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fix: external modules not contributong to spaced armor detph buffer
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commit
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@@ -1,65 +1,72 @@
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import { MeshProps } from '@react-three/fiber';
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import { WebGLRenderTarget } from 'three';
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import {
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MeshBasicMaterial,
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Object3D,
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ShaderMaterial,
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WebGLRenderTarget,
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} from 'three';
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import { jsxTree } from '../../../../core/blitzkrieg/jsxTree';
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import { ArmorMeshUserData } from '../Armor';
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import fragmentShader from './shaders/fragment.glsl';
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import vertexShader from './shaders/vertex.glsl';
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export const spacedArmorDepthRenderTarget = new WebGLRenderTarget();
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type ArmorMeshSpacedArmorDepthProps = MeshProps & {
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type ArmorMeshSpacedArmorDepthProps = {
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ornamental?: boolean;
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node: Object3D;
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} & (
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| {
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include?: false;
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isExternalModule: boolean;
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}
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| {
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include: true;
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thickness: number;
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maxThickness: number;
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}
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);
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| {
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include?: false;
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isExternalModule: boolean;
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}
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| {
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include: true;
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thickness: number;
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maxThickness: number;
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}
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);
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const excludeMaterial = new MeshBasicMaterial({
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colorWrite: false,
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});
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const includeMaterial = new MeshBasicMaterial({
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colorWrite: false,
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depthWrite: false,
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});
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export function ArmorMeshSpacedArmorDepth({
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ornamental = false,
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node,
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...props
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}: ArmorMeshSpacedArmorDepthProps) {
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return (
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<>
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{!props.include && !ornamental && (
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<mesh {...props} renderOrder={props.isExternalModule ? 2 : 0}>
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<meshBasicMaterial colorWrite={false} />
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</mesh>
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)}
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{!props.include &&
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!ornamental &&
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jsxTree(node, {
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renderOrder: props.isExternalModule ? 2 : 0,
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material: excludeMaterial,
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})}
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{props.include && (
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<mesh
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{...props}
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renderOrder={1}
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onClick={ornamental ? () => {} : undefined}
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userData={
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{
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type: 'spacedArmor',
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thickness: props.thickness,
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} satisfies ArmorMeshUserData
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}
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>
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{!ornamental && (
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<shaderMaterial
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fragmentShader={fragmentShader}
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vertexShader={vertexShader}
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uniforms={{
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thickness: { value: props.thickness },
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maxThickness: { value: props.maxThickness },
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}}
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/>
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)}
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{ornamental && (
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<meshBasicMaterial colorWrite={false} depthWrite={false} />
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)}
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</mesh>
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)}
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{props.include &&
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jsxTree(node, {
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renderOrder: 1,
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onClick: ornamental ? () => {} : undefined,
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userData: {
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type: 'spacedArmor',
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thickness: props.thickness,
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} satisfies ArmorMeshUserData,
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material: ornamental
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? includeMaterial
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: new ShaderMaterial({
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fragmentShader,
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vertexShader,
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uniforms: {
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thickness: { value: props.thickness },
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maxThickness: { value: props.maxThickness },
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},
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}),
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})}
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</>
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);
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}
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