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feat: crew button and missing traverse stats
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@@ -23,6 +23,7 @@ import { times } from 'lodash';
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import { usePathname, useRouter, useSearchParams } from 'next/navigation';
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import { use, useCallback, useEffect, useMemo, useState } from 'react';
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import { ConsumablesManager } from '../../../components/ConsumablesManager';
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import { CrewSkillManager } from '../../../components/CrewSkillManager';
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import { EquipmentManager } from '../../../components/EquipmentManager';
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import { ModuleManager } from '../../../components/ModuleManager';
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import PageWrapper from '../../../components/PageWrapper';
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@@ -520,7 +521,14 @@ export default function Page() {
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</Popover.Trigger>
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<Popover.Content>
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<Heading>ඞ</Heading>
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<CrewSkillManager
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skillLevels={crewSkills}
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onChange={(skills) => {
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mutateCompareTemporary((draft) => {
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draft.crewSkills = skills;
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});
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}}
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/>
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</Popover.Content>
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</Popover.Root>
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</Flex>
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@@ -1016,21 +1024,42 @@ export default function Page() {
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<Row name="Speed forwards" value="speedForwards" decimals={0} />
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<Row name="Speed backwards" value="speedBackwards" decimals={0} />
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<Row name="Engine power" value="enginePower" decimals={0} />
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<Row name="Weight" value="weight" decimals={1} />
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<Row
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name="Power to weight ratio hard terrain"
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name="Power to weight ratio on hard terrain"
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value="powerToWeightRatioHardTerrain"
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decimals={1}
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/>
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<Row
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name="Power to weight ratio medium terrain"
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name="Power to weight ratio on medium terrain"
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value="powerToWeightRatioMediumTerrain"
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decimals={1}
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/>
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<Row
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name="Power to weight ratio soft terrain"
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name="Power to weight ratio on soft terrain"
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value="powerToWeightRatioSoftTerrain"
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decimals={1}
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/>
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<Row
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name="Traverse speed"
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value="turretTraverseSpeed"
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decimals={1}
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/>
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<Row
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name="Traverse speed on hard terrain"
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value="hullTraverseHardTerrain"
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decimals={1}
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/>
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<Row
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name="Traverse speed on medium terrain"
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value="hullTraverseMediumTerrain"
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decimals={1}
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/>
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<Row
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name="Traverse speed on soft terrain"
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value="hullTraverseSoftTerrain"
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decimals={1}
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/>
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</Table.Body>
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<Title>Survivability</Title>
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