diff --git a/src/app/tools/tankopedia/[id]/components/Model/TankSandbox.tsx b/src/app/tools/tankopedia/[id]/components/Model/TankSandbox.tsx
index 8fb67256b..53a66a455 100644
--- a/src/app/tools/tankopedia/[id]/components/Model/TankSandbox.tsx
+++ b/src/app/tools/tankopedia/[id]/components/Model/TankSandbox.tsx
@@ -1,4 +1,5 @@
import { Card, Flex, Tabs, Theme } from '@radix-ui/themes';
+import { PerspectiveCamera } from '@react-three/drei';
import { Canvas } from '@react-three/fiber';
import { Suspense, use, useEffect, useRef, useState } from 'react';
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
@@ -158,12 +159,8 @@ export function TankSandbox() {
-
-
diff --git a/src/components/ArmorMesh/components/Armor/shaders/fragment.glsl b/src/components/ArmorMesh/components/Armor/shaders/fragment.glsl
index 5de0d8b37..962867e08 100644
--- a/src/components/ArmorMesh/components/Armor/shaders/fragment.glsl
+++ b/src/components/ArmorMesh/components/Armor/shaders/fragment.glsl
@@ -10,7 +10,7 @@ uniform float caliber;
uniform float ricochetAngle;
uniform float normalization;
uniform sampler2D externalModuleMask;
-uniform sampler2D spacedArmorDepth;
+uniform highp sampler2D spacedArmorDepth;
uniform sampler2D spacedArmorMask;
uniform vec2 resolution;
varying mat4 vProjectionMatrix;
@@ -112,8 +112,4 @@ void main() {
} else {
gl_FragColor = vec4(color, (1.0 - penetrationChance) * 0.5);
}
-
- // if (isUnderExternalModule) {
- // gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
- // }
}
\ No newline at end of file