diff --git a/src/app/tools/tankopedia/[id]/components/Model/TankSandbox.tsx b/src/app/tools/tankopedia/[id]/components/Model/TankSandbox.tsx index 8fb67256b..53a66a455 100644 --- a/src/app/tools/tankopedia/[id]/components/Model/TankSandbox.tsx +++ b/src/app/tools/tankopedia/[id]/components/Model/TankSandbox.tsx @@ -1,4 +1,5 @@ import { Card, Flex, Tabs, Theme } from '@radix-ui/themes'; +import { PerspectiveCamera } from '@react-three/drei'; import { Canvas } from '@react-three/fiber'; import { Suspense, use, useEffect, useRef, useState } from 'react'; import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits'; @@ -158,12 +159,8 @@ export function TankSandbox() {
- + + @@ -176,7 +173,6 @@ export function TankSandbox() {
- diff --git a/src/components/ArmorMesh/components/Armor/shaders/fragment.glsl b/src/components/ArmorMesh/components/Armor/shaders/fragment.glsl index 5de0d8b37..962867e08 100644 --- a/src/components/ArmorMesh/components/Armor/shaders/fragment.glsl +++ b/src/components/ArmorMesh/components/Armor/shaders/fragment.glsl @@ -10,7 +10,7 @@ uniform float caliber; uniform float ricochetAngle; uniform float normalization; uniform sampler2D externalModuleMask; -uniform sampler2D spacedArmorDepth; +uniform highp sampler2D spacedArmorDepth; uniform sampler2D spacedArmorMask; uniform vec2 resolution; varying mat4 vProjectionMatrix; @@ -112,8 +112,4 @@ void main() { } else { gl_FragColor = vec4(color, (1.0 - penetrationChance) * 0.5); } - - // if (isUnderExternalModule) { - // gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0); - // } } \ No newline at end of file