Merge branch 'main' into ue4

This commit is contained in:
TrèsAbhi committed 2025-08-15 12:40:17 -05:00
commit 8478930f2e
65 files changed
+3226 -1888

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@@ -799,6 +799,7 @@
"fire.caliber": "caliber",
"fire.standardPenetration": "standard penetration",
"fire.premiumPenetration": "premium penetration",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "damage",
"fire.moduleDamage": "module damage",
"fire.shellVelocity": "shell velocity",
@@ -902,6 +903,10 @@
"tank_seo_description": "%s1 armor, statistics, equipment, provisions, and more. %s2 DPM, %s3hp alpha, %s4mm penetration, %s5kph top speed, %s6hp health.",
"visualizers": {
"assault": {
"title": "Assault shells"
},
"rotator": {
"hull": "Hull",
"turret": "Turret",
@@ -1094,7 +1099,6 @@
"hull_traverse_speed": "Hull traverse speed",
"camouflage": "Camouflage",
"reload": "Reload",
"crewCount": "Crew count",
"shellNormalization": "Normalization",
"shellRicochet": "Ricochet",
@@ -1108,6 +1112,7 @@
"caliber": "Caliber",
"penetration": "Penetration",
"damage": "Damage",
"damageWithoutAssault": "Damage without assault shells",
"clipDamage": "Clipping potential",
"moduleDamage": "Module damage",
"explosionRadius": "Explosion radius",