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fix: first max float 32 mesh
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@@ -210,8 +210,7 @@ export async function extractModel(
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if (
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lodDistance <= minLODDistance ||
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// (lodDistance === MAX_FLOAT32 && isFirstMaxFloat)
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lodDistance === MAX_FLOAT32
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(lodDistance === MAX_FLOAT32 && isFirstMaxFloat)
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) {
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if (lodDistance === MAX_FLOAT32) isFirstMaxFloat = false;
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minLODDistance = lodDistance;
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