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https://github.com/blitzkit/blitzkit.git
synced 2026-10-28 21:19:52 +01:00
fix: some linting for new proto 2
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94f67e30f1
commit
79bc259565
22 files changed
+183
-163
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@@ -7,7 +7,6 @@ import {
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normalizeBoundingBox,
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resolveDpm,
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resolveGun,
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resolveNearPenetration,
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unionBoundingBox,
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type TankDefinition,
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} from '@blitzkit/core';
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@@ -96,7 +95,7 @@ export const TankSearch = memo<TankSearchProps>(
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case 'survivability.viewRange':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.view_range - b.turrets.at(-1)!.view_range,
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a.turrets.at(-1)!.viewRange - b.turrets.at(-1)!.viewRange,
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);
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break;
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@@ -153,8 +152,8 @@ export const TankSearch = memo<TankSearchProps>(
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case 'survivability.length':
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sorted = filtered.sort((a, b) => {
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const aTankModelDefinition = modelDefinitions[a.id];
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const bTankModelDefinition = modelDefinitions[b.id];
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const aTankModelDefinition = modelDefinitions.models[a.id];
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const bTankModelDefinition = modelDefinitions.models[b.id];
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const aTurretModelDefinition =
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aTankModelDefinition.turrets[a.turrets.at(-1)!.id];
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const bTurretModelDefinition =
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@@ -183,11 +182,11 @@ export const TankSearch = memo<TankSearchProps>(
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(a, b) =>
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resolveDpm(
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a.turrets.at(-1)!.guns.at(-1)!,
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a.turrets.at(-1)!.guns.at(-1)!.shells[0],
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.shells[0],
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) -
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resolveDpm(
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b.turrets.at(-1)!.guns.at(-1)!,
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b.turrets.at(-1)!.guns.at(-1)!.shells[0],
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.shells[0],
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),
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);
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break;
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@@ -195,16 +194,18 @@ export const TankSearch = memo<TankSearchProps>(
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case 'fire.dpmPremium':
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sorted = filtered.sort(
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(a, b) =>
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(a.turrets.at(-1)!.guns.at(-1)!.shells[1]
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(a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.shells[1]
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? resolveDpm(
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a.turrets.at(-1)!.guns.at(-1)!,
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a.turrets.at(-1)!.guns.at(-1)!.shells[1],
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun
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.shells[1],
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)
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: 0) -
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(b.turrets.at(-1)!.guns.at(-1)!.shells[1]
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(b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.shells[1]
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? resolveDpm(
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b.turrets.at(-1)!.guns.at(-1)!,
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b.turrets.at(-1)!.guns.at(-1)!.shells[1],
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun
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.shells[1],
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)
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: 0),
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);
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@@ -221,112 +222,118 @@ export const TankSearch = memo<TankSearchProps>(
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case 'fire.caliber':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].caliber,
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.shells[0]
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.caliber -
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.shells[0]
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.caliber,
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);
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break;
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case 'fire.standardPenetration':
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sorted = filtered.sort(
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(a, b) =>
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resolveNearPenetration(
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
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) -
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resolveNearPenetration(
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].penetration,
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),
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.shells[0]
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.penetration.near -
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.shells[0]
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.penetration.near,
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);
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break;
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case 'fire.premiumPenetration':
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sorted = filtered.sort(
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(a, b) =>
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resolveNearPenetration(
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a.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration ?? 0,
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) -
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resolveNearPenetration(
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b.turrets.at(-1)!.guns.at(-1)!.shells[1]?.penetration ?? 0,
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),
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(a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.shells[1]
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?.penetration.near ?? 0) -
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(b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.shells[1]
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?.penetration.near ?? 0),
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);
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break;
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case 'fire.damage':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].damage.armor,
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.shells[0]
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.armorDamage -
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.shells[0]
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.armorDamage,
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);
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break;
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case 'fire.shellVelocity':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.shells[0].speed -
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b.turrets.at(-1)!.guns.at(-1)!.shells[0].speed,
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.shells[0]
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.velocity -
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.shells[0]
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.velocity,
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);
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break;
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case 'fire.aimTime':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.aimTime -
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b.turrets.at(-1)!.guns.at(-1)!.aimTime,
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.aimTime -
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.aimTime,
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);
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break;
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case 'fire.dispersionStill':
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sorted = filtered.sort(
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(a, b) =>
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a.turrets.at(-1)!.guns.at(-1)!.dispersion.base -
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b.turrets.at(-1)!.guns.at(-1)!.dispersion.base,
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun
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.dispersionBase -
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun
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.dispersionBase,
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);
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break;
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case 'fire.dispersionMoving':
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sorted = filtered.sort(
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(a, b) =>
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a.tracks.at(-1)!.dispersion.move -
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b.tracks.at(-1)!.dispersion.move,
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a.tracks.at(-1)!.dispersionMove -
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b.tracks.at(-1)!.dispersionMove,
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);
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break;
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case 'fire.gunDepression':
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sorted = filtered.sort(
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(a, b) =>
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modelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
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a.turrets.at(-1)!.guns.at(-1)!.id
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].pitch.max +
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(modelDefinitions[a.id].turretRotation?.pitch ?? 0) -
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modelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
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b.turrets.at(-1)!.guns.at(-1)!.id
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].pitch.max -
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(modelDefinitions[b.id].turretRotation?.pitch ?? 0),
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modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
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.guns[a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.id]
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.pitch.max +
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(modelDefinitions.models[a.id].initialTurretRotation?.pitch ??
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0) -
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modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
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.guns[b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.id]
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.pitch.max -
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(modelDefinitions.models[b.id].initialTurretRotation?.pitch ??
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0),
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);
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break;
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case 'fire.gunElevation':
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sorted = filtered.sort(
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(a, b) =>
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modelDefinitions[b.id].turrets[b.turrets.at(-1)!.id].guns[
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b.turrets.at(-1)!.guns.at(-1)!.id
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].pitch.min +
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(modelDefinitions[b.id].turretRotation?.pitch ?? 0) -
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modelDefinitions[a.id].turrets[a.turrets.at(-1)!.id].guns[
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a.turrets.at(-1)!.guns.at(-1)!.id
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].pitch.min -
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(modelDefinitions[a.id].turretRotation?.pitch ?? 0),
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modelDefinitions.models[b.id].turrets[b.turrets.at(-1)!.id]
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.guns[b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.id]
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.pitch.min +
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(modelDefinitions.models[b.id].initialTurretRotation?.pitch ??
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0) -
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modelDefinitions.models[a.id].turrets[a.turrets.at(-1)!.id]
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.guns[a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.id]
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.pitch.min -
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(modelDefinitions.models[a.id].initialTurretRotation?.pitch ??
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0),
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);
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break;
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case 'maneuverability.forwardsSpeed':
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sorted = filtered.sort(
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(a, b) => a.speed.forwards - b.speed.forwards,
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);
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sorted = filtered.sort((a, b) => a.speedForwards - b.speedForwards);
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break;
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case 'maneuverability.backwardsSpeed':
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sorted = filtered.sort(
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(a, b) => a.speed.backwards - b.speed.backwards,
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(a, b) => a.speedBackwards - b.speedBackwards,
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);
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break;
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@@ -344,13 +351,13 @@ export const TankSearch = memo<TankSearchProps>(
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a.engines.at(-1)!.weight +
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a.tracks.at(-1)!.weight +
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a.turrets.at(-1)!.weight +
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a.turrets.at(-1)!.guns.at(-1)!.weight) -
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.weight) -
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b.engines.at(-1)!.power /
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(b.weight +
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b.engines.at(-1)!.weight +
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b.tracks.at(-1)!.weight +
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b.turrets.at(-1)!.weight +
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b.turrets.at(-1)!.guns.at(-1)!.weight),
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.weight),
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);
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break;
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@@ -361,12 +368,12 @@ export const TankSearch = memo<TankSearchProps>(
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a.engines.at(-1)!.weight +
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a.tracks.at(-1)!.weight +
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a.turrets.at(-1)!.weight +
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a.turrets.at(-1)!.guns.at(-1)!.weight -
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a.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.weight -
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(b.weight +
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b.engines.at(-1)!.weight +
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b.tracks.at(-1)!.weight +
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b.turrets.at(-1)!.weight +
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b.turrets.at(-1)!.guns.at(-1)!.weight),
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b.turrets.at(-1)!.guns.at(-1)!.gunType!.value.gun.weight),
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);
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break;
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@@ -386,7 +393,7 @@ export const TankSearch = memo<TankSearchProps>(
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keys: ['searchableName', 'searchableNameDeburr', 'camouflages'],
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});
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const searchedTanks = searchedRaw.map(
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(result) => tankDefinitions[result.obj.id],
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(result) => tankDefinitions.tanks[result.obj.id],
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);
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return searchedTanks;
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}
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