feat: migrate performance

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TrèsAbhi committed 2024-10-07 17:31:13 -05:00
1 parent b31c7a6738
commit 8d51ce2bea
20 files changed
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import { fetchAverageDefinitions, fetchTankDefinitions } from '@blitzkit/core';
import { useStore } from '@nanostores/react';
import { Table } from '@radix-ui/themes';
import { times } from 'lodash-es';
import { Suspense, useEffect, useMemo, useState } from 'react';
import { filterTank } from '../../core/blitzkit/filterTank';
import { $tankFilters } from '../../stores/tankFilters';
import { TankPerformancePersistent } from '../../stores/tankPerformancePersistent';
import { TankPerformanceSort } from '../../stores/tankPerformanceSort';
import { RowLoader } from './RowLoader';
import { TankRow } from './TankRow';
import { Total } from './Total';
const PREVIEW_COUNT = 10;
const DEFAULT_LOADED_ROWS = 25;
const tankDefinitions = await fetchTankDefinitions();
const averageDefinitionsArray = await fetchAverageDefinitions().then(
({ averages }) =>
Object.entries(averages).map(([id, average]) => ({
id: Number(id),
...average,
})),
);
export function Tanks() {
const sort = TankPerformanceSort.use();
const tankPerformancePersistentStore = TankPerformancePersistent.useStore();
const filters = useStore($tankFilters);
const tanksSorted = useMemo(() => {
const { playerCountPeriod } = tankPerformancePersistentStore.getState();
switch (sort.type) {
case 'accuracy':
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction * (a.mu.hits / a.mu.shots - b.mu.hits / b.mu.shots),
);
case 'capturePoints':
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.capture_points / a.mu.battles -
b.mu.capture_points / b.mu.battles),
);
case 'damage':
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.damage_dealt / a.mu.battles -
b.mu.damage_dealt / b.mu.battles),
);
case 'damageRatio':
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.damage_dealt / a.mu.damage_received -
b.mu.damage_dealt / b.mu.damage_received),
);
case 'damageTaken':
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.damage_received / a.mu.battles -
b.mu.damage_received / b.mu.battles),
);
case 'hits':
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.hits / a.mu.battles - b.mu.hits / b.mu.battles),
);
case 'kills':
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.frags / a.mu.battles - b.mu.frags / b.mu.battles),
);
case 'shots':
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.shots / a.mu.battles - b.mu.shots / b.mu.battles),
);
case 'players':
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.samples[playerCountPeriod] - b.samples[playerCountPeriod]),
);
case 'spots':
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.spotted / a.mu.battles - b.mu.spotted / b.mu.battles),
);
case 'survival':
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.survived_battles / a.mu.battles -
b.mu.survived_battles / b.mu.battles),
);
case 'winrate':
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction *
(a.mu.wins / a.mu.battles - b.mu.wins / b.mu.battles),
);
case 'xp':
return averageDefinitionsArray.sort(
(a, b) =>
sort.direction * (a.mu.xp / a.mu.battles - b.mu.xp / b.mu.battles),
);
}
}, [sort]);
const tanks = useMemo(() => {
return tanksSorted.filter((tank) =>
filterTank(filters, tankDefinitions.tanks[tank.id]),
);
}, [filters, sort]);
const [loadedRows, setLoadedRows] = useState(DEFAULT_LOADED_ROWS);
useEffect(() => {
setLoadedRows(DEFAULT_LOADED_ROWS);
}, [filters, sort]);
return (
<Table.Body>
<Total tanks={tanks} />
{tanks.slice(0, loadedRows).map((averages) => {
const tank = tankDefinitions.tanks[averages.id];
if (tank === undefined) return null;
return (
<Suspense key={tank.id} fallback={<RowLoader />}>
<TankRow tank={tank} />
</Suspense>
);
})}
{times(Math.min(PREVIEW_COUNT, tanks.length - loadedRows), (index) => {
return (
<RowLoader
key={index}
onIntersection={() => {
setLoadedRows((state) => Math.min(state + 2, tanks.length));
}}
/>
);
})}
</Table.Body>
);
}