fix: external modules not contributong to spaced armor detph buffer

This commit is contained in:
TrèsAbhi committed 2024-02-22 17:28:53 -06:00
1 parent 7e92f8ac50
commit 73fccbb2bb
3 files changed
+83 -72

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@@ -1,65 +1,72 @@
import { MeshProps } from '@react-three/fiber';
import { WebGLRenderTarget } from 'three';
import {
MeshBasicMaterial,
Object3D,
ShaderMaterial,
WebGLRenderTarget,
} from 'three';
import { jsxTree } from '../../../../core/blitzkrieg/jsxTree';
import { ArmorMeshUserData } from '../Armor';
import fragmentShader from './shaders/fragment.glsl';
import vertexShader from './shaders/vertex.glsl';
export const spacedArmorDepthRenderTarget = new WebGLRenderTarget();
type ArmorMeshSpacedArmorDepthProps = MeshProps & {
type ArmorMeshSpacedArmorDepthProps = {
ornamental?: boolean;
node: Object3D;
} & (
| {
include?: false;
isExternalModule: boolean;
}
| {
include: true;
thickness: number;
maxThickness: number;
}
);
| {
include?: false;
isExternalModule: boolean;
}
| {
include: true;
thickness: number;
maxThickness: number;
}
);
const excludeMaterial = new MeshBasicMaterial({
colorWrite: false,
});
const includeMaterial = new MeshBasicMaterial({
colorWrite: false,
depthWrite: false,
});
export function ArmorMeshSpacedArmorDepth({
ornamental = false,
node,
...props
}: ArmorMeshSpacedArmorDepthProps) {
return (
<>
{!props.include && !ornamental && (
<mesh {...props} renderOrder={props.isExternalModule ? 2 : 0}>
<meshBasicMaterial colorWrite={false} />
</mesh>
)}
{!props.include &&
!ornamental &&
jsxTree(node, {
renderOrder: props.isExternalModule ? 2 : 0,
material: excludeMaterial,
})}
{props.include && (
<mesh
{...props}
renderOrder={1}
onClick={ornamental ? () => {} : undefined}
userData={
{
type: 'spacedArmor',
thickness: props.thickness,
} satisfies ArmorMeshUserData
}
>
{!ornamental && (
<shaderMaterial
fragmentShader={fragmentShader}
vertexShader={vertexShader}
uniforms={{
thickness: { value: props.thickness },
maxThickness: { value: props.maxThickness },
}}
/>
)}
{ornamental && (
<meshBasicMaterial colorWrite={false} depthWrite={false} />
)}
</mesh>
)}
{props.include &&
jsxTree(node, {
renderOrder: 1,
onClick: ornamental ? () => {} : undefined,
userData: {
type: 'spacedArmor',
thickness: props.thickness,
} satisfies ArmorMeshUserData,
material: ornamental
? includeMaterial
: new ShaderMaterial({
fragmentShader,
vertexShader,
uniforms: {
thickness: { value: props.thickness },
maxThickness: { value: props.maxThickness },
},
}),
})}
</>
);
}