fix: external modules not contributong to spaced armor detph buffer

This commit is contained in:
TrèsAbhi committed 2024-02-22 17:28:53 -06:00
1 parent 7e92f8ac50
commit 73fccbb2bb
3 files changed
+83 -72

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@@ -221,11 +221,10 @@ export const ExternalModuleMask = memo<ExternalModuleMaskProps>(
if (!isVisible || thickness === undefined || spaced) return null;
return (
<group position={turretOrigin}>
<group key={node.uuid} position={turretOrigin}>
<ArmorMeshExternalModuleMask
ornamental={ornamental}
exclude
key={node.uuid}
node={node}
/>
</group>
@@ -248,11 +247,13 @@ export const ExternalModuleMask = memo<ExternalModuleMaskProps>(
if (!isVisible || thickness === undefined || spaced) return null;
return (
<group position={turretOrigin.clone().add(gunOrigin)}>
<group
key={node.uuid}
position={turretOrigin.clone().add(gunOrigin)}
>
<ArmorMeshExternalModuleMask
ornamental={ornamental}
exclude
key={node.uuid}
node={node}
/>
</group>
@@ -1,5 +1,5 @@
import { memo, useEffect, useRef } from 'react';
import { Euler, Group, Mesh, Vector3 } from 'three';
import { Euler, Group, Vector3 } from 'three';
import { degToRad } from 'three/src/math/MathUtils';
import { ArmorMeshSpacedArmorDepth } from '../../../../../../../../../components/ArmorMesh/components/SpacedArmorDepth';
import { I_HAT, J_HAT, K_HAT } from '../../../../../../../../../constants/axis';
@@ -190,7 +190,7 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(
thickness={thickness}
maxThickness={maxThickness}
key={node.uuid}
geometry={(node as Mesh).geometry}
node={node}
/>
);
})}
@@ -207,7 +207,7 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(
ornamental={ornamental}
isExternalModule
key={node.uuid}
geometry={(node as Mesh).geometry}
node={node}
/>
);
})}
@@ -228,16 +228,16 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(
if (!isVisible || thickness === undefined) return null;
return (
<ArmorMeshSpacedArmorDepth
ornamental={ornamental}
include={spaced}
isExternalModule={false}
thickness={thickness}
maxThickness={maxThickness}
key={node.uuid}
geometry={(node as Mesh).geometry}
position={turretOrigin}
/>
<group key={node.uuid} position={turretOrigin}>
<ArmorMeshSpacedArmorDepth
ornamental={ornamental}
include={spaced}
isExternalModule={false}
thickness={thickness}
maxThickness={maxThickness}
node={node}
/>
</group>
);
})}
</group>
@@ -257,16 +257,19 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(
if (!isVisible || thickness === undefined) return null;
return (
<ArmorMeshSpacedArmorDepth
ornamental={ornamental}
include={spaced}
isExternalModule={false}
thickness={thickness}
maxThickness={maxThickness}
<group
key={node.uuid}
geometry={(node as Mesh).geometry}
position={turretOrigin.clone().add(gunOrigin)}
/>
>
<ArmorMeshSpacedArmorDepth
ornamental={ornamental}
include={spaced}
isExternalModule={false}
thickness={thickness}
maxThickness={maxThickness}
node={node}
/>
</group>
);
})}
</group>
@@ -284,7 +287,7 @@ export const SpacedArmorDepth = memo<SpacedArmorDepthProps>(
ornamental={ornamental}
isExternalModule
key={node.uuid}
geometry={(node as Mesh).geometry}
node={node}
/>
);
})}
@@ -1,65 +1,72 @@
import { MeshProps } from '@react-three/fiber';
import { WebGLRenderTarget } from 'three';
import {
MeshBasicMaterial,
Object3D,
ShaderMaterial,
WebGLRenderTarget,
} from 'three';
import { jsxTree } from '../../../../core/blitzkrieg/jsxTree';
import { ArmorMeshUserData } from '../Armor';
import fragmentShader from './shaders/fragment.glsl';
import vertexShader from './shaders/vertex.glsl';
export const spacedArmorDepthRenderTarget = new WebGLRenderTarget();
type ArmorMeshSpacedArmorDepthProps = MeshProps & {
type ArmorMeshSpacedArmorDepthProps = {
ornamental?: boolean;
node: Object3D;
} & (
| {
include?: false;
isExternalModule: boolean;
}
| {
include: true;
thickness: number;
maxThickness: number;
}
);
| {
include?: false;
isExternalModule: boolean;
}
| {
include: true;
thickness: number;
maxThickness: number;
}
);
const excludeMaterial = new MeshBasicMaterial({
colorWrite: false,
});
const includeMaterial = new MeshBasicMaterial({
colorWrite: false,
depthWrite: false,
});
export function ArmorMeshSpacedArmorDepth({
ornamental = false,
node,
...props
}: ArmorMeshSpacedArmorDepthProps) {
return (
<>
{!props.include && !ornamental && (
<mesh {...props} renderOrder={props.isExternalModule ? 2 : 0}>
<meshBasicMaterial colorWrite={false} />
</mesh>
)}
{!props.include &&
!ornamental &&
jsxTree(node, {
renderOrder: props.isExternalModule ? 2 : 0,
material: excludeMaterial,
})}
{props.include && (
<mesh
{...props}
renderOrder={1}
onClick={ornamental ? () => {} : undefined}
userData={
{
type: 'spacedArmor',
thickness: props.thickness,
} satisfies ArmorMeshUserData
}
>
{!ornamental && (
<shaderMaterial
fragmentShader={fragmentShader}
vertexShader={vertexShader}
uniforms={{
thickness: { value: props.thickness },
maxThickness: { value: props.maxThickness },
}}
/>
)}
{ornamental && (
<meshBasicMaterial colorWrite={false} depthWrite={false} />
)}
</mesh>
)}
{props.include &&
jsxTree(node, {
renderOrder: 1,
onClick: ornamental ? () => {} : undefined,
userData: {
type: 'spacedArmor',
thickness: props.thickness,
} satisfies ArmorMeshUserData,
material: ornamental
? includeMaterial
: new ShaderMaterial({
fragmentShader,
vertexShader,
uniforms: {
thickness: { value: props.thickness },
maxThickness: { value: props.maxThickness },
},
}),
})}
</>
);
}