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okay, i swear, this is actually proper grouping
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@@ -249,8 +249,10 @@ public partial class GameInterface
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var visualData = row.Get<UObject>("VisualData");
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var meshSettings = visualData.Get<FStructFallback>("MeshSettings");
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var meshes = CollectMeshes(meshSettings);
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var gltf = new MonoGltf(meshes);
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// var meshes = CollectMeshes(meshSettings);
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// var gltf = new MonoGltf(meshes);
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var gltf = new MonoGltf(meshSettings);
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return gltf.Write($"{tag}/{part}");
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}
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