New Crowdin updates (#268)

This commit is contained in:
TrèsAbhi authored and GitHub committed 2026-10-02 17:08:10 -05:00
1 parent 6319d6fbd0
commit 91da72e8b4
1 file changed
+149 -149
+149 -149
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@@ -7,13 +7,13 @@
"common": { "common": {
"name": "BlitzKit", "name": "BlitzKit",
"units": { "units": {
"m": "{value} 公尺", "m": "{value}m",
"mm": "{value} 毫米", "mm": "{value}mm",
"deg": "{value} 度°", "deg": "{value} °",
"hp": "{value} 生命值", "hp": "{value}血量",
"x": "x{value}", "x": "x{value}",
"percentage": "{value}%", "percentage": "{value}%",
"deg_s": "{value}度每秒", "deg_s": "{value}°/s",
"plus": "+{value}" "plus": "+{value}"
}, },
"gun_types": { "gun_types": {
@@ -23,7 +23,7 @@
}, },
"shells": { "shells": {
"ap": "穿甲弹", "ap": "穿甲弹",
"ap_cr": "硬式复合穿甲弹", "ap_cr": "硬芯穿甲弹",
"hc": "破甲弹", "hc": "破甲弹",
"he": "高爆弹" "he": "高爆弹"
}, },
@@ -38,10 +38,10 @@
}, },
"branches": { "branches": {
"beta": "测试版", "beta": "测试版",
"development": "Development", "development": "开发分支",
"opentest": "开放测试", "opentest": "公开测试",
"preview": "Preview", "preview": "预览分支",
"production": "Production" "production": "生产环境"
}, },
"locales": { "locales": {
"en": "英语", "en": "英语",
@@ -61,23 +61,23 @@
"3": "平均", "3": "平均",
"4": "高于平均", "4": "高于平均",
"5": "好", "5": "好",
"6": "好", "6": "非常好",
"7": "很好", "7": "很好",
"8": "非常好", "8": "强势",
"9": "极品" "9": "超强势"
}, },
"bkni_percentile": { "bkni_percentile": {
"0": "垃圾", "0": "垃圾",
"1": "非常差", "1": "非常差",
"2": "很差", "2": "很差",
"3": "差", "3": "差",
"4": "低于平均", "4": "较差",
"5": "平均", "5": "平均",
"6": "较好", "6": "较好",
"7": "好", "7": "好",
"8": "很好", "8": "很好",
"9": "非常好", "9": "强势",
"10": "极品" "10": "超强势"
}, },
"nations": { "nations": {
"ussr": "苏联", "ussr": "苏联",
@@ -87,8 +87,8 @@
"uk": "英国", "uk": "英国",
"france": "法国", "france": "法国",
"japan": "日本", "japan": "日本",
"european": "欧盟 (E系)", "european": "泛欧",
"other": "X系" "other": "混合系"
}, },
"nations_adjectives": { "nations_adjectives": {
"ussr": "苏联", "ussr": "苏联",
@@ -98,14 +98,14 @@
"uk": "英国", "uk": "英国",
"france": "法国", "france": "法国",
"japan": "日本", "japan": "日本",
"european": "欧盟 (E系)", "european": "泛欧",
"other": "X系" "other": "混合系"
}, },
"tank_class_short": { "tank_class_short": {
"-1": "未知", "-1": "未知",
"0": "轻型坦克", "0": "轻型坦克",
"1": "中型坦克", "1": "中型坦克",
"2": "重型战车", "2": "重型坦克",
"3": "坦克歼击车" "3": "坦克歼击车"
}, },
"tank_class_short_plural_lowercase": { "tank_class_short_plural_lowercase": {
@@ -129,14 +129,14 @@
}, },
"regions": { "regions": {
"normal": { "normal": {
"com": "北美", "com": "北美服务器",
"eu": "欧洲", "eu": "欧洲服务器",
"asia": "亚太地区" "asia": "亚太服务器"
}, },
"short": { "short": {
"com": "北美", "com": "美服",
"eu": "欧洲", "eu": "欧洲",
"asia": "亚太地区" "asia": "亚服"
} }
}, },
"leagues": { "leagues": {
@@ -155,7 +155,7 @@
"normalized_losses": "战败率", "normalized_losses": "战败率",
"normalized_misses": "未命中数", "normalized_misses": "未命中数",
"normalized_shots": "开火次数", "normalized_shots": "开火次数",
"normalized_spotted": "侦查次数", "normalized_spotted": "侦查数",
"normalized_survived_battles": "存活率", "normalized_survived_battles": "存活率",
"normalized_win_and_survived": "胜利并幸存的概率", "normalized_win_and_survived": "胜利并幸存的概率",
"normalized_wins": "胜率", "normalized_wins": "胜率",
@@ -178,7 +178,7 @@
"cumulative_shots": "总射击数", "cumulative_shots": "总射击数",
"cumulative_spotted": "总侦查敌人数", "cumulative_spotted": "总侦查敌人数",
"cumulative_survived_battles": "存活场次", "cumulative_survived_battles": "存活场次",
"cumulative_win_and_survived": "胜利与存活场次", "cumulative_win_and_survived": "胜利并存活场次",
"cumulative_wins": "胜利", "cumulative_wins": "胜利",
"cumulative_xp": "总经验", "cumulative_xp": "总经验",
"cumulative_wn8": "WN8", "cumulative_wn8": "WN8",
@@ -203,27 +203,27 @@
"searching": "搜索中..." "searching": "搜索中..."
}, },
"copy_button": { "copy_button": {
"copied": "已拷贝!" "copied": "已复制!"
}, },
"tank_search": { "tank_search": {
"select_dialog_title": "搜索坦克", "select_dialog_title": "查找坦克",
"swap_dialog_title": "交换坦克", "swap_dialog_title": "交换坦克",
"clear_filters": "清除筛选", "clear_filters": "清空筛选器",
"login": "登录以使用它", "login": "请先登录",
"search_bar_hint": "搜寻战车……", "search_bar_hint": "查找坦克……",
"recent": "最近查看的", "recent": "最近查过",
"select_all": "全选", "select_all": "全选",
"count_singular": "1 辆坦克", "count_singular": "1 辆坦克",
"count_plural": "{count} 辆坦克", "count_plural": "{count} 辆坦克",
"sorting_by": "按 {name} 排序", "sorting_by": "按 {name} 排序",
"clear": "清除", "clear": "清空",
"tier": "{tier} 阶", "tier": "{tier} 级",
"passive": "{name} (被动)", "passive": "{name} (被动)",
"active": "{name} (主动)", "active": "{name} (主动)",
"no_tanks_found": { "no_tanks_found": {
"body": "未找到坦克。", "body": "未找到坦克。",
"search_again": "请尝试重新搜索。", "search_again": "请尝试重新搜索。",
"clear_filters": "请尝试清除筛选。" "clear_filters": "请尝试清空筛选器。"
}, },
"sort": { "sort": {
"meta.none": "无", "meta.none": "无",
@@ -231,30 +231,30 @@
"survivability.viewRange": "侦察范围", "survivability.viewRange": "侦察范围",
"survivability.camouflageStill": "静止中隐蔽值", "survivability.camouflageStill": "静止中隐蔽值",
"survivability.camouflageMoving": "移动中隐蔽值", "survivability.camouflageMoving": "移动中隐蔽值",
"survivability.camouflageShooting": "射击隐蔽值", "survivability.camouflageShooting": "射击隐蔽",
"survivability.volume": "体积", "survivability.volume": "体积",
"survivability.length": "长度", "survivability.length": "长度",
"fire.dpm": "标准炮弹 每分钟伤害血量", "fire.dpm": "银币弹 每分钟伤害",
"fire.dpmPremium": "金币炮弹 每分钟伤害值", "fire.dpmPremium": "金币弹 每分钟伤害",
"fire.reload": "装填时间", "fire.reload": "装填时间",
"fire.caliber": "口径", "fire.caliber": "口径",
"fire.standardPenetration": "标准炮弹穿透力", "fire.standardPenetration": "银币弹穿深",
"fire.premiumPenetration": "金币炮弹穿透力", "fire.premiumPenetration": "金币弹穿深",
"fire.tertiaryPenetration": "第三种炮弹穿透力", "fire.tertiaryPenetration": "高爆弹穿深",
"fire.damage": "炮弹伤害值", "fire.damage": "均伤",
"fire.moduleDamage": "模组伤害值", "fire.moduleDamage": "模组伤害值",
"fire.shellVelocity": "炮弹飞行速度", "fire.shellVelocity": "弹速",
"fire.shellRange": "最大射程", "fire.shellRange": "最大射程",
"fire.shellCapacity": "携弹量", "fire.shellCapacity": "载弹量",
"fire.aimTime": "瞄准时间", "fire.aimTime": "瞄准时间",
"fire.dispersionStill": "一百米处扩散度", "fire.dispersionStill": "百米精度",
"fire.dispersionMoving": "移动时扩散度", "fire.dispersionMoving": "移动扩圈",
"fire.gunDepression": "俯角", "fire.gunDepression": "俯角",
"fire.gunElevation": "仰角", "fire.gunElevation": "仰角",
"maneuverability.forwardsSpeed": "最高前进速度", "maneuverability.forwardsSpeed": "前进极速",
"maneuverability.backwardsSpeed": "最高后退速度", "maneuverability.backwardsSpeed": "后退极速",
"maneuverability.power": "引擎功率", "maneuverability.power": "引擎功率",
"maneuverability.powerToWeight": "功重比", "maneuverability.powerToWeight": "推重比",
"maneuverability.weight": "重量", "maneuverability.weight": "重量",
"maneuverability.traverseSpeed": "转速" "maneuverability.traverseSpeed": "转速"
}, },
@@ -266,10 +266,10 @@
"label": "排序依据", "label": "排序依据",
"fire": "开火", "fire": "开火",
"maneuverability": "机动性", "maneuverability": "机动性",
"survivability": "生存能力" "survivability": "生存性"
}, },
"direction": { "direction": {
"label": "排序算法", "label": "排序方式",
"ascending": "升序", "ascending": "升序",
"descending": "倒序" "descending": "倒序"
} }
@@ -301,8 +301,8 @@
}, },
"docs": { "docs": {
"patches": { "patches": {
"name": "BlitzKit 变更日志", "name": "BlitzKit 更新日志",
"seo_description": "BlitzKit Discord 机器人和网站的变更日志" "seo_description": "BlitzKit Discord 机器人和网站的更新日志"
} }
}, },
"tools": { "tools": {
@@ -339,44 +339,44 @@
"pool_size": "{count} 辆可生成的坦克" "pool_size": "{count} 辆可生成的坦克"
}, },
"mixer": { "mixer": {
"name": "组装", "name": "拼装器",
"button": "混合搭配", "button": "混合搭配",
"description": "混搭不同坦克间的模块", "description": "混搭不同坦克间的模块",
"seo_description": "《坦克世界:闪击战》的车体, 炮塔, 主炮混合搭配", "seo_description": "混搭WoTB的坦克车体、炮塔与主炮",
"screenshot": "屏幕截图", "screenshot": "屏幕截图",
"randomize": "随机搭配" "randomize": "随机搭配"
}, },
"guess": { "guess": {
"name": "猜测", "name": "猜测",
"button": "这会是什么?", "button": "这可能是什么?",
"description": "坦克剪影小游戏", "description": "坦克剪影小游戏",
"seo_description": "看剪影猜坦克", "seo_description": "看剪影猜坦克",
"search": { "search": {
"placeholder": "输入你的猜想……", "placeholder": "输入你的猜测……",
"skip": "跳过", "skip": "跳过",
"guess": "猜测", "guess": "猜测",
"next": "下一个", "next": "下一个",
"no_results": "沒有結果" "no_results": "无结果"
}, },
"stats": "猜对了 {correct} / {total}", "stats": "猜对了 {correct} / {total},连对 {streak} 个",
"help": { "help": {
"title": "显示坦克?", "title": "部分揭示坦克?",
"description": "显示坦克而不显示名字。这轮会被视为不正确,并打破你的连续记录!", "description": "揭示坦克但不显示答案。本轮会被视为答错,并中断连对!",
"cancel": "取消", "cancel": "取消",
"reveal": "显示" "reveal": "揭示"
}, },
"clear": "清除", "clear": "清除",
"select_all": "全选", "select_all": "全选",
"tier": "{tier} 阶" "tier": "{tier} 级"
}, },
"tankopedia": { "tankopedia": {
"search": "搜索属性……", "search": "搜索属性……",
"name": "战车百科", "name": "坦克百科",
"button": "搜索战车", "button": "搜索坦克",
"description": "闪击战坦克百科全书", "description": "WoTB坦克百科",
"seo_description": "《坦克世界:闪击战》的所有坦克参数, 装甲, 等等...", "seo_description": "WoTB所有坦克的参数、 装甲等",
"tank_seo_title": "{name} - {tier} 阶 {nationality} {class} | {website} 坦克百科 | 坦克世界闪击战 (WoTB)", "tank_seo_title": "{name} - {tier} 级 {nationality} {class} | {website} 坦克百科 | 坦克世界闪击战(坦闪/WoTB)",
"tank_seo_description": "{name} 装甲,统计资料,装备,规定配给等。 {dpm} 每分钟伤害, {alpha} 伤害值, {penetration}毫米 穿透, {speed}公里/小時 最高速度, {health} 生命值。", "tank_seo_description": "{name} 装甲、参数、配件、补给等。 {dpm} 每分钟伤害, {alpha} 均伤, {penetration}mm 穿深, {speed}km/h 极速, {health} 血量。",
"visualizers": { "visualizers": {
"reload": { "reload": {
"skip": "跳过" "skip": "跳过"
@@ -387,15 +387,15 @@
"rotator": { "rotator": {
"hull": "车体", "hull": "车体",
"turret": "炮塔", "turret": "炮塔",
"hard": "硬地质", "hard": "公路",
"medium": "中性地質", "medium": "平地",
"soft": "軟地質", "soft": "水面",
"effective": "效率" "effective": "等效"
}, },
"ricochet": { "ricochet": {
"angle": "角度", "angle": "角度",
"normalization": "转正", "normalization": "转正",
"effective_angle": "有效角度", "effective_angle": "有效倾角",
"armor": "装甲", "armor": "装甲",
"no_ricochet": "高爆弹不会跳弹" "no_ricochet": "高爆弹不会跳弹"
}, },
@@ -407,20 +407,20 @@
"flexibility": { "flexibility": {
"yaw": "水平角度", "yaw": "水平角度",
"pitch": "俯仰角度", "pitch": "俯仰角度",
"min": "最少俯角", "min": "极限俯角",
"max": "最大仰角" "max": "极限仰角"
} }
}, },
"sandbox": { "sandbox": {
"poses": { "poses": {
"hull_down": "俯角视角", "hull_down": "俯角视角",
"face_hug": "抱脸视角", "face_hug": "顶牛视角",
"default": "默认" "default": "默认"
}, },
"settings": { "settings": {
"armor": "装甲", "armor": "装甲",
"green_penetration": "可击穿区域", "green_penetration": "绿色可击穿",
"hide_model_under_armor": "隐藏装甲下的模型", "hide_model_under_armor": "隐藏坦克模型",
"opaque": "不透明", "opaque": "不透明",
"dev_wireframe": "开发选项:网格" "dev_wireframe": "开发选项:网格"
}, },
@@ -454,14 +454,14 @@
"track": "履带" "track": "履带"
}, },
"status": { "status": {
"penetration": "{damage}生命值 击穿", "penetration": "击穿:{damage}血量",
"blocked": "抵挡伤害", "blocked": "抵挡伤害",
"ricochet": "跳弹", "ricochet": "跳弹",
"splash": "{damage}生命值 溅射" "splash": "溅射:{damage}血量"
}, },
"stats": { "stats": {
"thickness_and_angle": "{thickness}毫米 {angle}度°", "thickness_and_angle": "{thickness}mm/倾角{angle}°",
"nominal": "{thickness}毫米 装甲厚度", "nominal": "{thickness}mm 垂直厚度",
"ricochet_loss": "{loss}% 击穿" "ricochet_loss": "{loss}% 击穿"
} }
} }
@@ -490,9 +490,9 @@
"nation": "国别", "nation": "国别",
"class": "坦克车型", "class": "坦克车型",
"tier": "阶级", "tier": "阶级",
"type": "战车类型", "type": "坦克类型",
"dev_id": "开发参数:ID", "dev_id": "开发参数:ID",
"dev_name": "DEV: NAME", "dev_name": "开发者名称",
"purchase": "购买价格", "purchase": "购买价格",
"restoration": "恢复坦克价格", "restoration": "恢复坦克价格",
"sale": "出售价格", "sale": "出售价格",
@@ -500,9 +500,9 @@
}, },
"tech_tree": { "tech_tree": {
"title": "科技树", "title": "科技树",
"battle": "一场比赛", "battle": "1场比赛",
"battles": "{count} 战斗场次", "battles": "{count} 场次",
"route": "路线 {index} / {count}" "route": "第 {index} / {count} 种科技线"
}, },
"game_modes": { "game_modes": {
"title": "游戏模式技能" "title": "游戏模式技能"
@@ -514,33 +514,33 @@
"configuration": { "configuration": {
"title": "配置设定", "title": "配置设定",
"equalizer": { "equalizer": {
"title": "Equalizer", "title": "平衡器",
"equalize": "Equalize", "equalize": "平衡",
"beta": "测试版" "beta": "测试"
}, },
"modules": { "modules": {
"title": "坦克模块", "title": "坦克模块",
"stock": "白板", "stock": "白板",
"upgrade": "顶级配置" "upgrade": "满配"
}, },
"equipment": { "equipment": {
"title": "装备", "title": "装备",
"clear": "清除" "clear": "清除"
}, },
"provisions": { "provisions": {
"title": "规定配给", "title": "补给",
"clear": "清除" "clear": "清除"
}, },
"consumables": { "consumables": {
"title": "消耗品", "title": "消耗品",
"clear": "清除", "clear": "清除",
"info": "黄色高亮消耗品不影响坦克参数。" "info": "以黄色标识的消耗品不影响坦克参数。"
}, },
"skills": { "skills": {
"title": "乘员技能", "title": "乘员技能",
"clear": "清除", "clear": "清除",
"maximize": "最大化", "maximize": "最大化",
"info": "黄色高亮技能只适用于特殊情况。 按空格键可在0到7级之间快速切换。" "info": "以黄色标识的技能只在特定情形起效。 按空格键可在0到7级之间快速切换。"
}, },
"miscellaneous": { "miscellaneous": {
"title": "杂项" "title": "杂项"
@@ -550,48 +550,48 @@
"title": "属性", "title": "属性",
"compare": { "compare": {
"label": "比较", "label": "比较",
"class": "{tier} 阶的 {class}", "class": "{tier}级{class}",
"tier": "所有{tier} 阶的", "tier": "所有{tier}级坦克",
"all": "所有坦克" "all": "所有坦克"
}, },
"values": { "values": {
"shell_index": "炮弹 {index}", "shell_index": "炮弹 {index}",
"at_distance": "在 {distance} 公尺", "at_distance": "距离{distance}m",
"at_distance_slider_label": "距离", "at_distance_slider_label": "距离",
"dispersion_at_distance": "在 {distance} 公尺的扩散度", "dispersion_at_distance": "在 {distance}m 的精度",
"gun_flexibility": "炮管转动界限", "gun_flexibility": "主炮俯仰角",
"speed": "速度", "speed": "速度",
"terrain_coefficients": "地形系数", "terrain_coefficients": "地形适应性",
"raw_terrain_coefficients": "原始地形系数", "raw_terrain_coefficients": "原始地形系数",
"power_to_weight_ratio": "功重比", "power_to_weight_ratio": "推重比",
"hull_traverse_speed": "车体转向速率", "hull_traverse_speed": "车体转向速率",
"camouflage": "迷彩", "camouflage": "涂装",
"reload": "装填时间", "reload": "装填时间",
"crewCount": "乘员人数", "crewCount": "乘员人数",
"shellNormalization": "转正", "shellNormalization": "转正",
"shellRicochet": "跳弹", "shellRicochet": "跳弹",
"dpm": "每分钟伤害", "dpm": "每分钟伤害",
"dpmEffective": "60秒内生效", "dpmEffective": "60秒内实际输出",
"shells": "炮弹 ", "shells": "炮弹 ",
"mostOptimalShellIndex": "最优炮弹", "mostOptimalShellIndex": "最优炮弹",
"shellReloads": "装填时间", "shellReloads": "装填时间",
"shellReload": "装填时间", "shellReload": "装填时间",
"intraClip": "炮弹装填", "intraClip": "短装",
"caliber": "口径", "caliber": "口径",
"penetration": "穿深", "penetration": "穿深",
"damage": "伤害", "damage": "伤害",
"damageWithoutAssault": "无突击弹的伤害", "damageWithoutAssault": "无突击弹的伤害",
"clipDamage": "弹匣伤害期望值", "clipDamage": "总爆发",
"moduleDamage": "模组伤害", "moduleDamage": "模块伤害",
"explosionRadius": "溅射半径", "explosionRadius": "溅射半径",
"shellVelocity": "炮弹飞行速度", "shellVelocity": "炮弹飞行速度",
"aimTime": "瞄准时间", "aimTime": "瞄准时间",
"dispersion": "静止時", "dispersion": "静止時",
"dispersionMoving": "移动时", "dispersionMoving": "移动时",
"dispersionHullTraversing": "车体转向时", "dispersionHullTraversing": "车体转向时",
"dispersionTurretTraversing": "炮塔转向时", "dispersionTurretTraversing": "炮转扩圈",
"dispersionShooting": "开火时", "dispersionShooting": "开火时",
"dispersionGunDamaged": "主炮损坏时", "dispersionGunDamaged": "主炮损坏扩圈",
"gunDepression": "俯角", "gunDepression": "俯角",
"gunElevation": "仰角", "gunElevation": "仰角",
"gunFrontalDepression": "车体前部俯角", "gunFrontalDepression": "车体前部俯角",
@@ -600,42 +600,42 @@
"gunRearElevation": "车体后部仰角", "gunRearElevation": "车体后部仰角",
"azimuthLeft": "左射界", "azimuthLeft": "左射界",
"azimuthRight": "右射界", "azimuthRight": "右射界",
"speedForwards": "最高前进速度", "speedForwards": "前进极速",
"speedBackwards": "最高后退速度", "speedBackwards": "后退极速",
"hardTerrainCoefficient": "硬地质", "hardTerrainCoefficient": "公路",
"hardTerrainCoefficientRaw": "硬地质", "hardTerrainCoefficientRaw": "公路-原始",
"mediumTerrainCoefficient": "中性地质", "mediumTerrainCoefficient": "平地",
"mediumTerrainCoefficientRaw": "中性地质", "mediumTerrainCoefficientRaw": "平地-原始",
"softTerrainCoefficient": "软地质", "softTerrainCoefficient": "水面",
"softTerrainCoefficientRaw": "软地质", "softTerrainCoefficientRaw": "水面-原始",
"enginePower": "引擎功率", "enginePower": "引擎功率",
"powerToWeightRatioHardTerrain": "硬地质", "powerToWeightRatioHardTerrain": "公路实际推重",
"powerToWeightRatioMediumTerrain": "中性地质", "powerToWeightRatioMediumTerrain": "平地实际推重",
"powerToWeightRatioSoftTerrain": "软地质", "powerToWeightRatioSoftTerrain": "水面实际推重",
"weight": "重量", "weight": "重量",
"turretTraverseSpeed": "炮塔转向速率", "turretTraverseSpeed": "炮塔转向速率",
"gunTraverseSpeed": "炮管转向速率", "gunTraverseSpeed": "炮管转向速率",
"hullTraverseHardTerrain": "硬地质", "hullTraverseHardTerrain": "公路上车转速率",
"hullTraverseMediumTerrain": "中性地质", "hullTraverseMediumTerrain": "平地上车转速率",
"hullTraverseSoftTerrain": "软地质", "hullTraverseSoftTerrain": "水面上车转速率",
"health": "生命值", "health": "血量",
"fireChance": "着火概率", "fireChance": "发动机受击时着火概率",
"viewRange": "视野范围", "viewRange": "视野范围",
"camouflageStill": "静止时", "camouflageStill": "静止隐蔽",
"camouflageMoving": "移动时", "camouflageMoving": "移动时",
"camouflageShootingStill": "静止时", "camouflageShootingStill": "静止时",
"camouflageShootingMoving": "移动时", "camouflageShootingMoving": "移动开火隐蔽",
"camouflageCaughtOnFire": "着火时", "camouflageCaughtOnFire": "着火时隐蔽",
"width": "宽度", "width": "宽度",
"height": "高度", "height": "高度",
"length": "长度", "length": "长度",
"volume": "体积", "volume": "体积",
"shellRange": "射程", "shellRange": "射程",
"shellCapacity": "携弹量", "shellCapacity": "载弹量",
"gunType": "炮管类型", "gunType": "主炮类型",
"penetrationAt250m": "两百五十米处的穿透力", "penetrationAt250m": "250m处穿深",
"burstShells": "爆破计数", "burstShells": "小弹夹发数",
"burstInterShell": "爆破弹" "burstInterShell": "小弹夹短装"
} }
}, },
"firepower": { "firepower": {
@@ -662,7 +662,7 @@
"name": "比较", "name": "比较",
"button": "坦克比较", "button": "坦克比较",
"description": "比较坦克参数", "description": "比较坦克参数",
"seo_description": "比较《坦克世界:闪击战》中的坦克参数和装备配置", "seo_description": "比较坦克世界闪击战中的坦克参数和装备配置",
"actions": { "actions": {
"add": { "add": {
"button": "添加", "button": "添加",
@@ -692,15 +692,15 @@
}, },
"modules": { "modules": {
"stock": "白板", "stock": "白板",
"upgrade": "顶级配置" "upgrade": "满配"
}, },
"provisions": { "provisions": {
"clear": "清除", "clear": "清空此坦克",
"clear_all": "清除所有坦克" "clear_all": "清空所有坦克"
}, },
"consumables": { "consumables": {
"clear": "清除", "clear": "清空此坦克",
"clear_all": "清除所有坦克" "clear_all": "清空所有坦克"
} }
} }
}, },
@@ -708,7 +708,7 @@
"name": "性能表现", "name": "性能表现",
"button": "查看坦克", "button": "查看坦克",
"description": "坦克性能统计", "description": "坦克性能统计",
"seo_description": "最好的坦克及其在《坦克世界:闪击战》中的表现", "seo_description": "最好的坦克及其在坦克世界闪击战中的数据",
"estimation": { "estimation": {
"body": "基于 {count} 个玩家的估计数据。更新于 {age} 之前。", "body": "基于 {count} 个玩家的估计数据。更新于 {age} 之前。",
"hours": "{count} 小时", "hours": "{count} 小时",
@@ -726,15 +726,15 @@
"winrate": "胜率", "winrate": "胜率",
"players": "玩家", "players": "玩家",
"damage": "伤害", "damage": "伤害",
"survival": "生存性", "survival": "生存率",
"xp": "经验值", "xp": "经验值",
"kills": "击杀数", "kills": "击杀数",
"spots": "侦查次数", "spots": "侦查数",
"accuracy": "命中率", "accuracy": "命中率",
"shots": "开火次数", "shots": "开火次数",
"hits": "命中数", "hits": "命中数",
"damage_ratio": "伤害效率", "damage_ratio": "伤害比率",
"damage_taken": "承受伤害值", "damage_taken": "承受伤害",
"capture_points": "占领值" "capture_points": "占领值"
} }
} }
@@ -743,11 +743,11 @@
"name": "图库", "name": "图库",
"button": "浏览全部", "button": "浏览全部",
"description": "Blitz玩家头像", "description": "Blitz玩家头像",
"seo_description": "所有《坦克世界:闪击战》玩家头像", "seo_description": "所有坦克世界闪击战玩家头像",
"last_updated": "最后更新于 {time}", "last_updated": "最后更新于 {time}",
"search": { "search": {
"hint": "搜索頭像……", "hint": "搜索头像……",
"results": "{count} 头像" "results": "{count}个头像"
} }
}, },
"session": { "session": {