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tank states
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16 files changed
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@@ -16,7 +16,7 @@ export abstract class BlitzKitAPI {
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abstract skills(): Promise<SkillDefinitions>;
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abstract provisions(): Promise<ProvisionDefinitions>;
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abstract consumables(): Promise<ConsumableDefinitions>;
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abstract equipments(): Promise<EquipmentDefinitions>;
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abstract equipment(): Promise<EquipmentDefinitions>;
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abstract maps(): Promise<MapDefinitions>;
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abstract models(): Promise<ModelDefinitions>;
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abstract camouflages(): Promise<CamouflageDefinitions>;
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@@ -29,4 +29,9 @@ export abstract class BlitzKitAPI {
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const tanks = await this.tanks();
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return tanks.tanks[id];
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}
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async model(id: number) {
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const models = await this.models();
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return models.models[id];
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}
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}
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@@ -53,7 +53,7 @@ export class ClientBlitzKitAPI extends BlitzKitAPI {
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return fetchPB(alias("api", "/definitions/skills.pb"), SkillDefinitions);
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}
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equipments() {
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equipment() {
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return fetchPB(
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alias("api", "/definitions/equipment.pb"),
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EquipmentDefinitions,
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@@ -4,7 +4,7 @@ import { ServerBlitzKitAPI4 } from "./4_maps";
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export abstract class ServerBlitzKitAPI5 extends ServerBlitzKitAPI4 {
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@Cache()
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async equipments() {
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async equipment() {
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const equipmentDefinitions = EquipmentDefinitions.create();
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Object.entries(this.optionalDevices!.root).forEach(
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@@ -105,228 +105,6 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
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});
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}
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}
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function applyCanonicalBonuses(map: Record<string, string>) {
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for (const key in map) {
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entry.bonuses[key] = provision.script.bonusValues![map[key]];
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}
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}
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function applyRootBonuses(map: Record<string, string>) {
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for (const key in map) {
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entry.bonuses[key] = provision.script[map[key]];
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}
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}
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function applyAttributeBonuses(map: Record<string, string>) {
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for (const key in map) {
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if (!(map[key] in provision.script.attributes!)) continue;
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entry.bonuses[key] = provision.script.attributes![map[key]];
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}
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}
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switch (provision.script["#text"]) {
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case "Stimulator":
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applyCanonicalBonuses({
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crew_level_increase: "crewLevelIncrease",
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});
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break;
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case "AntiHighExplosive":
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applyCanonicalBonuses({
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anti_high_explosive_factor: "factor",
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});
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break;
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case "Fuel":
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applyCanonicalBonuses({
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engine_power_increase: "enginePowerIncrease",
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turret_rotation_speed_increase: "turretRotationSpeedIncrease",
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});
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break;
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case "SafetySet":
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applyCanonicalBonuses({
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crew_chance_to_hit_factor: "crewChanceToHitFactor",
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repair_speed_increase: "repairSpeedIncrease",
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fire_protection_increase: "fireProtectionIncrease",
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});
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break;
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case "SmallHPStock":
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applyRootBonuses({
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hp_stock_percent: "hpStockPercent",
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});
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break;
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case "GearOil":
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applyCanonicalBonuses({
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forward_speed_limit_bias: "fwdSpeedLimitBias",
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backward_speed_limit_bias: "bkwdSpeedLimitBias",
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engine_power_increase: "enginePowerIncrease",
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});
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break;
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case "GunPowder":
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applyCanonicalBonuses({
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projectile_speed_factor: "projectileSpeedFactor",
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});
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break;
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case "AttributesModifier":
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applyAttributeBonuses({
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firm_ground_passability_increase: "firmGroundPassabilityIncrease",
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medium_ground_passability_increase:
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"mediumGroundPassabilityIncrease",
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repair_speed_factor: "repairSpeedFactor",
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common_damage_factor: "commonDamageFactor",
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gun_reload_factor: "gunReloadFactor",
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pump_gun_reload_factor: "pumpGunReloadFactor",
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gun_aiming_factor: "gunAimingFactor",
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engine_power_factor: "enginePowerFactor",
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speed_limits_factor: "speedLimitsFactor",
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chassis_health_factor: "chassisHealthFactor",
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});
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break;
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case "LifestealHeal":
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applyCanonicalBonuses({
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life_steal_factor: "lifestealFactor",
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life_steal_random_factor: "lifestealRandomFactor",
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kill_heal_factor: "killHealFactor",
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heal_factor: "healFactor",
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heal_random_factor: "healRandomFactor",
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});
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break;
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case "RammingDamage":
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applyCanonicalBonuses({
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ramming_damage_factor: "rammingDamageFactor",
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dealing_ramming_damage_factor: "dealingRammingDamageFactor",
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});
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break;
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case "AllyBuff":
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applyCanonicalBonuses({
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gun_reloading_bonus: "gunReloadingBonus",
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gun_aiming_time_bonus: "gunAimingTimeBonus",
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vision_radius_bonus: "visionRadiusBonus",
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});
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applyRootBonuses({
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range: "range",
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max_bonus_sources: "maxBonusSources",
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});
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break;
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case "Stealth":
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applyRootBonuses({
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sixth_sense_delay: "sixthSenseDelay",
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stop_observing_delay_factor: "stopObservingDelayFactor",
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});
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break;
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case "Revenge":
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applyRootBonuses({
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revenge_damage_percentage: "revengeDamagePercentage",
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effect_duration: "effectDuration",
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});
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break;
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case "ComeBackKit":
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applyRootBonuses({
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time_for_come_back: "timeForComeBack",
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simple_mode: "simpleMode",
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});
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break;
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case "EngineAndSpeedBoost":
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applyCanonicalBonuses({
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engine_power_ability_factor: "enginePowerAbilityFactor",
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speed_limit_ability_bonus: "speedLimitAbilityBonus",
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});
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break;
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case "EnemyReloadTime":
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// bonusValues is empty in the observed data.
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break;
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case "Duplet":
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applyCanonicalBonuses({
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shot_dispersion_angle_factor: "shotDispersionAngleFactor",
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aiming_time_factor: "aimingTimeFactor",
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time_between_shots: "timeBetweenShots",
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});
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break;
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case "Fortune":
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applyCanonicalBonuses({
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increased_damage_chance: "increasedDamageChance",
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increase_damage_factor: "increaseDamageFactor",
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});
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break;
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case "VampiricCurse":
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applyRootBonuses({
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curse_strength: "curseStrength",
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curse_reduction: "curseReduction",
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curse_heal: "curseHeal",
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});
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break;
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case "VampiricDeath":
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applyRootBonuses({
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explode_damage_percent: "explodeDamagePercent",
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range: "range",
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});
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break;
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case "PermanentDamageShield":
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applyRootBonuses({
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damage_reduction_percent: "damageReductionPercent",
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});
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break;
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case "BigBoss":
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applyCanonicalBonuses({
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gun_reload_factor: "gunReloadFactor",
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common_damage_factor: "commonDamageFactor",
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engine_power_factor: "enginePowerFactor",
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speed_limits_factor: "speedLimitsFactor",
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max_health_percent_bonus: "maxHealthPercentBonus",
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max_statics_damage_percent: "maxStaticsDamagePercent",
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});
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break;
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case "VampiricBoost":
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break;
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case "ZombieMark":
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applyAttributeBonuses({
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dealing_ramming_damage_factor: "dealingRammingDamageFactor",
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ramming_damage_factor: "rammingDamageFactor",
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engine_power_factor: "enginePowerFactor",
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speed_limits_factor: "speedLimitsFactor",
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common_damage_factor: "commonDamageFactor",
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});
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break;
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case "HumanMark":
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applyRootBonuses({
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opt_device_ramming_damage_override:
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"optDeviceRammingDamageOverride",
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});
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// `bonusValues.item` is a nested array and therefore isn't
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// appropriate for applyCanonicalBonuses().
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break;
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default:
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console.warn(`Unhandled script type ${provision.script["#text"]}`);
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console.dir(provision.script, { depth: null, colors: true });
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}
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});
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return provisionDefinitions;
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@@ -1,12 +1,16 @@
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import { GunDefinition, ProvisionDefinitions, TankDefinition } from "../../../protos/src/blitzkit";
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import {
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GunDefinition,
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ProvisionDefinitions,
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TankDefinition,
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} from "../../../protos/src/blitzkit";
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import { checkConsumableProvisionInclusivity } from "./checkConsumableProvisionInclusivity";
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export function availableProvisions(
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tank: TankDefinition,
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gun: GunDefinition,
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provisionDefinitions: ProvisionDefinitions
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provisionDefinitions: ProvisionDefinitions,
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) {
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return Object.values(provisionDefinitions.provisions).filter((provision) =>
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checkConsumableProvisionInclusivity(provision, tank, gun)
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checkConsumableProvisionInclusivity(provision, tank, gun),
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);
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}
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@@ -1,5 +1,10 @@
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import { GunDefinition, ProvisionDefinitions, TankDefinition } from '../protos';
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import { availableProvisions } from './availableProvisions';
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import {
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GunDefinition,
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ProvisionDefinitions,
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TankDefinition,
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} from "@blitzkit/protos";
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import { BlitzScripts } from "../types/blitzScripts";
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import { availableProvisions } from "./availableProvisions";
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const PROVISION_PREFERENCES = [
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19, // improved fuel
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@@ -14,9 +19,10 @@ function infinityFallback(value: number) {
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export function createDefaultProvisions(
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tank: TankDefinition,
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gun: GunDefinition,
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provisionDefinitions: ProvisionDefinitions,
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provisions: ProvisionDefinitions,
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scripts: BlitzScripts,
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) {
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const provisionsList = availableProvisions(tank, gun, provisionDefinitions);
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const provisionsList = availableProvisions(tank, gun, provisions);
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return provisionsList
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.sort(
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@@ -24,7 +30,11 @@ export function createDefaultProvisions(
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infinityFallback(PROVISION_PREFERENCES.indexOf(a.id)) -
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infinityFallback(PROVISION_PREFERENCES.indexOf(b.id)),
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)
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.sort((a, b) => (b.crew ?? 0) - (a.crew ?? 0))
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.sort(
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(a, b) =>
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(scripts.provisions[b.id].bonusValues?.crewLevelIncrease ?? 0) -
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(scripts.provisions[a.id].bonusValues?.crewLevelIncrease ?? 0),
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)
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.slice(0, tank.max_provisions)
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.map(({ id }) => id);
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}
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@@ -1,3 +1,5 @@
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import { BlitzEffectScript } from "./blitzEffectScript";
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export interface BlitzScripts {
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consumables: Record<number, BlitzEffectScript>;
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provisions: Record<number, BlitzEffectScript>;
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@@ -1,4 +1,4 @@
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import { ProvisionConsumableScript } from "@blitzkit/core/src/types/provisionConsumableScript";
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import { BlitzEffectScript } from "./blitzEffectScript";
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import { ConsumablesVehicleFilter } from "./consumablesVehicleFilter";
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export interface ProvisionsCommon {
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@@ -13,6 +13,6 @@ export interface ProvisionsCommon {
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include: { vehicle: ConsumablesVehicleFilter; nations?: string };
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exclude?: { vehicle: ConsumablesVehicleFilter; nations?: string };
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};
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script: ProvisionConsumableScript;
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script: BlitzEffectScript;
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};
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}
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@@ -11,8 +11,6 @@ message ConsumableDefinitions {
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message Consumable {
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required uint32 id = 1;
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required I18nString name = 2;
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required uint32 cooldown = 3;
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optional float duration = 4;
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required bool game_mode_exclusive = 5;
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repeated ConsumableTankFilter include = 6;
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repeated ConsumableTankFilter exclude = 7;
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@@ -17,7 +17,4 @@ message Provision {
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required bool game_mode_exclusive = 5;
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repeated ConsumableTankFilter include = 6;
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repeated ConsumableTankFilter exclude = 7;
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map<string, float> bonuses = 8;
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map<string, string> effects = 9;
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}
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@@ -1,39 +0,0 @@
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import {
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createDefaultProvisions,
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Equalizer,
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type ProvisionDefinitions,
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type TankDefinition,
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} from "@blitzkit/core";
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import type { DuelMember } from "../../stores/duel";
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import { genericDefaultEquipmentMatrix } from "../../stores/duel/constants";
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export function tankToDuelMember(
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tank: TankDefinition,
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provisionDefinitions: ProvisionDefinitions,
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) {
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const turret = tank.turrets.at(-1)!;
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const gun = turret.guns.at(-1)!;
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return {
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camouflage: true,
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consumables: [],
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equipmentMatrix: genericDefaultEquipmentMatrix,
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cooldownBooster: 0,
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provisions: createDefaultProvisions(tank, gun, provisionDefinitions),
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engine: tank.engines.at(-1)!,
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gun,
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shell: tank.turrets.at(-1)!.guns.at(-1)!.shells[0],
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tank,
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track: tank.tracks.at(-1)!,
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turret,
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assaultDistance: (gun.assault_ranges?.ranges[0].distance ?? 0) / 2,
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} satisfies DuelMember;
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}
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export const defaultEqualizer: Equalizer = {
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armor: 1,
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damage: 1,
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health: 1,
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module_health: 1,
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penetration: 1,
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};
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@@ -4,7 +4,6 @@ import { computeCharacteristics } from "../../../../../blitzkit/computeCharacter
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import { withErrorWrapper } from "../../../../../hocs/withErrorWrapper";
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import { withLocale } from "../../../../../hocs/withLocale";
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import { useAwait } from "../../../../../hooks/useAwait";
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import { useEquipment } from "../../../../../hooks/useEquipment";
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import { Tankopedia } from "../../../../../stores/tankopedia";
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import styles from "./_index.module.css";
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@@ -19,7 +18,7 @@ export const Page = withErrorWrapper(
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Tankopedia.useInitialization(protagonistTank);
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const protagonist = Tankopedia.use((state) => state.protagonist);
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const protagonistEquipment = useEquipment(protagonistTank.tank!);
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// const protagonistEquipment = useEquipment(protagonistTank.tank!);
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const characteristics = useMemo(
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() => computeCharacteristics(),
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@@ -1,7 +0,0 @@
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import type { EquipmentMatrix } from '.';
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export const genericDefaultEquipmentMatrix: EquipmentMatrix = [
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[-1, 1, -1],
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[0, 0, 0],
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[0, 0, 0],
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];
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@@ -1,56 +0,0 @@
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import {
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ModelDefinition,
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type EngineDefinition,
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type GunDefinition,
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type ShellDefinition,
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type TankDefinition,
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type TrackDefinition,
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type TurretDefinition,
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} from "@blitzkit/core";
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import { Varuna } from "varuna";
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import { api } from "../../blitzkit/api";
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import { tankToDuelMember } from "../../core/blitzkit/tankToDuelMember";
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type EquipmentMatrixItem = -1 | 0 | 1;
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type EquipmentMatrixRow = [
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EquipmentMatrixItem,
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EquipmentMatrixItem,
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EquipmentMatrixItem,
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];
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export type EquipmentMatrix = [
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EquipmentMatrixRow,
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EquipmentMatrixRow,
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EquipmentMatrixRow,
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];
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export interface DuelMember {
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tank: TankDefinition;
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engine: EngineDefinition;
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turret: TurretDefinition;
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gun: GunDefinition;
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shell: ShellDefinition;
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track: TrackDefinition;
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equipmentMatrix: EquipmentMatrix;
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consumables: number[];
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provisions: number[];
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camouflage: boolean;
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cooldownBooster: number;
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assaultDistance: number;
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}
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export interface DuelStore {
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protagonist: DuelMember;
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antagonist: DuelMember;
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equalize: boolean;
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}
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const provisionDefinitions = await api.provisions();
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||||
|
||||
export const Duel = new Varuna<
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DuelStore,
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{ tank: TankDefinition; model: ModelDefinition }
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>(({ tank, model }) => {
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const protagonist = tankToDuelMember(tank, provisionDefinitions);
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return { protagonist, antagonist: protagonist, model, equalize: false };
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});
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@@ -1,6 +1,11 @@
|
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import {
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||||
createDefaultSkills,
|
||||
EngineDefinition,
|
||||
GunDefinition,
|
||||
ShellDefinition,
|
||||
TankDefinition,
|
||||
TrackDefinition,
|
||||
TurretDefinition,
|
||||
type ModelDefinition,
|
||||
} from "@blitzkit/core";
|
||||
import type { Vector3 } from "three";
|
||||
@@ -9,6 +14,8 @@ import { api } from "../blitzkit/api";
|
||||
import type { ArmorType } from "../components/Armor/components/SpacedArmorScene";
|
||||
import type { ExternalModuleVariant } from "../components/Armor/components/SpacedArmorSceneComponent";
|
||||
import type { XP_MULTIPLIERS } from "../components/Tankopedia/TechTreeSection";
|
||||
import { createTankState } from "../tankopedia/createTankState";
|
||||
import type { EquipmentMatrix } from "./duel";
|
||||
import { TankopediaDisplay } from "./tankopediaPersistent/constants";
|
||||
|
||||
export interface ShotLayerBase {
|
||||
@@ -76,13 +83,34 @@ export enum TankopediaRelativeAgainst {
|
||||
All,
|
||||
}
|
||||
|
||||
export interface TankState {
|
||||
tank: TankDefinition;
|
||||
model: ModelDefinition;
|
||||
|
||||
engine: EngineDefinition;
|
||||
turret: TurretDefinition;
|
||||
gun: GunDefinition;
|
||||
shell: ShellDefinition;
|
||||
track: TrackDefinition;
|
||||
|
||||
equipment_matrix: EquipmentMatrix;
|
||||
|
||||
consumables: number[];
|
||||
provisions: number[];
|
||||
camouflage: boolean;
|
||||
cooldown_booster: number;
|
||||
assault_distance: number;
|
||||
}
|
||||
|
||||
interface Tankopedia {
|
||||
disturbed: boolean;
|
||||
revealed: boolean;
|
||||
|
||||
protagonist: TankState;
|
||||
|
||||
shot?: Shot;
|
||||
skills: Record<string, number>;
|
||||
relativeAgainst: TankopediaRelativeAgainst;
|
||||
model: ModelDefinition;
|
||||
editStatic: boolean;
|
||||
highlightArmor?: {
|
||||
editingPlate: boolean;
|
||||
@@ -105,15 +133,19 @@ interface Tankopedia {
|
||||
statSearch?: string;
|
||||
}
|
||||
|
||||
const skillDefinitions = await api.skills();
|
||||
const skills = await api.skills();
|
||||
const models = await api.models();
|
||||
|
||||
export const Tankopedia = new Varuna<Tankopedia, ModelDefinition>((model) => ({
|
||||
export const Tankopedia = new Varuna<Tankopedia, TankDefinition>((tank) => ({
|
||||
disturbed: false,
|
||||
revealed: false,
|
||||
|
||||
protagonist: createTankState(tank),
|
||||
model: models.models[tank.id],
|
||||
|
||||
relativeAgainst: TankopediaRelativeAgainst.Class,
|
||||
editStatic: false,
|
||||
skills: createDefaultSkills(skillDefinitions),
|
||||
model,
|
||||
skills: createDefaultSkills(skills),
|
||||
xpMultiplier: 1,
|
||||
requestedDisplay: TankopediaDisplay.Model,
|
||||
display: TankopediaDisplay.Model,
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
import { createDefaultProvisions, type TankDefinition } from "@blitzkit/core";
|
||||
import { api } from "../blitzkit/api";
|
||||
import type { EquipmentMatrix } from "../stores/duel";
|
||||
import type { TankState } from "../stores/tankopedia";
|
||||
|
||||
const models = await api.models();
|
||||
const provisions = await api.provisions();
|
||||
const scripts = await api.scripts();
|
||||
|
||||
export const genericDefaultEquipmentMatrix: EquipmentMatrix = [
|
||||
[-1, 1, -1],
|
||||
[0, 0, 0],
|
||||
[0, 0, 0],
|
||||
];
|
||||
|
||||
export function createTankState(tank: TankDefinition) {
|
||||
const turret = tank.turrets.at(-1)!;
|
||||
const gun = turret.guns.at(-1)!;
|
||||
|
||||
return {
|
||||
tank,
|
||||
model: models.models[turret.id],
|
||||
|
||||
engine: tank.engines.at(-1)!,
|
||||
turret,
|
||||
gun,
|
||||
shell: gun.shells[0],
|
||||
track: tank.tracks.at(-1)!,
|
||||
|
||||
equipment_matrix: genericDefaultEquipmentMatrix,
|
||||
|
||||
consumables: [],
|
||||
provisions: createDefaultProvisions(tank, gun, provisions, scripts),
|
||||
camouflage: true,
|
||||
cooldown_booster: 0,
|
||||
assault_distance: (gun.assault_ranges?.ranges[0].distance ?? 0) / 2,
|
||||
} satisfies TankState;
|
||||
}
|
||||
Reference in new issue
Block a user