diff --git a/packages/i18n/strings/zh.json b/packages/i18n/strings/zh.json index 3794c6a3c..84eecb93a 100644 --- a/packages/i18n/strings/zh.json +++ b/packages/i18n/strings/zh.json @@ -7,13 +7,13 @@ "common": { "name": "BlitzKit", "units": { - "m": "{value} 公尺", - "mm": "{value} 毫米", - "deg": "{value} 度°", - "hp": "{value} 生命值", + "m": "{value}m", + "mm": "{value}mm", + "deg": "{value} °", + "hp": "{value}血量", "x": "x{value}", "percentage": "{value}%", - "deg_s": "{value}度每秒", + "deg_s": "{value}°/s", "plus": "+{value}" }, "gun_types": { @@ -23,7 +23,7 @@ }, "shells": { "ap": "穿甲弹", - "ap_cr": "硬式复合穿甲弹", + "ap_cr": "硬芯穿甲弹", "hc": "破甲弹", "he": "高爆弹" }, @@ -38,10 +38,10 @@ }, "branches": { "beta": "测试版", - "development": "Development", - "opentest": "开放测试", - "preview": "Preview", - "production": "Production" + "development": "开发分支", + "opentest": "公开测试", + "preview": "预览分支", + "production": "生产环境" }, "locales": { "en": "英语", @@ -63,8 +63,8 @@ "5": "好", "6": "非常好", "7": "很好", - "8": "非常好", - "9": "极品" + "8": "强势", + "9": "超强势" }, "bkni_percentile": { "0": "垃圾", @@ -76,8 +76,8 @@ "6": "较好", "7": "好", "8": "很好", - "9": "非常好", - "10": "极品" + "9": "强势", + "10": "超强势" }, "nations": { "ussr": "苏联", @@ -87,8 +87,8 @@ "uk": "英国", "france": "法国", "japan": "日本", - "european": "欧盟 (E系)", - "other": "X系" + "european": "泛欧", + "other": "混合系" }, "nations_adjectives": { "ussr": "苏联", @@ -98,8 +98,8 @@ "uk": "英国", "france": "法国", "japan": "日本", - "european": "欧盟 (E系)", - "other": "X系" + "european": "泛欧", + "other": "混合系" }, "tank_class_short": { "-1": "未知", @@ -129,14 +129,14 @@ }, "regions": { "normal": { - "com": "北美", - "eu": "欧洲", + "com": "北美服务器", + "eu": "欧洲服务器", "asia": "亚太服务器" }, "short": { - "com": "北美", + "com": "美服", "eu": "欧洲", - "asia": "亚太地区" + "asia": "亚服" } }, "leagues": { @@ -155,7 +155,7 @@ "normalized_losses": "战败率", "normalized_misses": "未命中数", "normalized_shots": "开火次数", - "normalized_spotted": "侦查次数", + "normalized_spotted": "侦查数", "normalized_survived_battles": "存活率", "normalized_win_and_survived": "胜利并幸存的概率", "normalized_wins": "胜率", @@ -178,7 +178,7 @@ "cumulative_shots": "总射击数", "cumulative_spotted": "总侦查敌人数", "cumulative_survived_battles": "存活场次", - "cumulative_win_and_survived": "胜利与存活场次", + "cumulative_win_and_survived": "胜利并存活场次", "cumulative_wins": "胜利", "cumulative_xp": "总经验", "cumulative_wn8": "WN8", @@ -203,15 +203,15 @@ "searching": "搜索中..." }, "copy_button": { - "copied": "已拷贝!" + "copied": "已复制!" }, "tank_search": { - "select_dialog_title": "搜索坦克", + "select_dialog_title": "查找坦克", "swap_dialog_title": "交换坦克", - "clear_filters": "清除筛选", - "login": "登录以使用它", - "search_bar_hint": "搜寻战车……", - "recent": "最近查看的", + "clear_filters": "清空筛选器", + "login": "请先登录", + "search_bar_hint": "查找坦克……", + "recent": "最近查过", "select_all": "全选", "count_singular": "1 辆坦克", "count_plural": "{count} 辆坦克", @@ -223,7 +223,7 @@ "no_tanks_found": { "body": "未找到坦克。", "search_again": "请尝试重新搜索。", - "clear_filters": "请尝试清除筛选。" + "clear_filters": "请尝试清空筛选器。" }, "sort": { "meta.none": "无", @@ -231,28 +231,28 @@ "survivability.viewRange": "侦察范围", "survivability.camouflageStill": "静止中隐蔽值", "survivability.camouflageMoving": "移动中隐蔽值", - "survivability.camouflageShooting": "射击隐蔽值", + "survivability.camouflageShooting": "射击隐蔽", "survivability.volume": "体积", "survivability.length": "长度", - "fire.dpm": "标准炮弹 每分钟伤害血量", - "fire.dpmPremium": "金币炮弹 每分钟伤害值", + "fire.dpm": "银币弹 每分钟伤害", + "fire.dpmPremium": "金币弹 每分钟伤害", "fire.reload": "装填时间", "fire.caliber": "口径", - "fire.standardPenetration": "标准炮弹穿透力", + "fire.standardPenetration": "银币弹穿深", "fire.premiumPenetration": "金币弹穿深", - "fire.tertiaryPenetration": "第三种炮弹穿透力", - "fire.damage": "炮弹伤害值", + "fire.tertiaryPenetration": "高爆弹穿深", + "fire.damage": "均伤", "fire.moduleDamage": "模组伤害值", - "fire.shellVelocity": "炮弹飞行速度", + "fire.shellVelocity": "弹速", "fire.shellRange": "最大射程", "fire.shellCapacity": "载弹量", "fire.aimTime": "瞄准时间", - "fire.dispersionStill": "百米散步", - "fire.dispersionMoving": "移动时扩散度", + "fire.dispersionStill": "百米精度", + "fire.dispersionMoving": "移动扩圈", "fire.gunDepression": "俯角", "fire.gunElevation": "仰角", "maneuverability.forwardsSpeed": "前进极速", - "maneuverability.backwardsSpeed": "最高后退速度", + "maneuverability.backwardsSpeed": "后退极速", "maneuverability.power": "引擎功率", "maneuverability.powerToWeight": "推重比", "maneuverability.weight": "重量", @@ -266,10 +266,10 @@ "label": "排序依据", "fire": "开火", "maneuverability": "机动性", - "survivability": "生存能力" + "survivability": "生存性" }, "direction": { - "label": "排序算法", + "label": "排序方式", "ascending": "升序", "descending": "倒序" } @@ -301,8 +301,8 @@ }, "docs": { "patches": { - "name": "BlitzKit 变更日志", - "seo_description": "BlitzKit Discord 机器人和网站的变更日志" + "name": "BlitzKit 更新日志", + "seo_description": "BlitzKit Discord 机器人和网站的更新日志" } }, "tools": { @@ -339,44 +339,44 @@ "pool_size": "{count} 辆可生成的坦克" }, "mixer": { - "name": "组装", + "name": "拼装器", "button": "混合搭配", "description": "混搭不同坦克间的模块", - "seo_description": "《坦克世界:闪击战》的车体, 炮塔, 主炮混合搭配", + "seo_description": "混搭WoTB的坦克车体、炮塔与主炮", "screenshot": "屏幕截图", "randomize": "随机搭配" }, "guess": { "name": "猜测", - "button": "这会是什么?", + "button": "这可能是什么?", "description": "坦克剪影小游戏", "seo_description": "看剪影猜坦克", "search": { - "placeholder": "输入你的猜想……", + "placeholder": "输入你的猜测……", "skip": "跳过", "guess": "猜测", "next": "下一个", - "no_results": "沒有結果" + "no_results": "无结果" }, - "stats": "猜对了 {correct} / {total}", + "stats": "猜对了 {correct} / {total},连对 {streak} 个", "help": { - "title": "显示坦克?", - "description": "显示坦克而不显示名字。这轮会被视为不正确,并打破你的连续记录!", + "title": "部分揭示坦克?", + "description": "揭示坦克但不显示答案。本轮会被视为答错,并中断连对!", "cancel": "取消", - "reveal": "显示" + "reveal": "揭示" }, "clear": "清除", "select_all": "全选", - "tier": "{tier} 阶" + "tier": "{tier} 级" }, "tankopedia": { "search": "搜索属性……", - "name": "战车百科", - "button": "搜索战车", - "description": "闪击战坦克百科全书", - "seo_description": "《坦克世界:闪击战》的所有坦克参数, 装甲, 等等...", - "tank_seo_title": "{name} - {tier} 阶 {nationality} {class} | {website} 坦克百科 | 坦克世界闪击战 (WoTB)", - "tank_seo_description": "{name} 装甲,统计资料,装备,规定配给等。 {dpm} 每分钟伤害, {alpha} 伤害值, {penetration}毫米 穿透, {speed}公里/小時 最高速度, {health} 生命值。", + "name": "坦克百科", + "button": "搜索坦克", + "description": "WoTB坦克百科", + "seo_description": "WoTB所有坦克的参数、 装甲等", + "tank_seo_title": "{name} - {tier} 级 {nationality} {class} | {website} 坦克百科 | 坦克世界闪击战(坦闪/WoTB)", + "tank_seo_description": "{name} 装甲、参数、配件、补给等。 {dpm} 每分钟伤害, {alpha} 均伤, {penetration}mm 穿深, {speed}km/h 极速, {health} 血量。", "visualizers": { "reload": { "skip": "跳过" @@ -387,15 +387,15 @@ "rotator": { "hull": "车体", "turret": "炮塔", - "hard": "硬地质", - "medium": "中性地質", - "soft": "軟地質", - "effective": "效率" + "hard": "公路", + "medium": "平地", + "soft": "水面", + "effective": "等效" }, "ricochet": { "angle": "角度", "normalization": "转正", - "effective_angle": "有效角度", + "effective_angle": "有效倾角", "armor": "装甲", "no_ricochet": "高爆弹不会跳弹" }, @@ -407,20 +407,20 @@ "flexibility": { "yaw": "水平角度", "pitch": "俯仰角度", - "min": "最少俯角", - "max": "最大仰角" + "min": "极限俯角", + "max": "极限仰角" } }, "sandbox": { "poses": { "hull_down": "俯角视角", - "face_hug": "抱脸视角", + "face_hug": "顶牛视角", "default": "默认" }, "settings": { "armor": "装甲", - "green_penetration": "可击穿区域", - "hide_model_under_armor": "隐藏装甲下的模型", + "green_penetration": "绿色可击穿", + "hide_model_under_armor": "隐藏坦克模型", "opaque": "不透明", "dev_wireframe": "开发选项:网格" }, @@ -454,14 +454,14 @@ "track": "履带" }, "status": { - "penetration": "{damage}生命值 击穿", + "penetration": "击穿:{damage}血量", "blocked": "抵挡伤害", "ricochet": "跳弹", - "splash": "{damage}生命值 溅射" + "splash": "溅射:{damage}血量" }, "stats": { - "thickness_and_angle": "{thickness}毫米 {angle}度°", - "nominal": "{thickness}毫米 装甲厚度", + "thickness_and_angle": "{thickness}mm/倾角{angle}°", + "nominal": "{thickness}mm 垂直厚度", "ricochet_loss": "{loss}% 击穿" } } @@ -490,9 +490,9 @@ "nation": "国别", "class": "坦克车型", "tier": "阶级", - "type": "战车类型", + "type": "坦克类型", "dev_id": "开发参数:ID", - "dev_name": "DEV: NAME", + "dev_name": "开发者名称", "purchase": "购买价格", "restoration": "恢复坦克价格", "sale": "出售价格", @@ -500,9 +500,9 @@ }, "tech_tree": { "title": "科技树", - "battle": "一场比赛", - "battles": "{count} 战斗场次", - "route": "路线 {index} / {count}" + "battle": "1场比赛", + "battles": "{count} 场次", + "route": "第 {index} / {count} 种科技线" }, "game_modes": { "title": "游戏模式技能" @@ -514,33 +514,33 @@ "configuration": { "title": "配置设定", "equalizer": { - "title": "Equalizer", - "equalize": "Equalize", - "beta": "测试版" + "title": "平衡器", + "equalize": "平衡", + "beta": "测试" }, "modules": { "title": "坦克模块", "stock": "白板", - "upgrade": "顶级配置" + "upgrade": "满配" }, "equipment": { "title": "装备", "clear": "清除" }, "provisions": { - "title": "规定配给", + "title": "补给", "clear": "清除" }, "consumables": { "title": "消耗品", "clear": "清除", - "info": "黄色高亮消耗品不影响坦克参数。" + "info": "以黄色标识的消耗品不影响坦克参数。" }, "skills": { "title": "乘员技能", "clear": "清除", "maximize": "最大化", - "info": "黄色高亮技能只适用于特殊情况。 按空格键可在0到7级之间快速切换。" + "info": "以黄色标识的技能只在特定情形起效。 按空格键可在0到7级之间快速切换。" }, "miscellaneous": { "title": "杂项" @@ -550,48 +550,48 @@ "title": "属性", "compare": { "label": "比较", - "class": "{tier} 阶的 {class}", - "tier": "所有{tier} 阶的", + "class": "{tier}级{class}", + "tier": "所有{tier}级坦克", "all": "所有坦克" }, "values": { "shell_index": "炮弹 {index}", - "at_distance": "在 {distance} 公尺", + "at_distance": "距离{distance}m", "at_distance_slider_label": "距离", - "dispersion_at_distance": "在 {distance} 公尺的扩散度", - "gun_flexibility": "炮管转动界限", + "dispersion_at_distance": "在 {distance}m 的精度", + "gun_flexibility": "主炮俯仰角", "speed": "速度", - "terrain_coefficients": "地形系数", + "terrain_coefficients": "地形适应性", "raw_terrain_coefficients": "原始地形系数", - "power_to_weight_ratio": "功重比", + "power_to_weight_ratio": "推重比", "hull_traverse_speed": "车体转向速率", - "camouflage": "迷彩", + "camouflage": "涂装", "reload": "装填时间", "crewCount": "乘员人数", "shellNormalization": "转正", "shellRicochet": "跳弹", "dpm": "每分钟伤害", - "dpmEffective": "60秒内生效", + "dpmEffective": "60秒内实际输出", "shells": "炮弹 ", "mostOptimalShellIndex": "最优炮弹", "shellReloads": "装填时间", "shellReload": "装填时间", - "intraClip": "炮弹装填", + "intraClip": "短装", "caliber": "口径", "penetration": "穿深", "damage": "伤害", "damageWithoutAssault": "无突击弹的伤害", - "clipDamage": "弹匣伤害期望值", - "moduleDamage": "模组伤害", + "clipDamage": "总爆发", + "moduleDamage": "模块伤害", "explosionRadius": "溅射半径", "shellVelocity": "炮弹飞行速度", "aimTime": "瞄准时间", "dispersion": "静止時", "dispersionMoving": "移动时", "dispersionHullTraversing": "车体转向时", - "dispersionTurretTraversing": "炮塔转向时", + "dispersionTurretTraversing": "炮转扩圈", "dispersionShooting": "开火时", - "dispersionGunDamaged": "主炮损坏时", + "dispersionGunDamaged": "主炮损坏扩圈", "gunDepression": "俯角", "gunElevation": "仰角", "gunFrontalDepression": "车体前部俯角", @@ -600,42 +600,42 @@ "gunRearElevation": "车体后部仰角", "azimuthLeft": "左射界", "azimuthRight": "右射界", - "speedForwards": "最高前进速度", - "speedBackwards": "最高后退速度", - "hardTerrainCoefficient": "硬地质", - "hardTerrainCoefficientRaw": "硬地质", - "mediumTerrainCoefficient": "中性地质", - "mediumTerrainCoefficientRaw": "中性地质", - "softTerrainCoefficient": "软地质", - "softTerrainCoefficientRaw": "软地质", + "speedForwards": "前进极速", + "speedBackwards": "后退极速", + "hardTerrainCoefficient": "公路", + "hardTerrainCoefficientRaw": "公路-原始", + "mediumTerrainCoefficient": "平地", + "mediumTerrainCoefficientRaw": "平地-原始", + "softTerrainCoefficient": "水面", + "softTerrainCoefficientRaw": "水面-原始", "enginePower": "引擎功率", - "powerToWeightRatioHardTerrain": "硬地质", - "powerToWeightRatioMediumTerrain": "中性地质", - "powerToWeightRatioSoftTerrain": "软地质", + "powerToWeightRatioHardTerrain": "公路实际推重", + "powerToWeightRatioMediumTerrain": "平地实际推重", + "powerToWeightRatioSoftTerrain": "水面实际推重", "weight": "重量", "turretTraverseSpeed": "炮塔转向速率", "gunTraverseSpeed": "炮管转向速率", - "hullTraverseHardTerrain": "硬地质", - "hullTraverseMediumTerrain": "中性地质", - "hullTraverseSoftTerrain": "软地质", - "health": "生命值", - "fireChance": "着火概率", + "hullTraverseHardTerrain": "公路上车转速率", + "hullTraverseMediumTerrain": "平地上车转速率", + "hullTraverseSoftTerrain": "水面上车转速率", + "health": "血量", + "fireChance": "发动机受击时着火概率", "viewRange": "视野范围", - "camouflageStill": "静止时", + "camouflageStill": "静止隐蔽", "camouflageMoving": "移动时", "camouflageShootingStill": "静止时", - "camouflageShootingMoving": "移动时", - "camouflageCaughtOnFire": "着火时", + "camouflageShootingMoving": "移动开火隐蔽", + "camouflageCaughtOnFire": "着火时隐蔽", "width": "宽度", "height": "高度", "length": "长度", "volume": "体积", "shellRange": "射程", - "shellCapacity": "携弹量", - "gunType": "炮管类型", - "penetrationAt250m": "两百五十米处的穿透力", - "burstShells": "爆破计数", - "burstInterShell": "爆破弹" + "shellCapacity": "载弹量", + "gunType": "主炮类型", + "penetrationAt250m": "250m处穿深", + "burstShells": "小弹夹发数", + "burstInterShell": "小弹夹短装" } }, "firepower": { @@ -662,7 +662,7 @@ "name": "比较", "button": "坦克比较", "description": "比较坦克参数", - "seo_description": "比较《坦克世界:闪击战》中的坦克参数和装备配置", + "seo_description": "比较坦克世界闪击战中的坦克参数和装备配置", "actions": { "add": { "button": "添加", @@ -692,15 +692,15 @@ }, "modules": { "stock": "白板", - "upgrade": "顶级配置" + "upgrade": "满配" }, "provisions": { - "clear": "清除", - "clear_all": "清除所有坦克" + "clear": "清空此坦克", + "clear_all": "清空所有坦克" }, "consumables": { - "clear": "清除", - "clear_all": "清除所有坦克" + "clear": "清空此坦克", + "clear_all": "清空所有坦克" } } }, @@ -708,7 +708,7 @@ "name": "性能表现", "button": "查看坦克", "description": "坦克性能统计", - "seo_description": "最好的坦克及其在《坦克世界:闪击战》中的表现", + "seo_description": "最好的坦克及其在坦克世界闪击战中的数据", "estimation": { "body": "基于 {count} 个玩家的估计数据。更新于 {age} 之前。", "hours": "{count} 小时", @@ -726,15 +726,15 @@ "winrate": "胜率", "players": "玩家", "damage": "伤害", - "survival": "生存性", + "survival": "生存率", "xp": "经验值", "kills": "击杀数", - "spots": "侦查次数", + "spots": "侦查数", "accuracy": "命中率", "shots": "开火次数", "hits": "命中数", - "damage_ratio": "伤害效率", - "damage_taken": "承受伤害值", + "damage_ratio": "伤害比率", + "damage_taken": "承受伤害", "capture_points": "占领值" } } @@ -743,11 +743,11 @@ "name": "图库", "button": "浏览全部", "description": "Blitz玩家头像", - "seo_description": "所有《坦克世界:闪击战》玩家头像", + "seo_description": "所有坦克世界闪击战玩家头像", "last_updated": "最后更新于 {time}", "search": { - "hint": "搜索頭像……", - "results": "{count} 头像" + "hint": "搜索头像……", + "results": "{count}个头像" } }, "session": {