Merge branch 'main' into ue4

This commit is contained in:
TrèsAbhi committed 2025-08-15 12:40:17 -05:00
commit 8478930f2e
65 files changed
+3226 -1888

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+1 -2
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@@ -1,6 +1,5 @@
// @ts-check
import partytown from '@astrojs/partytown';
import react from '@astrojs/react';
import sitemap from '@astrojs/sitemap';
import { SUPPORTED_LOCALES } from '@blitzkit/i18n';
@@ -21,7 +20,7 @@ export default defineConfig({
outDir: '../../dist/website',
prefetch: true,
integrations: [react(), sitemap(), partytown()],
integrations: [react(), sitemap()],
vite: {
resolve: {
alias: {
@@ -1,3 +1,5 @@
precision mediump float;
#define USE_FOG
#include <fog_pars_fragment>
@@ -1,3 +1,5 @@
precision mediump float;
#define USE_FOG
#include <fog_pars_vertex>
@@ -1,3 +1,5 @@
precision mediump float;
uniform float thickness;
uniform float penetration;
@@ -1,3 +1,5 @@
precision mediump float;
#include <clipping_planes_pars_vertex>
void main() {
@@ -1,3 +1,5 @@
precision mediump float;
varying vec3 vNormal;
varying vec3 vViewPosition;
@@ -1,3 +1,5 @@
precision mediump float;
varying vec3 vNormal;
varying vec3 vViewPosition;
@@ -79,6 +79,12 @@ export function Body({ stats }: BodyProps) {
<Table.Body>
<CompareRow stats={stats} value="dpm" decimals={0} />
<CompareRow stats={stats} value="damage" decimals={0} />
{hasNonRegularGun && (
<CompareRow stats={stats} indent value="clipDamage" decimals={0} />
)}
<CompareRow stats={stats} value="moduleDamage" decimals={0} />
<CompareRow stats={stats} value="penetration" decimals={0} />
<CompareRow
stats={stats}
name={strings.website.tools.tankopedia.characteristics.values.reload}
@@ -105,12 +111,6 @@ export function Body({ stats }: BodyProps) {
<CompareRow stats={stats} value="shells" decimals={0} />
</>
)}
<CompareRow stats={stats} value="penetration" decimals={0} />
<CompareRow stats={stats} value="damage" decimals={0} />
{hasNonRegularGun && (
<CompareRow stats={stats} indent value="clipDamage" decimals={0} />
)}
<CompareRow stats={stats} value="moduleDamage" decimals={0} />
<CompareRow stats={stats} value="caliber" decimals={0} />
<CompareRow stats={stats} value="shellNormalization" decimals={0} />
<CompareRow
+3 -3
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@@ -127,8 +127,8 @@ const strings = getStrings(locale);
</Flex>
</Flex>
<Flex gap="5" display={{ initial: 'flex', sm: 'none' }}>
<Flex direction="column" justify="between" align="end">
<Flex gap="5" display={{ initial: 'flex', sm: 'none' }} width="100%">
<Flex direction="column" gap="1" flexGrow="1" flexBasis="0" align="end">
<Text size="2" color="gray">BlitzKit</Text>
{
PUBLIC_ASSET_BRANCH !== 'preview' && (
@@ -140,7 +140,7 @@ const strings = getStrings(locale);
<Text size="2" color="gray">CDN</Text>
</Flex>
<Flex direction="column" justify="between" align="start">
<Flex direction="column" gap="1" flexGrow="1" flexBasis="0" align="start">
<Code size="2" color="gray">
{packageJson.version}
</Code>
+4 -3
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@@ -17,7 +17,7 @@ export interface Props {
integrated?: boolean;
}
const { integrated } = Astro.props;
const { integrated = false } = Astro.props;
const toolsFiltered = TOOLS.filter((tool) => !('href' in tool));
const { locale } = Astro.params;
const branchName = resolveBranchName(locale);
@@ -47,7 +47,7 @@ const strings = getStrings(locale);
height: 100%;
}
.navbar[data-expanded='false'] .content {
.navbar[data-expanded='false'][data-integrated='false'] .content {
background-color: var(--black-a8);
backdrop-filter: blur(4rem);
box-shadow: var(--shadow-3);
@@ -87,6 +87,7 @@ const strings = getStrings(locale);
direction="column"
align="center"
data-expanded="false"
data-integrated={`${integrated}`}
className="navbar"
width="100%"
top="0"
@@ -232,7 +233,7 @@ const strings = getStrings(locale);
<Box
style={{
borderRadius: Var('radius-2'),
backgroundImage: `url(/assets/images/${tool.id}.webp)`,
backgroundImage: `url(/assets/images/tools/${tool.id}.webp)`,
backgroundSize: '200%',
backgroundPosition: 'right center',
}}
+4 -26
View File
@@ -6,42 +6,20 @@ const PUBLIC_GOOGLE_TAG_MANAGER_ID = assertSecret(
);
---
{/* google analytics */}
<script
is:inline
async
type="text/partytown"
src={`https://www.googletagmanager.com/gtag/js?id=${PUBLIC_GOOGLE_TAG_MANAGER_ID}`}
></script>
<script
is:inline
define:vars={{ PUBLIC_GOOGLE_TAG_MANAGER_ID }}
type="text/partytown"
>
<script is:inline define:vars={{ PUBLIC_GOOGLE_TAG_MANAGER_ID }}>
window.dataLayer = window.dataLayer || [];
function gtag() {
dataLayer.push(arguments);
}
gtag('js', new Date());
gtag('config', PUBLIC_GOOGLE_TAG_MANAGER_ID);
</script>
{/* nitro ads */}
{
/*
<script is:inline data-cfasync="false">
window.nitroAds = window.nitroAds || {
createAd: function () {
return new Promise((e) => {
window.nitroAds.queue.push(['createAd', arguments, e]);
});
},
addUserToken: function () {
window.nitroAds.queue.push(['addUserToken', arguments]);
},
queue: [],
};
</script>
*/
}
@@ -80,7 +80,7 @@ export const TankCard = forwardRef<HTMLSpanElement, TankCardProps>(
>
<img
alt={unwrap(tank.name)}
src={asset(`icons/tanks/blitzkit/${tank.id}.webp`)}
src={asset(`icons/tanks/big/${tank.id}.webp`)}
className="image"
draggable={false}
/>
@@ -27,6 +27,7 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
const gun = turret.guns.at(-1)!;
const shell0 = gun.gun_type!.value.base.shells[0];
const shell1 = gun.gun_type!.value.base.shells[1];
const shell2 = gun.gun_type!.value.base.shells[2];
const tracks = tank.tracks.at(-1)!;
const engine = tank.engines.at(-1)!;
const tankModelDefinition = modelDefinitions.models[tank.id];
@@ -57,6 +58,8 @@ export function TankSearchCard({ tank, onSelect }: TankSearchCardProps) {
return shell0.penetration.near.toFixed(0);
case 'fire.premiumPenetration':
return shell1 ? shell1.penetration.near.toFixed(0) : '--';
case 'fire.tertiaryPenetration':
return shell1 ? shell2.penetration.near.toFixed(0) : '--';
case 'fire.shellVelocity':
return shell0.velocity.toFixed(0);
case 'fire.shellCapacity':
@@ -84,6 +84,7 @@ function ShellFilter({ index, premium }: { index: number; premium?: boolean }) {
return (
<IconButton
key={shellType}
value={`${shellType}`}
radius="none"
variant={selected ? 'solid' : 'soft'}
@@ -21,27 +21,17 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
const input = useRef<HTMLInputElement>(null);
const performSearch = useCallback(
debounce(() => {
// tankFiltersStore.setState({ searching: false });
$tankFilters.setKey('searching', false);
if (!input.current) return;
const sanitized = input.current.value.trim();
// tankFiltersStore.setState({
// search: sanitized.length === 0 ? undefined : sanitized,
// });
$tankFilters.setKey(
'search',
sanitized.length === 0 ? undefined : sanitized,
);
$tankFilters.setKey('search', sanitized.length === 0 ? null : sanitized);
}, 500),
[],
);
const handleChange = useCallback(() => {
// if (!tankFiltersStore.getState().searching) {
// tankFiltersStore.setState({ searching: true });
// }
if (!tankFilters.searching) {
$tankFilters.setKey('searching', true);
}
@@ -69,7 +59,7 @@ export function SearchBar({ topResult, skeleton, onSelect }: SearchBarProps) {
<TextField.Root
variant="classic"
disabled={skeleton}
defaultValue={tankFilters.search}
defaultValue={tankFilters.search ?? undefined}
style={{ flex: 1 }}
ref={input}
placeholder={strings.website.common.tank_search.search_bar_hint}
@@ -63,6 +63,7 @@ export function Sort() {
<Item by="fire.caliber" />
<Item by="fire.standardPenetration" />
<Item by="fire.premiumPenetration" />
<Item by="fire.tertiaryPenetration" />
<Item by="fire.damage" />
<Item by="fire.moduleDamage" />
<Item by="fire.shellVelocity" />
@@ -60,7 +60,7 @@ export const TankSearch = memo<TankSearchProps>(
const tankFilters = useStore($tankFilters);
const tankopediaSort = useStore($tankopediaSort);
const tanksFiltered = useMemo(() => {
if (tankFilters.search === undefined) {
if (tankFilters.search === null) {
const filtered = awaitedTanksDefinitionsArray.filter((tank) =>
filterTank(tankFilters, tank),
);
@@ -238,6 +238,16 @@ export const TankSearch = memo<TankSearchProps>(
);
break;
case 'fire.tertiaryPenetration':
sorted = filtered.sort(
(a, b) =>
(a.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[2]
?.penetration.near ?? 0) -
(b.turrets.at(-1)!.guns.at(-1)!.gun_type!.value.base.shells[2]
?.penetration.near ?? 0),
);
break;
case 'fire.damage':
sorted = filtered.sort(
(a, b) =>
@@ -0,0 +1,7 @@
#assault-cursor {
cursor: grab;
}
#assault-cursor:active {
cursor: grabbing;
}
@@ -0,0 +1,123 @@
import { DragHandleDots2Icon } from '@radix-ui/react-icons';
import { Box, Flex, Text } from '@radix-ui/themes';
import { useEffect, useRef, useState } from 'react';
import { clamp } from 'three/src/math/MathUtils.js';
import {
fakeLogSquishyHigh,
fakeLogSquishyHighInverse,
} from '../../../../../../../../../core/blitzkit/fakeLog';
import { Var } from '../../../../../../../../../core/radix/var';
import { Duel } from '../../../../../../../../../stores/duel';
import './index.css';
interface Props {
maxDistance: number;
maxFakeDistance: number;
}
export function AssaultCursor({ maxDistance, maxFakeDistance }: Props) {
const assaultDistance = Duel.use(
(state) => state.protagonist.assaultDistance,
);
const [x, setX] = useState(fakeLogSquishyHigh(assaultDistance / maxDistance));
const cursor = useRef<HTMLDivElement>(null);
const mutateDuel = Duel.useMutation();
useEffect(() => {
let localX = x;
let lastX = 0;
function handlePointerDown(event: PointerEvent) {
event.preventDefault();
lastX = event.clientX;
window.addEventListener('pointermove', handlePointerMove);
window.addEventListener('pointerup', handlePointerUp);
}
function handlePointerMove(event: PointerEvent) {
event.preventDefault();
const parent = cursor.current?.parentElement;
if (!parent) return;
const width = parent.clientWidth;
const movementX = event.clientX - lastX;
lastX = event.clientX;
setX((state) => {
localX = clamp(state + movementX / width, 0, 1);
return localX;
});
}
function handlePointerUp() {
mutateDuel((draft) => {
draft.protagonist.assaultDistance =
fakeLogSquishyHighInverse(localX * maxFakeDistance) * maxDistance;
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
}
cursor.current?.addEventListener('pointerdown', handlePointerDown);
return () => {
cursor.current?.removeEventListener('pointerdown', handlePointerDown);
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
};
}, []);
return (
<Box
ref={cursor}
position="absolute"
top="0"
left={`${x * 100}%`}
height="100%"
width="2pt"
id="assault-cursor"
style={{
touchAction: 'none',
transform: 'translateX(-50%)',
backgroundColor: Var('accent-11'),
}}
>
<Flex
align="center"
direction="column"
position="absolute"
left="50%"
bottom="100%"
style={{ transform: 'translateX(-50%)' }}
>
<Flex
align="center"
justify="center"
style={{
width: '1.5rem',
height: '1.5rem',
backgroundColor: Var('accent-9'),
borderRadius: `50% 50% ${Var('radius-1')} ${Var('radius-1')}`,
}}
>
<Text style={{ display: 'flex' }} highContrast color="purple">
<DragHandleDots2Icon />
</Text>
</Flex>
<Box
height="0.5rem"
width="2pt"
style={{
backgroundColor: Var('accent-11'),
}}
/>
</Flex>
</Box>
);
}
@@ -0,0 +1,157 @@
import type { AssaultRanges } from '@blitzkit/core';
import { literals } from '@blitzkit/i18n';
import { Box, Card, Flex, Text } from '@radix-ui/themes';
import { clamp } from 'three/src/math/MathUtils.js';
import {
fakeLogSquishyHigh,
fakeLogSquishyLow,
} from '../../../../../../../core/blitzkit/fakeLog';
import type { TankCharacteristics } from '../../../../../../../core/blitzkit/tankCharacteristics';
import { Var } from '../../../../../../../core/radix/var';
import { useLocale } from '../../../../../../../hooks/useLocale';
import { AssaultCursor } from './components/Cursor';
interface Props {
ranges: AssaultRanges;
stats: TankCharacteristics;
}
export function AssaultRangesVisualizer({ ranges: _ranges, stats }: Props) {
const maxDistance = _ranges.ranges.at(-1)!.distance;
const ranges = _ranges.ranges.map((range) => ({
factor: range.factor,
distance: range.distance,
fakeDistance: fakeLogSquishyHigh(range.distance / maxDistance),
}));
const maxFakeDistance = ranges.at(-1)!.fakeDistance;
const maxFactor = ranges[0].factor;
const { strings } = useLocale();
return (
<Card mb="6" variant="classic" style={{ aspectRatio: '1 / 1' }}>
<Flex
position="absolute"
top="0"
left="0"
width="100%"
height="100%"
direction="column"
>
<Text m="3" size="2" color="gray">
{strings.website.tools.tankopedia.visualizers.assault.title}
</Text>
<Flex
direction="column"
p="3"
pt="8"
pr="5"
style={{ backgroundColor: Var('gray-1') }}
flexGrow="1"
>
<Flex flexGrow="1">
<Box position="relative" width={Var('space-8')}>
{ranges.map((range, index) => (
<Text
key={index}
style={{
position: 'absolute',
left: 0,
bottom: `${fakeLogSquishyLow(range.factor / maxFactor) * 100}%`,
transform: 'translateY(50%)',
}}
color="gray"
size="1"
wrap="nowrap"
>
{literals(strings.common.units.hp, [
`${Math.round(stats.damageWithoutAssault * range.factor)}`,
])}
</Text>
))}
</Box>
<Flex flexGrow="1" align="end" position="relative">
{ranges.map((range, index) => {
const mix =
clamp(2 * (range.factor / maxFactor - 1) + 1, 0, 1) * 100;
const color0 = `color-mix(in hsl, ${Var('tomato-9')}, ${Var('jade-9')} ${mix}%)`;
const color1 = `color-mix(in hsl, ${Var('tomato-7')}, ${Var('jade-7')} ${mix}%)`;
const last = ranges[index - 1];
const lastFakeDistance = last?.fakeDistance ?? 0;
const fakeWidth = range.fakeDistance - lastFakeDistance;
const fraction = fakeWidth / ranges.at(-1)!.fakeDistance;
return (
<Box
width={`${fraction * 100}%`}
height={`${fakeLogSquishyLow(range.factor / maxFactor) * 100}%`}
style={{
background: `linear-gradient(45deg, ${color1}, ${color0})`,
}}
key={index}
/>
);
})}
{ranges.map((range, index) => (
<Box
key={index}
position="absolute"
left="0"
bottom={`${fakeLogSquishyLow(range.factor / maxFactor) * 100}%`}
width="100%"
height="1pt"
style={{
transform: 'translateY(50%)',
backgroundColor: Var('gray-11'),
}}
/>
))}
<AssaultCursor
maxDistance={maxDistance}
maxFakeDistance={maxFakeDistance}
/>
</Flex>
</Flex>
<Flex ml="8" height={Var('space-7')}>
{ranges.map((range, index) => {
const last = ranges[index - 1];
const lastFakeDistance = last?.fakeDistance ?? 0;
const fakeWidth = range.fakeDistance - lastFakeDistance;
const fraction = fakeWidth / ranges.at(-1)!.fakeDistance;
return (
<Box
position="relative"
key={index}
width={`${fraction * 100}%`}
height="100%"
>
<Text
size="1"
color="gray"
mt="2"
style={{
position: 'absolute',
right: 0,
transform: 'translateX(50%)',
writingMode: 'vertical-rl',
}}
>
{literals(strings.common.units.m, [
`${Math.round(range.distance)}`,
])}
</Text>
</Box>
);
})}
</Flex>
</Flex>
</Flex>
</Card>
);
}
@@ -21,6 +21,7 @@ import { useEquipment } from '../../../../../../hooks/useEquipment';
import { useLocale } from '../../../../../../hooks/useLocale';
import { useTankModelDefinition } from '../../../../../../hooks/useTankModelDefinition';
import { Duel } from '../../../../../../stores/duel';
import { AssaultRangesVisualizer } from './AssaultRangesVisualizer';
import { Info } from './Info';
import { InfoWithDelta } from './InfoWithDelta';
import { RicochetVisualizer } from './RicochetVisualizer';
@@ -112,6 +113,20 @@ export function Firepower({ stats }: StatsAcceptorProps) {
{strings.common.gun_types[gun.gun_type!.$case]}
</Info>
<InfoWithDelta stats={stats} decimals={0} value="dpm" />
<InfoWithDelta stats={stats} decimals={0} value="damage" />
{gun.gun_type!.$case !== 'regular' && (
<InfoWithDelta stats={stats} indent decimals={0} value="clipDamage" />
)}
<InfoWithDelta stats={stats} decimals={0} value="moduleDamage" />
<InfoWithDelta stats={stats} decimals={0} value="penetration" />
{gun.gun_type!.value.base.assault_ranges?.types.includes(shell.type) && (
<AssaultRangesVisualizer
stats={stats}
ranges={gun.gun_type!.value.base.assault_ranges}
/>
)}
{gun.gun_type!.$case === 'auto_reloader' && (
<InfoWithDelta stats={stats} decimals={0} indent value="dpmEffective" />
)}
@@ -172,7 +187,6 @@ export function Firepower({ stats }: StatsAcceptorProps) {
)}
{/* <ReloadVisualizer stats={stats} /> */}
<InfoWithDelta stats={stats} decimals={0} value="penetration" />
{typeof shell.penetration !== 'number' && (
<>
<InfoWithDelta
@@ -240,11 +254,6 @@ export function Firepower({ stats }: StatsAcceptorProps) {
</Flex>
</>
)}
<InfoWithDelta stats={stats} decimals={0} value="damage" />
{gun.gun_type!.$case !== 'regular' && (
<InfoWithDelta stats={stats} indent decimals={0} value="clipDamage" />
)}
<InfoWithDelta stats={stats} decimals={0} value="moduleDamage" />
{isExplosive(shell.type) && (
<InfoWithDelta
stats={stats}
@@ -65,6 +65,14 @@ export function InfoWithDelta({
: (stats[props.value] as number);
const delta = useDelta(uhWhatDoICallThisVariable);
const protagonistTank = Duel.use((state) => state.protagonist.tank);
const shellIndex = Duel.use((state) =>
state.protagonist.gun.gun_type!.value.base.shells.indexOf(
state.protagonist.shell,
),
);
const equipmentMatrix = Duel.use(
(state) => state.protagonist.equipmentMatrix,
);
const others = useMemo(() => {
const defaultSkills = createDefaultSkills(skillDefinitions);
@@ -86,6 +94,10 @@ export function InfoWithDelta({
provisionDefinitions,
);
if (member.gun.gun_type!.value.base.shells[shellIndex] === undefined) {
return undefined;
}
return tankCharacteristics(
{
applyDynamicArmor: false,
@@ -97,8 +109,8 @@ export function InfoWithDelta({
provisions: member.provisions,
engine: member.engine,
gun: member.gun,
equipmentMatrix: member.equipmentMatrix,
shell: member.shell,
equipmentMatrix: equipmentMatrix,
shell: member.gun.gun_type!.value.base.shells[shellIndex],
stockEngine: tank.engines[0],
stockGun: tank.turrets[0].guns[0],
stockTrack: tank.tracks[0],
@@ -106,6 +118,7 @@ export function InfoWithDelta({
tank,
track: member.track,
turret: member.turret,
assaultDistance: member.assaultDistance,
},
{
equipmentDefinitions,
@@ -115,14 +128,16 @@ export function InfoWithDelta({
);
})
.filter((tank) => {
if (tank === undefined) return false;
const othersValue =
typeof props.value === 'function'
? props.value(tank)!
: (tank[props.value] as number);
return othersValue !== undefined;
});
}, [relativeAgainst]);
}) as TankCharacteristics[];
}, [relativeAgainst, shellIndex, equipmentMatrix]);
const betterTanks = others.filter((tank) => {
const othersValue =
typeof props.value === 'function'
@@ -24,6 +24,9 @@ export function Characteristics() {
const provisions = Duel.use((state) => state.protagonist.provisions);
const consumables = Duel.use((state) => state.protagonist.consumables);
const camouflage = Duel.use((state) => state.protagonist.camouflage);
const assaultDistance = Duel.use(
(state) => state.protagonist.assaultDistance,
);
const equipmentMatrix = Duel.use(
(state) => state.protagonist.equipmentMatrix,
);
@@ -58,6 +61,7 @@ export function Characteristics() {
applyReactiveArmor: false,
applyDynamicArmor: false,
applySpallLiner: false,
assaultDistance,
},
{
tankModelDefinition,
@@ -0,0 +1,25 @@
import { Box, Progress } from '@radix-ui/themes';
import { useProgress } from '@react-three/drei';
interface Props {
fontSize?: string;
}
export function Tracker({ fontSize }: Props) {
const { loaded, total } = useProgress();
const progress = total === 0 ? 0 : (loaded / total) * 100;
return (
<Box
position="absolute"
left="50%"
bottom="0"
width="min(100%, 16rem)"
style={{
transform: `translate(-50%, calc(${fontSize} / 2))`,
}}
>
<Progress color="gray" value={progress} />
</Box>
);
}
@@ -1,13 +1,14 @@
import { TankType } from '@blitzkit/core';
import { Box, Heading } from '@radix-ui/themes';
import { Var } from '../../../../../core/radix/var';
import { useLocale } from '../../../../../hooks/useLocale';
import { Duel } from '../../../../../stores/duel';
import type { RadixColor } from '../../../../../stores/embedState';
import { TankopediaEphemeral } from '../../../../../stores/tankopediaEphemeral';
import { Var } from '../../../../../../core/radix/var';
import { useLocale } from '../../../../../../hooks/useLocale';
import { Duel } from '../../../../../../stores/duel';
import type { RadixColor } from '../../../../../../stores/embedState';
import { TankopediaEphemeral } from '../../../../../../stores/tankopediaEphemeral';
import { Tracker } from './components/Tracker';
interface TitleProps {
outline?: boolean;
foreground?: boolean;
}
export const NATION_COLORS: Record<
@@ -65,7 +66,7 @@ export const NATION_COLORS: Record<
},
};
export function Title({ outline }: TitleProps) {
export function Title({ foreground }: TitleProps) {
const { unwrap } = useLocale();
const protagonist = Duel.use((state) => state.protagonist.tank);
const disturbed = TankopediaEphemeral.use((state) => state.disturbed);
@@ -81,6 +82,11 @@ export function Title({ outline }: TitleProps) {
: `${nationColors.text}-12`,
);
const name = unwrap(protagonist.name);
const fontSize = revealed
? disturbed
? '2rem'
: `min(65vh, ${125 / name.length}vw)`
: `min(48vh, ${75 / name.length}vw)`;
return (
<Box
@@ -97,17 +103,10 @@ export function Title({ outline }: TitleProps) {
fontWeight: 900,
userSelect: 'none',
pointerEvents: 'none',
fontSize: revealed
? disturbed
? '2rem'
: `min(65vh, ${125 / name.length}vw)`
: `min(48vh, ${75 / name.length}vw)`,
fontSize,
whiteSpace: 'nowrap',
color: outline ? Var(`${nationColors.tint}-a2`) : color,
opacity: outline && disturbed ? 0 : 1,
WebkitTextStroke: outline
? `${revealed ? (disturbed ? '1px' : 'min(2px, 0.2vw)') : 0} ${color}`
: undefined,
color: foreground ? Var('gray-a10') : color,
opacity: foreground && disturbed ? 0 : 1,
letterSpacing: disturbed || !revealed ? 0 : '-0.03em',
transition: `
letter-spacing 1.5s ${disturbed ? '' : 'cubic-bezier(.81,-2,.68,1)'},
@@ -120,6 +119,8 @@ export function Title({ outline }: TitleProps) {
>
{name}
</Heading>
{!revealed && <Tracker fontSize={fontSize} />}
</Box>
);
}
@@ -73,6 +73,9 @@ export function SceneProps() {
const crewSkills = TankopediaEphemeral.use((state) => state.skills);
const consumables = Duel.use((state) => state.protagonist.consumables);
const provisions = Duel.use((state) => state.protagonist.provisions);
const assaultDistance = Duel.use(
(state) => state.protagonist.assaultDistance,
);
const equipmentMatrix = Duel.use(
(state) => state.protagonist.equipmentMatrix,
);
@@ -96,6 +99,7 @@ export function SceneProps() {
stockTurret: tank.turrets[0],
stockTrack: tank.tracks[0],
track,
assaultDistance,
},
{ equipmentDefinitions, provisionDefinitions, tankModelDefinition },
);
@@ -1,3 +1,5 @@
precision mediump float;
#define USE_FOG
#include <fog_pars_fragment>
@@ -1,3 +1,5 @@
precision mediump float;
#define USE_FOG
#include <fog_pars_vertex>
@@ -39,11 +39,11 @@ interface TankSandboxProps {
naked?: boolean;
}
export const forNear0 = 20;
export const fogFar0 = 25;
export const forNear0 = 30;
export const fogFar0 = 50;
export const forNear1 = 0;
export const fogFar1 = 0;
export const fogAnimationTime = 1.5;
export const fogAnimationTime = 2.5;
export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
({ thicknessRange, naked }, ref) => {
@@ -74,7 +74,7 @@ export const TankSandbox = forwardRef<HTMLCanvasElement, TankSandboxProps>(
const interval = setInterval(() => {
const t = (Date.now() - t0) / 1000;
const x = t / fogAnimationTime;
const y = Math.cbrt(-2 * Math.abs(x - 0.5)) + 1;
const y = Math.sin(Math.PI * x);
const near = forNear0 + (forNear1 - forNear0) * y;
const far = fogFar0 + (fogFar1 - fogFar0) * y;
@@ -103,7 +103,7 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
transitionDuration: '1s',
background: isFullScreen ? 'black' : undefined,
}}
height={disturbed && !isFullScreen ? 'calc(100svh - 6rem)' : '100vh'}
height={!isFullScreen ? 'calc(100svh - 6rem)' : '100vh'}
maxHeight={isFullScreen ? undefined : '60rem'}
maxWidth={isFullScreen ? undefined : '120rem'}
flexGrow="1"
@@ -136,7 +136,7 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
height: '100%',
transitionDuration: '2s',
opacity: revealed ? 1 : 0,
filter: disturbed ? undefined : `drop-shadow(0 0 2rem black)`,
filter: disturbed ? undefined : `drop-shadow(0 0 1rem black)`,
}}
>
<Suspense>
@@ -153,7 +153,7 @@ export function HeroSection({ skeleton }: MaybeSkeletonComponentProps) {
</Box>
</Box>
<Title outline />
<Title foreground />
</Flex>
</Flex>
);
@@ -0,0 +1,17 @@
const GAMMA = 1.2;
export function fakeLogSquishyHigh(x: number) {
return Math.sin((Math.PI / 2) * x) ** (1 / GAMMA);
}
export function fakeLogSquishyHighInverse(y: number) {
return (2 / Math.PI) * Math.asin(y ** GAMMA);
}
export function fakeLogSquishyLow(x: number) {
return x ** 2;
}
export function fakeLogSquishyLowInverse(y: number) {
return y ** (1 / 2);
}
@@ -1,12 +1,12 @@
import { fetchEquipmentDefinitions } from '@blitzkit/core';
import type { EquipmentMatrix } from '../../stores/duel';
import { awaitableEquipmentDefinitions } from '../awaitables/equipmentDefinitions';
export async function hasEquipment(
id: number,
equipmentPreset: string,
equipmentMatrix: EquipmentMatrix,
) {
const equipmentDefinitions = await fetchEquipmentDefinitions();
const equipmentDefinitions = await awaitableEquipmentDefinitions;
const preset = equipmentDefinitions.presets[equipmentPreset];
return preset.slots.some((slot, index) => {
const row = Math.floor(index / 3);
@@ -46,6 +46,7 @@ export function tankCharacteristics(
applyReactiveArmor,
applyDynamicArmor,
applySpallLiner,
assaultDistance,
}: {
tank: TankDefinition;
turret: TurretDefinition;
@@ -65,6 +66,7 @@ export function tankCharacteristics(
applyReactiveArmor: boolean;
applyDynamicArmor: boolean;
applySpallLiner: boolean;
assaultDistance: number;
},
{
tankModelDefinition,
@@ -157,7 +159,15 @@ export function tankCharacteristics(
[applyDynamicArmor, -0.1],
[applySpallLiner && shell.type === ShellType.HE, -0.2],
);
const moduleDamageCoefficient = coefficient([hasTungsten, 0.15]);
const assaultDamageCoefficient =
gun.gun_type!.value.base.assault_ranges &&
gun.gun_type!.value.base.assault_ranges.types.includes(shell.type)
? (gun.gun_type!.value.base.assault_ranges.ranges.find(
({ distance }) => distance >= assaultDistance,
)?.factor ?? 0)
: 1;
const moduleDamageCoefficient =
coefficient([hasTungsten, 0.15]) * assaultDamageCoefficient;
const reloadCoefficient =
(coefficient([hasGunRammer, -0.05]) *
coefficient([true, degressiveStat(loaderMastery)])) /
@@ -326,10 +336,13 @@ export function tankCharacteristics(
stockTurret.weight +
stockGun.gun_type!.value.base.weight;
const resolvedEnginePower = engine.power * enginePowerCoefficient;
const damageCoefficientWithoutAssault = armorDamageCoefficient;
const damageCoefficient =
damageCoefficientWithoutAssault * assaultDamageCoefficient;
const dpm = resolveDpm(
gun,
shell,
armorDamageCoefficient,
damageCoefficient,
reloadCoefficient,
intraClipCoefficient,
);
@@ -352,7 +365,9 @@ export function tankCharacteristics(
return current;
}, null)!.index
: undefined;
const damage = shell.armor_damage * armorDamageCoefficient;
const damageWithoutAssault =
shell.armor_damage * damageCoefficientWithoutAssault;
const damage = shell.armor_damage * damageCoefficient;
const dpmEffective =
gun.gun_type!.$case === 'auto_reloader'
? gun.gun_type!.value.extension.shell_reloads[0] >
@@ -533,6 +548,7 @@ export function tankCharacteristics(
caliber,
penetration,
damage,
damageWithoutAssault,
clipDamage,
moduleDamage,
explosionRadius,
@@ -40,5 +40,7 @@ export function tankToDuelMember(
yaw,
pitch,
turret,
assaultDistance:
(gun.gun_type!.value.base.assault_ranges?.ranges[0].distance ?? 0) / 2,
} satisfies DuelMember;
}
@@ -85,6 +85,7 @@ function Content() {
member.key !== thisMember.key &&
member.provisions.includes(101),
),
assaultDistance: thisMember.assaultDistance,
},
{
equipmentDefinitions: equipmentDefinitions,
@@ -60,6 +60,7 @@ const url = import.meta.env.SITE + Astro.url.pathname;
const icon = asset(`icons/tanks/big/${id}.webp`);
const turret = tank.turrets.at(-1)!;
const gun = turret.guns.at(-1)!;
const shell = gun.gun_type!.value.base.shells[0];
const characteristics = tankCharacteristics(
{
tank,
@@ -74,12 +75,13 @@ const characteristics = tankCharacteristics(
turret,
gun,
provisions: createDefaultProvisions(tank, gun, provisionDefinitions),
shell: gun.gun_type!.value.base.shells[0],
shell,
stockEngine: tank.engines[0],
stockGun: tank.turrets[0].guns[0],
stockTurret: tank.turrets[0],
stockTrack: tank.tracks[0],
track: tank.tracks.at(-1)!,
assaultDistance: 0,
},
{ equipmentDefinitions, provisionDefinitions, tankModelDefinition },
);
+4 -1
View File
@@ -1,9 +1,12 @@
import type { APIContext } from 'astro';
const ALLOW_ROBOTS = import.meta.env.ALLOW_ROBOTS;
export async function GET({ request }: APIContext) {
const flags: Record<string, string | null> = {
'User-agent': '*',
Allow: '/',
Allow: ALLOW_ROBOTS ? '/' : null,
Disallow: ALLOW_ROBOTS ? null : '/',
space: null,
Sitemap: `${new URL(request.url).origin}/sitemap-index.xml`,
@@ -39,6 +39,7 @@ export interface DuelMember {
provisions: number[];
camouflage: boolean;
cooldownBooster: number;
assaultDistance: number;
}
export interface DuelStore {
+2 -2
View File
@@ -18,7 +18,7 @@ export interface TankFilters {
classes: TankClass[];
types: TankType[];
testing: 'include' | 'exclude' | 'only';
search?: string;
search: string | null;
searching: boolean;
gunType: CaseType<GunDefinition>[];
shells: [ShellType | null, ShellType | null, ShellType | null];
@@ -30,7 +30,7 @@ export const initialTankFilters: TankFilters = {
classes: [],
types: [],
testing: 'include',
search: undefined,
search: null,
searching: false,
gunType: [],
shells: [null, null, null],
@@ -14,6 +14,7 @@ export const SORT_UNITS: Record<TankopediaSortBy, string | undefined> = {
'fire.gunDepression': '°',
'fire.gunElevation': '°',
'fire.premiumPenetration': 'mm',
'fire.tertiaryPenetration': 'mm',
'fire.reload': 's',
'fire.shellVelocity': 'm/s',
'fire.shellRange': 'm',