tank states

This commit is contained in:
tresabhi committed 2026-09-22 16:13:27 -05:00
1 parent 6c9ce58af5
commit 7d02f6311f
16 files changed
+110 -349

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+6 -1
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@@ -16,7 +16,7 @@ export abstract class BlitzKitAPI {
abstract skills(): Promise<SkillDefinitions>;
abstract provisions(): Promise<ProvisionDefinitions>;
abstract consumables(): Promise<ConsumableDefinitions>;
abstract equipments(): Promise<EquipmentDefinitions>;
abstract equipment(): Promise<EquipmentDefinitions>;
abstract maps(): Promise<MapDefinitions>;
abstract models(): Promise<ModelDefinitions>;
abstract camouflages(): Promise<CamouflageDefinitions>;
@@ -29,4 +29,9 @@ export abstract class BlitzKitAPI {
const tanks = await this.tanks();
return tanks.tanks[id];
}
async model(id: number) {
const models = await this.models();
return models.models[id];
}
}
+1 -1
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@@ -53,7 +53,7 @@ export class ClientBlitzKitAPI extends BlitzKitAPI {
return fetchPB(alias("api", "/definitions/skills.pb"), SkillDefinitions);
}
equipments() {
equipment() {
return fetchPB(
alias("api", "/definitions/equipment.pb"),
EquipmentDefinitions,
@@ -4,7 +4,7 @@ import { ServerBlitzKitAPI4 } from "./4_maps";
export abstract class ServerBlitzKitAPI5 extends ServerBlitzKitAPI4 {
@Cache()
async equipments() {
async equipment() {
const equipmentDefinitions = EquipmentDefinitions.create();
Object.entries(this.optionalDevices!.root).forEach(
@@ -105,228 +105,6 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
});
}
}
function applyCanonicalBonuses(map: Record<string, string>) {
for (const key in map) {
entry.bonuses[key] = provision.script.bonusValues![map[key]];
}
}
function applyRootBonuses(map: Record<string, string>) {
for (const key in map) {
entry.bonuses[key] = provision.script[map[key]];
}
}
function applyAttributeBonuses(map: Record<string, string>) {
for (const key in map) {
if (!(map[key] in provision.script.attributes!)) continue;
entry.bonuses[key] = provision.script.attributes![map[key]];
}
}
switch (provision.script["#text"]) {
case "Stimulator":
applyCanonicalBonuses({
crew_level_increase: "crewLevelIncrease",
});
break;
case "AntiHighExplosive":
applyCanonicalBonuses({
anti_high_explosive_factor: "factor",
});
break;
case "Fuel":
applyCanonicalBonuses({
engine_power_increase: "enginePowerIncrease",
turret_rotation_speed_increase: "turretRotationSpeedIncrease",
});
break;
case "SafetySet":
applyCanonicalBonuses({
crew_chance_to_hit_factor: "crewChanceToHitFactor",
repair_speed_increase: "repairSpeedIncrease",
fire_protection_increase: "fireProtectionIncrease",
});
break;
case "SmallHPStock":
applyRootBonuses({
hp_stock_percent: "hpStockPercent",
});
break;
case "GearOil":
applyCanonicalBonuses({
forward_speed_limit_bias: "fwdSpeedLimitBias",
backward_speed_limit_bias: "bkwdSpeedLimitBias",
engine_power_increase: "enginePowerIncrease",
});
break;
case "GunPowder":
applyCanonicalBonuses({
projectile_speed_factor: "projectileSpeedFactor",
});
break;
case "AttributesModifier":
applyAttributeBonuses({
firm_ground_passability_increase: "firmGroundPassabilityIncrease",
medium_ground_passability_increase:
"mediumGroundPassabilityIncrease",
repair_speed_factor: "repairSpeedFactor",
common_damage_factor: "commonDamageFactor",
gun_reload_factor: "gunReloadFactor",
pump_gun_reload_factor: "pumpGunReloadFactor",
gun_aiming_factor: "gunAimingFactor",
engine_power_factor: "enginePowerFactor",
speed_limits_factor: "speedLimitsFactor",
chassis_health_factor: "chassisHealthFactor",
});
break;
case "LifestealHeal":
applyCanonicalBonuses({
life_steal_factor: "lifestealFactor",
life_steal_random_factor: "lifestealRandomFactor",
kill_heal_factor: "killHealFactor",
heal_factor: "healFactor",
heal_random_factor: "healRandomFactor",
});
break;
case "RammingDamage":
applyCanonicalBonuses({
ramming_damage_factor: "rammingDamageFactor",
dealing_ramming_damage_factor: "dealingRammingDamageFactor",
});
break;
case "AllyBuff":
applyCanonicalBonuses({
gun_reloading_bonus: "gunReloadingBonus",
gun_aiming_time_bonus: "gunAimingTimeBonus",
vision_radius_bonus: "visionRadiusBonus",
});
applyRootBonuses({
range: "range",
max_bonus_sources: "maxBonusSources",
});
break;
case "Stealth":
applyRootBonuses({
sixth_sense_delay: "sixthSenseDelay",
stop_observing_delay_factor: "stopObservingDelayFactor",
});
break;
case "Revenge":
applyRootBonuses({
revenge_damage_percentage: "revengeDamagePercentage",
effect_duration: "effectDuration",
});
break;
case "ComeBackKit":
applyRootBonuses({
time_for_come_back: "timeForComeBack",
simple_mode: "simpleMode",
});
break;
case "EngineAndSpeedBoost":
applyCanonicalBonuses({
engine_power_ability_factor: "enginePowerAbilityFactor",
speed_limit_ability_bonus: "speedLimitAbilityBonus",
});
break;
case "EnemyReloadTime":
// bonusValues is empty in the observed data.
break;
case "Duplet":
applyCanonicalBonuses({
shot_dispersion_angle_factor: "shotDispersionAngleFactor",
aiming_time_factor: "aimingTimeFactor",
time_between_shots: "timeBetweenShots",
});
break;
case "Fortune":
applyCanonicalBonuses({
increased_damage_chance: "increasedDamageChance",
increase_damage_factor: "increaseDamageFactor",
});
break;
case "VampiricCurse":
applyRootBonuses({
curse_strength: "curseStrength",
curse_reduction: "curseReduction",
curse_heal: "curseHeal",
});
break;
case "VampiricDeath":
applyRootBonuses({
explode_damage_percent: "explodeDamagePercent",
range: "range",
});
break;
case "PermanentDamageShield":
applyRootBonuses({
damage_reduction_percent: "damageReductionPercent",
});
break;
case "BigBoss":
applyCanonicalBonuses({
gun_reload_factor: "gunReloadFactor",
common_damage_factor: "commonDamageFactor",
engine_power_factor: "enginePowerFactor",
speed_limits_factor: "speedLimitsFactor",
max_health_percent_bonus: "maxHealthPercentBonus",
max_statics_damage_percent: "maxStaticsDamagePercent",
});
break;
case "VampiricBoost":
break;
case "ZombieMark":
applyAttributeBonuses({
dealing_ramming_damage_factor: "dealingRammingDamageFactor",
ramming_damage_factor: "rammingDamageFactor",
engine_power_factor: "enginePowerFactor",
speed_limits_factor: "speedLimitsFactor",
common_damage_factor: "commonDamageFactor",
});
break;
case "HumanMark":
applyRootBonuses({
opt_device_ramming_damage_override:
"optDeviceRammingDamageOverride",
});
// `bonusValues.item` is a nested array and therefore isn't
// appropriate for applyCanonicalBonuses().
break;
default:
console.warn(`Unhandled script type ${provision.script["#text"]}`);
console.dir(provision.script, { depth: null, colors: true });
}
});
return provisionDefinitions;
@@ -1,12 +1,16 @@
import { GunDefinition, ProvisionDefinitions, TankDefinition } from "../../../protos/src/blitzkit";
import {
GunDefinition,
ProvisionDefinitions,
TankDefinition,
} from "../../../protos/src/blitzkit";
import { checkConsumableProvisionInclusivity } from "./checkConsumableProvisionInclusivity";
export function availableProvisions(
tank: TankDefinition,
gun: GunDefinition,
provisionDefinitions: ProvisionDefinitions
provisionDefinitions: ProvisionDefinitions,
) {
return Object.values(provisionDefinitions.provisions).filter((provision) =>
checkConsumableProvisionInclusivity(provision, tank, gun)
checkConsumableProvisionInclusivity(provision, tank, gun),
);
}
@@ -1,5 +1,10 @@
import { GunDefinition, ProvisionDefinitions, TankDefinition } from '../protos';
import { availableProvisions } from './availableProvisions';
import {
GunDefinition,
ProvisionDefinitions,
TankDefinition,
} from "@blitzkit/protos";
import { BlitzScripts } from "../types/blitzScripts";
import { availableProvisions } from "./availableProvisions";
const PROVISION_PREFERENCES = [
19, // improved fuel
@@ -14,9 +19,10 @@ function infinityFallback(value: number) {
export function createDefaultProvisions(
tank: TankDefinition,
gun: GunDefinition,
provisionDefinitions: ProvisionDefinitions,
provisions: ProvisionDefinitions,
scripts: BlitzScripts,
) {
const provisionsList = availableProvisions(tank, gun, provisionDefinitions);
const provisionsList = availableProvisions(tank, gun, provisions);
return provisionsList
.sort(
@@ -24,7 +30,11 @@ export function createDefaultProvisions(
infinityFallback(PROVISION_PREFERENCES.indexOf(a.id)) -
infinityFallback(PROVISION_PREFERENCES.indexOf(b.id)),
)
.sort((a, b) => (b.crew ?? 0) - (a.crew ?? 0))
.sort(
(a, b) =>
(scripts.provisions[b.id].bonusValues?.crewLevelIncrease ?? 0) -
(scripts.provisions[a.id].bonusValues?.crewLevelIncrease ?? 0),
)
.slice(0, tank.max_provisions)
.map(({ id }) => id);
}
+2
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@@ -1,3 +1,5 @@
import { BlitzEffectScript } from "./blitzEffectScript";
export interface BlitzScripts {
consumables: Record<number, BlitzEffectScript>;
provisions: Record<number, BlitzEffectScript>;
+2 -2
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@@ -1,4 +1,4 @@
import { ProvisionConsumableScript } from "@blitzkit/core/src/types/provisionConsumableScript";
import { BlitzEffectScript } from "./blitzEffectScript";
import { ConsumablesVehicleFilter } from "./consumablesVehicleFilter";
export interface ProvisionsCommon {
@@ -13,6 +13,6 @@ export interface ProvisionsCommon {
include: { vehicle: ConsumablesVehicleFilter; nations?: string };
exclude?: { vehicle: ConsumablesVehicleFilter; nations?: string };
};
script: ProvisionConsumableScript;
script: BlitzEffectScript;
};
}