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https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 18:57:03 +02:00
feat: integrate CompareCell component into TankRow and Tanks for improved performance metrics display
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4 files changed
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@@ -16,7 +16,7 @@ export function CompareCell({
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value,
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truth,
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style,
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direction,
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direction = CompareCellDirection.HIGHER_IS_BETTER,
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...props
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}: CompareCellProps) {
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const percentage = value / truth - 1;
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@@ -1,24 +1,26 @@
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import { TankDefinition, formatCompact } from '@blitzkit/core';
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import { Table } from '@radix-ui/themes';
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import { memo } from 'react';
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import { awaitableAverageDefinitions } from '../../core/awaitables/averageDefinitions';
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import { useAveragesExclusionRatio } from '../../hooks/useAveragesExclusionRatio';
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import { useLocale } from '../../hooks/useLocale';
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import { Performance } from '../../stores/performance';
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import { TankRowHeaderCell } from '../TankRowHeaderCell';
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import { TankDefinition, formatCompact } from "@blitzkit/core";
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import { Table } from "@radix-ui/themes";
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import { memo } from "react";
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import { awaitableAverageDefinitions } from "../../core/awaitables/averageDefinitions";
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import { useAveragesExclusionRatio } from "../../hooks/useAveragesExclusionRatio";
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import { useLocale } from "../../hooks/useLocale";
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import { Performance } from "../../stores/performance";
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import { CompareCell, CompareCellDirection } from "../CompareCell";
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import { TankRowHeaderCell } from "../TankRowHeaderCell";
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interface TankRowProps {
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tank: TankDefinition;
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average: Record<string, number>;
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}
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const averageDefinitions = await awaitableAverageDefinitions;
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export const TankRow = memo<TankRowProps>(
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({ tank }) => {
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({ tank, average }) => {
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const averages = averageDefinitions.averages[tank.id];
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const ratio = useAveragesExclusionRatio();
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const playerCountPeriod = Performance.use(
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(state) => state.playerCountPeriod,
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(state) => state.playerCountPeriod
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);
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const { locale } = useLocale();
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@@ -26,59 +28,108 @@ export const TankRow = memo<TankRowProps>(
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<Table.Row>
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<TankRowHeaderCell tank={tank} />
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<Table.Cell align="center">
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<CompareCell
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value={averages.mu.wins / averages.mu.battles}
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truth={average.winrate}
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align="center"
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>
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{((averages.mu.wins / averages.mu.battles) * 100).toFixed(1)}%
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</Table.Cell>
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</CompareCell>
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<Table.Cell align="center">
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{formatCompact(
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locale,
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Math.round(ratio * averages.samples[playerCountPeriod]),
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Math.round(ratio * averages.samples[playerCountPeriod])
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)}
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</Table.Cell>
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<Table.Cell align="center">
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<CompareCell
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value={averages.mu.damage_dealt / averages.mu.battles}
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truth={average.damage}
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align="center"
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>
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{Math.round(
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averages.mu.damage_dealt / averages.mu.battles,
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averages.mu.damage_dealt / averages.mu.battles
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).toLocaleString(locale)}
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</Table.Cell>
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<Table.Cell align="center">
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</CompareCell>
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<CompareCell
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value={averages.mu.survived_battles / averages.mu.battles}
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truth={average.survival}
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align="center"
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>
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{Math.round(
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(averages.mu.survived_battles / averages.mu.battles) * 100,
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(averages.mu.survived_battles / averages.mu.battles) * 100
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)}
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%
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</Table.Cell>
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<Table.Cell align="center">
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</CompareCell>
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<CompareCell
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value={averages.mu.xp / averages.mu.battles}
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truth={average.xp}
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align="center"
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>
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{Math.round(averages.mu.xp / averages.mu.battles).toLocaleString(
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locale,
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locale
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)}
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</Table.Cell>
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<Table.Cell align="center">
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</CompareCell>
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<CompareCell
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value={averages.mu.frags / averages.mu.battles}
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truth={average.kills}
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align="center"
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>
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{(averages.mu.frags / averages.mu.battles).toFixed(2)}
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</Table.Cell>
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<Table.Cell align="center">
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</CompareCell>
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<CompareCell
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value={averages.mu.spotted / averages.mu.battles}
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truth={average.spots}
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align="center"
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>
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{(averages.mu.spotted / averages.mu.battles).toFixed(2)}
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</Table.Cell>
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<Table.Cell align="center">
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</CompareCell>
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<CompareCell
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value={averages.mu.hits / averages.mu.shots}
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truth={average.accuracy}
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align="center"
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>
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{Math.round((averages.mu.hits / averages.mu.shots) * 100)}%
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</Table.Cell>
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<Table.Cell align="center">
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</CompareCell>
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<CompareCell
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value={averages.mu.shots / averages.mu.battles}
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truth={average.shots}
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align="center"
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>
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{(averages.mu.shots / averages.mu.battles).toFixed(1)}
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</Table.Cell>
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<Table.Cell align="center">
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</CompareCell>
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<CompareCell
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value={averages.mu.hits / averages.mu.battles}
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truth={average.hits}
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align="center"
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>
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{(averages.mu.hits / averages.mu.battles).toFixed(1)}
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</Table.Cell>
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<Table.Cell align="center">
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</CompareCell>
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<CompareCell
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value={averages.mu.damage_dealt / averages.mu.damage_received}
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truth={average.damageRatio}
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align="center"
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>
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{(averages.mu.damage_dealt / averages.mu.damage_received).toFixed(2)}
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</Table.Cell>
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<Table.Cell align="center">
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</CompareCell>
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<CompareCell
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value={averages.mu.damage_received / averages.mu.battles}
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truth={average.damageReceived}
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direction={CompareCellDirection.LOWER_IS_BETTER}
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align="center"
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>
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{Math.round(
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averages.mu.damage_received / averages.mu.battles,
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averages.mu.damage_received / averages.mu.battles
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).toLocaleString(locale)}
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</Table.Cell>
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<Table.Cell align="center">
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</CompareCell>
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<CompareCell
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value={averages.mu.capture_points / averages.mu.battles}
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truth={average.capturePoints}
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align="center"
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>
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{(averages.mu.capture_points / averages.mu.battles).toFixed(2)}
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</Table.Cell>
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</CompareCell>
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</Table.Row>
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);
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},
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(prev, next) => prev.tank.id === next.tank.id,
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(prev, next) => prev.tank.id === next.tank.id
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);
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@@ -1,17 +1,27 @@
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import { formatCompact, type BlitzkitStats } from "@blitzkit/core";
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import { Table } from "@radix-ui/themes";
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import { times } from "lodash-es";
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import { Fragment, Suspense, useEffect, useMemo, useState } from "react";
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import {
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Fragment,
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Suspense,
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useCallback,
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useEffect,
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useMemo,
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useState,
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} from "react";
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import usePromise from "react-promise-suspense";
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import { awaitableAverageDefinitions } from "../../core/awaitables/averageDefinitions";
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import { awaitableTankDefinitions } from "../../core/awaitables/tankDefinitions";
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import { filterTanks } from "../../core/blitzkit/filterTanks";
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import { useAveragesExclusionRatio } from "../../hooks/useAveragesExclusionRatio";
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import { useLocale } from "../../hooks/useLocale";
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import { Performance } from "../../stores/performance";
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import { TankFilters } from "../../stores/tankFilters";
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import { TankPerformanceSort } from "../../stores/tankPerformanceSort";
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import type { MaybeSkeletonComponentProps } from "../../types/maybeSkeletonComponentProps";
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import { StickyRowHeaderCell } from "../StickyRowHeaderCell";
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import { RowLoader } from "./RowLoader";
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import { TankRow } from "./TankRow";
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import { Total } from "./Total";
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const PREVIEW_COUNT = 10;
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const DEFAULT_LOADED_ROWS = 25;
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@@ -145,9 +155,83 @@ export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
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setLoadedRows(DEFAULT_LOADED_ROWS);
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}, [filters, sort]);
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const playerCountPeriod = Performance.use((state) => state.playerCountPeriod);
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const { strings, locale } = useLocale();
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const ratio = useAveragesExclusionRatio();
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const sum = useCallback(
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(slice: (tank: BlitzkitStats) => number) => {
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return tanksSorted.reduce(
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(acc, tank) => acc + tank.samples[playerCountPeriod] * slice(tank.mu),
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0
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);
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},
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[tanksSorted]
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);
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const battles = sum(({ battles }) => battles);
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const winrate = sum(({ wins }) => wins) / battles;
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const damage = sum(({ damage_dealt }) => damage_dealt) / battles;
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const survival = sum(({ survived_battles }) => survived_battles) / battles;
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const xp = sum(({ xp }) => xp) / battles;
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const kills = sum(({ frags }) => frags) / battles;
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const spots = sum(({ spotted }) => spotted) / battles;
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const hits = sum(({ hits }) => hits) / battles;
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const shots = sum(({ shots }) => shots) / battles;
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const accuracy = hits / shots;
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const damageReceived =
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sum(({ damage_received }) => damage_received) / battles;
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const damageRatio = damage / damageReceived;
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const capturePoints = sum(({ capture_points }) => capture_points) / battles;
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const average = {
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battles,
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winrate,
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damage,
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survival,
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xp,
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kills,
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spots,
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hits,
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shots,
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accuracy,
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damageReceived,
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damageRatio,
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capturePoints,
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};
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return (
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<Table.Body>
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<Total tanks={tanksSorted} />
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<Table.Row>
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<StickyRowHeaderCell style={{ overflow: "hidden", display: "flex" }}>
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{strings.website.tools.performance.table.tanks.total}
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</StickyRowHeaderCell>
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<Table.Cell align="center">{(winrate * 100).toFixed(1)}%</Table.Cell>
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<Table.Cell align="center">
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{formatCompact(
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locale,
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ratio * averageDefinitions.samples[playerCountPeriod]
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)}
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</Table.Cell>
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<Table.Cell align="center">
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{Math.round(damage).toLocaleString(locale)}
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</Table.Cell>
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<Table.Cell align="center">
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{Math.round(survival * 100).toFixed(1)}%
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</Table.Cell>
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<Table.Cell align="center">
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{Math.round(xp).toLocaleString(locale)}
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</Table.Cell>
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<Table.Cell align="center">{kills.toFixed(2)}</Table.Cell>
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<Table.Cell align="center">{spots.toFixed(2)}</Table.Cell>
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<Table.Cell align="center">{(accuracy * 100).toFixed(0)}%</Table.Cell>
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<Table.Cell align="center">{shots.toFixed(1)}</Table.Cell>
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<Table.Cell align="center">{hits.toFixed(1)}</Table.Cell>
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<Table.Cell align="center">{damageRatio.toFixed(2)}</Table.Cell>
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<Table.Cell align="center">
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{Math.round(damageReceived).toLocaleString(locale)}
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</Table.Cell>
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<Table.Cell align="center">{capturePoints.toFixed(2)}</Table.Cell>
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</Table.Row>
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{tanksSorted.slice(0, loadedRows).map((averages) => {
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const tank = tankDefinitions.tanks[averages.id];
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@@ -157,7 +241,7 @@ export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
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return (
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<Fragment key={tank.id}>
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<Suspense fallback={<RowLoader />}>
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<TankRow tank={tank} />
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<TankRow average={average} tank={tank} />
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</Suspense>
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</Fragment>
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);
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@@ -1,91 +0,0 @@
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import {
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AverageDefinitionsEntry,
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formatCompact,
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type BlitzkitStats,
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} from "@blitzkit/core";
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import { Table } from "@radix-ui/themes";
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import { memo, useCallback } from "react";
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import { awaitableAverageDefinitions } from "../../core/awaitables/averageDefinitions";
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import { useAveragesExclusionRatio } from "../../hooks/useAveragesExclusionRatio";
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import { useLocale } from "../../hooks/useLocale";
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import { Performance } from "../../stores/performance";
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import { StickyRowHeaderCell } from "../StickyRowHeaderCell";
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export interface AverageDefinitionsEntryWithId extends AverageDefinitionsEntry {
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id: number;
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}
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interface TotalProps {
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tanks: AverageDefinitionsEntryWithId[];
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}
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const averageDefinitions = await awaitableAverageDefinitions;
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export const Total = memo<TotalProps>(
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({ tanks }) => {
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const playerCountPeriod = Performance.use(
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(state) => state.playerCountPeriod
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);
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const { strings, locale } = useLocale();
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const ratio = useAveragesExclusionRatio();
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const sum = useCallback(
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(slice: (tank: BlitzkitStats) => number) => {
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return tanks.reduce(
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(acc, tank) => acc + tank.samples[playerCountPeriod] * slice(tank.mu),
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0
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);
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},
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[tanks]
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);
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const battles = sum(({ battles }) => battles);
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const winrate = sum(({ wins }) => wins) / battles;
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const damage = sum(({ damage_dealt }) => damage_dealt) / battles;
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const survival = sum(({ survived_battles }) => survived_battles) / battles;
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const xp = sum(({ xp }) => xp) / battles;
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const kills = sum(({ frags }) => frags) / battles;
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const spots = sum(({ spotted }) => spotted) / battles;
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const hits = sum(({ hits }) => hits) / battles;
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const shots = sum(({ shots }) => shots) / battles;
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const accuracy = hits / shots;
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const damageReceived =
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sum(({ damage_received }) => damage_received) / battles;
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const damageRatio = damage / damageReceived;
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const capturePoints = sum(({ capture_points }) => capture_points) / battles;
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return (
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<Table.Row>
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<StickyRowHeaderCell style={{ overflow: "hidden", display: "flex" }}>
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{strings.website.tools.performance.table.tanks.total}
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</StickyRowHeaderCell>
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<Table.Cell align="center">{(winrate * 100).toFixed(1)}%</Table.Cell>
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<Table.Cell align="center">
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{formatCompact(
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locale,
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ratio * averageDefinitions.samples[playerCountPeriod]
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)}
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</Table.Cell>
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<Table.Cell align="center">
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{Math.round(damage).toLocaleString(locale)}
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</Table.Cell>
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<Table.Cell align="center">
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{Math.round(survival * 100).toFixed(1)}%
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</Table.Cell>
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<Table.Cell align="center">
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{Math.round(xp).toLocaleString(locale)}
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</Table.Cell>
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<Table.Cell align="center">{kills.toFixed(2)}</Table.Cell>
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<Table.Cell align="center">{spots.toFixed(2)}</Table.Cell>
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<Table.Cell align="center">{(accuracy * 100).toFixed(0)}%</Table.Cell>
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<Table.Cell align="center">{shots.toFixed(1)}</Table.Cell>
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<Table.Cell align="center">{hits.toFixed(1)}</Table.Cell>
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<Table.Cell align="center">{damageRatio.toFixed(2)}</Table.Cell>
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<Table.Cell align="center">
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{Math.round(damageReceived).toLocaleString(locale)}
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</Table.Cell>
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<Table.Cell align="center">{capturePoints.toFixed(2)}</Table.Cell>
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</Table.Row>
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);
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},
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(prev, next) => prev.tanks === next.tanks
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);
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