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feat: texture mutation
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@@ -1,14 +1,96 @@
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import sharp from 'sharp';
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import { Vector3Tuple } from 'three';
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import { readDVPLFile } from '../blitz/readDVPLFile';
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import { DdsStream } from '../streams/dds';
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export async function readTexture(path: string) {
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export enum TextureMutation {
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Normal,
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RoughnessMetallicness,
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BaseColor,
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}
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type ReadTextureOptions =
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| {
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mutation: TextureMutation.Normal | TextureMutation.RoughnessMetallicness;
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}
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| {
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mutation: TextureMutation.BaseColor;
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/**
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* Normalized between 0 and 1
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*/
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baseColor: Vector3Tuple;
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};
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export async function readTexture(path: string, options?: ReadTextureOptions) {
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const ddsTexturePath = path.replace('.tex', '.dx11.dds.dvpl');
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const decompressedDvpl = await readDVPLFile(ddsTexturePath);
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const stream = new DdsStream(decompressedDvpl);
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const ddsRaw = await stream.dds();
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const dds = await stream.dds();
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const channels = 4 * dds.width * dds.height;
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return await sharp(ddsRaw.data, { raw: ddsRaw }).png().toBuffer();
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/**
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* Red is always 255 and blue is always 0. Only alpha and green contain any
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* sort of information.
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*/
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switch (options?.mutation) {
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case TextureMutation.Normal: {
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for (let index = 0; index < channels; index += 4) {
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let x = dds.data[index + 3] / 255;
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let y = dds.data[index + 1] / 255;
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let z = Math.sqrt(1 - x ** 2 - y ** 2);
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const hypot = Math.sqrt(x ** 2 + y ** 2 + z ** 2);
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if (isFinite(hypot)) {
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x /= hypot;
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y /= hypot;
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z /= hypot;
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}
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dds.data[index] = Math.round(x * 255);
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dds.data[index + 1] = Math.round(y * 255);
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dds.data[index + 2] = Math.round(z * 255);
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dds.data[index + 3] = 255;
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}
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break;
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}
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case TextureMutation.RoughnessMetallicness: {
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for (let index = 0; index < channels; index += 4) {
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const metallicness = dds.data[index + 1];
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const roughness = dds.data[index + 3];
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dds.data[index] = 0;
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dds.data[index + 1] = roughness;
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dds.data[index + 2] = metallicness;
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dds.data[index + 3] = 255;
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}
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break;
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}
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case TextureMutation.BaseColor: {
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for (let index = 0; index < channels; index += 4) {
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const r = dds.data[index] / 255;
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const g = dds.data[index + 1] / 255;
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const b = dds.data[index + 2] / 255;
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const a = dds.data[index + 3] / 255;
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const inverseA = 1 - a;
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const mixedR = a * r + inverseA * options.baseColor[0];
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const mixedG = a * g + inverseA * options.baseColor[1];
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const mixedB = a * b + inverseA * options.baseColor[2];
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dds.data[index] = mixedR * 255;
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dds.data[index + 1] = mixedG * 255;
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dds.data[index + 2] = mixedB * 255;
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dds.data[index + 3] = 255;
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}
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break;
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}
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}
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return await sharp(dds.data, { raw: dds }).png().toBuffer();
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// const isDds = existsSync(ddsTexturePath);
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// const resolvedTexturePath = isDds
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