mirror of
https://github.com/blitzkit/blitzkit.git
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Merge branch 'main' of https://github.com/blitzkit/blitzkit into ue
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commit
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@@ -76,7 +76,6 @@
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"dotenv": "^17.2.2",
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"dotenv": "^17.2.2",
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"fast-xml-parser": "^5.3.2",
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"fast-xml-parser": "^5.3.2",
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"lodash-es": "^4.17.21",
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"lodash-es": "^4.17.21",
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"lz4js": "^0.2.0",
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"pickleparser": "^0.2.1",
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"pickleparser": "^0.2.1",
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"protobufjs": "^7.5.4",
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"protobufjs": "^7.5.4",
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"three": "^0.184.0",
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"three": "^0.184.0",
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@@ -123,7 +122,6 @@
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"fast-xml-parser": "^5.2.5",
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"fast-xml-parser": "^5.2.5",
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"googleapis": "^162.0.0",
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"googleapis": "^162.0.0",
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"lodash-es": "^4.17.21",
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"lodash-es": "^4.17.21",
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"lz4js": "^0.2.0",
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"progress": "^2.0.3",
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"progress": "^2.0.3",
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"puppeteer": "^24.22.3",
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"puppeteer": "^24.22.3",
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"sharp": "^0.34.4",
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"sharp": "^0.34.4",
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@@ -0,0 +1,5 @@
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# BlitzKit 1.30.4
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## Fixes
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- BlitzKit now correctly implements minor WoTB updates
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@@ -0,0 +1,8 @@
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# BlitzKit 1.30.5
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## Features
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- Reduced the amount of code that executes for every rendered frame, hopefully improving performance
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- Reduced the number of lights by 20% to decrease the amount of shadow calculations
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- Decreased the ground size by 80% for an equal reduction in shadow texture sizes
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- Added the ability for BlitzKit to dismount the components that handled the intro lighting animation when not animating, reducing checks running every frame
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@@ -0,0 +1,7 @@
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# BlitzKit 1.30.6
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## Fixes
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- Tanks no longer "randomly" appear dark in Tankopedia and Mixer
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- The ground is now as dark as other modes when Static Armor is selected in Tankopedia
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- Fixed some naming issues with the "equal" icon, improving performance a tiny tiny bit
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@@ -19,7 +19,6 @@
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"dotenv": "^17.2.2",
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"dotenv": "^17.2.2",
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"fast-xml-parser": "^5.3.2",
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"fast-xml-parser": "^5.3.2",
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"lodash-es": "^4.17.21",
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"lodash-es": "^4.17.21",
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"lz4js": "^0.2.0",
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"pickleparser": "^0.2.1",
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"pickleparser": "^0.2.1",
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"protobufjs": "^7.5.4",
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"protobufjs": "^7.5.4",
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"three": "^0.184.0",
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"three": "^0.184.0",
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@@ -876,7 +876,7 @@
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"yaw": "Yaw",
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"yaw": "Yaw",
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"pitch": "Pitch",
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"pitch": "Pitch",
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"min": "Min",
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"min": "Min",
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"max": "Max"
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"max": "Макс"
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}
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}
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},
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},
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"sandbox": {
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"sandbox": {
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@@ -908,7 +908,7 @@
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"normalization": "Нормалізація",
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"normalization": "Нормалізація",
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"ricochet": "Рикошет",
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"ricochet": "Рикошет",
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"explosion_radius": "Радіус розльоту уламків",
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"explosion_radius": "Радіус розльоту уламків",
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"exit": "Exit",
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"exit": "Вийти",
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"reset": "Reset"
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"reset": "Reset"
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},
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},
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"advanced": "Advanced highlighting",
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"advanced": "Advanced highlighting",
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@@ -919,13 +919,13 @@
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"external": "External",
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"external": "External",
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"gap": "Gap",
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"gap": "Gap",
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"gun": "Gun",
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"gun": "Gun",
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"track": "Tracks"
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"track": "Гусениці"
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},
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},
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"status": {
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"status": {
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"penetration": "{damage}hp penetration",
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"penetration": "{damage} од. шкоди з пробиттям",
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"blocked": "Blocked",
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"blocked": "Заблоковано",
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"ricochet": "Рикошет",
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"ricochet": "Рикошет",
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"splash": "{damage}hp splash"
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"splash": "{damage} Од"
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},
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},
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"stats": {
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"stats": {
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"thickness_and_angle": "{thickness}mm {angle}°",
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"thickness_and_angle": "{thickness}mm {angle}°",
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@@ -1048,7 +1048,7 @@
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"caliber": "Калібр",
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"caliber": "Калібр",
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"penetration": "Бронепробиття",
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"penetration": "Бронепробиття",
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"damage": "Шкода",
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"damage": "Шкода",
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"damageWithoutAssault": "Damage without assault shells",
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"damageWithoutAssault": "Шкода без урахування золотих снарядів",
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"clipDamage": "Clipping potential",
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"clipDamage": "Clipping potential",
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"moduleDamage": "Шкода по модулях",
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"moduleDamage": "Шкода по модулях",
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"explosionRadius": "Радіус розльоту уламків",
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"explosionRadius": "Радіус розльоту уламків",
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@@ -1057,7 +1057,7 @@
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"dispersion": "Нерухомо",
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"dispersion": "Нерухомо",
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"dispersionMoving": "У русі",
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"dispersionMoving": "У русі",
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"dispersionHullTraversing": "Hull traversing",
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"dispersionHullTraversing": "Hull traversing",
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"dispersionTurretTraversing": "Turret traversing",
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"dispersionTurretTraversing": "Обертання башти",
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"dispersionShooting": "Shooting",
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"dispersionShooting": "Shooting",
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"dispersionGunDamaged": "Gun damaged",
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"dispersionGunDamaged": "Gun damaged",
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"gunDepression": "Depression",
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"gunDepression": "Depression",
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@@ -1174,7 +1174,7 @@
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},
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},
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"performance": {
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"performance": {
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"name": "Performance",
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"name": "Performance",
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"button": "View tanks",
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"button": "Переглянути танки",
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"description": "Tank performance statistics",
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"description": "Tank performance statistics",
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"seo_description": "Best tanks and their performances in World of Tanks Blitz",
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"seo_description": "Best tanks and their performances in World of Tanks Blitz",
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"estimation": {
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"estimation": {
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@@ -33,7 +33,6 @@
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"fast-xml-parser": "^5.2.5",
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"fast-xml-parser": "^5.2.5",
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"googleapis": "^162.0.0",
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"googleapis": "^162.0.0",
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"lodash-es": "^4.17.21",
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"lodash-es": "^4.17.21",
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"lz4js": "^0.2.0",
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"progress": "^2.0.3",
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"progress": "^2.0.3",
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"puppeteer": "^24.22.3",
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"puppeteer": "^24.22.3",
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"sharp": "^0.34.4",
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"sharp": "^0.34.4",
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@@ -0,0 +1,49 @@
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import { AbstractVFS } from "./abstract";
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export class MixedVFS extends AbstractVFS {
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constructor(private vfses: AbstractVFS[]) {
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super();
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}
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async init() {
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for (const vfs of this.vfses) {
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await vfs.init();
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}
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return this;
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}
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dispose() {
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for (const vfs of this.vfses) {
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vfs.dispose();
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}
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}
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async has(path: string) {
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for (const vfs of this.vfses) {
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if (await vfs.has(path)) return true;
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}
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return false;
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}
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async raw(path: string) {
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for (const vfs of this.vfses) {
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if (await vfs.has(path)) return await vfs.raw(path);
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}
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throw new Error(`File not found: ${path}`);
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}
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async dir(path: string) {
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const files = new Set<string>();
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for (const vfs of this.vfses) {
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for (const file of await vfs.dir(path)) {
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files.add(file);
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}
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}
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return Array.from(files);
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}
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}
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