Merge branch 'main' into remove-imgur-references

This commit is contained in:
TrèsAbhi authored and GitHub committed 2026-10-18 14:03:19 -05:00
commit 73080fd60a
39 files changed
+550 -569

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@@ -434,6 +434,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
resistance_hard: terrainResistances[0],
resistance_medium: terrainResistances[1],
resistance_soft: terrainResistances[2],
repair_time: track.hysteresisHealth / track.healthRegenPerSec,
tier: track.level,
unlocks: resolveUnlocks(
this.blitzModuleTypeToBlitzkit,
@@ -4,7 +4,13 @@ import {
ChassisDefinitionsList,
Crew,
GunDefinitionsList,
I_HAT,
J_HAT,
K_HAT,
ModelDefinitions,
parseHierarchies,
Sc2ReadStream,
ScgReadStream,
TankParameters,
toUniqueId,
TurretDefinitionsList,
@@ -12,9 +18,10 @@ import {
VehicleDefinitionArmor,
VehicleDefinitionList,
VehicleDefinitions,
VertexAttribute,
} from "@blitzkit/core";
import { parse as parsePath } from "path";
import { Vector3Tuple } from "three";
import { MathUtils, Vector3 as THREEVector3, Vector3Tuple } from "three";
import { Cache } from "./0_base";
import { ServerBlitzKitAPI2 } from "./2_camouflageDefinitions";
@@ -23,6 +30,87 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
}
private async collisionBoundingBoxes(
nation: string,
tankKey: string,
turretRotation?: { yaw: number; pitch: number; roll: number },
) {
const boundingBoxes: Record<
string,
{ min: Vector3Tuple; max: Vector3Tuple }
> = {};
const path = `Data/3d/Tanks/CollisionMeshes/${nation}-${tankKey}`;
if (!(await this.vfs.resolve(`${path}.sc2`))) {
throw new Error(`Missing collision mesh for ${nation}-${tankKey}`);
}
const sc2 = new Sc2ReadStream(
(await this.vfs.file(`${path}.sc2`)).buffer as ArrayBuffer,
).sc2();
const scg = new ScgReadStream(
(await this.vfs.file(`${path}.scg`)).buffer as ArrayBuffer,
).scg();
parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
for (const component of components) {
if (component["comp.typename"] !== "RenderComponent") continue;
const polygonGroup = scg.get(
component["rc.renderObj"]["ro.batches"]["0000"]["rb.datasource"],
);
if (!polygonGroup) continue;
const min: Vector3Tuple = [Infinity, Infinity, Infinity];
const max: Vector3Tuple = [-Infinity, -Infinity, -Infinity];
const rotate =
turretRotation && hierarchy.name.toLowerCase().startsWith("turret");
polygonGroup.vertices.forEach((vertex) => {
vertex.forEach(({ attribute, value }) => {
if (attribute !== VertexAttribute.VERTEX) return;
const position = new THREEVector3(...value);
if (rotate) {
position
.applyAxisAngle(
I_HAT,
-MathUtils.degToRad(turretRotation.pitch),
)
.applyAxisAngle(
J_HAT,
-MathUtils.degToRad(turretRotation.roll),
)
.applyAxisAngle(
K_HAT,
-MathUtils.degToRad(turretRotation.yaw),
);
}
const coordinates = position.toArray();
for (let axis = 0; axis < 3; axis++) {
min[axis] = Math.min(min[axis], coordinates[axis]);
max[axis] = Math.max(max[axis], coordinates[axis]);
}
});
});
boundingBoxes[hierarchy.name.toLowerCase()] = { min, max };
}
return null;
});
if (!boundingBoxes.hull) {
throw new Error(`Missing hull collision mesh for ${nation}-${tankKey}`);
}
return boundingBoxes;
}
private assignArmor(
raw: VehicleDefinitionArmor[string],
id: number,
@@ -67,6 +155,12 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
const tankParameters = await this.vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const collisionBoundingBoxes = await this.collisionBoundingBoxes(
nation,
tankKey,
tankDefinition.root.hull.turretInitialRotation,
);
const hullBoundingBox = collisionBoundingBoxes.hull;
const turretOrigin = tankDefinition.root.hull.turretPositions.turret
.split(" ")
.map(Number) as Vector3Tuple;
@@ -141,12 +235,8 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
}
: undefined,
bounding_box: {
min: this.vector3TupleToBlitzkit(
tankParameters.collision.hull.bbox.min,
),
max: this.vector3TupleToBlitzkit(
tankParameters.collision.hull.bbox.max,
),
min: this.vector3TupleToBlitzkit(hullBoundingBox.min),
max: this.vector3TupleToBlitzkit(hullBoundingBox.max),
},
turrets: {},
tracks: {},
@@ -208,26 +298,35 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
turret.userString;
const turretCollisionName = parsePath(
turret.hitTester.collisionModel,
).name.toLowerCase();
const isFullYaw = -turretYaw[0] + turretYaw[1] === 360;
if (!collisionBoundingBoxes[turretCollisionName] && isFullYaw) {
throw new Error(
`Missing turret collision mesh for ${nation}-${tankKey} ${turretKey}`,
);
}
const turretBoundingBox = collisionBoundingBoxes[
turretCollisionName
] ?? {
min: [0, 0, 0] as Vector3Tuple,
max: [0, 0, 0] as Vector3Tuple,
};
modelDefinitions.models[tankId].turrets[turretId] = {
armor: turretArmor,
gun_origin: this.vector3TupleToBlitzkit(gunOrigin),
model_id: turretModel,
yaw:
-turretYaw[0] + turretYaw[1] === 360
? undefined
: { min: turretYaw[0], max: turretYaw[1] },
yaw: isFullYaw
? undefined
: { min: turretYaw[0], max: turretYaw[1] },
guns: {},
bounding_box: {
min: this.vector3TupleToBlitzkit(
tankParameters.collision[
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
].bbox.min,
),
max: this.vector3TupleToBlitzkit(
tankParameters.collision[
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
].bbox.max,
),
min: this.vector3TupleToBlitzkit(turretBoundingBox.min),
max: this.vector3TupleToBlitzkit(turretBoundingBox.max),
},
};
+1
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@@ -25,6 +25,7 @@ export * from "./sluggify";
export * from "./staticAsset";
export * from "./sum";
export * from "./tankDefinitions";
export * from "./tankBoundingBox";
export * from "./tankIcon";
export * from "./tankNames";
export * from "./unionBoundingBox";
@@ -0,0 +1,32 @@
import { ModelDefinition, TurretModelDefinition } from "../protos";
import { unionBoundingBox } from "./unionBoundingBox";
export function tankBoundingBox(
tankModelDefinition: ModelDefinition,
turretModelDefinition: TurretModelDefinition,
) {
const hull = tankModelDefinition.bounding_box!;
const turret = turretModelDefinition.bounding_box!;
const origin = tankModelDefinition.turret_origin!;
if (
turret.min!.x === turret.max!.x &&
turret.min!.y === turret.max!.y &&
turret.min!.z === turret.max!.z
) {
return unionBoundingBox(hull, hull);
}
return unionBoundingBox(hull, {
min: {
x: turret.min!.x + origin.x,
y: turret.min!.y + origin.z,
z: turret.min!.z + origin.y,
},
max: {
x: turret.max!.x + origin.x,
y: turret.max!.y + origin.z,
z: turret.max!.z + origin.y,
},
});
}
@@ -87,6 +87,7 @@ message TrackDefinition {
required float resistance_medium = 10;
required float resistance_soft = 11;
repeated Unlock unlocks = 12;
required float repair_time = 13;
}
message EngineDefinition {
@@ -338,6 +338,7 @@ export interface TrackDefinition {
resistance_medium: number;
resistance_soft: number;
unlocks: Unlock[];
repair_time: number;
}
export interface EngineDefinition {
@@ -1759,6 +1760,7 @@ function createBaseTrackDefinition(): TrackDefinition {
resistance_medium: 0,
resistance_soft: 0,
unlocks: [],
repair_time: 0,
};
}
@@ -1800,6 +1802,9 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
for (const v of message.unlocks) {
Unlock.encode(v!, writer.uint32(98).fork()).join();
}
if (message.repair_time !== 0) {
writer.uint32(109).float(message.repair_time);
}
return writer;
},
@@ -1906,6 +1911,14 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
message.unlocks.push(Unlock.decode(reader, reader.uint32()));
continue;
}
case 13: {
if (tag !== 109) {
break;
}
message.repair_time = reader.float();
continue;
}
}
if ((tag & 7) === 4 || tag === 0) {
break;
@@ -1929,6 +1942,7 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
resistance_medium: isSet(object.resistance_medium) ? globalThis.Number(object.resistance_medium) : 0,
resistance_soft: isSet(object.resistance_soft) ? globalThis.Number(object.resistance_soft) : 0,
unlocks: globalThis.Array.isArray(object?.unlocks) ? object.unlocks.map((e: any) => Unlock.fromJSON(e)) : [],
repair_time: isSet(object.repair_time) ? globalThis.Number(object.repair_time) : 0,
};
},
@@ -1970,6 +1984,9 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
if (message.unlocks?.length) {
obj.unlocks = message.unlocks.map((e) => Unlock.toJSON(e));
}
if (message.repair_time !== 0) {
obj.repair_time = message.repair_time;
}
return obj;
},
@@ -1994,6 +2011,7 @@ export const TrackDefinition: MessageFns<TrackDefinition> = {
message.resistance_medium = object.resistance_medium ?? 0;
message.resistance_soft = object.resistance_soft ?? 0;
message.unlocks = object.unlocks?.map((e) => Unlock.fromPartial(e)) || [];
message.repair_time = object.repair_time ?? 0;
return message;
},
};
+22
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@@ -90,6 +90,28 @@ export interface Hierarchy {
name: string;
}
export function parseHierarchies<Parent>(
hierarchies: Hierarchy[],
parent: Parent,
parseHierarchy: (
hierarchy: Hierarchy,
components: Component[],
parent: Parent,
) => Parent | undefined,
) {
for (const hierarchy of hierarchies) {
const components = Array.from(
{ length: hierarchy.components.count },
(_, index) => hierarchy.components[index.toString().padStart(4, "0")],
);
const child = parseHierarchy(hierarchy, components, parent);
if (child !== undefined && hierarchy["#hierarchy"]) {
parseHierarchies(hierarchy["#hierarchy"], child, parseHierarchy);
}
}
}
// 0001, 0002, 0003...: Component
type Components = {
count: number;
@@ -34,6 +34,8 @@ export interface VehicleDefinitions {
};
level: number;
hullPosition: string;
hysteresisHealth: number;
healthRegenPerSec: number;
armor: {
leftTrack:
| number
+1
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@@ -683,6 +683,7 @@
"hullTraverseSoftTerrain": "Soft",
"health": "Health",
"fireChance": "Fire chance",
"trackRepairTime": "Track repair time",
"viewRange": "View range",
"camouflageStill": "Camouflage still",
"camouflageMoving": "Moving",
+1
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@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "Suave",
"health": "Salud",
"fireChance": "Probabilidad de incendio",
"trackRepairTime": "Track repair time",
"viewRange": "Rango de visión",
"camouflageStill": "Quieto",
"camouflageMoving": "En movimiento",
+1
View File
@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "Soft",
"health": "Health",
"fireChance": "Fire chance",
"trackRepairTime": "Track repair time",
"viewRange": "View range",
"camouflageStill": "Still",
"camouflageMoving": "Moving",
+1
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@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "軟弱地",
"health": "耐久値",
"fireChance": "火災発生率",
"trackRepairTime": "Track repair time",
"viewRange": "視認範囲",
"camouflageStill": "静止時",
"camouflageMoving": "移動時",
+102 -101
View File
@@ -220,190 +220,190 @@
"clear": "Clear",
"tier": "Tier {tier}",
"passive": "{name} (Passive)",
"active": "{name} (Active)",
"active": "{name} (Aktywne)",
"no_tanks_found": {
"body": "No tanks found.",
"body": "Nie znaleziono czołgu.",
"search_again": "",
"clear_filters": "Try clearing filters."
},
"sort": {
"meta.none": "none",
"survivability.health": "health",
"survivability.viewRange": "view range",
"survivability.camouflageStill": "camouflage still",
"survivability.camouflageMoving": "camouflage moving",
"survivability.camouflageShooting": "camouflage shooting",
"survivability.volume": "volume",
"survivability.length": "length",
"fire.dpm": "standard DPM",
"fire.dpmPremium": "premium DPM",
"fire.reload": "reload",
"fire.caliber": "caliber",
"fire.standardPenetration": "standard penetration",
"fire.premiumPenetration": "premium penetration",
"meta.none": "brak",
"survivability.health": "punkty.życia",
"survivability.viewRange": "zasięg widzenia",
"survivability.camouflageStill": "kamuflaż w bezruchu",
"survivability.camouflageMoving": "kamuflaż w trakcie ruchu",
"survivability.camouflageShooting": "kamuflaż podczas strzału",
"survivability.volume": "wartość",
"survivability.length": "długość",
"fire.dpm": "DPM pocisków podstawowych",
"fire.dpmPremium": "DPM pocisków premium",
"fire.reload": "przeładowanie",
"fire.caliber": "kaliber",
"fire.standardPenetration": "Penetracja pocisków standardowych",
"fire.premiumPenetration": "Penetracja pocisków premium",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "damage",
"fire.moduleDamage": "module damage",
"fire.shellVelocity": "shell velocity",
"fire.shellRange": "shell range",
"fire.shellCapacity": "shell capacity",
"fire.aimTime": "aim time",
"fire.damage": "uszkodzenia",
"fire.moduleDamage": "Uszkodzenia modułów",
"fire.shellVelocity": "Prędkość pocisku",
"fire.shellRange": "Zasięg pocisku",
"fire.shellCapacity": "Maksymalna ilość pocisków",
"fire.aimTime": "Czas celowania",
"fire.dispersionStill": "dispersion still",
"fire.dispersionMoving": "dispersion moving",
"fire.gunDepression": "gun depression",
"fire.gunElevation": "gun elevation",
"maneuverability.forwardsSpeed": "forwards speed",
"maneuverability.backwardsSpeed": "backwards speed",
"maneuverability.power": "power",
"maneuverability.powerToWeight": "power to weight",
"maneuverability.weight": "weight",
"fire.gunDepression": "Depresja działa",
"fire.gunElevation": "Elewacja działa",
"maneuverability.forwardsSpeed": "Maksymalna prędkość do przodu",
"maneuverability.backwardsSpeed": "Maksymalna prędkość do tyłu",
"maneuverability.power": "Moc silnika",
"maneuverability.powerToWeight": "Proporcja mocy do masy",
"maneuverability.weight": "Masa czołgu",
"maneuverability.traverseSpeed": "traverse speed"
},
"sort_dropdown": {
"label": "Sort",
"label": "Filtruj",
"groups": {
"sort": {
"no_sort": "No sort",
"label": "Sort by",
"fire": "Fire",
"maneuverability": "Maneuverability",
"survivability": "Survivability"
"no_sort": "Brak filtrów",
"label": "Filtruj według",
"fire": "Siła ognia",
"maneuverability": "Mobilność ",
"survivability": "Przetrwanie"
},
"direction": {
"label": "Direction",
"ascending": "Ascending",
"descending": "Descending"
"ascending": "Rosnąco",
"descending": "Malejąco"
}
}
}
},
"warnings": {
"test": "Tanks in testing are subject to change and may not represent the final product."
"test": "Wartości statystyk czołgów w fazie testowej mogą ulec zmianie."
}
},
"home": {
"discord": {
"join_short": "Join cool people!",
"join_long": "Join super duper cool people!",
"join_short": "Dołącz do elity!",
"join_long": "Dołącz do topowej elity!",
"action": "Discord"
},
"hero": {
"credit": "By {name} ❤️"
"credit": "Według {name} ♥️"
},
"hot_tanks": {
"title": "Popular tanks",
"subtitle": "Last {days} days"
"title": "Popularne czołgi",
"subtitle": "Ostatnie {days} dni"
},
"other_projects": {
"title": "Other cool projects"
"title": "Inne epickie projekty"
},
"help_translate": "Please help translate {name} to {language}!",
"seo_description": "Tools for everything World of Tanks Blitz"
"help_translate": "Proszę pomóż przetłumaczyć {name} na {language}!",
"seo_description": "Narzędzia do wszystkiego World of Tanks Blitz"
},
"docs": {
"patches": {
"name": "BlitzKit Changelogs",
"seo_description": "Changelogs for BlitzKit Discord bot and website"
"name": "Zapisy zmian BlitzKit",
"seo_description": "Zapisy zmian BlitzKit: Discord bot i strona internetowa"
}
},
"tools": {
"playlist": {
"reset": "Reset",
"shuffle": "Shuffle",
"remove": "Remove played",
"tracking": "BlitzKit is tracking your battles",
"reset": "Resetuj",
"shuffle": "Wymieszaj",
"remove": "Usuń czołgi, którymi grałem",
"tracking": "BlitzKit zapisuje twoje bitwy",
"sort": {
"button": "Sort by",
"last_played": "Last played",
"least_played": "Least played"
"button": "Filtruj według",
"last_played": "Ostatnio używane czołgi",
"least_played": "Najmniej używane czołgi"
},
"table": {
"index": "#",
"never": "Never",
"tank": "Tank",
"last_played": "Last played",
"battles": "Career battles",
"never": "Nigdy",
"tank": "Czołg",
"last_played": "Ostatnio używane czołgi",
"battles": "Wszystkie bitwy na koncie",
"unrecorded": "--",
"wins": "Zwycięstwa"
},
"large_warning": {
"title": "That's a lot of tanks!",
"description": "Are you sure you want to create a playlist of {count} tanks? That's {time} hours of gameplay at 50% winrate!",
"cancel": "Cancel",
"proceed": "Proceed"
"title": "To jest mnóstwo czołgów!",
"description": "Czy na pewno chcesz stworzyć playlistę złożoną z {count} czołgów? To {time} godzin gry przy 50% zwycięstw!",
"cancel": "Anuluj",
"proceed": "Zatwierdź"
},
"generate": "Generate playlist",
"name": "Playlist",
"description": "Tank playlist generator",
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!",
"button": "Generate",
"pool_size": "{count} possible tanks"
"generate": "Wygeneruj playlistę",
"name": "Playlista",
"description": "Generator playlisty czołgów",
"seo_description": "Nie wiesz, którym czołgiem grać w World of Tanks Blitz? Użyj funkcji playlisty BlitzKit, i ułóż własną listę czołgów do gry!",
"button": "Wygeneruj",
"pool_size": "{count} możliwe czołgi"
},
"mixer": {
"name": "Mixer",
"name": "Mikser",
"button": "Mix and match",
"description": "Mix tank modules",
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
"screenshot": "Screenshot",
"randomize": "Randomize"
"screenshot": "Zrzut ekranu",
"randomize": "Wymieszaj"
},
"guess": {
"name": "Guess",
"name": "Zgadnij",
"button": "What could it be?",
"description": "Silhouette mini-game",
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
"search": {
"placeholder": "Type to guess...",
"skip": "Skip",
"guess": "Guess",
"next": "Next",
"placeholder": "Wpisz odpowiedź",
"skip": "Pomiń",
"guess": "Zgaduję",
"next": "Następny",
"no_results": "Brak wyników"
},
"stats": "{correct} / {total} correct, {streak} streak",
"help": {
"title": "Partially reveal tank?",
"title": "Odsłonić część czołgu?",
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
"cancel": "Cancel",
"reveal": "Reveal"
"cancel": "Anuluj",
"reveal": "Pokaż"
},
"clear": "Clear",
"select_all": "Select all",
"tier": "Tier {tier}"
"clear": "Wyczyść",
"select_all": "Zaznacz wszystko ",
"tier": "Poziom czołgu {tier}"
},
"tankopedia": {
"search": "Search a stat...",
"search": "Wyszukaj statystykę...",
"name": "Tankopedia",
"button": "Find tanks",
"description": "Blitz tank encyclopedia",
"button": "Znajdź czołg",
"description": "Encyklopedia czołgów w WoTb",
"seo_description": "Statistics, armor, and more for all tanks in World of Tanks Blitz",
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
"visualizers": {
"reload": {
"skip": "Skip"
"skip": "Pomiń"
},
"assault": {
"title": "Assault shells"
},
"rotator": {
"hull": "Hull",
"turret": "Turret",
"hard": "Hard",
"hull": "Kadłub",
"turret": "Wieża",
"hard": "Utwardzony",
"medium": "Średni",
"soft": "Soft",
"effective": "Effective"
"soft": "Miękki",
"effective": "Rzeczywisty"
},
"ricochet": {
"angle": "Angle",
"angle": "Kąt",
"normalization": "Normalization",
"effective_angle": "Effective angle",
"armor": "Armor",
"no_ricochet": "Explosive shells don't ricochet"
"effective_angle": "Rzeczywisty kąt nachylenia pancerza",
"armor": "Pancerz",
"no_ricochet": "Pociski odłamkowe nie rykoszetują."
},
"view_range": {
"camo": "Camo",
"ghost_factory": "Ghost Factory",
"dead_rail": "Dead Rail"
"camo": "Kamuflaż",
"ghost_factory": "Fabryka duchów",
"dead_rail": "Martwy tor"
},
"flexibility": {
"yaw": "Yaw",
@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "Soft",
"health": "Health",
"fireChance": "Fire chance",
"trackRepairTime": "Track repair time",
"viewRange": "View range",
"camouflageStill": "Still",
"camouflageMoving": "Moving",
@@ -655,10 +656,10 @@
"loader": "Loader"
},
"maneuverability": {
"title": "Maneuverability"
"title": "Mobilność "
},
"survivability": {
"title": "Survivability"
"title": "Przetrwanie"
}
},
"compare": {
+6 -5
View File
@@ -41,7 +41,7 @@
"development": "Development",
"opentest": "TesteAberto",
"preview": "Preview",
"production": "Production"
"production": "Produção"
},
"locales": {
"en": "Inglês",
@@ -187,11 +187,11 @@
},
"website": {
"redirect": {
"title": "301: moved permanently",
"title": "301: movido permanentemente",
"body": "This page has moved. Redirecting..."
},
"settings": {
"title": "Settings",
"title": "Configurações",
"description": "Change BlitzKit settings",
"dev_mode": "Modo de desenvolvimento",
"auto_load_models": "Auto-load models",
@@ -207,9 +207,9 @@
"copied": "Copiado!"
},
"tank_search": {
"select_dialog_title": "Search for tanks",
"select_dialog_title": "Procura por tanque",
"swap_dialog_title": "Swap tank",
"clear_filters": "Clear filters",
"clear_filters": "Limpar filtros",
"login": "Login to use this",
"search_bar_hint": "Procurar tanques...",
"recent": "Visto recentemente",
@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "Macio",
"health": "Vida",
"fireChance": "Chance de incêndio",
"trackRepairTime": "Track repair time",
"viewRange": "Alcance de visão",
"camouflageStill": "Parado",
"camouflageMoving": "Em movimento",
+1
View File
@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "На мягком грунте",
"health": "Прочность",
"fireChance": "Вероятность возгорания",
"trackRepairTime": "Track repair time",
"viewRange": "Радиус обзора",
"camouflageStill": "Когда неподвижен",
"camouflageMoving": "В движении",
+1
View File
@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "Soft",
"health": "Здоров'я",
"fireChance": "Fire chance",
"trackRepairTime": "Track repair time",
"viewRange": "View range",
"camouflageStill": "Нерухомо",
"camouflageMoving": "У русі",
+1
View File
@@ -623,6 +623,7 @@
"hullTraverseSoftTerrain": "水面上车转速率",
"health": "血量",
"fireChance": "发动机受击时着火概率",
"trackRepairTime": "Track repair time",
"viewRange": "视野范围",
"camouflageStill": "静止隐蔽",
"camouflageMoving": "移动时",
@@ -128,19 +128,30 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
? shotStatusColors[shot.out.status]
: undefined;
const inTitleColor = shotStatusColors[shot.in.status];
const hasOutLayers = shot.out !== undefined && shot.out.layers.length > 0;
const penetrationChance = shot.penetrationChance !== undefined && (
<Text color="gray" weight="bold">
{literals(strings.common.units.percentage, {
value: (shot.penetrationChance * 100).toFixed(0),
})}
</Text>
);
return (
<Card variant="classic" {...props}>
<Flex direction="column" gap="2">
<Flex direction="column" gap="1">
<Text color={inTitleColor} weight="bold">
{literals(
strings.website.tools.tankopedia.sandbox.dynamic.shot_card.status[
shot.in.status
],
{ damage: Math.round(shot.damage).toLocaleString(locale) }
)}
</Text>
<Flex justify="between" align="center" gap="4">
<Text color={inTitleColor} weight="bold">
{literals(
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
.status[shot.in.status],
{ damage: Math.round(shot.damage).toLocaleString(locale) }
)}
</Text>
{!hasOutLayers && penetrationChance}
</Flex>
<table
style={{
@@ -204,13 +215,17 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
</Flex>
</Inset>
<Text color={outTitleColor} weight="bold">
{literals(
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
.status[shot.out.status],
{ damage: Math.round(shot.damage).toLocaleString(locale) }
)}
</Text>
<Flex justify="between" align="center" gap="4">
<Text color={outTitleColor} weight="bold">
{literals(
strings.website.tools.tankopedia.sandbox.dynamic.shot_card
.status[shot.out.status],
{ damage: Math.round(shot.damage).toLocaleString(locale) }
)}
</Text>
{penetrationChance}
</Flex>
<Flex direction="column">
{shot.out.layers.map((layer, index) => {
@@ -63,6 +63,36 @@ export type ArmorUserData = {
}
);
const PENETRATION_RANDOMIZATION = 0.05;
function resolvePenetrationChance(shoot: (scale: number) => Shot | null) {
function penetrates(scale: number) {
const shot = shoot(scale);
return (shot?.out ?? shot?.in)?.status === "penetration";
}
let low = 1 - PENETRATION_RANDOMIZATION;
let high = 1 + PENETRATION_RANDOMIZATION;
if (penetrates(low)) return 1;
if (!penetrates(high)) return 0;
for (let iteration = 0; iteration < 16; iteration++) {
const middle = (low + high) / 2;
if (penetrates(middle)) {
high = middle;
} else {
low = middle;
}
}
return (
(1 + PENETRATION_RANDOMIZATION - high) / (2 * PENETRATION_RANDOMIZATION)
);
}
const omitMaterial = new MeshBasicMaterial({
colorWrite: false,
depthWrite: true,
@@ -89,6 +119,7 @@ export function SpacedArmorSceneComponent({
intersections: Intersection[],
allowRicochet: boolean,
remainingPenetrationInput?: number,
penetrationScale = 1,
) => {
const { customShell } = Tankopedia.state;
const shell = customShell ?? Duel.state.antagonist.shell;
@@ -125,6 +156,7 @@ export function SpacedArmorSceneComponent({
Duel.state.protagonist.equipmentMatrix,
);
const penetration =
penetrationScale *
shell.penetration!.near *
resolvePenetrationCoefficient(
hasCalibratedShells,
@@ -367,6 +399,7 @@ export function SpacedArmorSceneComponent({
ricochetIntersections,
false,
remainingPenetration,
penetrationScale,
);
shot.in.status = "ricochet";
@@ -422,6 +455,16 @@ export function SpacedArmorSceneComponent({
const shot = shoot(event.point, event.intersections, true)!;
shot.penetrationChance = resolvePenetrationChance((scale) =>
shoot(
event.point,
event.intersections,
true,
undefined,
scale,
),
);
Tankopedia.mutate((draft) => {
draft.shot = shot;
});
@@ -25,6 +25,7 @@ import { FilterControl } from "./TankSearch/components/FilterControl";
const tankDefinitions = await api.tankDefinitions();
const POOL_HEIGHT = "16rem";
const FILTERS_WIDTH = "32rem";
export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
const [largeWarningOpen, setLargeWarningOpen] = useState(false);
@@ -80,13 +81,19 @@ export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
<Flex justify="center" width="100%" align="center" px="4">
<Flex
flexGrow="1"
gap="9"
gap="6"
align="center"
justify="center"
maxWidth="80rem"
direction={{ initial: "column-reverse", md: "row" }}
>
<Flex direction="column" gap="4" align="center">
<Flex
direction="column"
gap="4"
align="center"
flexShrink="0"
width={{ initial: "100%", md: FILTERS_WIDTH }}
>
<FilterControl />
<Button
@@ -1,7 +1,7 @@
import {
normalizeBoundingBox,
resolveDpm,
unionBoundingBox,
tankBoundingBox,
type TankDefinition,
} from "@blitzkit/core";
import { useMemo } from "react";
@@ -112,10 +112,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
case "survivability.volume": {
const dimensions = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box!,
turretModelDefinition.bounding_box!,
),
tankBoundingBox(tankModelDefinition, turretModelDefinition),
);
return (dimensions.x * dimensions.y * dimensions.z).toFixed(0);
@@ -123,10 +120,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
case "survivability.length": {
const bounds = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box!,
turretModelDefinition.bounding_box!,
),
tankBoundingBox(tankModelDefinition, turretModelDefinition),
);
return Math.max(bounds.x, bounds.y, bounds.z).toFixed(0);
@@ -3,7 +3,7 @@ import {
normalizeBoundingBox,
resolveDpm,
SEARCH_KEYS,
unionBoundingBox,
tankBoundingBox,
type TankDefinition,
} from "@blitzkit/core";
import { literals } from "@blitzkit/i18n/src/literals";
@@ -137,16 +137,10 @@ export const TankSearch = memo<TankSearchProps>(
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.bounding_box!,
aTurretModelDefinition.bounding_box!,
),
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.bounding_box!,
bTurretModelDefinition.bounding_box!,
),
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
);
const aVolume = aSize.x * aSize.y * aSize.z;
const bVolume = bSize.x * bSize.y * bSize.z;
@@ -164,16 +158,10 @@ export const TankSearch = memo<TankSearchProps>(
const bTurretModelDefinition =
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
const aSize = normalizeBoundingBox(
unionBoundingBox(
aTankModelDefinition.bounding_box!,
aTurretModelDefinition.bounding_box!,
),
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
);
const bSize = normalizeBoundingBox(
unionBoundingBox(
bTankModelDefinition.bounding_box!,
bTurretModelDefinition.bounding_box!,
),
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
);
const aLength = Math.max(aSize.x, aSize.y, aSize.z);
const bLength = Math.max(bSize.x, bSize.y, bSize.z);
@@ -24,6 +24,14 @@ export function Survivability({ stats }: StatsAcceptorProps) {
decimals={0}
value={(stats) => stats.fireChance * 100}
/>
{stats.trackRepairTime !== undefined && (
<InfoWithDelta
value="trackRepairTime"
stats={stats}
deltaType="lowerIsBetter"
decimals={2}
/>
)}
<InfoWithDelta value="viewRange" stats={stats} decimals={0} />
<ViewRangeVisualizer stats={stats} />
<Info
@@ -31,11 +31,11 @@ export function Thicknesses({ thicknessRange, skeleton }: ThicknessesProps) {
return (
<Flex
position="absolute"
right={display === TankopediaDisplay.StaticArmor ? "0" : "-6rem"}
right="0"
top="50%"
mr="4"
style={{
transform: "translateY(-50%)",
transform: `translate(${display === TankopediaDisplay.StaticArmor ? "0" : "calc(100% + var(--space-4))"}, -50%)`,
userSelect: "none",
transitionDuration: "200ms",
}}
@@ -8,8 +8,8 @@ import {
resolvePenetrationCoefficient,
ShellType,
sum,
tankBoundingBox,
TankClass,
unionBoundingBox,
type EngineDefinition,
type EquipmentDefinitions,
type GunDefinition,
@@ -119,6 +119,7 @@ export function tankCharacteristics(
const hasImprovedVerticalStabilizer = equipment(122);
const hasDownImprovedVerticalStabilizer = equipment(124);
const hasImprovedSuspension = equipment(123);
const hasToolbox = equipment(113);
const hasTungsten = consumable(45);
const hasAdrenaline = consumable(18);
@@ -335,10 +336,7 @@ export function tankCharacteristics(
);
const size = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box!,
turretModelDefinition.bounding_box!,
),
tankBoundingBox(tankModelDefinition, turretModelDefinition),
);
const weightKg =
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
@@ -518,6 +516,12 @@ export function tankCharacteristics(
}
const fireChance = engine.fire_chance * fireChanceCoefficient;
const trackRepairTime = track.repair_time
? track.repair_time /
((hasToolbox ? 1.2 : 1) *
(1 + (crewSkills.repair ?? 0) * 0.04) *
(hasProtectiveKit ? 1.1 : 1))
: undefined;
const viewRange = turret.view_range * viewRangeCoefficient;
const camouflageStill = tank.camouflage_still * camouflageCoefficientStill;
const camouflageMoving =
@@ -602,6 +606,7 @@ export function tankCharacteristics(
hullTraverseSoftTerrain,
health,
fireChance,
trackRepairTime,
viewRange,
camouflageStill,
camouflageMoving,
@@ -1,3 +1,4 @@
import sharp from "sharp";
import type { APIContext, GetStaticPathsItem } from "astro";
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
import { vfs } from "../../../../core/blitzkit/vfs";
@@ -29,7 +30,10 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
});
export async function GET({ props }: APIContext<{ path: string }>) {
const bytes = new Uint8Array(await vfs.file(props.path));
const bytes = await sharp(new Uint8Array(await vfs.file(props.path)))
.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 }, threshold: 1 })
.webp()
.toBuffer();
return new Response(bytes);
return new Response(new Uint8Array(bytes));
}
@@ -1,16 +1,15 @@
import {
parseHierarchies,
Sc2ReadStream,
ScgReadStream,
toUniqueId,
VertexAttribute,
vertexAttributeVectorSizes,
type Hierarchy,
type VehicleDefinitionList,
} from "@blitzkit/core";
import type { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
import { Accessor, Document, Node, NodeIO, Scene } from "@gltf-transform/core";
import type { APIContext } from "astro";
import { times } from "lodash-es";
import { vfs } from "../../../../core/blitzkit/vfs";
export { getStaticPaths } from "./_index";
@@ -56,13 +55,10 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
const scene = document.createScene();
const buffer = document.createBuffer();
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
hierarchies.forEach((hierarchy) => {
const components = times(
hierarchy.components.count,
(index) => hierarchy.components[index.toString().padStart(4, "0")],
);
parseHierarchies<Scene | Node>(
sc2["#hierarchy"],
scene,
(hierarchy, components, parent) => {
components.forEach((component) => {
switch (component["comp.typename"]) {
case "TransformComponent":
@@ -163,13 +159,9 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
}
});
if (hierarchy["#hierarchy"]) {
parseHierarchies(hierarchy["#hierarchy"], parent);
}
});
}
parseHierarchies(sc2["#hierarchy"], scene);
return parent;
},
);
return document;
}
@@ -1,13 +1,13 @@
import {
bufferToBigInt,
DdsReadStream,
parseHierarchies,
PvrReadStream,
Sc2ReadStream,
ScgReadStream,
toUniqueId,
VertexAttribute,
type ConfigArchive,
type Hierarchy,
type TankParameters,
type Textures,
type VehicleDefinitionList,
@@ -240,8 +240,10 @@ async function extractModel(vfs: AbstractVFS, path: string) {
materials.set(id, resolvedMaterial);
});
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
hierarchies.forEach((hierarchy) => {
parseHierarchies<Scene | Node>(
sc2["#hierarchy"],
scene,
(hierarchy, components, parent) => {
if (
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
@@ -249,10 +251,6 @@ async function extractModel(vfs: AbstractVFS, path: string) {
return;
const node = document.createNode(hierarchy.name);
const components = times(
hierarchy.components.count,
(index) => hierarchy.components[index.toString().padStart(4, "0")],
);
components.forEach((component) => {
switch (component["comp.typename"]) {
@@ -361,15 +359,11 @@ async function extractModel(vfs: AbstractVFS, path: string) {
}
});
if (hierarchy["#hierarchy"]) {
parseHierarchies(hierarchy["#hierarchy"], node);
}
parent.addChild(node);
});
}
parseHierarchies(sc2["#hierarchy"], scene);
return node;
},
);
scene.addChild(document.createNode("test"));
@@ -94,7 +94,7 @@ function ModuleChooser({
<Dialog.Trigger>
<Button
variant="surface"
size={{ initial: "3", md: "4" }}
size={{ initial: "2", xs: "3", md: "4" }}
style={{
overflow: "clip",
borderTopRightRadius: subSelector ? 0 : undefined,
@@ -137,7 +137,7 @@ function ModuleChooser({
<Popover.Trigger>
<IconButton
variant="surface"
size={{ initial: "3", md: "4" }}
size={{ initial: "2", xs: "3", md: "4" }}
style={{
overflow: "clip",
borderTopLeftRadius: 0,
@@ -204,7 +204,7 @@ function ModuleChooser({
function ModuleSeparator() {
return (
<Text size="5" color="gray" trim="end">
<Text size={{ initial: "3", xs: "5" }} color="gray" trim="end">
<CaretRightIcon width="1em" height="1em" />
</Text>
);
@@ -260,7 +260,7 @@ function Content({ skeleton }: MaybeSkeletonComponentProps) {
</Button>
</Flex>
<Flex gap="2" align="center">
<Flex gap={{ initial: "1", xs: "2" }} align="center">
<ModuleChooser
skeleton={skeleton}
tank={hullTankId.id}
@@ -43,6 +43,7 @@ export type Shot = {
containsGaps: boolean;
damage: number;
splashRadius?: number;
penetrationChance?: number;
in: {
surfaceNormal: Vector3;