well its working now at least i guess

This commit is contained in:
tresabhi committed 2026-05-23 14:30:52 -05:00
1 parent a8ae806f8b
commit 8cf3da12fa
1 file changed
+39 -45
+39 -45
View File
@@ -10,7 +10,6 @@ using CUE4Parse.UE4.Objects.Engine;
using CUE4Parse.UE4.Objects.UObject; using CUE4Parse.UE4.Objects.UObject;
using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.JavaScript.NodeApi; using Microsoft.JavaScript.NodeApi;
using SharpGLTF.Schema2;
using SkiaSharp; using SkiaSharp;
namespace BlitzKit.Game.JSExport; namespace BlitzKit.Game.JSExport;
@@ -80,13 +79,13 @@ public partial class GameInterface
[GeneratedRegex(@"T_UI_Flag_(\w+)_S")] [GeneratedRegex(@"T_UI_Flag_(\w+)_S")]
private static partial Regex FlagNameRegex(); private static partial Regex FlagNameRegex();
private readonly string flagsPrefix = "Blitz/Content/UI/Textures/Flag/TankCard/"; public byte[] Flag(string nation)
public byte[]? Flag(string nation)
{ {
foreach (var path in files) var flagsBase = "Blitz/Content/UI/Textures/Flag/TankCard/";
foreach (var path in provider.Files.Keys)
{ {
if (!path.StartsWith(flagsPrefix)) if (!path.StartsWith(flagsBase))
{ {
continue; continue;
} }
@@ -101,23 +100,34 @@ public partial class GameInterface
{ {
if (provider.TryLoadPackageObject<UTexture2D>($"{path}.{fileName}", out var uTexture)) if (provider.TryLoadPackageObject<UTexture2D>($"{path}.{fileName}", out var uTexture))
{ {
return Image(uTexture); CTexture? cTexture = uTexture.Decode(ETexturePlatform.DesktopMobile);
if (cTexture is null)
{
Console.WriteLine($"No flag found for {nation}");
return [];
}
SKBitmap bitmap = cTexture.ToSkBitmap();
SKData data = bitmap.Encode(SKEncodedImageFormat.Webp, 80);
return data.ToArray();
} }
Console.WriteLine($"No flag found for {nation}"); Console.WriteLine($"No flag found for {nation}");
return null; return [];
} }
} }
Console.WriteLine($"No flag found for {nation}"); Console.WriteLine($"No flag found for {nation}");
return null; return [];
} }
private static readonly string equipmentPDAPrefix = private static readonly string equipmentPDAPrefix =
"Blitz/Content/TanksStuff/Equipment/PDA_Equipment"; "Blitz/Content/TanksStuff/Equipment/PDA_Equipment";
private static readonly string equipmentPDASuffix = ".uasset"; private static readonly string equipmentPDASuffix = ".uasset";
public byte[]? EquipmentIcon(string[] names) public byte[] EquipmentIcon(string[] names)
{ {
List<string> candidates = []; List<string> candidates = [];
@@ -144,46 +154,30 @@ public partial class GameInterface
if (candidate is null) if (candidate is null)
{ {
Console.WriteLine($"No equipment pda found for {string.Join(", ", names)}"); Console.WriteLine($"No equipment pda found for {string.Join(", ", names)}");
return null; return [];
} }
var pda = PDA(candidate); var path = $"{candidate}.{Path.GetFileNameWithoutExtension(candidate)}";
var icon = pda.Get<FSoftObjectPath>("Icon");
return Image(icon); if (provider.TryLoadPackageObject<UPrimaryDataAsset>(path, out var pda))
}
private UPrimaryDataAsset PDA(string path)
{
var name = Path.GetFileNameWithoutExtension(path);
var fullPath = $"{path}.{name}";
var pda = provider.LoadPackageObject<UPrimaryDataAsset>(fullPath);
return pda;
}
private readonly SKEncodedImageFormat imageFormat = SKEncodedImageFormat.Webp;
private readonly int imageQuality = 80;
private byte[]? Image(UTexture2D uTexture)
{
var cTexture = uTexture.Decode(ETexturePlatform.DesktopMobile);
if (cTexture is null)
{ {
Console.WriteLine($"Could not extract icon for {uTexture}"); var icon = pda.Get<FSoftObjectPath>("Icon");
return null; var uTexture = icon.Load<UTexture2D>();
var cTexture = uTexture.Decode(ETexturePlatform.DesktopMobile);
if (cTexture is null)
{
Console.WriteLine($"Could not extract icon for {path}");
return [];
}
var bitmap = cTexture.ToSkBitmap();
var data = bitmap.Encode(SKEncodedImageFormat.Webp, 80);
return data.ToArray();
} }
var bitmap = cTexture.ToSkBitmap(); Console.WriteLine($"Could not load {path} as pda");
var data = bitmap.Encode(imageFormat, imageQuality); return [];
return data.ToArray();
}
private byte[]? Image(FSoftObjectPath image)
{
var uTexture = image.Load<UTexture2D>();
return Image(uTexture);
} }
} }