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feat: optimal shell index
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@@ -108,6 +108,9 @@ export function Characteristics() {
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shell.damage.armor * gun.reload.slice(1).length
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shell.damage.armor * gun.reload.slice(1).length
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).toFixed(0)}
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).toFixed(0)}
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</Info>
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</Info>
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<Info indent name="Optimal shell index">
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{gun.reload.at(-1)! < gun.reload.at(-2)! ? gun.reload.length : 1}
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</Info>
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</>
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</>
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)}
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)}
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{gun.type === 'auto_reloader' ? (
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{gun.type === 'auto_reloader' ? (
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