tank states

This commit is contained in:
tresabhi committed 2026-09-22 16:13:27 -05:00
1 parent 6c9ce58af5
commit 7d02f6311f
16 files changed
+110 -349

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@@ -1,39 +0,0 @@
import {
createDefaultProvisions,
Equalizer,
type ProvisionDefinitions,
type TankDefinition,
} from "@blitzkit/core";
import type { DuelMember } from "../../stores/duel";
import { genericDefaultEquipmentMatrix } from "../../stores/duel/constants";
export function tankToDuelMember(
tank: TankDefinition,
provisionDefinitions: ProvisionDefinitions,
) {
const turret = tank.turrets.at(-1)!;
const gun = turret.guns.at(-1)!;
return {
camouflage: true,
consumables: [],
equipmentMatrix: genericDefaultEquipmentMatrix,
cooldownBooster: 0,
provisions: createDefaultProvisions(tank, gun, provisionDefinitions),
engine: tank.engines.at(-1)!,
gun,
shell: tank.turrets.at(-1)!.guns.at(-1)!.shells[0],
tank,
track: tank.tracks.at(-1)!,
turret,
assaultDistance: (gun.assault_ranges?.ranges[0].distance ?? 0) / 2,
} satisfies DuelMember;
}
export const defaultEqualizer: Equalizer = {
armor: 1,
damage: 1,
health: 1,
module_health: 1,
penetration: 1,
};
@@ -4,7 +4,6 @@ import { computeCharacteristics } from "../../../../../blitzkit/computeCharacter
import { withErrorWrapper } from "../../../../../hocs/withErrorWrapper";
import { withLocale } from "../../../../../hocs/withLocale";
import { useAwait } from "../../../../../hooks/useAwait";
import { useEquipment } from "../../../../../hooks/useEquipment";
import { Tankopedia } from "../../../../../stores/tankopedia";
import styles from "./_index.module.css";
@@ -19,7 +18,7 @@ export const Page = withErrorWrapper(
Tankopedia.useInitialization(protagonistTank);
const protagonist = Tankopedia.use((state) => state.protagonist);
const protagonistEquipment = useEquipment(protagonistTank.tank!);
// const protagonistEquipment = useEquipment(protagonistTank.tank!);
const characteristics = useMemo(
() => computeCharacteristics(),
@@ -1,7 +0,0 @@
import type { EquipmentMatrix } from '.';
export const genericDefaultEquipmentMatrix: EquipmentMatrix = [
[-1, 1, -1],
[0, 0, 0],
[0, 0, 0],
];
-56
View File
@@ -1,56 +0,0 @@
import {
ModelDefinition,
type EngineDefinition,
type GunDefinition,
type ShellDefinition,
type TankDefinition,
type TrackDefinition,
type TurretDefinition,
} from "@blitzkit/core";
import { Varuna } from "varuna";
import { api } from "../../blitzkit/api";
import { tankToDuelMember } from "../../core/blitzkit/tankToDuelMember";
type EquipmentMatrixItem = -1 | 0 | 1;
type EquipmentMatrixRow = [
EquipmentMatrixItem,
EquipmentMatrixItem,
EquipmentMatrixItem,
];
export type EquipmentMatrix = [
EquipmentMatrixRow,
EquipmentMatrixRow,
EquipmentMatrixRow,
];
export interface DuelMember {
tank: TankDefinition;
engine: EngineDefinition;
turret: TurretDefinition;
gun: GunDefinition;
shell: ShellDefinition;
track: TrackDefinition;
equipmentMatrix: EquipmentMatrix;
consumables: number[];
provisions: number[];
camouflage: boolean;
cooldownBooster: number;
assaultDistance: number;
}
export interface DuelStore {
protagonist: DuelMember;
antagonist: DuelMember;
equalize: boolean;
}
const provisionDefinitions = await api.provisions();
export const Duel = new Varuna<
DuelStore,
{ tank: TankDefinition; model: ModelDefinition }
>(({ tank, model }) => {
const protagonist = tankToDuelMember(tank, provisionDefinitions);
return { protagonist, antagonist: protagonist, model, equalize: false };
});
+37 -5
View File
@@ -1,6 +1,11 @@
import {
createDefaultSkills,
EngineDefinition,
GunDefinition,
ShellDefinition,
TankDefinition,
TrackDefinition,
TurretDefinition,
type ModelDefinition,
} from "@blitzkit/core";
import type { Vector3 } from "three";
@@ -9,6 +14,8 @@ import { api } from "../blitzkit/api";
import type { ArmorType } from "../components/Armor/components/SpacedArmorScene";
import type { ExternalModuleVariant } from "../components/Armor/components/SpacedArmorSceneComponent";
import type { XP_MULTIPLIERS } from "../components/Tankopedia/TechTreeSection";
import { createTankState } from "../tankopedia/createTankState";
import type { EquipmentMatrix } from "./duel";
import { TankopediaDisplay } from "./tankopediaPersistent/constants";
export interface ShotLayerBase {
@@ -76,13 +83,34 @@ export enum TankopediaRelativeAgainst {
All,
}
export interface TankState {
tank: TankDefinition;
model: ModelDefinition;
engine: EngineDefinition;
turret: TurretDefinition;
gun: GunDefinition;
shell: ShellDefinition;
track: TrackDefinition;
equipment_matrix: EquipmentMatrix;
consumables: number[];
provisions: number[];
camouflage: boolean;
cooldown_booster: number;
assault_distance: number;
}
interface Tankopedia {
disturbed: boolean;
revealed: boolean;
protagonist: TankState;
shot?: Shot;
skills: Record<string, number>;
relativeAgainst: TankopediaRelativeAgainst;
model: ModelDefinition;
editStatic: boolean;
highlightArmor?: {
editingPlate: boolean;
@@ -105,15 +133,19 @@ interface Tankopedia {
statSearch?: string;
}
const skillDefinitions = await api.skills();
const skills = await api.skills();
const models = await api.models();
export const Tankopedia = new Varuna<Tankopedia, ModelDefinition>((model) => ({
export const Tankopedia = new Varuna<Tankopedia, TankDefinition>((tank) => ({
disturbed: false,
revealed: false,
protagonist: createTankState(tank),
model: models.models[tank.id],
relativeAgainst: TankopediaRelativeAgainst.Class,
editStatic: false,
skills: createDefaultSkills(skillDefinitions),
model,
skills: createDefaultSkills(skills),
xpMultiplier: 1,
requestedDisplay: TankopediaDisplay.Model,
display: TankopediaDisplay.Model,
@@ -0,0 +1,38 @@
import { createDefaultProvisions, type TankDefinition } from "@blitzkit/core";
import { api } from "../blitzkit/api";
import type { EquipmentMatrix } from "../stores/duel";
import type { TankState } from "../stores/tankopedia";
const models = await api.models();
const provisions = await api.provisions();
const scripts = await api.scripts();
export const genericDefaultEquipmentMatrix: EquipmentMatrix = [
[-1, 1, -1],
[0, 0, 0],
[0, 0, 0],
];
export function createTankState(tank: TankDefinition) {
const turret = tank.turrets.at(-1)!;
const gun = turret.guns.at(-1)!;
return {
tank,
model: models.models[turret.id],
engine: tank.engines.at(-1)!,
turret,
gun,
shell: gun.shells[0],
track: tank.tracks.at(-1)!,
equipment_matrix: genericDefaultEquipmentMatrix,
consumables: [],
provisions: createDefaultProvisions(tank, gun, provisions, scripts),
camouflage: true,
cooldown_booster: 0,
assault_distance: (gun.assault_ranges?.ranges[0].distance ?? 0) / 2,
} satisfies TankState;
}