Merge branch 'main' into data-driven

This commit is contained in:
tresabhi committed 2026-10-25 18:49:49 -05:00
commit 89d272166f
89 files changed
+2018 -719

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@@ -253,6 +253,27 @@ export abstract class ServerBlitzKitAPI0 extends AbstractBlitzKitAPI {
return this;
}
protected getTankFilterIds(
name: string,
definitionKey: string,
filter: "include" | "exclude",
) {
const keys = name.trim().split(/\s+/).filter(Boolean);
return keys.flatMap((key) => {
const id = this.tankStringIdMap[key];
if (id === undefined) {
console.warn(
`Skipping unavailable tank "${key}" in ${filter} vehicle filter for "${definitionKey}"`,
);
return [];
}
return [id];
});
}
protected getString(name: string) {
const collection: Record<string, string> = {
[locales.default]: this.stringsI18n[locales.default][name],
@@ -271,6 +292,8 @@ export abstract class ServerBlitzKitAPI0 extends AbstractBlitzKitAPI {
collection[locale] = localizedString;
}
collection[locales.default] = collection[locales.default] ?? name;
return { locales: collection } satisfies I18nString;
}
}
@@ -390,7 +390,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
: TankType.TANK_TYPE_RESEARCHABLE,
tier: tank.level,
class: tankClass,
testing: tankTags.includes("testTank"),
testing: tankTags.includes("testTank") || tank.level === 11,
deprecated: tankTags.includes("deprecated"),
price: tankPrice,
camouflage_still: tankDefinition.root.invisibility.still,
@@ -598,9 +598,25 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
for (const shellKey in gunListEntry.shots) {
const gunShellEntry = gunListEntry.shots[shellKey];
const shell = shellList.root[shellKey];
// Newer client data stores shot properties on the shell rather
// than repeating them under every gun's <shots> entry.
const speed =
typeof gunShellEntry === "string"
? shell.speed
: gunShellEntry.speed;
const maxDistance =
typeof gunShellEntry === "string"
? shell.maxDistance
: gunShellEntry.maxDistance;
const piercingPower =
typeof gunShellEntry === "string"
? shell.piercingPower
: gunShellEntry.piercingPower;
const shellId = toUniqueId(nation, shell.id);
const shellName = this.getString(shell.userString);
const penetrationRaw = gunShellEntry.piercingPower
const penetrationRaw = piercingPower
.split(" ")
.filter((penetrationString) => penetrationString !== "")
.map(Number);
@@ -610,7 +626,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
].shells.push({
id: shellId,
name: shellName,
velocity: gunShellEntry.speed,
velocity: speed,
armor_damage: shell.damage.armor,
module_damage: shell.damage.devices,
caliber: shell.caliber,
@@ -626,7 +642,7 @@ export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
near: penetrationRaw[0],
far: penetrationRaw[1],
},
range: gunShellEntry.maxDistance,
range: maxDistance,
});
}
@@ -1,15 +1,60 @@
import { CamouflageDefinitions } from "@blitzkit/protos";
import {
Sc2ReadStream,
type TankParameters,
} from "@blitzkit/core";
import { isEqual, times } from "lodash-es";
import { Cache } from "./0_base";
import { ServerBlitzKitAPI1 } from "./1_tanks";
export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
private async skinPresets(vehicle: string) {
const [nation, tankKey] = vehicle.split(":");
const parameters = await this.vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const sc2 = new Sc2ReadStream(
(
await this.vfs.file(
`Data/3d/${parameters.resourcesPath.blitzModelPath}`,
)
).buffer as ArrayBuffer,
).sc2();
const presets = new Set<string>();
for (const node of sc2["#dataNodes"]) {
if (typeof node.configCount !== "number") continue;
times(node.configCount, (index) => node[`configArchive_${index}`])
.filter(
(archive) =>
!isEqual(archive.textures, node.configArchive_0.textures),
)
.forEach((archive) => presets.add(archive.configName));
}
return presets;
}
@Cache()
async camouflages() {
const camouflageDefinitions = CamouflageDefinitions.create();
const customization = await this.vfs.yaml<
Record<string, { Name: string; Path: string }>
>("Data/3d/Customization.yaml");
const items = new Map(
Object.values(customization).map(({ Name, Path }) => [
Name,
Path.replace("~res:/", "Data/").replace(/\.sc2$/, ""),
]),
);
const skinPresets = new Map<string, Promise<Set<string>>>();
for (const camoKey in this.camouflagesXml!.root.camouflages) {
const camo = this.camouflagesXml!.root.camouflages[camoKey];
if (!(camoKey in this.camouflagesYaml!)) continue;
const yamlEntry = this.camouflagesYaml![camoKey];
const fullName = yamlEntry.userString
? this.getString(yamlEntry.userString)
@@ -20,12 +65,51 @@ export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
const resolvedTankName = shortName ?? fullName;
const resolvedTankNameFull =
resolvedTankName === fullName ? undefined : fullName;
const include = camo.vehicleFilter.include;
const vehicle =
include && !Array.isArray(include) && "vehicle" in include
? include.vehicle?.name
: undefined;
let tankId: number | undefined = undefined;
if (vehicle && vehicle in this.tankStringIdMap) {
const resolvedParts = await Promise.all(
Object.values(yamlEntry.customEntities ?? {}).map(
async ({ item }) => {
const path = items.get(item);
return (
path !== undefined &&
(await this.vfs.resolve(`${path}.sc2`)) &&
(await this.vfs.resolve(`${path}.scg`))
);
},
),
);
let hasPreset = false;
if (camo.group === "legendary" && yamlEntry.preset !== undefined) {
if (!skinPresets.has(vehicle)) {
skinPresets.set(vehicle, this.skinPresets(vehicle));
}
hasPreset = (await skinPresets.get(vehicle)!).has(yamlEntry.preset);
}
if (resolvedParts.some(Boolean) || hasPreset) {
tankId = this.tankStringIdMap[vehicle];
}
}
const name = this.getString(camo.userString);
camouflageDefinitions.camouflages[camo.id] = {
id: camo.id,
name: this.getString(camo.userString),
name,
tank_name: resolvedTankName,
tank_name_full: resolvedTankNameFull,
tank_id: tankId,
};
}
+115 -25
View File
@@ -2,15 +2,23 @@ import {
BlitzCrewType,
ChassisDefinitionsList,
GunDefinitionsList,
I_HAT,
J_HAT,
K_HAT,
parseHierarchies,
Sc2ReadStream,
ScgReadStream,
TankParameters,
toUniqueId,
TurretDefinitionsList,
VehicleDefinitionArmor,
VehicleDefinitionList,
VehicleDefinitions,
VertexAttribute,
} from "@blitzkit/core";
import { Armor, Crew, ModelDefinitions, Vector3 } from "@blitzkit/protos";
import { Vector3Tuple } from "three";
import { parse as parsePath } from "path";
import { MathUtils, Vector3 as THREEVector3, Vector3Tuple } from "three";
import { Cache } from "./0_base";
import { ServerBlitzKitAPI2 } from "./2_camouflages";
@@ -19,6 +27,81 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
return { x: tuple[0], y: tuple[1], z: -tuple[2] } satisfies Vector3;
}
private async collisionBoundingBoxes(
nation: string,
tankKey: string,
turretRotation?: { yaw: number; pitch: number; roll: number },
) {
const boundingBoxes: Record<
string,
{ min: Vector3Tuple; max: Vector3Tuple }
> = {};
const path = `Data/3d/Tanks/CollisionMeshes/${nation}-${tankKey}`;
if (!(await this.vfs.resolve(`${path}.sc2`))) {
throw new Error(`Missing collision mesh for ${nation}-${tankKey}`);
}
const sc2 = new Sc2ReadStream(
(await this.vfs.file(`${path}.sc2`)).buffer as ArrayBuffer,
).sc2();
const scg = new ScgReadStream(
(await this.vfs.file(`${path}.scg`)).buffer as ArrayBuffer,
).scg();
parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
for (const component of components) {
if (component["comp.typename"] !== "RenderComponent") continue;
const polygonGroup = scg.get(
component["rc.renderObj"]["ro.batches"]["0000"]["rb.datasource"],
);
if (!polygonGroup) continue;
const min: Vector3Tuple = [Infinity, Infinity, Infinity];
const max: Vector3Tuple = [-Infinity, -Infinity, -Infinity];
const rotate =
turretRotation && hierarchy.name.toLowerCase().startsWith("turret");
polygonGroup.vertices.forEach((vertex) => {
vertex.forEach(({ attribute, value }) => {
if (attribute !== VertexAttribute.VERTEX) return;
const position = new THREEVector3(...value);
if (rotate) {
position
.applyAxisAngle(
I_HAT,
-MathUtils.degToRad(turretRotation.pitch),
)
.applyAxisAngle(J_HAT, -MathUtils.degToRad(turretRotation.roll))
.applyAxisAngle(K_HAT, -MathUtils.degToRad(turretRotation.yaw));
}
const coordinates = position.toArray();
for (let axis = 0; axis < 3; axis++) {
min[axis] = Math.min(min[axis], coordinates[axis]);
max[axis] = Math.max(max[axis], coordinates[axis]);
}
});
});
boundingBoxes[hierarchy.name.toLowerCase()] = { min, max };
}
return null;
});
if (!boundingBoxes.hull) {
throw new Error(`Missing hull collision mesh for ${nation}-${tankKey}`);
}
return boundingBoxes;
}
private assignArmor(
raw: VehicleDefinitionArmor[string],
id: number,
@@ -63,6 +146,12 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
const tankParameters = await this.vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const collisionBoundingBoxes = await this.collisionBoundingBoxes(
nation,
tankKey,
tankDefinition.root.hull.turretInitialRotation,
);
const hullBoundingBox = collisionBoundingBoxes.hull;
const turretOrigin = tankDefinition.root.hull.turretPositions.turret
.split(" ")
.map(Number) as Vector3Tuple;
@@ -137,12 +226,8 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
}
: undefined,
bounding_box: {
min: this.vector3TupleToBlitzkit(
tankParameters.collision.hull.bbox.min,
),
max: this.vector3TupleToBlitzkit(
tankParameters.collision.hull.bbox.max,
),
min: this.vector3TupleToBlitzkit(hullBoundingBox.min),
max: this.vector3TupleToBlitzkit(hullBoundingBox.max),
},
turrets: {},
tracks: {},
@@ -204,30 +289,35 @@ export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
turret.userString;
const turretCollisionName = parsePath(
turret.hitTester.collisionModel,
).name.toLowerCase();
const isFullYaw = -turretYaw[0] + turretYaw[1] === 360;
if (!collisionBoundingBoxes[turretCollisionName] && isFullYaw) {
throw new Error(
`Missing turret collision mesh for ${nation}-${tankKey} ${turretKey}`,
);
}
const turretBoundingBox = collisionBoundingBoxes[
turretCollisionName
] ?? {
min: [0, 0, 0] as Vector3Tuple,
max: [0, 0, 0] as Vector3Tuple,
};
modelDefinitions.models[tankId].turrets[turretId] = {
armor: turretArmor,
gun_origin: this.vector3TupleToBlitzkit(gunOrigin),
model_id: turretModel,
yaw:
-turretYaw[0] + turretYaw[1] === 360
? undefined
: { min: turretYaw[0], max: turretYaw[1] },
yaw: isFullYaw
? undefined
: { min: turretYaw[0], max: turretYaw[1] },
guns: {},
bounding_box: {
min: this.vector3TupleToBlitzkit(
tankParameters.collision[
this.parsePath!(
turret.hitTester.collisionModel,
).name.toLowerCase()
].bbox.min,
),
max: this.vector3TupleToBlitzkit(
tankParameters.collision[
this.parsePath!(
turret.hitTester.collisionModel,
).name.toLowerCase()
].bbox.max,
),
min: this.vector3TupleToBlitzkit(turretBoundingBox.min),
max: this.vector3TupleToBlitzkit(turretBoundingBox.max),
},
};
@@ -39,9 +39,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
filter_type: {
$case: "ids",
value: {
ids: includeRaw.name.split(/ +/).map((key) => {
return this.tankStringIdMap[key];
}),
ids: this.getTankFilterIds(includeRaw.name, key, "include"),
},
},
});
@@ -67,9 +65,7 @@ export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
filter_type: {
$case: "ids",
value: {
ids: excludeRaw.name.split(/ +/).map((key) => {
return this.tankStringIdMap[key];
}),
ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
},
},
});
@@ -8,7 +8,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
async provisions() {
const provisionDefinitions = ProvisionDefinitions.create();
Object.entries(this.provisionsCommon).forEach(([, provision]) => {
Object.entries(this.provisionsCommon).forEach(([key, provision]) => {
const entry = Provision.create({
id: provision.id,
exclude: [],
@@ -39,9 +39,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
filter_type: {
$case: "ids",
value: {
ids: includeRaw.name.split(/ +/).map((key) => {
return this.tankStringIdMap[key];
}),
ids: this.getTankFilterIds(includeRaw.name, key, "include"),
},
},
});
@@ -67,9 +65,7 @@ export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
filter_type: {
$case: "ids",
value: {
ids: excludeRaw.name
.split(/ +/)
.map((key) => this.tankStringIdMap[key]),
ids: this.getTankFilterIds(excludeRaw.name, key, "exclude"),
},
},
});
+1
View File
@@ -26,6 +26,7 @@ export * from "./staticAsset";
export * from "./sum";
export * from "./tankDefinitions";
export * from "./tankEnvironment";
export * from "./tankBoundingBox";
export * from "./tankIcon";
export * from "./tankNames";
export * from "./unionBoundingBox";
@@ -0,0 +1,32 @@
import { ModelDefinition, TurretModelDefinition } from "../protos";
import { unionBoundingBox } from "./unionBoundingBox";
export function tankBoundingBox(
tankModelDefinition: ModelDefinition,
turretModelDefinition: TurretModelDefinition,
) {
const hull = tankModelDefinition.bounding_box!;
const turret = turretModelDefinition.bounding_box!;
const origin = tankModelDefinition.turret_origin!;
if (
turret.min!.x === turret.max!.x &&
turret.min!.y === turret.max!.y &&
turret.min!.z === turret.max!.z
) {
return unionBoundingBox(hull, hull);
}
return unionBoundingBox(hull, {
min: {
x: turret.min!.x + origin.x,
y: turret.min!.y + origin.z,
z: turret.min!.z + origin.y,
},
max: {
x: turret.max!.x + origin.x,
y: turret.max!.y + origin.z,
z: turret.max!.z + origin.y,
},
});
}
@@ -1,4 +1,4 @@
import { CrewType, ShellType, TankClass, TankType } from "@blitzkit/protos";
import { CrewType, ShellType } from "@blitzkit/protos";
import { times } from "lodash-es";
export const SHELL_NAMES: Record<ShellType, string> = {
@@ -15,33 +15,6 @@ export const CREW_MEMBER_NAMES = {
[CrewType.CREW_TYPE_RADIOMAN]: "radioman",
} as const;
/**
* @deprecated use svg
*/
export const TANK_ICONS: Record<TankClass, string> = {
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/BIHSEH0.png",
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/CSNha5V.png",
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/wvf3ltm.png",
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/ECeqlZa.png",
};
/**
* @deprecated use svg
*/
export const TANK_ICONS_PREMIUM: Record<TankClass, string> = {
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/TCu3EdR.png",
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/zdkpTRb.png",
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/3z7eHX6.png",
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/P3vbmyA.png",
};
/**
* @deprecated use svg
*/
export const TANK_ICONS_COLLECTOR: Record<TankClass, string> = {
[TankClass.TANK_CLASS_TANK_DESTROYER]: "https://i.imgur.com/WTjeirB.png",
[TankClass.TANK_CLASS_LIGHT]: "https://i.imgur.com/EwhtKkU.png",
[TankClass.TANK_CLASS_MEDIUM]: "https://i.imgur.com/u8YDMBh.png",
[TankClass.TANK_CLASS_HEAVY]: "https://i.imgur.com/8xRf3nc.png",
};
export const TIERS = times(10, (index) => index + 1);
export const flags: Record<string, string> = {
@@ -55,8 +28,3 @@ export const flags: Record<string, string> = {
european: "🇪🇺",
other: "<:other:1218421572243558482>",
};
export const TREE_TYPE_ICONS: Record<TankType, Record<TankClass, string>> = {
[TankType.TANK_TYPE_RESEARCHABLE]: TANK_ICONS,
[TankType.TANK_TYPE_PREMIUM]: TANK_ICONS_PREMIUM,
[TankType.TANK_TYPE_COLLECTOR]: TANK_ICONS_COLLECTOR,
};
-50
View File
@@ -1,50 +0,0 @@
export enum ImgurSize {
/**
* The default size
*/
Default = '',
/**
* Unknown size but really really small
*/
UltraSmall = 'ss',
/**
* 90x90
*/
SmallSquare = 's',
/**
* 160x160
*/
BigSquare = 'b',
/**
* 160x160
*/
SmallThumbnail = 't',
/**
* 320x320
*/
MediumThumbnail = 'm',
/**
* 640x640
*/
LargeThumbnail = 'l',
/**
* 1024x1024
*/
HugeThumbnail = 'h',
}
interface ImgurOptions {
format: 'jpeg' | 'png';
size: ImgurSize;
}
const defaultImgurOptions: ImgurOptions = {
format: 'png',
size: ImgurSize.Default,
};
export function imgur(id: string, imgurOptions?: Partial<ImgurOptions>) {
const options = { ...defaultImgurOptions, ...imgurOptions };
return `https://i.imgur.com/${id}${options.size}.${options.format}`;
}
-1
View File
@@ -1 +0,0 @@
export * from './imgur';
-2
View File
@@ -1,8 +1,6 @@
export * from "./api";
export * from "./blitz";
export * from "./blitzkit";
export * from "./config";
export * from "./imgur";
export * from "./math";
export * from "./patreon";
export * from "./statistics";
+26 -1
View File
@@ -88,6 +88,7 @@ enum PvrChannelType {
enum ResolvedBitRatePixelFormat {
R4G4B4A4,
R8G8B8A8,
R5G6B5A0,
}
@@ -137,6 +138,27 @@ export class PvrReadStream extends ReadStream {
};
}
case ResolvedBitRatePixelFormat.R8G8B8A8: {
const data = Buffer.alloc(pixelCount * 4);
times(pixelCount, (index) => {
const buffer = this.consumeUint8Array(4);
const bufferIndex = index * 4;
data[bufferIndex] = buffer[0]; // R
data[bufferIndex + 1] = buffer[1]; // G
data[bufferIndex + 2] = buffer[2]; // B
data[bufferIndex + 3] = buffer[3]; // A
});
return {
data,
width: header.width,
height: header.height,
channels: 4 as const,
};
}
case ResolvedBitRatePixelFormat.R5G6B5A0: {
const data = Buffer.alloc(pixelCount * 3);
@@ -208,10 +230,13 @@ export class PvrReadStream extends ReadStream {
if (pixelFormat.order === "rgba") {
if (isEqual(pixelFormat.bitRates, [4, 4, 4, 4])) {
return ResolvedBitRatePixelFormat.R4G4B4A4;
} else
} else if (isEqual(pixelFormat.bitRates, [8, 8, 8, 8])) {
return ResolvedBitRatePixelFormat.R8G8B8A8;
} else {
throw new TypeError(
`Unhandled rgba bit rate ${pixelFormat.bitRates.join(", ")}`,
);
}
} else if (pixelFormat.order === "rgb\0") {
if (isEqual(pixelFormat.bitRates, [5, 6, 5, 0])) {
return ResolvedBitRatePixelFormat.R5G6B5A0;
+22
View File
@@ -90,6 +90,28 @@ export interface Hierarchy {
name: string;
}
export function parseHierarchies<Parent>(
hierarchies: Hierarchy[],
parent: Parent,
parseHierarchy: (
hierarchy: Hierarchy,
components: Component[],
parent: Parent,
) => Parent | undefined,
) {
for (const hierarchy of hierarchies) {
const components = Array.from(
{ length: hierarchy.components.count },
(_, index) => hierarchy.components[index.toString().padStart(4, "0")],
);
const child = parseHierarchy(hierarchy, components, parent);
if (child !== undefined && hierarchy["#hierarchy"]) {
parseHierarchies(hierarchy["#hierarchy"], child, parseHierarchy);
}
}
}
// 0001, 0002, 0003...: Component
type Components = {
count: number;
@@ -3,5 +3,7 @@ export type CamouflagesYaml = Record<
{
userString?: string;
shortUserString?: string;
preset?: string;
customEntities?: Record<string, { item: string }>;
}
>;
@@ -20,11 +20,13 @@ export interface GunDefinitionsList {
burst?: { count: number; rate: number };
clip?: { count: number; rate: number };
shots: {
[key: string]: {
speed: number;
piercingPower: string;
maxDistance: number;
};
[key: string]:
| ""
| {
speed: number;
piercingPower: string;
maxDistance: number;
};
};
};
};
@@ -10,6 +10,9 @@ export type ShellDefinitionsList = Record<
normalizationAngle?: number;
ricochetAngle?: number;
explosionRadius?: number;
speed: number;
maxDistance?: number;
piercingPower: string;
}
> & {
icons: Record<string, string>;
+2 -3
View File
@@ -275,7 +275,7 @@
"branches": {
"beta": "Beta",
"development": "Development",
"development": "Post Malone Edition",
"opentest": "OpenTest",
"preview": "Preview",
"production": "Production"
@@ -532,11 +532,10 @@
"footer": {
"motto": "Everything World of Tanks Blitz",
"copyright": "Unaffiliated with Wargaming or any service",
"association": "An Open Collective Project",
"about": {
"title": "About",
"credits": "Credits",
"discord": "Discord",
"github": "GitHub",
"patches": "Patches"
+101 -101
View File
@@ -220,190 +220,190 @@
"clear": "Clear",
"tier": "Tier {tier}",
"passive": "{name} (Passive)",
"active": "{name} (Active)",
"active": "{name} (Aktywne)",
"no_tanks_found": {
"body": "No tanks found.",
"body": "Nie znaleziono czołgu.",
"search_again": "",
"clear_filters": "Try clearing filters."
},
"sort": {
"meta.none": "none",
"survivability.health": "health",
"survivability.viewRange": "view range",
"survivability.camouflageStill": "camouflage still",
"survivability.camouflageMoving": "camouflage moving",
"survivability.camouflageShooting": "camouflage shooting",
"survivability.volume": "volume",
"survivability.length": "length",
"fire.dpm": "standard DPM",
"fire.dpmPremium": "premium DPM",
"fire.reload": "reload",
"fire.caliber": "caliber",
"fire.standardPenetration": "standard penetration",
"fire.premiumPenetration": "premium penetration",
"meta.none": "brak",
"survivability.health": "punkty.życia",
"survivability.viewRange": "zasięg widzenia",
"survivability.camouflageStill": "kamuflaż w bezruchu",
"survivability.camouflageMoving": "kamuflaż w trakcie ruchu",
"survivability.camouflageShooting": "kamuflaż podczas strzału",
"survivability.volume": "wartość",
"survivability.length": "długość",
"fire.dpm": "DPM pocisków podstawowych",
"fire.dpmPremium": "DPM pocisków premium",
"fire.reload": "przeładowanie",
"fire.caliber": "kaliber",
"fire.standardPenetration": "Penetracja pocisków standardowych",
"fire.premiumPenetration": "Penetracja pocisków premium",
"fire.tertiaryPenetration": "tertiary penetration",
"fire.damage": "damage",
"fire.moduleDamage": "module damage",
"fire.shellVelocity": "shell velocity",
"fire.shellRange": "shell range",
"fire.shellCapacity": "shell capacity",
"fire.aimTime": "aim time",
"fire.damage": "uszkodzenia",
"fire.moduleDamage": "Uszkodzenia modułów",
"fire.shellVelocity": "Prędkość pocisku",
"fire.shellRange": "Zasięg pocisku",
"fire.shellCapacity": "Maksymalna ilość pocisków",
"fire.aimTime": "Czas celowania",
"fire.dispersionStill": "dispersion still",
"fire.dispersionMoving": "dispersion moving",
"fire.gunDepression": "gun depression",
"fire.gunElevation": "gun elevation",
"maneuverability.forwardsSpeed": "forwards speed",
"maneuverability.backwardsSpeed": "backwards speed",
"maneuverability.power": "power",
"maneuverability.powerToWeight": "power to weight",
"maneuverability.weight": "weight",
"fire.gunDepression": "Depresja działa",
"fire.gunElevation": "Elewacja działa",
"maneuverability.forwardsSpeed": "Maksymalna prędkość do przodu",
"maneuverability.backwardsSpeed": "Maksymalna prędkość do tyłu",
"maneuverability.power": "Moc silnika",
"maneuverability.powerToWeight": "Proporcja mocy do masy",
"maneuverability.weight": "Masa czołgu",
"maneuverability.traverseSpeed": "traverse speed"
},
"sort_dropdown": {
"label": "Sort",
"label": "Filtruj",
"groups": {
"sort": {
"no_sort": "No sort",
"label": "Sort by",
"fire": "Fire",
"maneuverability": "Maneuverability",
"survivability": "Survivability"
"no_sort": "Brak filtrów",
"label": "Filtruj według",
"fire": "Siła ognia",
"maneuverability": "Mobilność ",
"survivability": "Przetrwanie"
},
"direction": {
"label": "Direction",
"ascending": "Ascending",
"descending": "Descending"
"ascending": "Rosnąco",
"descending": "Malejąco"
}
}
}
},
"warnings": {
"test": "Tanks in testing are subject to change and may not represent the final product."
"test": "Wartości statystyk czołgów w fazie testowej mogą ulec zmianie."
}
},
"home": {
"discord": {
"join_short": "Join cool people!",
"join_long": "Join super duper cool people!",
"join_short": "Dołącz do elity!",
"join_long": "Dołącz do topowej elity!",
"action": "Discord"
},
"hero": {
"credit": "By {name} ❤️"
"credit": "Według {name} ♥️"
},
"hot_tanks": {
"title": "Popular tanks",
"subtitle": "Last {days} days"
"title": "Popularne czołgi",
"subtitle": "Ostatnie {days} dni"
},
"other_projects": {
"title": "Other cool projects"
"title": "Inne epickie projekty"
},
"help_translate": "Please help translate {name} to {language}!",
"seo_description": "Tools for everything World of Tanks Blitz"
"help_translate": "Proszę pomóż przetłumaczyć {name} na {language}!",
"seo_description": "Narzędzia do wszystkiego World of Tanks Blitz"
},
"docs": {
"patches": {
"name": "BlitzKit Changelogs",
"seo_description": "Changelogs for BlitzKit Discord bot and website"
"name": "Zapisy zmian BlitzKit",
"seo_description": "Zapisy zmian BlitzKit: Discord bot i strona internetowa"
}
},
"tools": {
"playlist": {
"reset": "Reset",
"shuffle": "Shuffle",
"remove": "Remove played",
"tracking": "BlitzKit is tracking your battles",
"reset": "Resetuj",
"shuffle": "Wymieszaj",
"remove": "Usuń czołgi, którymi grałem",
"tracking": "BlitzKit zapisuje twoje bitwy",
"sort": {
"button": "Sort by",
"last_played": "Last played",
"least_played": "Least played"
"button": "Filtruj według",
"last_played": "Ostatnio używane czołgi",
"least_played": "Najmniej używane czołgi"
},
"table": {
"index": "#",
"never": "Never",
"tank": "Tank",
"last_played": "Last played",
"battles": "Career battles",
"never": "Nigdy",
"tank": "Czołg",
"last_played": "Ostatnio używane czołgi",
"battles": "Wszystkie bitwy na koncie",
"unrecorded": "--",
"wins": "Zwycięstwa"
},
"large_warning": {
"title": "That's a lot of tanks!",
"description": "Are you sure you want to create a playlist of {count} tanks? That's {time} hours of gameplay at 50% winrate!",
"cancel": "Cancel",
"proceed": "Proceed"
"title": "To jest mnóstwo czołgów!",
"description": "Czy na pewno chcesz stworzyć playlistę złożoną z {count} czołgów? To {time} godzin gry przy 50% zwycięstw!",
"cancel": "Anuluj",
"proceed": "Zatwierdź"
},
"generate": "Generate playlist",
"name": "Playlist",
"description": "Tank playlist generator",
"seo_description": "Don't know what to play in World of Tanks Blitz? Use BlitzKit Playlist to get suggestions!",
"button": "Generate",
"pool_size": "{count} possible tanks"
"generate": "Wygeneruj playlistę",
"name": "Playlista",
"description": "Generator playlisty czołgów",
"seo_description": "Nie wiesz, którym czołgiem grać w World of Tanks Blitz? Użyj funkcji playlisty BlitzKit, i ułóż własną listę czołgów do gry!",
"button": "Wygeneruj",
"pool_size": "{count} możliwe czołgi"
},
"mixer": {
"name": "Mixer",
"name": "Mikser",
"button": "Mix and match",
"description": "Mix tank modules",
"seo_description": "Mix and match hulls, turrets, and guns of tanks in World of Tanks Blitz",
"screenshot": "Screenshot",
"randomize": "Randomize"
"screenshot": "Zrzut ekranu",
"randomize": "Wymieszaj"
},
"guess": {
"name": "Guess",
"name": "Zgadnij",
"button": "What could it be?",
"description": "Silhouette mini-game",
"seo_description": "Play a tank guessing game with a silhouette in World of Tanks Blitz",
"search": {
"placeholder": "Type to guess...",
"skip": "Skip",
"guess": "Guess",
"next": "Next",
"placeholder": "Wpisz odpowiedź",
"skip": "Pomiń",
"guess": "Zgaduję",
"next": "Następny",
"no_results": "Brak wyników"
},
"stats": "{correct} / {total} correct, {streak} streak",
"help": {
"title": "Partially reveal tank?",
"title": "Odsłonić część czołgu?",
"description": "Reveals the tank without showing the name. This round will be considered incorrect and break your streak!",
"cancel": "Cancel",
"reveal": "Reveal"
"cancel": "Anuluj",
"reveal": "Pokaż"
},
"clear": "Clear",
"select_all": "Select all",
"tier": "Tier {tier}"
"clear": "Wyczyść",
"select_all": "Zaznacz wszystko ",
"tier": "Poziom czołgu {tier}"
},
"tankopedia": {
"search": "Search a stat...",
"search": "Wyszukaj statystykę...",
"name": "Tankopedia",
"button": "Find tanks",
"description": "Blitz tank encyclopedia",
"button": "Znajdź czołg",
"description": "Encyklopedia czołgów w WoTb",
"seo_description": "Statistics, armor, and more for all tanks in World of Tanks Blitz",
"tank_seo_title": "{name} - Tier {tier} {nationality} {class} | {website} Tankopedia | World of Tanks Blitz (WoTB)",
"tank_seo_description": "{name} armor, statistics, equipment, provisions, and more. {dpm} DPM, {alpha}hp alpha, {penetration}mm penetration, {speed}kph top speed, {health}hp health.",
"visualizers": {
"reload": {
"skip": "Skip"
"skip": "Pomiń"
},
"assault": {
"title": "Assault shells"
},
"rotator": {
"hull": "Hull",
"turret": "Turret",
"hard": "Hard",
"hull": "Kadłub",
"turret": "Wieża",
"hard": "Utwardzony",
"medium": "Średni",
"soft": "Soft",
"effective": "Effective"
"soft": "Miękki",
"effective": "Rzeczywisty"
},
"ricochet": {
"angle": "Angle",
"angle": "Kąt",
"normalization": "Normalization",
"effective_angle": "Effective angle",
"armor": "Armor",
"no_ricochet": "Explosive shells don't ricochet"
"effective_angle": "Rzeczywisty kąt nachylenia pancerza",
"armor": "Pancerz",
"no_ricochet": "Pociski odłamkowe nie rykoszetują."
},
"view_range": {
"camo": "Camo",
"ghost_factory": "Ghost Factory",
"dead_rail": "Dead Rail"
"camo": "Kamuflaż",
"ghost_factory": "Fabryka duchów",
"dead_rail": "Martwy tor"
},
"flexibility": {
"yaw": "Yaw",
@@ -656,10 +656,10 @@
"loader": "Loader"
},
"maneuverability": {
"title": "Maneuverability"
"title": "Mobilność "
},
"survivability": {
"title": "Survivability"
"title": "Przetrwanie"
}
},
"compare": {
+5 -5
View File
@@ -41,7 +41,7 @@
"development": "Development",
"opentest": "TesteAberto",
"preview": "Preview",
"production": "Production"
"production": "Produção"
},
"locales": {
"en": "Inglês",
@@ -187,11 +187,11 @@
},
"website": {
"redirect": {
"title": "301: moved permanently",
"title": "301: movido permanentemente",
"body": "This page has moved. Redirecting..."
},
"settings": {
"title": "Settings",
"title": "Configurações",
"description": "Change BlitzKit settings",
"dev_mode": "Modo de desenvolvimento",
"auto_load_models": "Auto-load models",
@@ -207,9 +207,9 @@
"copied": "Copiado!"
},
"tank_search": {
"select_dialog_title": "Search for tanks",
"select_dialog_title": "Procura por tanque",
"swap_dialog_title": "Swap tank",
"clear_filters": "Clear filters",
"clear_filters": "Limpar filtros",
"login": "Login to use this",
"search_bar_hint": "Procurar tanques...",
"recent": "Visto recentemente",
@@ -13,4 +13,5 @@ message Camouflage {
I18nString name = 2;
optional I18nString tank_name = 3;
optional I18nString tank_name_full = 4;
optional uint32 tank_id = 5;
}
+3 -1
View File
@@ -5,7 +5,9 @@
"discover-ids": "bun src/discoverIds/index.ts",
"build-protos": "bun src/protos.ts",
"record-performance": "bun src/recordPerformance/index.ts",
"download-client": "bun src/downloadClient/index.ts"
"download-client": "bun src/downloadClient/index.ts",
"download-smart-dlc": "bun src/downloadSmartDLC/index.ts",
"vfs": "bun src/vfs/index.ts"
},
"dependencies": {
"@blitzkit/closed": "workspace:*",
+23 -5
View File
@@ -9,6 +9,8 @@ import {
} from "./constants";
import { QuickGitHubRelease } from "./types";
const DEPOT_DOWNLOADER_RETRY_TIME = 30_000;
const provider = assertSecret(import.meta.env.CLIENT_PROVIDER);
const source = assertSecret(import.meta.env.CLIENT_SOURCE);
const dir = assertSecret(import.meta.env.CLIENT_DIR);
@@ -43,11 +45,27 @@ if (provider === "steam") {
const username = assertSecret(import.meta.env.STEAM_USERNAME);
const password = assertSecret(import.meta.env.STEAM_PASSWORD);
await $`${DEPOT_DOWNLOADER_EXECUTABLE} -os ${
platform
} -app ${id} -username ${username} -password ${
password
} -dir ${dir} -max-downloads ${DEPOT_DOWNLOADER_MAX_DOWNLOADS}`;
while (true) {
const result = await $`${
DEPOT_DOWNLOADER_EXECUTABLE
} -os ${platform} -app ${id} -username ${
username
} -password ${password} -dir ${dir} -max-downloads ${
DEPOT_DOWNLOADER_MAX_DOWNLOADS
}`.nothrow();
if (result.exitCode === 0) {
console.log("Client downloaded successfully!");
break;
}
console.error(
`DepotDownloader failed (exit ${result.exitCode}). Retrying in ${DEPOT_DOWNLOADER_RETRY_TIME / 1000} seconds...`,
);
await new Promise((resolve) =>
setTimeout(resolve, DEPOT_DOWNLOADER_RETRY_TIME),
);
}
} else if (provider === "zip") {
const url = assertSecret(import.meta.env.CLIENT_SOURCE);
@@ -2,9 +2,16 @@ import { dvp } from "@blitzkit/closed";
import { assertSecret } from "@blitzkit/core";
import { mkdir, writeFile } from "fs/promises";
import { parse as parsePath } from "path";
import ProgressBar from "progress";
import { parse as parseYaml, stringify as stringifyYaml } from "yaml";
import { PATCHES_ROOT, vfs } from "./buildAssets/constants";
import { RegionsPublish } from "../types/regionsPublish";
import { vfs } from "../vfs/vfs";
const CLIENT_DIR = assertSecret(import.meta.env.CLIENT_DIR);
const regionsPublish = await vfs.yaml<RegionsPublish>(
"Data/regions_publish.yaml",
);
const [smartDlcUrl] = regionsPublish.Common.smartDlcUrls;
const versionTextFile = await vfs.text(`Data/version.txt`);
const currentVersion = versionTextFile
@@ -18,9 +25,7 @@ console.log(`Installing patches for ${currentVersion}...`);
let patchIndex = 1;
while (true) {
const response = await fetch(
`${assertSecret(
import.meta.env.WOTB_DLC_CDN,
)}/dlc/s${currentVersion}_${patchIndex}.yaml`,
`${smartDlcUrl}/s${currentVersion}_${patchIndex}.yaml`,
);
console.log(patchIndex, response.status);
@@ -30,51 +35,34 @@ while (true) {
console.log(`Applying patch ${patchIndex}...`);
const data = parseYaml(await response.text());
const dvpm = await fetch(
`${assertSecret(import.meta.env.WOTB_DLC_CDN)}/dlc/${data.dx11}`,
).then((response) => response.arrayBuffer());
const dvpm = await fetch(`${smartDlcUrl}/${data.dx11}`).then((response) =>
response.arrayBuffer(),
);
const dvpd = await fetch(
`${assertSecret(import.meta.env.WOTB_DLC_CDN)}/dlc/${data.dx11.replace(
".dvpm",
".dvpd",
)}`,
`${smartDlcUrl}/${data.dx11.replace(".dvpm", ".dvpd")}`,
).then((response) => response.arrayBuffer());
const files = await dvp(dvpm, dvpd);
const bar = new ProgressBar(
`Patching ${files.length} files :bar`,
files.length,
);
for (const { path, data } of files) {
console.log(`Patching "${path}"...`);
const { dir } = parsePath(path);
try {
await mkdir(`${PATCHES_ROOT}/Data/${dir}`, { recursive: true });
} catch (error) {
console.warn(`Failed to make directory "${dir}"`);
}
await mkdir(`${CLIENT_DIR}/Data/${dir}`, { recursive: true });
const buffer = Buffer.from(data);
await writeFile(`${PATCHES_ROOT}/Data/${path}`, new Uint8Array(buffer));
bar.tick();
await writeFile(`${CLIENT_DIR}/Data/${path}`, new Uint8Array(buffer));
}
console.log("patches done for patch");
if ("dynamicContentLocalizationsDir" in data) {
console.log(
`${assertSecret(import.meta.env.WOTB_DLC_CDN)}/dlc/${
data.dynamicContentLocalizationsDir
}/en.yaml`,
`${smartDlcUrl}/${data.dynamicContentLocalizationsDir}/en.yaml`,
);
const localizationsResponse = await fetch(
`${assertSecret(import.meta.env.WOTB_DLC_CDN)}/dlc/${
data.dynamicContentLocalizationsDir
}/en.yaml`,
`${smartDlcUrl}/${data.dynamicContentLocalizationsDir}/en.yaml`,
);
console.log("fetched");
const newStrings = parseYaml(await localizationsResponse.text());
@@ -86,10 +74,10 @@ while (true) {
const patchedContent = stringifyYaml(patchedStrings);
console.log("stringified");
await mkdir(`${PATCHES_ROOT}/Data/Strings`, { recursive: true });
await mkdir(`${CLIENT_DIR}/Data/Strings`, { recursive: true });
console.log("mkdir");
await writeFile(
`${PATCHES_ROOT}/Data/Strings/en.yaml`,
`${CLIENT_DIR}/Data/Strings/en.yaml`,
new Uint8Array(Buffer.from(patchedContent)),
);
console.log("file");
@@ -0,0 +1,7 @@
export interface RegionsPublish {
Common: Common;
}
interface Common {
smartDlcUrls: string[];
}
+23
View File
@@ -0,0 +1,23 @@
import { vfs } from "./vfs";
const command = Bun.argv[2];
const path = Bun.argv[3];
if (!path) {
console.error("Gimme a path to assess dumb ass");
process.exit(1);
}
if (command === "cat") {
const content = await vfs.file(path);
await Bun.write(Bun.stdout, content);
} else if (command === "ls") {
const files = await vfs.dir(path);
for (const file of files) {
console.log(file);
}
} else if (command === "yaml") {
const content = await vfs.yaml(path);
await Bun.write(Bun.stdout, JSON.stringify(content, null, 2));
}
+4
View File
@@ -0,0 +1,4 @@
import { assertSecret } from "@blitzkit/core";
import { LocalVFS } from "@blitzkit/core/src/blitzkit/vfs/local";
export const vfs = new LocalVFS(assertSecret(import.meta.env.CLIENT_DIR));
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@@ -1,38 +0,0 @@
---
import { tankIcon } from "@blitzkit/core";
import { Flex, Heading, Link, Strong, Text } from "@radix-ui/themes";
---
<Flex justify="center" px="4">
<Link
color="gray"
highContrast
style={{ display: "content" }}
href="/docs/guides/christmas-2025"
underline="none"
>
<Flex
mt="3"
px="5"
py="4"
style={{
borderRadius: "var(--radius-3)",
backgroundImage: "url(https://i.imgur.com/LRYmSkg.png)",
backgroundSize: "cover",
backgroundPosition: "center",
boxSizing: "border-box",
}}
align="center"
gap="5"
>
<img src={tankIcon(25169)} style={{ height: "min(15vw, 5rem)" }} />
<Flex direction="column">
<Heading size={{ initial: "4", sm: "6" }}>Christmas 2025</Heading>
<Text size={{ initial: "2", sm: "3" }}>
Win the <Strong>GSOR the TANK</Strong> and more!
</Text>
</Flex>
</Flex>
</Link>
</Flex>
@@ -0,0 +1,36 @@
.outer {
padding: 0 var(--space-4);
margin-top: var(--space-3);
img {
width: 1.25em;
height: 1.25em;
border-radius: 50%;
}
.center {
position: relative;
background: linear-gradient(var(--pink-3), var(--purple-2));
box-shadow: var(--shadow-3);
max-width: 40rem;
padding: var(--space-5);
border-radius: var(--radius-4);
.important {
position: absolute;
top: 0;
left: 50%;
transform: translate(-50%, -50%);
background-color: inherit;
padding: var(--space-3);
}
}
}
@@ -0,0 +1,48 @@
import { HeartFilledIcon } from "@radix-ui/react-icons";
import { Button, Em, Flex, Strong, Text } from "@radix-ui/themes";
import { donationTiers } from "../../config/donations";
import styles from "./index.module.css";
export function Beg() {
return (
<Flex align="center" gap="4" direction="column" className={styles.outer}>
<Text size="3" className={styles.important}>
<Flex gap="2" align="center">
<img src="https://github.com/tresabhi.png" />
<Em>We need your attention</Em>
</Flex>
</Text>
<Flex direction="column" className={styles.center} gap="4">
<Flex direction="column" gap="3">
<Text color="tomato">
We can no longer keep BlitzKit sustainable for <Strong>free</Strong>
.
</Text>
<Text>
We want to add tank modules, player statistics, rebalancing patch
notes, bring back the Discord bot, and more.
</Text>
<Text>
But paying out of pocket makes that impossible. We are an earnest
non-profit, so consider donating to make the above possible. 100% of
your money goes back into BlitzKit.
</Text>
</Flex>
<Flex gap="3">
{donationTiers.map(({ name, value, link }) => (
<a target="_blank" key={name} href={link}>
<Button size="3" color="crimson">
{value === null && <HeartFilledIcon />}
{value === null ? "Custom" : `$${value}`}
</Button>
</a>
))}
</Flex>
</Flex>
</Flex>
);
}
@@ -3,9 +3,9 @@ import { useEffect, useState, type ReactNode } from "react";
import type { MaybeSkeletonComponentProps } from "../types/maybeSkeletonComponentProps";
import { InlineSkeleton } from "./InlineSkeleton";
const TIME = 1764898200 * 1000;
const TIME = 1792598400 * 1000;
export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
export function Countdown({ skeleton }: MaybeSkeletonComponentProps) {
const [timeLeft, setTimeLeft] = useState<number>(TIME - Date.now());
useEffect(() => {
@@ -31,14 +31,14 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
string = (
<>
in{" "}
revealed in{" "}
<Code highContrast>
{hours}h {minutes}m {seconds}s
</Code>
</>
);
} else {
string = "has ended. Come again later!";
string = "have been revealed.";
}
return (
@@ -47,7 +47,7 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
color="gray"
highContrast
style={{ display: "content" }}
href="https://discord.gg/njQdBhNS?event=1446208951136813117"
href="https://preview.blitzkit.app/tanks"
underline="none"
>
<Flex
@@ -56,17 +56,17 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
py="4"
style={{
borderRadius: "var(--radius-3)",
backgroundImage: "url(https://i.imgur.com/LRYmSkg.png)",
backgroundImage: "url(https://i.imgur.com/xgngxoy.png)",
backgroundSize: "cover",
backgroundPosition: "center",
boxSizing: "border-box",
boxShadow: "0 0 var(--space-7) var(--blue-a5)",
boxShadow: "0 0 var(--space-7) var(--white-a2)",
}}
align="center"
gap="5"
>
<img
src="https://i.imgur.com/mvmJQgB.png"
src="https://i.imgur.com/kXV3r3P.png"
style={{
height: "min(15vw, 5rem)",
filter: "drop-shadow(0.5rem 0.5rem 1rem #00000080)",
@@ -75,11 +75,11 @@ export function Giveaway({ skeleton }: MaybeSkeletonComponentProps) {
<Flex direction="column">
<Heading size={{ initial: "4", sm: "6" }}>
Music Box giveaway {!skeleton && string}{" "}
Tier XIs {!skeleton && string}{" "}
{skeleton && <InlineSkeleton width="10rem" />}
</Heading>
<Text size={{ initial: "2", sm: "3" }}>
Join the BlitzKit Discord server event
Get ready to go to the Tankopedia!
</Text>
</Flex>
</Flex>
@@ -0,0 +1,135 @@
---
import { Grid, Text } from "@radix-ui/themes";
import { credits } from "../config/credits";
import { getStrings } from "../core/i18n/getStrings";
interface Props {
locale: string;
}
const { locale } = Astro.props;
const strings = getStrings(locale);
---
<style>
.credits {
display: flex;
justify-content: center;
padding: var(--space-4);
.inner {
display: flex;
flex-direction: column;
gap: var(--space-2);
width: 100%;
max-width: 80rem;
.list {
gap: var(--space-5);
.link {
display: contents;
.person {
--profile-size: 5rem;
position: relative;
display: flex;
flex-direction: column;
padding: var(--space-4);
padding-top: 0;
margin-top: calc(var(--profile-size) / 2);
gap: var(--space-1);
box-shadow: var(--shadow-3);
border-radius: var(--radius-3);
.contain {
border-radius: inherit;
position: absolute;
top: 0;
right: 0;
width: 100%;
height: 100%;
overflow: hidden;
.hint {
width: 100%;
height: 100%;
background-size: cover;
background-position: center;
filter: saturate(20) brightness(0.125) blur(4rem);
}
}
.text {
position: relative;
}
img {
border-radius: 50%;
position: relative;
margin-top: calc(var(--profile-size) / -2);
object-fit: cover;
width: var(--profile-size);
height: var(--profile-size);
margin-bottom: var(--space-2);
}
}
}
}
}
}
</style>
<div class="credits">
<div class="inner">
<Grid
className="list"
py="4"
columns="repeat(auto-fill, minmax(16rem, 1fr))"
flow="dense"
gap="4"
gapY="8"
>
{
credits.map((person) => (
<a target="_blank" href={person.url} class="link">
<div class="person">
<div class="contain">
<div
class="hint"
style={`background-image: url(${person.image})`}
/>
</div>
<img src={person.image} />
<Text weight="medium" className="text" color="gray" highContrast>
{person.name}
</Text>
<Text className="text" color="gray" wrap="pretty">
{person.description}
</Text>
</div>
</a>
))
}
</Grid>
</div>
</div>
+3 -6
View File
@@ -42,9 +42,9 @@ const strings = await api.strings(locale);
}}
>
<Heading>BlitzKit</Heading>
<Text color="gray">{strings.website.footer.motto}</Text>
<Text size="1" color="gray">
{strings.website.footer.copyright}
<Text size="2" color="gray">{strings.website.footer.motto}</Text>
<Text size="2" color="gray">
{strings.website.footer.association}
</Text>
<Box mt="2">
@@ -83,9 +83,6 @@ const strings = await api.strings(locale);
sm: "start",
}}
>
<LinkI18n {locale} href="/docs/about/credits" color="gray">
{strings.website.footer.about.credits}
</LinkI18n>
<Link
href="https://discord.gg/nDt7AjGJQH"
target="_blank"
+58 -3
View File
@@ -18,7 +18,7 @@ import { TankopediaDisplay } from "../stores/tankopediaPersistent/constants";
const ANGLE = degToRad(15);
const REVEAL_ANIMATION_TIME = 3;
const TRANSITION_ANIMATION_TIME = 0.5;
export const TRANSITION_ANIMATION_TIME = 0.5;
const LIGHTS_COUNT = 3;
const THETA_OFFSET = degToRad(180 - 45);
@@ -46,11 +46,17 @@ export function Lighting({ hasPbr }: Props) {
const highGraphics = TankopediaPersistent.use((state) => state.highGraphics);
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
const revealed = Tankopedia.use((state) => state.revealed);
const skinPending = Tankopedia.use(
(state) => state.loadedSkin !== state.skin,
);
const animationTime = useRef(REVEAL_ANIMATION_TIME);
const t0 = useRef(performance.now() / 1e3 - animationTime.current);
const holding = useRef(false);
const isRevealing = useRef(true);
const isFirstReveal = useRef(true);
const [animate, setAnimate] = useState(true);
@@ -71,6 +77,37 @@ export function Lighting({ hasPbr }: Props) {
setAnimate(true);
}, [requestedDisplay]);
useEffect(() => {
if (isFirstReveal.current) {
isFirstReveal.current = false;
return;
}
if (!revealed) {
animationTime.current = TRANSITION_ANIMATION_TIME;
t0.current = performance.now() / 1e3;
holding.current = true;
} else if (holding.current) {
animationTime.current = REVEAL_ANIMATION_TIME;
t0.current = performance.now() / 1e3 - animationTime.current;
holding.current = false;
} else {
return;
}
setAnimate(true);
invalidate();
}, [revealed]);
useEffect(() => {
if (!skinPending) return;
animationTime.current = TRANSITION_ANIMATION_TIME;
t0.current = performance.now() / 1e3;
setAnimate(true);
}, [skinPending]);
return (
<>
<ContactShadows
@@ -90,6 +127,7 @@ export function Lighting({ hasPbr }: Props) {
hasPbr={hasPbr}
t0={t0}
animationTime={animationTime}
holding={holding}
wrapper={wrapper}
stop={() => {
setAnimate(false);
@@ -145,11 +183,19 @@ interface AnimatorProps {
t0: RefObject<number>;
animationTime: RefObject<number>;
holding: RefObject<boolean>;
wrapper: RefObject<Group | null>;
hasPbr: boolean;
}
function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
function Animator({
stop,
t0,
animationTime,
holding,
wrapper,
hasPbr,
}: AnimatorProps) {
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
const display = Tankopedia.use((state) => state.display);
@@ -176,7 +222,7 @@ function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
useFrame(({ invalidate }) => {
const dt = performance.now() / 1e3 - t0.current;
const x = clamp(dt / animationTime.current, 0, 2);
const x = clamp(dt / animationTime.current, 0, holding.current ? 1 : 2);
if (x === 2) {
apply(1);
@@ -188,6 +234,9 @@ function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
const t = (0.5 * Math.sin(Math.PI * (x + 0.5)) + 0.5) ** 2;
apply(t);
if (holding.current && x === 1) return;
invalidate();
if (x >= 1 && Tankopedia.state.display !== requestedDisplay) {
@@ -195,6 +244,12 @@ function Animator({ stop, t0, animationTime, wrapper, hasPbr }: AnimatorProps) {
draft.display = requestedDisplay;
});
}
if (x >= 1 && Tankopedia.state.skin !== Tankopedia.state.loadedSkin) {
Tankopedia.mutate((draft) => {
draft.skin = draft.loadedSkin;
});
}
});
return null;
+9 -2
View File
@@ -1,13 +1,20 @@
import { Link, Table } from '@radix-ui/themes';
import MarkdownToJSX from 'markdown-to-jsx';
import type { ComponentProps } from 'react';
import { docImageUrl, isExternalImage } from '../core/blitzkit/docImages';
interface MarkdownProps {
children: string;
}
function Image(props: ComponentProps<'img'>) {
return <img style={{ maxWidth: '100%' }} {...props} />;
function Image({ src, ...props }: ComponentProps<'img'>) {
return (
<img
style={{ maxWidth: '100%' }}
src={src && isExternalImage(src) ? docImageUrl(src) : src}
{...props}
/>
);
}
export function Markdown({ children }: MarkdownProps) {
+7 -44
View File
@@ -5,7 +5,7 @@ import {
GearIcon,
HamburgerMenuIcon,
} from "@radix-ui/react-icons";
import { Box, Code, Flex, IconButton, Link } from "@radix-ui/themes";
import { Box, Code, Flex, Grid, IconButton, Link } from "@radix-ui/themes";
import { resolveBranchName } from "../core/blitzkit/branches";
import { getStrings } from "../core/i18n/getStrings";
import { Var } from "../core/radix/var";
@@ -103,7 +103,7 @@ const strings = getStrings(locale);
<Flex
className="content"
width="100%"
p={{ initial: "4", sm: "3" }}
p="3"
direction="column"
align="center"
>
@@ -131,42 +131,6 @@ const strings = getStrings(locale);
<Box flexGrow="1" />
<Flex
align="center"
gap={{ initial: "3", md: "6" }}
display={{ initial: "none", sm: "flex" }}
justify="center"
className="tools"
>
{
toolsFiltered.map(([id, tool]) => {
const selected = Astro.url.pathname.includes(
`/${tool.path ?? id}`,
);
const toolStrings =
strings.website.tools[
(tool.strings ?? id) as keyof typeof strings.website.tools
];
return (
<LinkI18n
{locale}
weight={selected ? "medium" : "regular"}
color="gray"
highContrast={selected}
size={{ initial: "1", md: "2" }}
href={`/${tool.path ?? id}`}
underline="hover"
>
{toolStrings.name}
</LinkI18n>
);
})
}
</Flex>
<Box flexGrow="1" />
<Flex align="center" gap="4">
<Link
style={{ display: "flex", alignContent: "center" }}
@@ -190,7 +154,7 @@ const strings = getStrings(locale);
<NavbarAccount {locale} client:idle />
<Flex align="center" display={{ initial: "flex", sm: "none" }}>
<Flex align="center">
<IconButton variant="ghost" color="gray" className="hamburger">
<Cross1Icon data-expanded />
<HamburgerMenuIcon data-closed />
@@ -199,11 +163,10 @@ const strings = getStrings(locale);
</Flex>
</Flex>
<Flex
direction="column"
<Grid
data-expanded
columns="repeat(auto-fill, minmax(30rem, 1fr))"
gap="3"
display={{ initial: "flex", sm: "none" }}
>
{
toolsFiltered.map(([id, tool]) => {
@@ -228,7 +191,7 @@ const strings = getStrings(locale);
}}
>
<Flex
py="4"
p="6"
justify="end"
flexGrow="1"
style={{
@@ -242,7 +205,7 @@ const strings = getStrings(locale);
);
})
}
</Flex>
</Grid>
</Flex>
</Flex>
@@ -1,3 +0,0 @@
export function StupidCat() {
return <img src="https://i.imgur.com/6FBBzb9.png" />;
}
@@ -2,13 +2,14 @@ import { invalidate, useThree, type ThreeEvent } from "@react-three/fiber";
import { useRef } from "react";
import { Group, Mesh, MeshStandardMaterial, Vector2 } from "three";
import { applyPitchYawLimits } from "../core/blitz/applyPitchYawLimits";
import { jsxTree } from "../core/blitzkit/jsxTree";
import { modelTransformEvent } from "../core/blitzkit/modelTransform";
import { skinTree } from "../core/blitzkit/skinTree";
import { controlsEnabledEvent } from "../core/controlsEnabled";
import { DuelModule, getDuel, useDuel } from "../hooks/useDuel";
import { useDuelModel } from "../hooks/useDuelModel";
import { hasEquipment } from "../hooks/useEquipment";
import { useModel } from "../hooks/useModel";
import { useSkin } from "../hooks/useSkin";
import { useTankTransform } from "../hooks/useTankTransform";
import { Tankopedia } from "../stores/tankopedia";
import { TankopediaDisplay } from "../stores/tankopediaPersistent/constants";
@@ -27,6 +28,7 @@ export function TankModel() {
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun];
const { gltf } = useModel(protagonist.tank);
const nodes = Object.values(gltf.nodes);
const skinGltf = useSkin(protagonist.tank);
useTankTransform(track, turret, turretContainer, gunContainer);
@@ -103,7 +105,7 @@ export function TankModel() {
window.removeEventListener("pointerup", handlePointerUp);
}
return jsxTree(node, {
return skinTree(node, skinGltf, {
mesh(_, props, key) {
return (
<mesh
@@ -182,7 +184,7 @@ export function TankModel() {
window.removeEventListener("pointerup", handlePointerUp);
}
return jsxTree(node, {
return skinTree(node, skinGltf, {
mesh(_, props, key) {
return (
<mesh
@@ -265,7 +267,7 @@ export function TankModel() {
window.removeEventListener("pointerup", handlePointerUp);
}
return jsxTree(node, {
return skinTree(node, skinGltf, {
mesh(_, props, key) {
return (
<mesh
@@ -0,0 +1,44 @@
import { Flex, IconButton, type FlexProps } from "@radix-ui/themes";
import type { ComponentProps, CSSProperties } from "react";
type SidebarIconButtonProps = ComponentProps<typeof IconButton> & {
selected: boolean;
src: string;
alt: string;
imageStyle?: CSSProperties;
};
export function SidebarIconGroup({ style, ...props }: FlexProps) {
return (
<Flex
direction="column"
overflow="hidden"
style={{ borderRadius: "var(--radius-full)", ...style }}
{...props}
/>
);
}
export function SidebarIconButton({
selected,
src,
alt,
imageStyle,
...props
}: SidebarIconButtonProps) {
return (
<IconButton
color={selected ? undefined : "gray"}
variant="soft"
size={{ initial: "2", sm: "3" }}
radius="none"
{...props}
>
<img
alt={alt}
src={src}
style={{ width: "50%", height: "50%", ...imageStyle }}
/>
</IconButton>
);
}
@@ -0,0 +1,83 @@
import { alias } from "@blitzkit/core";
import { Flex, Tooltip } from "@radix-ui/themes";
import { uniqBy } from "lodash-es";
import { SKIN_NUMBER } from "../../../../../../constants/skinNumber";
import { api } from "../../../../../../core/blitzkit/api";
import { useLocale } from "../../../../../../hooks/useLocale";
import { Duel } from "../../../../../../stores/duel";
import { Tankopedia } from "../../../../../../stores/tankopedia";
import { TankopediaDisplay } from "../../../../../../stores/tankopediaPersistent/constants";
import { SidebarIconButton } from "./SidebarIconButton";
const camouflageDefinitions = await api.camouflageDefinitions();
export function SkinSwitcher() {
const tank = Duel.use((state) => state.protagonist.tank);
const skin = Tankopedia.use((state) => state.requestedSkin);
const requestedDisplay = Tankopedia.use((state) => state.requestedDisplay);
const disturbed = Tankopedia.use((state) => state.disturbed);
const { unwrap } = useLocale();
const skins = uniqBy(
Object.values(camouflageDefinitions.camouflages).filter(
(camouflage) => camouflage.tank_id === tank.id,
),
(camouflage) => unwrap(camouflage.name!),
);
if (skins.length === 0) return null;
return (
<Flex
direction="column"
top="50%"
right={
disturbed && requestedDisplay === TankopediaDisplay.Model
? "3"
: "-4rem"
}
style={{
position: "absolute",
transform: "translateY(-50%)",
transitionDuration: "200ms",
pointerEvents: "auto",
}}
>
{skins.map((camouflage, index) => {
const name = unwrap(camouflage.name!).replace(
"%(camo_num)",
SKIN_NUMBER,
);
const top = index === 0 ? "var(--radius-full)" : "0";
const bottom = index === skins.length - 1 ? "var(--radius-full)" : "0";
return (
<Tooltip key={camouflage.id} content={name} side="left">
<SidebarIconButton
selected={skin === camouflage.id}
alt={name}
src={alias("api", `/icons/camouflages/${camouflage.id}.webp`)}
size={{ initial: "3", sm: "4" }}
radius="full"
style={{
borderRadius: `${top} ${top} ${bottom} ${bottom}`,
}}
imageStyle={{
width: "70%",
height: "70%",
borderRadius: "50%",
}}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.requestedSkin =
draft.requestedSkin === camouflage.id
? undefined
: camouflage.id;
});
}}
/>
</Tooltip>
);
})}
</Flex>
);
}
@@ -46,6 +46,11 @@ import { TankSearch } from "../../../../TankSearch";
import { CustomShellButton } from "./components/CustomShellButton";
import { DynamicArmorSwitcher } from "./components/DynamicArmorSwitcher";
import { QuickInputs } from "./components/QuickInputs";
import {
SidebarIconButton,
SidebarIconGroup,
} from "./components/SidebarIconButton";
import { SkinSwitcher } from "./components/SkinSwitcher";
import { SpallLinerSwitcher } from "./components/SpallLinerSwitcher";
import { Thicknesses } from "./components/Thicknesses";
@@ -87,6 +92,8 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
<Thicknesses skeleton={skeleton} thicknessRange={thicknessRange} />
<SkinSwitcher />
<Flex
gap="2"
direction="column"
@@ -181,24 +188,13 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
</Popover.Root>
)}
<Flex
direction="column"
style={{
borderRadius: "var(--radius-full)",
}}
overflow="hidden"
>
<SidebarIconGroup>
{antagonistGun.shells.map((thisShell) => (
<IconButton
color={
thisShell.id === antagonistShell.id && !hasCustomShell
? undefined
: "gray"
}
variant="soft"
<SidebarIconButton
key={thisShell.id}
size={{ initial: "2", sm: "3" }}
radius="none"
selected={thisShell.id === antagonistShell.id && !hasCustomShell}
alt={unwrap(thisShell.name!)}
src={alias("api", `/icons/shells/${thisShell.icon}.webp`)}
onClick={() => {
Duel.mutate((draft) => {
draft.antagonist.shell = thisShell;
@@ -208,19 +204,10 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
draft.customShell = undefined;
});
}}
>
<img
alt={unwrap(thisShell.name!)}
src={alias("api", `/icons/shells/${thisShell.icon}.webp`)}
style={{
width: "50%",
height: "50%",
}}
/>
</IconButton>
/>
))}
<CustomShellButton />
</Flex>
</SidebarIconGroup>
<Flex
direction="column"
@@ -1,30 +1,46 @@
import { UpdateIcon } from "@radix-ui/react-icons";
import { Button, Flex, Heading } from "@radix-ui/themes";
import { useEffect, useRef } from "react";
import { SKIN_NUMBER } from "../../../../../../constants/skinNumber";
import { api } from "../../../../../../core/blitzkit/api";
import { useLocale } from "../../../../../../hooks/useLocale";
import { Duel } from "../../../../../../stores/duel";
import { Tankopedia } from "../../../../../../stores/tankopedia";
import type { MaybeSkeletonComponentProps } from "../../../../../../types/maybeSkeletonComponentProps";
import { Tracker } from "./components/Tracker";
const camouflageDefinitions = await api.camouflageDefinitions();
export function Title({ skeleton }: MaybeSkeletonComponentProps) {
const { unwrap, strings } = useLocale();
const modelRequested = Tankopedia.use((state) => state.modelRequested);
const protagonist = Duel.use((state) => state.protagonist.tank);
const revealed = Tankopedia.use((state) => state.revealed);
const disturbed = Tankopedia.use((state) => state.disturbed);
const name = unwrap(protagonist.name!);
const hasRevealed = useRef(false);
const skin = Tankopedia.use((state) => state.requestedSkin);
const camouflage =
skin === undefined ? undefined : camouflageDefinitions.camouflages[skin];
const tankName = unwrap(protagonist.name!);
const name = camouflage
? `${tankName} ${unwrap(camouflage.name!).replace("%(camo_num)", SKIN_NUMBER)}`
: tankName;
const fontSize = revealed
? disturbed
? "1.5rem"
: "2rem"
: `min(12vh, ${75 / name.length}vw)`;
useEffect(() => {
if (revealed) hasRevealed.current = true;
}, [revealed]);
return (
<Flex
onPointerDown={(event) => {
event.preventDefault();
if (!modelRequested) return;
if (!modelRequested || hasRevealed.current) return;
Tankopedia.mutate((draft) => {
draft.revealed = true;
+102
View File
@@ -0,0 +1,102 @@
interface CreditPeople {
name: string;
description: string;
url?: string;
image: string;
}
export const credits: CreditPeople[] = [
{
name: "TrèsAbhi",
description: "Founder and lead developer",
url: "https://abhi-deep.com/",
image: "https://github.com/tresabhi.png",
},
{
name: "HitJack",
description: "Developer on website",
url: "https://marksstuff.com",
image: "https://github.com/Hitjack007.png",
},
{
name: "aeson000",
description: "Advisor on game and website",
url: "https://discord.gg/WHdER7ZPAD",
image: "/media/users/aeson000.png",
},
{
name: "GonnaHetzMe",
description: "Developer and advisor on back end",
url: "https://github.com/karelpak1",
image: "https://github.com/karelpak1.png",
},
{
name: "ChickenMan7777",
description: "Moderator and former advisor on game mechanics",
url: "https://discord.gg/rEsUbXCqD9",
image: "/media/users/chickenman7777.webp",
},
{
name: "Avenir",
description: "Moderator and elite Advanced Recon Commando",
image: "/media/users/avenir.webp",
},
{
name: "Pyogenics",
description: "Former advisor on game 3D format",
url: "https://github.com/Pyogenics",
image: "https://github.com/Pyogenics.png",
},
{
name: "Prince_NA",
description: "Former advisor on bot and website",
image: "/media/users/prince-na.webp",
},
{
name: "Vovko",
description: "Former advisor on bot",
url: "https://amth.one/",
image: "https://github.com/cufee.png",
},
{
name: "S0AP",
description: "Former advisor on and advertiser for bot",
url: "https://discord.gg/3KfH93um3Y",
image: "/media/users/s0ap.webp",
},
{
name: "Synx",
description: "Former advisor on bot and website",
url: "https://www.youtube.com/@Synx_Blitz",
image: "/media/users/synx.webp",
},
{
name: "34wotb",
description: "Former advisor on bot",
url: "https://www.twitch.tv/34wotb/",
image: "/media/users/34wotb.jpg",
},
{
name: "HisRoyalFatness",
description: "Former advisor on website",
url: "https://www.youtube.com/@hisroyalfatness",
image: "/media/users/hisroyalfatness.jpg",
},
{
name: "Minitelrose",
description: "Former advisor on game mechanics",
url: "https://wotinspector.com/",
image: "/media/users/minitelrose.webp",
},
{
name: "Maddox",
description: "Game asset decompression",
url: "https://github.com/Maddoxkkm",
image: "https://github.com/Maddoxkkm.png",
},
{
name: "TJ Duff",
description: "Chief executive cheer leader",
image: "/media/users/tj-duff.jpg",
},
];
+23
View File
@@ -0,0 +1,23 @@
// TODO: source this from the open collective api, if even possible
export const donationTiers = [
{
name: "The Backer",
value: 5,
link: "https://opencollective.com/blitzkit/contribute/backers-106312/checkout",
},
{
name: "The Engineer",
value: 10,
link: "https://opencollective.com/blitzkit/contribute/the-engineer-107057/checkout",
},
{
name: "The Patron",
value: 25,
link: "https://opencollective.com/blitzkit/contribute/the-patron-107056/checkout",
},
{
name: "The Sponsor",
value: null,
link: "https://opencollective.com/blitzkit/donate",
},
];
@@ -0,0 +1 @@
export const SKIN_NUMBER = "0417";
+4
View File
@@ -73,4 +73,8 @@ export const tools: Record<string, Tool> = {
id: "changelogs",
banner_background_position: "center",
},
credits: {
id: "credits",
button: "bronze",
},
};
@@ -0,0 +1,32 @@
import { alias } from "@blitzkit/core";
const EXTERNAL_IMAGE = /^https?:\/\//;
const MARKDOWN_IMAGES = [
/!\[[^\]]*\]\((\S+?)(?:\s+"[^"]*")?\)/g,
/<img[^>]*\ssrc=["']([^"']+)["']/g,
];
export function isExternalImage(src: string) {
return EXTERNAL_IMAGE.test(src);
}
export function docImageId(url: string) {
let hash = 0x811c9dc5;
for (let index = 0; index < url.length; index++) {
hash ^= url.charCodeAt(index);
hash = Math.imul(hash, 0x01000193) >>> 0;
}
return hash.toString(16).padStart(8, "0");
}
export function docImageUrl(url: string) {
return alias("api", `/docs/images/${docImageId(url)}.webp`);
}
export function externalDocImages(markdown: string) {
return MARKDOWN_IMAGES.flatMap((pattern) =>
Array.from(markdown.matchAll(pattern), (match) => match[1]),
).filter(isExternalImage);
}
@@ -0,0 +1,46 @@
import type { Material, Object3D } from "three";
import type { Skin } from "../../hooks/useSkin";
import { jsxTree } from "./jsxTree";
type Mergers = Parameters<typeof jsxTree>[1];
export function skinTree(
node: Object3D,
skin: Skin | undefined,
mergers: Mergers,
) {
const skinNodes = new Map(
skin?.scene.children.map((node) => [node.name, node]),
);
const skinMergers: Mergers = {
mesh(mesh, props, key) {
const material = skin?.materials.get((mesh.material as Material).name);
return mergers!.mesh!(
mesh,
material ? { ...props, material } : props,
key,
);
},
group(object3d, props, key) {
const skinNode = skinNodes.get(object3d.name);
const isSwitch = object3d.userData.state !== undefined;
const state = skin
? skin.scene.userData.states[object3d.name]
: object3d.userData.state;
return (
<group key={key} {...props}>
{isSwitch
? object3d.children
.filter((child) => child.name === state)
.map((child) => jsxTree(child, skinMergers))
: props.children}
{skinNode?.children.map((child) => jsxTree(child, mergers))}
</group>
);
},
};
return jsxTree(node, skinMergers);
}
@@ -8,8 +8,8 @@ import {
resolvePenetrationCoefficient,
ShellType,
sum,
tankBoundingBox,
TankClass,
unionBoundingBox,
type EngineDefinition,
type EquipmentDefinitions,
type GunDefinition,
@@ -336,10 +336,7 @@ export function tankCharacteristics(
);
const size = normalizeBoundingBox(
unionBoundingBox(
tankModelDefinition.bounding_box!,
turretModelDefinition.bounding_box!,
),
tankBoundingBox(tankModelDefinition, turretModelDefinition),
);
const weightKg =
tank.weight + engine.weight + track.weight + turret.weight + gun.weight;
+1 -1
View File
@@ -4,7 +4,7 @@ import { GLTFLoader } from "three-stdlib";
import { useDispose } from "./useDispose";
export function useArmor(id: number) {
const path = alias("api", `/tanks/${id}/collision.glb`);
const path = alias("models_tanks", `/${id}/collision.glb`);
const gltf = useLoader(GLTFLoader, path);
useDispose(gltf, path);
+1 -1
View File
@@ -5,7 +5,7 @@ import { GLTFLoader } from "three-stdlib";
import { useDispose } from "./useDispose";
export function useModel(id: number) {
const path = alias("api", `/tanks/${id}/model.glb`);
const path = alias("models_tanks", `/${id}/model.glb`);
const gltf = useLoader(GLTFLoader, path);
useDispose(gltf, path);
+82
View File
@@ -0,0 +1,82 @@
import { alias } from "@blitzkit/core";
import { useEffect } from "react";
import type { Group, Material } from "three";
import { GLTFLoader } from "three-stdlib";
import { TRANSITION_ANIMATION_TIME } from "../components/Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
import { Tankopedia } from "../stores/tankopedia";
export interface Skin {
scene: Group;
materials: Map<string, Material>;
}
const skins = new Map<string, Promise<Skin>>();
const loadedSkins = new Map<string, Skin>();
async function loadSkin(path: string) {
const gltf = await new GLTFLoader().loadAsync(path);
const materials: Material[] = await gltf.parser.getDependencies("material");
const skin = {
scene: gltf.scene,
materials: new Map(materials.map((material) => [material.name, material])),
};
loadedSkins.set(path, skin);
return skin;
}
function skinPath(id: number, skin: number) {
return alias("models_legendary", `/${id}/skins/${skin}.glb`);
}
export function useSkin(id: number) {
const requestedSkin = Tankopedia.use((state) => state.requestedSkin);
const skin = Tankopedia.use((state) => state.skin);
useEffect(() => {
const path =
requestedSkin === undefined ? undefined : skinPath(id, requestedSkin);
let settled = false;
if (path === undefined || loadedSkins.has(path)) {
Tankopedia.mutate((draft) => {
draft.loadedSkin = requestedSkin;
});
return;
}
Tankopedia.mutate((draft) => {
draft.revealed = false;
});
if (!skins.has(path)) skins.set(path, loadSkin(path));
Promise.all([
skins.get(path),
new Promise((resolve) =>
setTimeout(resolve, TRANSITION_ANIMATION_TIME * 1e3),
),
]).then(() => {
if (settled) return;
settled = true;
Tankopedia.mutate((draft) => {
draft.loadedSkin = requestedSkin;
draft.skin = requestedSkin;
draft.revealed = true;
});
});
return () => {
if (settled) return;
settled = true;
Tankopedia.mutate((draft) => {
draft.revealed = true;
});
};
}, [id, requestedSkin]);
return skin === undefined ? undefined : loadedSkins.get(skinPath(id, skin));
}
@@ -0,0 +1,39 @@
import type { APIContext, GetStaticPathsItem } from "astro";
import sharp from "sharp";
import {
docImageId,
externalDocImages,
} from "../../../../core/blitzkit/docImages";
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
import { getStaticPaths as _getStaticPaths } from "../../_index";
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
const documents = import.meta.glob<string>(
"../../../../../../../docs/**/*.md",
{ eager: true, query: "?raw", import: "default" },
);
const urls = new Set(Object.values(documents).flatMap(externalDocImages));
return Array.from(
urls,
(url) =>
({
params: { id: docImageId(url) },
props: { url },
}) satisfies GetStaticPathsItem,
);
});
export async function GET({ props }: APIContext<{ url: string }>) {
const response = await fetch(props.url);
if (!response.ok) {
throw new Error(`Failed to fetch ${props.url}: ${response.status}`);
}
const image = await sharp(Buffer.from(await response.arrayBuffer()))
.webp()
.toBuffer();
return new Response(new Uint8Array(image));
}
@@ -0,0 +1,53 @@
import type { CamouflagesXml } from "@blitzkit/core";
import type { APIContext, GetStaticPathsItem } from "astro";
import sharp from "sharp";
import { extractPackedIcon } from "../../../../core/blitz/extractPackedIcon";
import { parsePackedSpriteRect } from "../../../../core/blitz/parsePackedSpriteRect";
import { api } from "../../../../core/blitzkit/api";
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
import { vfs } from "../../../../core/blitzkit/vfs";
import { getStaticPaths as _getStaticPaths } from "../../_index";
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
const camouflageDefinitions = await api.camouflageDefinitions();
const camouflagesXml = await vfs.xml<{ root: CamouflagesXml }>(
"Data/XML/item_defs/vehicles/common/camouflages.xml",
);
const icons = new Map(
Object.values(camouflagesXml.root.camouflages).map((camouflage) => [
camouflage.id,
camouflage.icon,
]),
);
const paths: GetStaticPathsItem[] = [];
for (const camouflage of Object.values(camouflageDefinitions.camouflages)) {
const icon = icons.get(camouflage.id);
if (camouflage.tank_id === undefined || !icon) continue;
paths.push({
params: { id: camouflage.id },
props: {
path: icon.replace("~res:/", "Data/").replace(/\.txt$/, ""),
},
});
}
return paths;
});
export async function GET({ props }: APIContext<{ path: string }>) {
const path = (await vfs.resolve(`${props.path}@2x.packed.webp`))
? `${props.path}@2x.packed.webp`
: `${props.path}.packed.webp`;
const packed = await vfs.file(path);
const texture = sharp(packed);
const sizes = parsePackedSpriteRect(packed);
const image = sizes
? sharp(await extractPackedIcon(texture, sizes))
: texture;
const bytes = await image.webp().toBuffer();
return new Response(new Uint8Array(bytes));
}
@@ -0,0 +1,13 @@
---
import CreditsPromo from "../../../../components/CreditsPromo.astro";
import { tools } from "../../../../constants/tools";
import ToolLayout from "../../../../layouts/ToolLayout.astro";
export { getStaticPaths } from "../index.astro";
const { locale } = Astro.props;
---
<ToolLayout tool={tools.credits} {locale}>
<CreditsPromo {locale} />
</ToolLayout>
@@ -0,0 +1,237 @@
import {
parseHierarchies,
Sc2ReadStream,
type CamouflagesXml,
type CamouflagesYaml,
type TankParameters,
} from "@blitzkit/core";
import {
Document,
Node,
NodeIO,
PropertyType,
Scene,
} from "@gltf-transform/core";
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
import { dedup, mergeDocuments, unpartition } from "@gltf-transform/functions";
import type { APIContext } from "astro";
import type { Vector3Tuple, Vector4Tuple } from "three";
import { SKIN_NUMBER } from "../../../../constants/skinNumber";
import { api } from "../../../../core/blitzkit/api";
import { mixStaticPaths } from "../../../../core/blitzkit/mixStaticPaths";
import { vfs } from "../../../../core/blitzkit/vfs";
import {
extractMaterials,
extractModel,
} from "../../../[...chunk_models_tanks]/[id]/model.glb";
import { getStaticPaths as _getStaticPaths } from "../../_index";
const SKIN_NUMBER_SLOTS = 5;
const DIGIT_COLUMNS = 5;
const DIGIT_ROWS = 2;
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
const camouflages = await api.camouflageDefinitions();
return Object.values(camouflages.camouflages)
.filter((camouflage) => camouflage.tank_id)
.map((camouflage) => ({
params: { id: camouflage.tank_id!, skin: camouflage.id },
props: { skin: camouflage.id },
}));
});
const camouflagesXml = await vfs.xml<{ root: CamouflagesXml }>(
"Data/XML/item_defs/vehicles/common/camouflages.xml",
);
const camouflagesYaml = await vfs.yaml<CamouflagesYaml>(
"Data/camouflages.yaml",
);
const customization = await vfs.yaml<
Record<string, { Name: string; Path: string }>
>("Data/3d/Customization.yaml");
export async function GET({ props }: APIContext<{ skin: number }>) {
const nodeIO = new NodeIO().registerExtensions(ALL_EXTENSIONS);
const items = new Map(
Object.values(customization).map(({ Name, Path }) => [
Name,
Path.replace("~res:/3d/", "").replace(/\.sc2$/, ""),
]),
);
const key = Object.keys(camouflagesXml.root.camouflages).find(
(key) => camouflagesXml.root.camouflages[key].id === props.skin,
)!;
const include = camouflagesXml.root.camouflages[key].vehicleFilter.include;
const [nation, tankKey] = (
include as { vehicle: { name: string } }
).vehicle.name.split(":");
const { preset, customEntities } = camouflagesYaml[key];
const skinNumber = Number(preset?.match(/(\d+)$/)?.[1] ?? 1);
const parameters = await vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const basePath = parameters.resourcesPath.blitzModelPath.replace(
/\.sc2$/,
"",
);
const sc2 = new Sc2ReadStream(
(await vfs.file(`Data/3d/${basePath}.sc2`)).buffer as ArrayBuffer,
).sc2();
const slots: Record<
string,
{
target: string;
position: Vector3Tuple;
rotation: Vector4Tuple;
scale: Vector3Tuple;
}
> = {};
const states: Record<string, string | null> = {};
parseHierarchies(sc2["#hierarchy"], null, (hierarchy, components) => {
for (const component of components) {
if (component["comp.typename"] === "NewSlotComponent") {
for (const slot of Object.values(component.slots)) {
slots[slot.name] = {
target: hierarchy.name,
position: slot.transform.position,
rotation: slot.transform.rotation,
scale: slot.transform.scale,
};
}
}
if (component["comp.typename"] === "SlotComponent") {
slots[component["sc.slotName"]] = {
target: hierarchy.name,
position: component["sc.attachmentTranslation"] as Vector3Tuple,
rotation: component["sc.attachmentRotation"] as Vector4Tuple,
scale: component["sc.attachmentScale"] as Vector3Tuple,
};
}
if (component["comp.typename"] !== "StateSwitcherComponent") continue;
const active = component[`ssc.state${component["ssc.activeState"]}`];
// camos without their own variant keep the default piece, but groups
// of elements to hide stay hidden
let state: string | null =
active && !/skin\d*/.test(active) && !active.includes("hide")
? active
: null;
for (let index = 0; index < component["ssc.statesCount"]; index++) {
const name = component[`ssc.state${index}`];
const match = name.match(/skin(\d*)/);
if (
match &&
!name.includes("hide") &&
Number(match[1] || 1) === skinNumber
) {
state = name;
}
}
states[hierarchy.name] = state;
}
return null;
});
const document = new Document();
const scene = document.createScene().setExtras({ states });
const targets = new Map<string, Node>();
document.createBuffer();
if (preset) await extractMaterials(document, sc2, basePath, preset);
for (const name in customEntities) {
const slot = slots[name];
const path = items.get(customEntities[name].item);
if (
!slot ||
!path ||
!(await vfs.resolve(`Data/3d/${path}.sc2`)) ||
!(await vfs.resolve(`Data/3d/${path}.scg`))
) {
continue;
}
const part = await extractModel(vfs, path, true);
const map = mergeDocuments(document, part);
const partScene = map.get(part.getRoot().listScenes()[0]) as Scene;
const node = document
.createNode(name)
.setTranslation(slot.position)
.setRotation(slot.rotation)
.setScale(slot.scale);
let target = targets.get(slot.target);
if (!target) {
target = document.createNode(slot.target);
targets.set(slot.target, target);
scene.addChild(target);
}
for (const child of partScene.listChildren()) {
node.addChild(child as Node);
}
partScene.dispose();
target.addChild(node);
}
applySkinNumber(document, SKIN_NUMBER);
await document.transform(
dedup({ propertyTypes: [PropertyType.ACCESSOR, PropertyType.TEXTURE] }),
unpartition(),
);
return new Response(await nodeIO.writeBinary(document));
}
function applySkinNumber(document: Document, number: string) {
const start = Math.ceil((SKIN_NUMBER_SLOTS - number.length) / 2) + 1;
for (const node of document.getRoot().listNodes()) {
const match = node.getName().match(/_number_\d+_(\d+)$/);
if (!match) continue;
const digit = number[Number(match[1]) - start];
if (digit === undefined) {
node.dispose();
continue;
}
const cell = (Number(digit) + 9) % 10;
const column = cell % DIGIT_COLUMNS;
const row = Math.floor(cell / DIGIT_COLUMNS);
node.traverse((child) => {
for (const primitive of child.getMesh()?.listPrimitives() ?? []) {
const uvs = primitive.getAttribute("TEXCOORD_0")?.clone();
if (!uvs) continue;
for (let index = 0; index < uvs.getCount(); index++) {
const [u, v] = uvs.getElement(index, [0, 0]) as [number, number];
uvs.setElement(index, [
(column + u) / DIGIT_COLUMNS,
(row + v) / DIGIT_ROWS,
]);
}
primitive.setAttribute("TEXCOORD_0", uvs);
}
});
}
}
@@ -0,0 +1,3 @@
import { chunkedStaticPaths } from "../../core/blitzkit/chunkedStaticPaths";
export const getStaticPaths = chunkedStaticPaths("models_legendary");
Whitespace-only changes.
@@ -0,0 +1,12 @@
import { api } from "../../../core/blitzkit/api";
import { mixStaticPaths } from "../../../core/blitzkit/mixStaticPaths";
import { getStaticPaths as _getStaticPaths } from "../_index";
export const getStaticPaths = mixStaticPaths(_getStaticPaths, async () => {
const tanks = await api.tankDefinitions();
return Object.values(tanks.tanks).map((tank) => ({
params: { id: tank.id },
props: { id: tank.id },
}));
});
@@ -1,17 +1,16 @@
import {
parseHierarchies,
Sc2ReadStream,
ScgReadStream,
toUniqueId,
VertexAttribute,
vertexAttributeVectorSizes,
type Hierarchy,
type VehicleDefinitionList,
} from "@blitzkit/core";
import type { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
import { Accessor, Document, Node, NodeIO, Scene } from "@gltf-transform/core";
import type { APIContext } from "astro";
import { times } from "lodash-es";
import { vfs } from "../../../../core/blitzkit/vfs";
import { vfs } from "../../../core/blitzkit/vfs";
export { getStaticPaths } from "./_index";
@@ -56,13 +55,10 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
const scene = document.createScene();
const buffer = document.createBuffer();
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
hierarchies.forEach((hierarchy) => {
const components = times(
hierarchy.components.count,
(index) => hierarchy.components[index.toString().padStart(4, "0")],
);
parseHierarchies<Scene | Node>(
sc2["#hierarchy"],
scene,
(hierarchy, components, parent) => {
components.forEach((component) => {
switch (component["comp.typename"]) {
case "TransformComponent":
@@ -163,13 +159,9 @@ async function extractArmor(vfs: AbstractVFS, fileName: string) {
}
});
if (hierarchy["#hierarchy"]) {
parseHierarchies(hierarchy["#hierarchy"], parent);
}
});
}
parseHierarchies(sc2["#hierarchy"], scene);
return parent;
},
);
return document;
}
@@ -1,13 +1,13 @@
import {
bufferToBigInt,
DdsReadStream,
parseHierarchies,
PvrReadStream,
Sc2ReadStream,
ScgReadStream,
toUniqueId,
VertexAttribute,
type ConfigArchive,
type Hierarchy,
type TankParameters,
type Textures,
type VehicleDefinitionList,
@@ -17,10 +17,10 @@ import { Document, Material, Node, NodeIO, Scene } from "@gltf-transform/core";
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
import { dedup, prune } from "@gltf-transform/functions";
import type { APIContext } from "astro";
import { times } from "lodash-es";
import { isEqual, times } from "lodash-es";
import { dirname } from "path";
import sharp from "sharp";
import { vfs } from "../../../../core/blitzkit/vfs";
import { vfs } from "../../../core/blitzkit/vfs";
import {
vertexAttributeGLTFName,
vertexAttributeGltfVectorSizes,
@@ -69,7 +69,11 @@ const omitMeshNames = {
end: ["_POINT"],
};
async function extractModel(vfs: AbstractVFS, path: string) {
export async function extractModel(
vfs: AbstractVFS,
path: string,
isPart = false,
) {
const sc2Path = `Data/3d/${path}.sc2`;
const scgPath = `Data/3d/${path}.scg`;
const sc2 = new Sc2ReadStream(
@@ -81,6 +85,153 @@ async function extractModel(vfs: AbstractVFS, path: string) {
const document = new Document();
const scene = document.createScene();
const buffer = document.createBuffer();
const materials = await extractMaterials(document, sc2, path);
parseHierarchies<Scene | Node>(
sc2["#hierarchy"],
scene,
(hierarchy, components, parent) => {
if (
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
)
return;
const node = document.createNode(hierarchy.name);
components.forEach((component) => {
switch (component["comp.typename"]) {
case "LodComponent":
// found and used later by transform component
// TODO: lod component always shows up before transform component; cache it before parsing transform
break;
case "TransformComponent": {
const localTranslation = component["tc.localTranslation"];
// The game resets top-level node translation to [0, 0, 0] on load.
// Child nodes and customization parts must keep their authored
// local offsets.
node.setTranslation(
parent instanceof Scene && !isPart ? [0, 0, 0] : localTranslation,
);
node.setRotation(component["tc.localRotation"]);
node.setScale(component["tc.localScale"]);
break;
}
case "StateSwitcherComponent":
node.setExtras({
state: component[`ssc.state${component["ssc.activeState"]}`],
});
break;
case "RenderComponent": {
const renderObject = component["rc.renderObj"];
times(renderObject["ro.batchCount"], (batchIndex): void => {
const lodIndex = renderObject[`rb${batchIndex}.lodIndex`];
if (lodIndex !== 0) return;
const batchKey = batchIndex.toString().padStart(4, "0");
const batch = renderObject["ro.batches"][batchKey];
const material = materials.get(batch["rb.nmatname"]);
const polygonGroup = scg.get(batch["rb.datasource"]);
if (!(material instanceof Material)) {
// probably shadow material
return;
}
if (polygonGroup === undefined) {
throw new Error(
`Missing polygon group ${batch["rb.datasource"]}`,
);
}
const lodNode = document.createNode(batchKey);
const indicesAccessor = document
.createAccessor()
.setType("SCALAR")
.setArray(new Uint16Array(polygonGroup.indices))
.setBuffer(buffer);
const primitive = document
.createPrimitive()
.setIndices(indicesAccessor)
.setMaterial(material)
.setName(batchKey);
const attributes = new Map<VertexAttribute, number[][]>();
polygonGroup.vertices.forEach((vertex) => {
vertex.forEach(({ attribute, value }) => {
if (!attributes.has(attribute)) {
attributes.set(attribute, []);
}
attributes.get(attribute)!.push(value);
});
});
attributes.forEach((value, attribute) => {
const name = vertexAttributeGLTFName[attribute];
if (
name === undefined ||
primitive.getAttribute(name) !== null
) {
return;
}
const vertexSize = vertexAttributeGltfVectorSizes[attribute];
const attributeAccessor = document
.createAccessor(name)
.setType(vertexSize === 1 ? "SCALAR" : `VEC${vertexSize}`)
.setArray(new Float32Array(value.flat()))
.setBuffer(buffer);
primitive.setAttribute(name, attributeAccessor);
});
const mesh = document
.createMesh(batch["##name"])
.addPrimitive(primitive);
lodNode.setMesh(mesh);
node.addChild(lodNode);
});
break;
}
default: {
if (ERROR_ON_UNKNOWN_COMPONENT) {
throw new Error(
`Unhandled component type: ${component["comp.typename"]}`,
);
}
}
}
});
parent.addChild(node);
return node;
},
);
scene.addChild(document.createNode("test"));
await document.transform(prune({ keepAttributes: true }), dedup());
return document;
}
export async function extractMaterials(
document: Document,
sc2: ReturnType<Sc2ReadStream["sc2"]>,
path: string,
config?: string,
) {
const materials = new Map<bigint, Material | bigint | undefined>();
for (const node of sc2["#dataNodes"]) {
@@ -95,15 +246,32 @@ async function extractModel(vfs: AbstractVFS, path: string) {
continue;
}
const material = document.createMaterial(node.materialName);
let textures: Textures | undefined = undefined;
if (node.textures) {
if (config !== undefined) {
if (typeof node.configCount !== "number") continue;
const archive = times(
node.configCount,
(index) => node[`configArchive_${index}`],
).find((archive) => archive.configName === config);
if (
!archive ||
isEqual(archive.textures, node.configArchive_0.textures)
) {
continue;
}
textures = archive.textures;
} else if (node.textures) {
textures = node.textures;
} else if (typeof node.configCount === "number") {
textures = node.configArchive_0.textures;
}
const material = document.createMaterial(node.materialName);
if (textures) {
const baseColor = await readBaseColor(
`Data/3d/${dirname(path)}/${textures.baseColorMap ?? textures.albedo}`,
@@ -240,157 +408,7 @@ async function extractModel(vfs: AbstractVFS, path: string) {
materials.set(id, resolvedMaterial);
});
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
hierarchies.forEach((hierarchy) => {
if (
omitMeshNames.start.some((omit) => hierarchy.name.startsWith(omit)) ||
omitMeshNames.end.some((omit) => hierarchy.name.endsWith(omit))
)
return;
const node = document.createNode(hierarchy.name);
const components = times(
hierarchy.components.count,
(index) => hierarchy.components[index.toString().padStart(4, "0")],
);
components.forEach((component) => {
switch (component["comp.typename"]) {
case "LodComponent":
// found and used later by transform component
// TODO: lod component always shows up before transform component; cache it before parsing transform
break;
case "TransformComponent": {
const t = component["tc.localTranslation"];
const r = component["tc.localRotation"];
node.setTranslation([t[0], t[2], -t[1]]);
node.setRotation([r[0], r[2], -r[1], r[3]]);
node.setScale(component["tc.localScale"]);
break;
}
case "RenderComponent": {
const renderObject = component["rc.renderObj"];
times(renderObject["ro.batchCount"], (batchIndex): void => {
const lodIndex = renderObject[`rb${batchIndex}.lodIndex`];
if (lodIndex !== 0) return;
const batchKey = batchIndex.toString().padStart(4, "0");
const batch = renderObject["ro.batches"][batchKey];
const material = materials.get(batch["rb.nmatname"]);
const polygonGroup = scg.get(batch["rb.datasource"]);
if (!(material instanceof Material)) {
// probably shadow material
return;
}
if (polygonGroup === undefined) {
throw new Error(
`Missing polygon group ${batch["rb.datasource"]}`,
);
}
const lodNode = document.createNode(batchKey);
const indicesAccessor = document
.createAccessor()
.setType("SCALAR")
.setArray(new Uint16Array(polygonGroup.indices))
.setBuffer(buffer);
const primitive = document
.createPrimitive()
.setIndices(indicesAccessor)
.setMaterial(material)
.setName(batchKey);
const attributes = new Map<VertexAttribute, number[][]>();
polygonGroup.vertices.forEach((vertex) => {
vertex.forEach(({ attribute, value }) => {
if (!attributes.has(attribute)) {
attributes.set(attribute, []);
}
attributes.get(attribute)!.push(value);
});
});
attributes.forEach((value, attribute) => {
const name = vertexAttributeGLTFName[attribute];
if (
name === undefined ||
primitive.getAttribute(name) !== null
) {
return;
}
const vertexSize = vertexAttributeGltfVectorSizes[attribute];
const processed = new Float32Array(value.flat());
if (
attribute === VertexAttribute.VERTEX ||
attribute === VertexAttribute.NORMAL ||
attribute === VertexAttribute.TANGENT ||
attribute === VertexAttribute.BINORMAL
) {
for (let i = 0; i < processed.length; i += 3) {
const y = processed[i + 1];
const z = processed[i + 2];
processed[i + 1] = z;
processed[i + 2] = -y;
}
}
const attributeAccessor = document
.createAccessor(name)
.setType(vertexSize === 1 ? "SCALAR" : `VEC${vertexSize}`)
.setArray(processed)
.setBuffer(buffer);
primitive.setAttribute(name, attributeAccessor);
});
const mesh = document
.createMesh(batch["##name"])
.addPrimitive(primitive);
lodNode.setMesh(mesh);
node.addChild(lodNode);
});
break;
}
default: {
if (ERROR_ON_UNKNOWN_COMPONENT) {
throw new Error(
`Unhandled component type: ${component["comp.typename"]}`,
);
}
}
}
});
if (hierarchy["#hierarchy"]) {
parseHierarchies(hierarchy["#hierarchy"], node);
}
parent.addChild(node);
});
}
parseHierarchies(sc2["#hierarchy"], scene);
scene.addChild(document.createNode("test"));
await document.transform(prune({ keepAttributes: true }), dedup());
return document;
return materials;
}
async function readBaseColor(path: string) {
@@ -0,0 +1,3 @@
import { chunkedStaticPaths } from "../../core/blitzkit/chunkedStaticPaths";
export const getStaticPaths = chunkedStaticPaths("models_tanks");
@@ -105,6 +105,9 @@ interface Tankopedia {
);
xpMultiplier: (typeof XP_MULTIPLIERS)[number];
customShell?: ShellDefinition;
requestedSkin?: number;
loadedSkin?: number;
skin?: number;
requestedDisplay: TankopediaDisplay;
display: TankopediaDisplay;
statSearch?: string;