feat: some armor rules

This commit is contained in:
TrèsAbhi committed 2024-01-10 14:25:48 -06:00
1 parent 6239a72bce
commit 8e6d2b9873
7 files changed
+205 -13

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@@ -22,8 +22,12 @@ export function TankArmor() {
if (!state.areTanksAssigned) return;
return state.protagonist;
});
const antagonist = useTankopedia((state) => {
if (!state.areTanksAssigned) return;
return state.antagonist;
});
if (!protagonist) return null;
if (!protagonist || !antagonist) return null;
const gltf = useLoader(
GLTFLoader,
@@ -80,15 +84,25 @@ export function TankArmor() {
<group rotation={[-Math.PI / 2, 0, model.hullYaw]}>
{nodes.map((node) => {
const isHull = node.name.startsWith('hull_');
const armorId = parseInt(node.name.match(/.+_armor_(\d+)/)![1]);
const isVisible = isHull;
const thickness = tankModelDefinition.armor.thickness[armorId] ?? 0;
if (!isVisible) return null;
return (
<ArmorMesh key={node.uuid} geometry={(node as Mesh).geometry} />
<ArmorMesh
key={node.uuid}
geometry={(node as Mesh).geometry}
thickness={thickness}
penetration={100}
ricochet={antagonist.shell.ricochet * (Math.PI / 180)}
caliber={antagonist.shell.caliber}
normalization={antagonist.shell.normalization}
/>
);
})}
<group position={turretPosition} rotation={turretRotation}>
{/* <group position={turretPosition} rotation={turretRotation}>
{nodes.map((node) => {
const isCurrentTurret = node.name.startsWith(
`turret_${turretModelDefinition.model
@@ -133,7 +147,7 @@ export function TankArmor() {
);
})}
</group>
</group>
</group> */}
</group>
</HeadsUpDisplay>
);