feat: integrate CompareCell component into TankRow and Tanks for improved performance metrics display

This commit is contained in:
TrèsAbhi committed 2025-11-27 17:48:58 -06:00
1 parent 5b9041a972
commit 8d10d7cffa
4 files changed
+180 -136

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@@ -1,17 +1,27 @@
import { formatCompact, type BlitzkitStats } from "@blitzkit/core";
import { Table } from "@radix-ui/themes";
import { times } from "lodash-es";
import { Fragment, Suspense, useEffect, useMemo, useState } from "react";
import {
Fragment,
Suspense,
useCallback,
useEffect,
useMemo,
useState,
} from "react";
import usePromise from "react-promise-suspense";
import { awaitableAverageDefinitions } from "../../core/awaitables/averageDefinitions";
import { awaitableTankDefinitions } from "../../core/awaitables/tankDefinitions";
import { filterTanks } from "../../core/blitzkit/filterTanks";
import { useAveragesExclusionRatio } from "../../hooks/useAveragesExclusionRatio";
import { useLocale } from "../../hooks/useLocale";
import { Performance } from "../../stores/performance";
import { TankFilters } from "../../stores/tankFilters";
import { TankPerformanceSort } from "../../stores/tankPerformanceSort";
import type { MaybeSkeletonComponentProps } from "../../types/maybeSkeletonComponentProps";
import { StickyRowHeaderCell } from "../StickyRowHeaderCell";
import { RowLoader } from "./RowLoader";
import { TankRow } from "./TankRow";
import { Total } from "./Total";
const PREVIEW_COUNT = 10;
const DEFAULT_LOADED_ROWS = 25;
@@ -145,9 +155,83 @@ export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
setLoadedRows(DEFAULT_LOADED_ROWS);
}, [filters, sort]);
const playerCountPeriod = Performance.use((state) => state.playerCountPeriod);
const { strings, locale } = useLocale();
const ratio = useAveragesExclusionRatio();
const sum = useCallback(
(slice: (tank: BlitzkitStats) => number) => {
return tanksSorted.reduce(
(acc, tank) => acc + tank.samples[playerCountPeriod] * slice(tank.mu),
0
);
},
[tanksSorted]
);
const battles = sum(({ battles }) => battles);
const winrate = sum(({ wins }) => wins) / battles;
const damage = sum(({ damage_dealt }) => damage_dealt) / battles;
const survival = sum(({ survived_battles }) => survived_battles) / battles;
const xp = sum(({ xp }) => xp) / battles;
const kills = sum(({ frags }) => frags) / battles;
const spots = sum(({ spotted }) => spotted) / battles;
const hits = sum(({ hits }) => hits) / battles;
const shots = sum(({ shots }) => shots) / battles;
const accuracy = hits / shots;
const damageReceived =
sum(({ damage_received }) => damage_received) / battles;
const damageRatio = damage / damageReceived;
const capturePoints = sum(({ capture_points }) => capture_points) / battles;
const average = {
battles,
winrate,
damage,
survival,
xp,
kills,
spots,
hits,
shots,
accuracy,
damageReceived,
damageRatio,
capturePoints,
};
return (
<Table.Body>
<Total tanks={tanksSorted} />
<Table.Row>
<StickyRowHeaderCell style={{ overflow: "hidden", display: "flex" }}>
{strings.website.tools.performance.table.tanks.total}
</StickyRowHeaderCell>
<Table.Cell align="center">{(winrate * 100).toFixed(1)}%</Table.Cell>
<Table.Cell align="center">
{formatCompact(
locale,
ratio * averageDefinitions.samples[playerCountPeriod]
)}
</Table.Cell>
<Table.Cell align="center">
{Math.round(damage).toLocaleString(locale)}
</Table.Cell>
<Table.Cell align="center">
{Math.round(survival * 100).toFixed(1)}%
</Table.Cell>
<Table.Cell align="center">
{Math.round(xp).toLocaleString(locale)}
</Table.Cell>
<Table.Cell align="center">{kills.toFixed(2)}</Table.Cell>
<Table.Cell align="center">{spots.toFixed(2)}</Table.Cell>
<Table.Cell align="center">{(accuracy * 100).toFixed(0)}%</Table.Cell>
<Table.Cell align="center">{shots.toFixed(1)}</Table.Cell>
<Table.Cell align="center">{hits.toFixed(1)}</Table.Cell>
<Table.Cell align="center">{damageRatio.toFixed(2)}</Table.Cell>
<Table.Cell align="center">
{Math.round(damageReceived).toLocaleString(locale)}
</Table.Cell>
<Table.Cell align="center">{capturePoints.toFixed(2)}</Table.Cell>
</Table.Row>
{tanksSorted.slice(0, loadedRows).map((averages) => {
const tank = tankDefinitions.tanks[averages.id];
@@ -157,7 +241,7 @@ export function Tanks({ skeleton }: MaybeSkeletonComponentProps) {
return (
<Fragment key={tank.id}>
<Suspense fallback={<RowLoader />}>
<TankRow tank={tank} />
<TankRow average={average} tank={tank} />
</Suspense>
</Fragment>
);