feat: dynamic model defs

This commit is contained in:
TrèsAbhi committed 2024-07-30 13:24:55 -05:00
1 parent 3889c0f75d
commit 8ba56069c4
18 files changed
+127 -57

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@@ -1,7 +1,11 @@
import { Card, Code, Flex, Text } from '@radix-ui/themes';
import { Card, Code, Flex, Text, TextField } from '@radix-ui/themes';
import { Html } from '@react-three/drei';
import { useEffect, useRef } from 'react';
import { radToDeg } from 'three/src/math/MathUtils';
import { ModelArmor } from '../../../core/blitzkit/modelDefinitions';
import { resolveArmorIndex } from '../../../core/blitzkit/resolveArmorIndex';
import * as App from '../../../stores/app';
import * as Duel from '../../../stores/duel';
import * as TankopediaEphemeral from '../../../stores/tankopediaEphemeral';
import { layerTypeNames } from './ShotDisplayCard';
import { ArmorType } from './SpacedArmorScene';
@@ -10,7 +14,14 @@ export function ArmorPlateDisplay() {
const highlightArmor = TankopediaEphemeral.use(
(state) => state.highlightArmor,
);
const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
const developerMode = App.use((state) => state.developerMode);
const devThicknessInput = useRef<HTMLInputElement>(null);
const duelStore = Duel.useStore();
useEffect(() => {
devThicknessInput.current?.focus();
});
if (highlightArmor === undefined) return null;
@@ -42,9 +53,60 @@ export function ArmorPlateDisplay() {
</Text>
)}
{developerMode && (
<Text mt="2" color="gray" size="2">
<b>DEV:</b> <Code>{highlightArmor.name}</Code>
</Text>
<>
<Text mt="2" color="gray" size="2">
<b>DEV:</b> <Code>{highlightArmor.name}</Code>
</Text>
<TextField.Root
type="number"
style={{ width: 96 }}
onKeyDown={(event) => {
if (event.key === 'Enter') {
devThicknessInput.current?.blur();
mutateTankopediaEphemeral((draft) => {
draft.highlightArmor = undefined;
const { protagonist } = duelStore.getState();
let armor: ModelArmor;
if (highlightArmor.name.startsWith('hull_')) {
armor = draft.model.armor;
} else if (highlightArmor.name.startsWith('turret_')) {
armor =
draft.model.turrets[protagonist.turret.id].armor;
} else if (highlightArmor.name.startsWith('gun_')) {
armor =
draft.model.turrets[protagonist.turret.id].guns[
protagonist.gun.id
].armor;
} else return;
const index = resolveArmorIndex(highlightArmor.name);
if (index === undefined) return;
const input = event.currentTarget.valueAsNumber;
if (!isNaN(input)) {
armor.thickness[index] = input;
}
});
} else if (event.key === 'Escape') {
devThicknessInput.current?.blur();
mutateTankopediaEphemeral((draft) => {
draft.highlightArmor = undefined;
});
}
}}
key={highlightArmor.name}
defaultValue={highlightArmor.thickness.toFixed(0)}
mt="1"
autoFocus
ref={devThicknessInput}
size="1"
>
<TextField.Slot side="right">mm</TextField.Slot>
</TextField.Root>
</>
)}
</Flex>
</Card>
@@ -4,7 +4,7 @@ import { correctZYTuple } from '../../../core/blitz/correctZYTuple';
import { nameToArmorId } from '../../../core/blitzkit/nameToArmorId';
import { resolveArmor } from '../../../core/blitzkit/resolveThickness';
import { useArmor } from '../../../hooks/useArmor';
import { useModelDefinitions } from '../../../hooks/useModelDefinitions';
import { useTankModelDefinition } from '../../../hooks/useTankModelDefinition';
import { useTankTransform } from '../../../hooks/useTankTransform';
import * as Duel from '../../../stores/duel';
import * as TankopediaPersistent from '../../../stores/tankopediaPersistent';
@@ -13,7 +13,6 @@ import { PrimaryArmorSceneComponent } from './PrimaryArmorSceneComponent';
export const PrimaryArmorScene = memo(() => {
const wrapper = useRef<Group>(null);
const modelDefinitions = useModelDefinitions();
const turretContainer = useRef<Group>(null);
const gunContainer = useRef<Group>(null);
const protagonist = Duel.use((draft) => draft.protagonist);
@@ -23,7 +22,7 @@ export const PrimaryArmorScene = memo(() => {
const gun = Duel.use((state) => state.protagonist.gun);
const armorGltf = useArmor(tank.id);
const armorNodes = Object.values(armorGltf.nodes);
const tankModelDefinition = modelDefinitions[tank.id];
const tankModelDefinition = useTankModelDefinition();
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
@@ -32,6 +31,12 @@ export const PrimaryArmorScene = memo(() => {
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const tankopediaPersistentStore = TankopediaPersistent.useStore();
console.log(
tankModelDefinition.armor,
turretModelDefinition.armor,
gunModelDefinition.armor,
);
useTankTransform(protagonist, turretContainer, gunContainer);
return (
@@ -5,7 +5,7 @@ import { nameToArmorId } from '../../../core/blitzkit/nameToArmorId';
import { resolveArmor } from '../../../core/blitzkit/resolveThickness';
import { useArmor } from '../../../hooks/useArmor';
import { useModel } from '../../../hooks/useModel';
import { useModelDefinitions } from '../../../hooks/useModelDefinitions';
import { useTankModelDefinition } from '../../../hooks/useTankModelDefinition';
import { useTankTransform } from '../../../hooks/useTankTransform';
import * as Duel from '../../../stores/duel';
import { ModelTankWrapper } from './ModelTankWrapper';
@@ -23,7 +23,6 @@ interface SpacedArmorSceneProps {
export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
const wrapper = useRef<Group>(null);
const modelDefinitions = useModelDefinitions();
const turretContainer = useRef<Group>(null);
const gunContainer = useRef<Group>(null);
const protagonist = Duel.use((draft) => draft.protagonist);
@@ -35,7 +34,7 @@ export const SpacedArmorScene = memo<SpacedArmorSceneProps>(({ scene }) => {
const { gltf: modelGltf } = useModel(tank.id);
const armorNodes = Object.values(armorGltf.nodes);
const modelNodes = Object.values(modelGltf.nodes);
const tankModelDefinition = modelDefinitions[tank.id];
const tankModelDefinition = useTankModelDefinition();
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
@@ -92,9 +92,9 @@ export function SpacedArmorSceneComponent({
...props
}: SpacedArmorSceneComponentProps) {
const tankopediaEphemeralStore = TankopediaEphemeral.useStore();
const duelStore = Duel.useStore();
const mutateTankopediaEphemeralStore = TankopediaEphemeral.useMutation();
const camera = useThree((state) => state.camera);
const duelStore = Duel.useStore();
if (props.static) {
const x = clamp(thickness / props.thicknessRange.quartile, 0, 1);
@@ -134,7 +134,7 @@ export function SpacedArmorSceneComponent({
depthWrite,
...(clip ? { clippingPlanes: [clip] } : {}),
}),
[],
[thickness],
);
/**
@@ -182,7 +182,7 @@ export function SpacedArmorSceneComponent({
);
return unsubscribe;
}, []);
}, [thickness]);
return jsxTree(node, {
material,
@@ -5,7 +5,7 @@ import { nameToArmorId } from '../../../core/blitzkit/nameToArmorId';
import { resolveArmor } from '../../../core/blitzkit/resolveThickness';
import { useArmor } from '../../../hooks/useArmor';
import { useModel } from '../../../hooks/useModel';
import { useModelDefinitions } from '../../../hooks/useModelDefinitions';
import { useTankModelDefinition } from '../../../hooks/useTankModelDefinition';
import { useTankTransform } from '../../../hooks/useTankTransform';
import * as Duel from '../../../stores/duel';
import * as TankopediaPersistent from '../../../stores/tankopediaPersistent';
@@ -25,7 +25,6 @@ export interface ThicknessRange {
export const StaticArmorScene = memo<StaticArmorSceneProps>(
({ thicknessRange }) => {
const wrapper = useRef<Group>(null);
const awaitedTankModelDefinitions = useModelDefinitions();
const turretContainer = useRef<Group>(null);
const gunContainer = useRef<Group>(null);
const protagonist = Duel.use((draft) => draft.protagonist);
@@ -37,7 +36,7 @@ export const StaticArmorScene = memo<StaticArmorSceneProps>(
const { gltf: modelGltf } = useModel(tank.id);
const armorNodes = Object.values(armorGltf.nodes);
const modelNodes = Object.values(modelGltf.nodes);
const tankModelDefinition = awaitedTankModelDefinitions[tank.id];
const tankModelDefinition = useTankModelDefinition();
const trackModelDefinition = tankModelDefinition.tracks[track.id];
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const gunModelDefinition = turretModelDefinition.guns[gun.id];
@@ -58,6 +57,8 @@ export const StaticArmorScene = memo<StaticArmorSceneProps>(
(state) => state.model.visual.showExternalModules,
);
console.log('yeah');
useTankTransform(protagonist, turretContainer, gunContainer);
return (