feat: 3CR exception mask

This commit is contained in:
TrèsAbhi committed 2024-01-15 18:01:48 -06:00
1 parent 66016dedf0
commit 80b161b9fc
9 files changed
+509 -171

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@@ -0,0 +1,96 @@
import { MeshProps, useFrame } from '@react-three/fiber';
import { useRef } from 'react';
import { MeshStandardMaterial, ShaderMaterial, Vector2 } from 'three';
import ThreeCustomShaderMaterial from 'three-custom-shader-material';
import { degToRad } from 'three/src/math/MathUtils';
import { Duel } from '../../../../app/tools/tankopedia/[id]/page';
import { canSplash } from '../../../../core/blitz/canSplash';
import { isExplosive } from '../../../../core/blitz/isExplosive';
import { resolveNearPenetration } from '../../../../core/blitz/resolveNearPenetration';
import { externalModuleMaskRenderTarget } from '../ExternalModuleMask';
import fragmentShader from './shaders/fragment.glsl';
import vertexShader from './shaders/vertex.glsl';
interface ArmorMeshProps extends MeshProps {
duel: Duel;
isSpaced: boolean;
isExternalModule?: boolean;
thickness: number;
}
export function ArmorMesh({
isSpaced,
isExternalModule = false,
thickness,
duel,
...props
}: ArmorMeshProps) {
const { shell } = duel.antagonist;
const material = useRef<ShaderMaterial>(null);
const resolution = new Vector2();
useFrame(({ gl }) => {
if (material.current) {
material.current.uniforms.externalModuleMask.value =
externalModuleMaskRenderTarget.texture;
material.current.uniforms.resolution.value = resolution.set(
gl.domElement.width,
gl.domElement.height,
);
}
});
return (
<>
<mesh {...props} renderOrder={0}>
<meshBasicMaterial colorWrite={false} />
</mesh>
<mesh {...props} renderOrder={1}>
<ThreeCustomShaderMaterial
ref={material}
silent
baseMaterial={MeshStandardMaterial}
transparent
depthWrite={false}
fragmentShader={fragmentShader}
vertexShader={vertexShader}
uniforms={{
externalModuleMask: { value: null },
resolution: { value: null },
isSpaced: { value: isSpaced },
isExplosive: { value: isExplosive(shell.type) },
canSplash: { value: canSplash(shell.type) },
isExternalModule: { value: isExternalModule },
thickness: { value: thickness },
penetration: {
value: resolveNearPenetration(shell.penetration),
},
caliber: { value: shell.caliber },
ricochet: { value: degToRad(shell.ricochet ?? 90) },
normalization: {
value: degToRad(shell.normalization ?? 0),
},
}}
/>
{/* <shaderMaterial
ref={material}
depthFunc={EqualDepth}
depthWrite={false}
transparent
args={[
{
vertexShader,
fragmentShader,
uniforms: {
externalModuleMask: { value: null },
resolution: { value: null },
isSpaced: { value: isSpaced },
},
},
]}
/> */}
</mesh>
</>
);
}
@@ -8,8 +8,12 @@ uniform float penetration;
uniform float caliber;
uniform float ricochet;
uniform float normalization;
uniform sampler2D externalModuleMask;
uniform vec2 resolution;
void main() {
vec4 externalModuleMaskColor = texture2D(externalModuleMask, gl_FragCoord.xy / resolution);
bool isUnderExternalModule = externalModuleMaskColor.r == 1.0;
vec3 normalizedNormal = normalize(vNormal);
vec3 normalizedViewPosition = normalize(vCSMViewPosition);
float dotProduct = dot(normalizedNormal, -normalizedViewPosition);
@@ -19,7 +23,7 @@ void main() {
float splashChance = -1.0;
bool threeCalibersRule = caliber > 3.0 * thickness;
if (!isExternalModule && !isExplosive && !threeCalibersRule && angle >= ricochet) {
if (!isUnderExternalModule && !isExternalModule && !isExplosive && !threeCalibersRule && angle >= ricochet) {
penetrationChance = 0.0;
splashChance = 0.0;
} else {
@@ -0,0 +1,29 @@
import { MeshProps } from '@react-three/fiber';
import { WebGLRenderTarget } from 'three';
export const externalModuleMaskRenderTarget = new WebGLRenderTarget();
interface ArmorMeshExternalModuleMaskProps extends MeshProps {
exclude?: boolean;
}
export function ArmorMeshExternalModuleMask({
exclude = false,
...props
}: ArmorMeshExternalModuleMaskProps) {
return (
<>
{exclude && (
<mesh {...props} renderOrder={0}>
<meshBasicMaterial colorWrite={false} />
</mesh>
)}
{!exclude && (
<mesh {...props} renderOrder={1}>
<meshBasicMaterial color="#ff0000" depthWrite={false} />
</mesh>
)}
</>
);
}
+2 -63
View File
@@ -1,63 +1,2 @@
import { MeshProps } from '@react-three/fiber';
import { MeshStandardMaterial } from 'three';
import CustomShaderMaterial from 'three-custom-shader-material';
import { degToRad } from 'three/src/math/MathUtils';
import { Duel } from '../../app/tools/tankopedia/[id]/page';
import { canSplash } from '../../core/blitz/canSplash';
import { isExplosive } from '../../core/blitz/isExplosive';
import { resolveNearPenetration } from '../../core/blitz/resolveNearPenetration';
import fragmentShader from './shaders/fragment.glsl';
import vertexShader from './shaders/vertex.glsl';
interface ArmorMeshProps extends MeshProps {
duel: Duel;
isSpaced: boolean;
isExternalModule?: boolean;
thickness: number;
}
export function ArmorMesh({
isSpaced,
isExternalModule = false,
thickness,
duel,
...props
}: ArmorMeshProps) {
const { shell } = duel.antagonist;
return (
<>
{!isSpaced && (
<mesh {...props}>
<meshBasicMaterial colorWrite={false} />
</mesh>
)}
<mesh {...props}>
<CustomShaderMaterial
silent
baseMaterial={MeshStandardMaterial}
transparent
depthWrite={false}
fragmentShader={fragmentShader}
vertexShader={vertexShader}
uniforms={{
isExplosive: { value: isExplosive(shell.type) },
canSplash: { value: canSplash(shell.type) },
isSpaced: { value: isSpaced },
isExternalModule: { value: isExternalModule },
thickness: { value: thickness },
penetration: {
value: resolveNearPenetration(shell.penetration),
},
caliber: { value: shell.caliber },
ricochet: { value: degToRad(shell.ricochet ?? 90) },
normalization: {
value: degToRad(shell.normalization ?? 0),
},
}}
/>
</mesh>
</>
);
}
export * from './components/Armor';
export * from './components/ExternalModuleMask';