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https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 10:47:04 +02:00
Merge branch 'main' into remove-imgur-references
This commit is contained in:
39 files changed
+550
-569
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@@ -128,19 +128,30 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
|
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? shotStatusColors[shot.out.status]
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: undefined;
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const inTitleColor = shotStatusColors[shot.in.status];
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const hasOutLayers = shot.out !== undefined && shot.out.layers.length > 0;
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const penetrationChance = shot.penetrationChance !== undefined && (
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<Text color="gray" weight="bold">
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{literals(strings.common.units.percentage, {
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value: (shot.penetrationChance * 100).toFixed(0),
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})}
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</Text>
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);
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return (
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<Card variant="classic" {...props}>
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<Flex direction="column" gap="2">
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<Flex direction="column" gap="1">
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<Text color={inTitleColor} weight="bold">
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{literals(
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strings.website.tools.tankopedia.sandbox.dynamic.shot_card.status[
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shot.in.status
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],
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{ damage: Math.round(shot.damage).toLocaleString(locale) }
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)}
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</Text>
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<Flex justify="between" align="center" gap="4">
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<Text color={inTitleColor} weight="bold">
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{literals(
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strings.website.tools.tankopedia.sandbox.dynamic.shot_card
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.status[shot.in.status],
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{ damage: Math.round(shot.damage).toLocaleString(locale) }
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)}
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</Text>
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{!hasOutLayers && penetrationChance}
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</Flex>
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<table
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style={{
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@@ -204,13 +215,17 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
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</Flex>
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</Inset>
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<Text color={outTitleColor} weight="bold">
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{literals(
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strings.website.tools.tankopedia.sandbox.dynamic.shot_card
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.status[shot.out.status],
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{ damage: Math.round(shot.damage).toLocaleString(locale) }
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)}
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</Text>
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<Flex justify="between" align="center" gap="4">
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<Text color={outTitleColor} weight="bold">
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{literals(
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strings.website.tools.tankopedia.sandbox.dynamic.shot_card
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.status[shot.out.status],
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{ damage: Math.round(shot.damage).toLocaleString(locale) }
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)}
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</Text>
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{penetrationChance}
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</Flex>
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<Flex direction="column">
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{shot.out.layers.map((layer, index) => {
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@@ -63,6 +63,36 @@ export type ArmorUserData = {
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}
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);
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const PENETRATION_RANDOMIZATION = 0.05;
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|
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function resolvePenetrationChance(shoot: (scale: number) => Shot | null) {
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function penetrates(scale: number) {
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const shot = shoot(scale);
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return (shot?.out ?? shot?.in)?.status === "penetration";
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}
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let low = 1 - PENETRATION_RANDOMIZATION;
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let high = 1 + PENETRATION_RANDOMIZATION;
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if (penetrates(low)) return 1;
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if (!penetrates(high)) return 0;
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for (let iteration = 0; iteration < 16; iteration++) {
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const middle = (low + high) / 2;
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if (penetrates(middle)) {
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high = middle;
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} else {
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low = middle;
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}
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}
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|
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return (
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(1 + PENETRATION_RANDOMIZATION - high) / (2 * PENETRATION_RANDOMIZATION)
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);
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}
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|
||||
const omitMaterial = new MeshBasicMaterial({
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colorWrite: false,
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depthWrite: true,
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@@ -89,6 +119,7 @@ export function SpacedArmorSceneComponent({
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intersections: Intersection[],
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allowRicochet: boolean,
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remainingPenetrationInput?: number,
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penetrationScale = 1,
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) => {
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const { customShell } = Tankopedia.state;
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const shell = customShell ?? Duel.state.antagonist.shell;
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@@ -125,6 +156,7 @@ export function SpacedArmorSceneComponent({
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Duel.state.protagonist.equipmentMatrix,
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);
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const penetration =
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||||
penetrationScale *
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shell.penetration!.near *
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resolvePenetrationCoefficient(
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hasCalibratedShells,
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||||
@@ -367,6 +399,7 @@ export function SpacedArmorSceneComponent({
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ricochetIntersections,
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false,
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||||
remainingPenetration,
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penetrationScale,
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||||
);
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|
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shot.in.status = "ricochet";
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@@ -422,6 +455,16 @@ export function SpacedArmorSceneComponent({
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const shot = shoot(event.point, event.intersections, true)!;
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||||
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shot.penetrationChance = resolvePenetrationChance((scale) =>
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shoot(
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event.point,
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event.intersections,
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true,
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undefined,
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scale,
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||||
),
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||||
);
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|
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Tankopedia.mutate((draft) => {
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draft.shot = shot;
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||||
});
|
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|
||||
@@ -25,6 +25,7 @@ import { FilterControl } from "./TankSearch/components/FilterControl";
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const tankDefinitions = await api.tankDefinitions();
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||||
|
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const POOL_HEIGHT = "16rem";
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||||
const FILTERS_WIDTH = "32rem";
|
||||
|
||||
export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
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const [largeWarningOpen, setLargeWarningOpen] = useState(false);
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||||
@@ -80,13 +81,19 @@ export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
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<Flex justify="center" width="100%" align="center" px="4">
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<Flex
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flexGrow="1"
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||||
gap="9"
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gap="6"
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||||
align="center"
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justify="center"
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||||
maxWidth="80rem"
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direction={{ initial: "column-reverse", md: "row" }}
|
||||
>
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||||
<Flex direction="column" gap="4" align="center">
|
||||
<Flex
|
||||
direction="column"
|
||||
gap="4"
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||||
align="center"
|
||||
flexShrink="0"
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||||
width={{ initial: "100%", md: FILTERS_WIDTH }}
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||||
>
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<FilterControl />
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||||
|
||||
<Button
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||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import {
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||||
normalizeBoundingBox,
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||||
resolveDpm,
|
||||
unionBoundingBox,
|
||||
tankBoundingBox,
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||||
type TankDefinition,
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||||
} from "@blitzkit/core";
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||||
import { useMemo } from "react";
|
||||
@@ -112,10 +112,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
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||||
return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
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||||
case "survivability.volume": {
|
||||
const dimensions = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
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||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
|
||||
return (dimensions.x * dimensions.y * dimensions.z).toFixed(0);
|
||||
@@ -123,10 +120,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
|
||||
|
||||
case "survivability.length": {
|
||||
const bounds = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
|
||||
return Math.max(bounds.x, bounds.y, bounds.z).toFixed(0);
|
||||
|
||||
@@ -3,7 +3,7 @@ import {
|
||||
normalizeBoundingBox,
|
||||
resolveDpm,
|
||||
SEARCH_KEYS,
|
||||
unionBoundingBox,
|
||||
tankBoundingBox,
|
||||
type TankDefinition,
|
||||
} from "@blitzkit/core";
|
||||
import { literals } from "@blitzkit/i18n/src/literals";
|
||||
@@ -137,16 +137,10 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
const bTurretModelDefinition =
|
||||
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
|
||||
const aSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
aTankModelDefinition.bounding_box!,
|
||||
aTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
|
||||
);
|
||||
const bSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
bTankModelDefinition.bounding_box!,
|
||||
bTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
|
||||
);
|
||||
const aVolume = aSize.x * aSize.y * aSize.z;
|
||||
const bVolume = bSize.x * bSize.y * bSize.z;
|
||||
@@ -164,16 +158,10 @@ export const TankSearch = memo<TankSearchProps>(
|
||||
const bTurretModelDefinition =
|
||||
bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
|
||||
const aSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
aTankModelDefinition.bounding_box!,
|
||||
aTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
|
||||
);
|
||||
const bSize = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
bTankModelDefinition.bounding_box!,
|
||||
bTurretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
|
||||
);
|
||||
const aLength = Math.max(aSize.x, aSize.y, aSize.z);
|
||||
const bLength = Math.max(bSize.x, bSize.y, bSize.z);
|
||||
|
||||
+8
@@ -24,6 +24,14 @@ export function Survivability({ stats }: StatsAcceptorProps) {
|
||||
decimals={0}
|
||||
value={(stats) => stats.fireChance * 100}
|
||||
/>
|
||||
{stats.trackRepairTime !== undefined && (
|
||||
<InfoWithDelta
|
||||
value="trackRepairTime"
|
||||
stats={stats}
|
||||
deltaType="lowerIsBetter"
|
||||
decimals={2}
|
||||
/>
|
||||
)}
|
||||
<InfoWithDelta value="viewRange" stats={stats} decimals={0} />
|
||||
<ViewRangeVisualizer stats={stats} />
|
||||
<Info
|
||||
|
||||
+2
-2
@@ -31,11 +31,11 @@ export function Thicknesses({ thicknessRange, skeleton }: ThicknessesProps) {
|
||||
return (
|
||||
<Flex
|
||||
position="absolute"
|
||||
right={display === TankopediaDisplay.StaticArmor ? "0" : "-6rem"}
|
||||
right="0"
|
||||
top="50%"
|
||||
mr="4"
|
||||
style={{
|
||||
transform: "translateY(-50%)",
|
||||
transform: `translate(${display === TankopediaDisplay.StaticArmor ? "0" : "calc(100% + var(--space-4))"}, -50%)`,
|
||||
userSelect: "none",
|
||||
transitionDuration: "200ms",
|
||||
}}
|
||||
|
||||
@@ -8,8 +8,8 @@ import {
|
||||
resolvePenetrationCoefficient,
|
||||
ShellType,
|
||||
sum,
|
||||
tankBoundingBox,
|
||||
TankClass,
|
||||
unionBoundingBox,
|
||||
type EngineDefinition,
|
||||
type EquipmentDefinitions,
|
||||
type GunDefinition,
|
||||
@@ -119,6 +119,7 @@ export function tankCharacteristics(
|
||||
const hasImprovedVerticalStabilizer = equipment(122);
|
||||
const hasDownImprovedVerticalStabilizer = equipment(124);
|
||||
const hasImprovedSuspension = equipment(123);
|
||||
const hasToolbox = equipment(113);
|
||||
|
||||
const hasTungsten = consumable(45);
|
||||
const hasAdrenaline = consumable(18);
|
||||
@@ -335,10 +336,7 @@ export function tankCharacteristics(
|
||||
);
|
||||
|
||||
const size = normalizeBoundingBox(
|
||||
unionBoundingBox(
|
||||
tankModelDefinition.bounding_box!,
|
||||
turretModelDefinition.bounding_box!,
|
||||
),
|
||||
tankBoundingBox(tankModelDefinition, turretModelDefinition),
|
||||
);
|
||||
const weightKg =
|
||||
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
|
||||
@@ -518,6 +516,12 @@ export function tankCharacteristics(
|
||||
}
|
||||
|
||||
const fireChance = engine.fire_chance * fireChanceCoefficient;
|
||||
const trackRepairTime = track.repair_time
|
||||
? track.repair_time /
|
||||
((hasToolbox ? 1.2 : 1) *
|
||||
(1 + (crewSkills.repair ?? 0) * 0.04) *
|
||||
(hasProtectiveKit ? 1.1 : 1))
|
||||
: undefined;
|
||||
const viewRange = turret.view_range * viewRangeCoefficient;
|
||||
const camouflageStill = tank.camouflage_still * camouflageCoefficientStill;
|
||||
const camouflageMoving =
|
||||
@@ -602,6 +606,7 @@ export function tankCharacteristics(
|
||||
hullTraverseSoftTerrain,
|
||||
health,
|
||||
fireChance,
|
||||
trackRepairTime,
|
||||
viewRange,
|
||||
camouflageStill,
|
||||
camouflageMoving,
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import sharp from "sharp";
|
||||
import type { APIContext, GetStaticPathsItem } from "astro";
|
||||
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
@@ -29,7 +30,10 @@ export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
|
||||
});
|
||||
|
||||
export async function GET({ props }: APIContext<{ path: string }>) {
|
||||
const bytes = new Uint8Array(await vfs.file(props.path));
|
||||
const bytes = await sharp(new Uint8Array(await vfs.file(props.path)))
|
||||
.trim({ background: { r: 0, g: 0, b: 0, alpha: 0 }, threshold: 1 })
|
||||
.webp()
|
||||
.toBuffer();
|
||||
|
||||
return new Response(bytes);
|
||||
return new Response(new Uint8Array(bytes));
|
||||
}
|
||||
@@ -1,16 +1,15 @@
|
||||
import {
|
||||
parseHierarchies,
|
||||
Sc2ReadStream,
|
||||
ScgReadStream,
|
||||
toUniqueId,
|
||||
VertexAttribute,
|
||||
vertexAttributeVectorSizes,
|
||||
type Hierarchy,
|
||||
type VehicleDefinitionList,
|
||||
} from "@blitzkit/core";
|
||||
import type { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
|
||||
import { Accessor, Document, Node, NodeIO, Scene } from "@gltf-transform/core";
|
||||
import type { APIContext } from "astro";
|
||||
import { times } from "lodash-es";
|
||||
import { vfs } from "../../../../core/blitzkit/vfs";
|
||||
|
||||
export { getStaticPaths } from "./_index";
|
||||
@@ -56,13 +55,10 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
|
||||
const scene = document.createScene();
|
||||
const buffer = document.createBuffer();
|
||||
|
||||
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
|
||||
hierarchies.forEach((hierarchy) => {
|
||||
const components = times(
|
||||
hierarchy.components.count,
|
||||
(index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||
);
|
||||
|
||||
parseHierarchies<Scene | Node>(
|
||||
sc2["#hierarchy"],
|
||||
scene,
|
||||
(hierarchy, components, parent) => {
|
||||
components.forEach((component) => {
|
||||
switch (component["comp.typename"]) {
|
||||
case "TransformComponent":
|
||||
@@ -163,13 +159,9 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
|
||||
}
|
||||
});
|
||||
|
||||
if (hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], parent);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
parseHierarchies(sc2["#hierarchy"], scene);
|
||||
return parent;
|
||||
},
|
||||
);
|
||||
|
||||
return document;
|
||||
}
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
import {
|
||||
bufferToBigInt,
|
||||
DdsReadStream,
|
||||
parseHierarchies,
|
||||
PvrReadStream,
|
||||
Sc2ReadStream,
|
||||
ScgReadStream,
|
||||
toUniqueId,
|
||||
VertexAttribute,
|
||||
type ConfigArchive,
|
||||
type Hierarchy,
|
||||
type TankParameters,
|
||||
type Textures,
|
||||
type VehicleDefinitionList,
|
||||
@@ -240,8 +240,10 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
materials.set(id, resolvedMaterial);
|
||||
});
|
||||
|
||||
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
|
||||
hierarchies.forEach((hierarchy) => {
|
||||
parseHierarchies<Scene | Node>(
|
||||
sc2["#hierarchy"],
|
||||
scene,
|
||||
(hierarchy, components, parent) => {
|
||||
if (
|
||||
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
|
||||
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
|
||||
@@ -249,10 +251,6 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
return;
|
||||
|
||||
const node = document.createNode(hierarchy.name);
|
||||
const components = times(
|
||||
hierarchy.components.count,
|
||||
(index) => hierarchy.components[index.toString().padStart(4, "0")],
|
||||
);
|
||||
|
||||
components.forEach((component) => {
|
||||
switch (component["comp.typename"]) {
|
||||
@@ -361,15 +359,11 @@ async function extractModel(vfs: AbstractVFS, path: string) {
|
||||
}
|
||||
});
|
||||
|
||||
if (hierarchy["#hierarchy"]) {
|
||||
parseHierarchies(hierarchy["#hierarchy"], node);
|
||||
}
|
||||
|
||||
parent.addChild(node);
|
||||
});
|
||||
}
|
||||
|
||||
parseHierarchies(sc2["#hierarchy"], scene);
|
||||
return node;
|
||||
},
|
||||
);
|
||||
|
||||
scene.addChild(document.createNode("test"));
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ function ModuleChooser({
|
||||
<Dialog.Trigger>
|
||||
<Button
|
||||
variant="surface"
|
||||
size={{ initial: "3", md: "4" }}
|
||||
size={{ initial: "2", xs: "3", md: "4" }}
|
||||
style={{
|
||||
overflow: "clip",
|
||||
borderTopRightRadius: subSelector ? 0 : undefined,
|
||||
@@ -137,7 +137,7 @@ function ModuleChooser({
|
||||
<Popover.Trigger>
|
||||
<IconButton
|
||||
variant="surface"
|
||||
size={{ initial: "3", md: "4" }}
|
||||
size={{ initial: "2", xs: "3", md: "4" }}
|
||||
style={{
|
||||
overflow: "clip",
|
||||
borderTopLeftRadius: 0,
|
||||
@@ -204,7 +204,7 @@ function ModuleChooser({
|
||||
|
||||
function ModuleSeparator() {
|
||||
return (
|
||||
<Text size="5" color="gray" trim="end">
|
||||
<Text size={{ initial: "3", xs: "5" }} color="gray" trim="end">
|
||||
<CaretRightIcon width="1em" height="1em" />
|
||||
</Text>
|
||||
);
|
||||
@@ -260,7 +260,7 @@ function Content({ skeleton }: MaybeSkeletonComponentProps) {
|
||||
</Button>
|
||||
</Flex>
|
||||
|
||||
<Flex gap="2" align="center">
|
||||
<Flex gap={{ initial: "1", xs: "2" }} align="center">
|
||||
<ModuleChooser
|
||||
skeleton={skeleton}
|
||||
tank={hullTankId.id}
|
||||
|
||||
@@ -43,6 +43,7 @@ export type Shot = {
|
||||
containsGaps: boolean;
|
||||
damage: number;
|
||||
splashRadius?: number;
|
||||
penetrationChance?: number;
|
||||
|
||||
in: {
|
||||
surfaceNormal: Vector3;
|
||||
|
||||
Reference in new issue
Block a user