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Merge branch 'main' into remove-imgur-references
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-569
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@@ -128,19 +128,30 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
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? shotStatusColors[shot.out.status]
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: undefined;
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const inTitleColor = shotStatusColors[shot.in.status];
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const hasOutLayers = shot.out !== undefined && shot.out.layers.length > 0;
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const penetrationChance = shot.penetrationChance !== undefined && (
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<Text color="gray" weight="bold">
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{literals(strings.common.units.percentage, {
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value: (shot.penetrationChance * 100).toFixed(0),
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})}
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</Text>
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);
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return (
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<Card variant="classic" {...props}>
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<Flex direction="column" gap="2">
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<Flex direction="column" gap="1">
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<Text color={inTitleColor} weight="bold">
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{literals(
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strings.website.tools.tankopedia.sandbox.dynamic.shot_card.status[
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shot.in.status
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],
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{ damage: Math.round(shot.damage).toLocaleString(locale) }
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)}
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</Text>
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<Flex justify="between" align="center" gap="4">
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<Text color={inTitleColor} weight="bold">
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{literals(
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strings.website.tools.tankopedia.sandbox.dynamic.shot_card
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.status[shot.in.status],
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{ damage: Math.round(shot.damage).toLocaleString(locale) }
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)}
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</Text>
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{!hasOutLayers && penetrationChance}
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</Flex>
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<table
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style={{
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@@ -204,13 +215,17 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
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</Flex>
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</Inset>
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<Text color={outTitleColor} weight="bold">
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{literals(
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strings.website.tools.tankopedia.sandbox.dynamic.shot_card
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.status[shot.out.status],
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{ damage: Math.round(shot.damage).toLocaleString(locale) }
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)}
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</Text>
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<Flex justify="between" align="center" gap="4">
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<Text color={outTitleColor} weight="bold">
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{literals(
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strings.website.tools.tankopedia.sandbox.dynamic.shot_card
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.status[shot.out.status],
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{ damage: Math.round(shot.damage).toLocaleString(locale) }
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)}
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</Text>
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{penetrationChance}
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</Flex>
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<Flex direction="column">
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{shot.out.layers.map((layer, index) => {
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@@ -63,6 +63,36 @@ export type ArmorUserData = {
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}
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);
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const PENETRATION_RANDOMIZATION = 0.05;
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function resolvePenetrationChance(shoot: (scale: number) => Shot | null) {
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function penetrates(scale: number) {
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const shot = shoot(scale);
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return (shot?.out ?? shot?.in)?.status === "penetration";
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}
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let low = 1 - PENETRATION_RANDOMIZATION;
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let high = 1 + PENETRATION_RANDOMIZATION;
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if (penetrates(low)) return 1;
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if (!penetrates(high)) return 0;
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for (let iteration = 0; iteration < 16; iteration++) {
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const middle = (low + high) / 2;
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if (penetrates(middle)) {
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high = middle;
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} else {
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low = middle;
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}
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}
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return (
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(1 + PENETRATION_RANDOMIZATION - high) / (2 * PENETRATION_RANDOMIZATION)
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);
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}
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const omitMaterial = new MeshBasicMaterial({
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colorWrite: false,
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depthWrite: true,
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@@ -89,6 +119,7 @@ export function SpacedArmorSceneComponent({
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intersections: Intersection[],
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allowRicochet: boolean,
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remainingPenetrationInput?: number,
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penetrationScale = 1,
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) => {
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const { customShell } = Tankopedia.state;
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const shell = customShell ?? Duel.state.antagonist.shell;
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@@ -125,6 +156,7 @@ export function SpacedArmorSceneComponent({
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Duel.state.protagonist.equipmentMatrix,
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);
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const penetration =
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penetrationScale *
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shell.penetration!.near *
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resolvePenetrationCoefficient(
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hasCalibratedShells,
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@@ -367,6 +399,7 @@ export function SpacedArmorSceneComponent({
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ricochetIntersections,
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false,
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remainingPenetration,
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penetrationScale,
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);
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shot.in.status = "ricochet";
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@@ -422,6 +455,16 @@ export function SpacedArmorSceneComponent({
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const shot = shoot(event.point, event.intersections, true)!;
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shot.penetrationChance = resolvePenetrationChance((scale) =>
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shoot(
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event.point,
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event.intersections,
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true,
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undefined,
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scale,
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),
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);
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Tankopedia.mutate((draft) => {
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draft.shot = shot;
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});
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@@ -25,6 +25,7 @@ import { FilterControl } from "./TankSearch/components/FilterControl";
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const tankDefinitions = await api.tankDefinitions();
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const POOL_HEIGHT = "16rem";
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const FILTERS_WIDTH = "32rem";
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export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
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const [largeWarningOpen, setLargeWarningOpen] = useState(false);
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@@ -80,13 +81,19 @@ export function PlaylistGenerator({ skeleton }: MaybeSkeletonComponentProps) {
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<Flex justify="center" width="100%" align="center" px="4">
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<Flex
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flexGrow="1"
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gap="9"
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gap="6"
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align="center"
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justify="center"
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maxWidth="80rem"
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direction={{ initial: "column-reverse", md: "row" }}
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>
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<Flex direction="column" gap="4" align="center">
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<Flex
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direction="column"
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gap="4"
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align="center"
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flexShrink="0"
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width={{ initial: "100%", md: FILTERS_WIDTH }}
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>
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<FilterControl />
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<Button
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@@ -1,7 +1,7 @@
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import {
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normalizeBoundingBox,
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resolveDpm,
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unionBoundingBox,
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tankBoundingBox,
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type TankDefinition,
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} from "@blitzkit/core";
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import { useMemo } from "react";
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@@ -112,10 +112,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
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return (tank.camouflage_still * gun.camouflage_loss * 100).toFixed(0);
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case "survivability.volume": {
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const dimensions = normalizeBoundingBox(
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unionBoundingBox(
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tankModelDefinition.bounding_box!,
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turretModelDefinition.bounding_box!,
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),
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tankBoundingBox(tankModelDefinition, turretModelDefinition),
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);
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return (dimensions.x * dimensions.y * dimensions.z).toFixed(0);
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@@ -123,10 +120,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
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case "survivability.length": {
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const bounds = normalizeBoundingBox(
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unionBoundingBox(
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tankModelDefinition.bounding_box!,
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turretModelDefinition.bounding_box!,
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),
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tankBoundingBox(tankModelDefinition, turretModelDefinition),
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);
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return Math.max(bounds.x, bounds.y, bounds.z).toFixed(0);
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@@ -3,7 +3,7 @@ import {
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normalizeBoundingBox,
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resolveDpm,
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SEARCH_KEYS,
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unionBoundingBox,
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tankBoundingBox,
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type TankDefinition,
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} from "@blitzkit/core";
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import { literals } from "@blitzkit/i18n/src/literals";
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@@ -137,16 +137,10 @@ export const TankSearch = memo<TankSearchProps>(
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const bTurretModelDefinition =
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bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
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const aSize = normalizeBoundingBox(
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unionBoundingBox(
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aTankModelDefinition.bounding_box!,
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aTurretModelDefinition.bounding_box!,
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),
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tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
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);
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const bSize = normalizeBoundingBox(
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unionBoundingBox(
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bTankModelDefinition.bounding_box!,
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bTurretModelDefinition.bounding_box!,
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),
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tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
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);
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const aVolume = aSize.x * aSize.y * aSize.z;
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const bVolume = bSize.x * bSize.y * bSize.z;
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@@ -164,16 +158,10 @@ export const TankSearch = memo<TankSearchProps>(
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const bTurretModelDefinition =
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bTankModelDefinition.turrets[b.turrets.at(-1)!.id];
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const aSize = normalizeBoundingBox(
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unionBoundingBox(
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aTankModelDefinition.bounding_box!,
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aTurretModelDefinition.bounding_box!,
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),
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tankBoundingBox(aTankModelDefinition, aTurretModelDefinition),
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);
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const bSize = normalizeBoundingBox(
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unionBoundingBox(
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bTankModelDefinition.bounding_box!,
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bTurretModelDefinition.bounding_box!,
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),
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tankBoundingBox(bTankModelDefinition, bTurretModelDefinition),
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);
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const aLength = Math.max(aSize.x, aSize.y, aSize.z);
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const bLength = Math.max(bSize.x, bSize.y, bSize.z);
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+8
@@ -24,6 +24,14 @@ export function Survivability({ stats }: StatsAcceptorProps) {
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decimals={0}
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value={(stats) => stats.fireChance * 100}
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/>
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{stats.trackRepairTime !== undefined && (
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<InfoWithDelta
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value="trackRepairTime"
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stats={stats}
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deltaType="lowerIsBetter"
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decimals={2}
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/>
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)}
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<InfoWithDelta value="viewRange" stats={stats} decimals={0} />
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<ViewRangeVisualizer stats={stats} />
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<Info
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+2
-2
@@ -31,11 +31,11 @@ export function Thicknesses({ thicknessRange, skeleton }: ThicknessesProps) {
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return (
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<Flex
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position="absolute"
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right={display === TankopediaDisplay.StaticArmor ? "0" : "-6rem"}
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right="0"
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top="50%"
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mr="4"
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style={{
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transform: "translateY(-50%)",
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transform: `translate(${display === TankopediaDisplay.StaticArmor ? "0" : "calc(100% + var(--space-4))"}, -50%)`,
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userSelect: "none",
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transitionDuration: "200ms",
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}}
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