
||||
|
||||
return document;
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
import {
|
||||
bufferToBigInt,
|
||||
DdsReadStream,
|
||||
parseHierarchies,
|
||||
PvrReadStream,
|
||||
Sc2ReadStream,
|
||||
ScgReadStream,
|
||||
toUniqueId,
|
||||
VertexAttribute,
|
||||
type ConfigArchive,
|
||||
type Hierarchy,
|
||||
type TankParameters,
|
||||
type Textures,
|
||||
type VehicleDefinitionList,
|
||||
@@ -240,8 +240,10 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
materials.set(id, resolvedMaterial);
|
||||
});
|
||||
|
||||
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
|
||||
hierarchies.forEach((hierarchy) => {
|
||||
parseHierarchies<Scene | Node>(
|
||||
sc2["#hierarchy"],
|
||||
scene,
|
||||
(hierarchy, components, parent) => {
|
||||
if (
|
||||
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
|
||||
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
|
||||
@@ -249,10 +251,6 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
return;
|
||||
|
||||
const node = document.createNode(hierarchy.name);
|
||||
const components = times(
|
||||
hierarchy.components.count,
|
||||
(index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||
);
|
||||
|
||||
components.forEach((component) => {
|
||||
switch (component["comp.typename"]) {
|
||||
@@ -361,15 +359,11 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
}
|
||||
});
|
||||
|
||||
if (hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], node);
|
||||
}
|
||||
|
||||
parent.addChild(node);
|
||||
});
|
||||
}
|
||||
|
||||
parseHierarchies(sc2["#hierarchy"], scene);
|
||||
return node;
|
||||
},
|
||||
);
|
||||
|
||||
scene.addChild(document.createNode("test"));
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ function ModuleChooser({
|
||||
<Dialog.Trigger>
|
||||
<Button
|
||||
variant="surface"
|
||||
size={{ initial: "3", md: "4" }}
|
||||
size={{ initial: "2", xs: "3", md: "4" }}
|
||||
style={{
|
||||
overflow: "clip",
|
||||
borderTopRightRadius: subSelector ? 0 : undefined,
|
||||
@@ -137,7 +137,7 @@ function ModuleChooser({
|
||||
<Popover.Trigger>
|
||||
<IconButton
|
||||
variant="surface"
|
||||
size={{ initial: "3", md: "4" }}
|
||||
size={{ initial: "2", xs: "3", md: "4" }}
|
||||
style={{
|
||||
overflow: "clip",
|
||||
borderTopLeftRadius: 0,
|
||||
@@ -204,7 +204,7 @@ function ModuleChooser({
|
||||
|
||||
function ModuleSeparator() {
|
||||
return (
|
||||
<Text size="5" color="gray" trim="end">
|
||||
<Text size={{ initial: "3", xs: "5" }} color="gray" trim="end">
|
||||
<CaretRightIcon width="1em" height="1em" />
|
||||
</Text>
|
||||
);
|
||||
@@ -260,7 +260,7 @@ function Content({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
</Button>
|
||||
</Flex>
|
||||
|
||||
<Flex gap="2" align="center">
|
||||
<Flex gap={{ initial: "1", xs: "2" }} align="center">
|
||||
<ModuleChooser
|
||||
skeleton={skeleton}
|
||||
tank={hullTankId.id}
|
||||
|
||||
@@ -43,6 +43,7 @@ export type Shot = {
|
||||
containsGaps: boolean;
|
||||
damage: number;
|
||||
splashRadius?: number;
|
||||
penetrationChance?: number;
|
||||
|
||||
in: {
|
||||
surfaceNormal: Vector3;
|
||||
|
||||
Reference in new issue
Block a user